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Collaboration in editing world wide news in four Wikipedia language communities 在四个维基百科语言社区中合作编辑全球新闻
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488405
Ang Li, Rosta Farzan, Claudia A. López
With the popularity of social media, there has been a shift in the ways we gather and share news. Wikipedia uniquely brings together collective efforts to report on current events. While there is strong evidence of English Wikipedia attention to news events, it is not clear how does this effort exists across the different Wikipedia language communities. We study the collaboration process and the resulting content quality of the 6,730 Wikipedia articles related to 2,064 news events in English and three of the most spoken languages in the world: Arabic, Chinese, and Spanish. Our results provide evidence that while limited resources in smaller Wikipedia communities can lead to different collaboration patterns, their efforts lead to very comparable quality of contribution. However, this similar quality level is achieved with a delay corresponding to size of their Wikipedia and potential availability of resources.
随着社交媒体的普及,我们收集和分享新闻的方式发生了变化。维基百科独特地汇集了集体的努力来报道时事。虽然有强有力的证据表明英语维基百科关注新闻事件,但目前尚不清楚这种努力如何在不同的维基百科语言社区中存在。我们研究了与英语和世界上使用最多的三种语言:阿拉伯语、中文和西班牙语的2,064个新闻事件相关的6,730篇维基百科文章的协作过程和最终的内容质量。我们的结果提供了证据,尽管较小的维基百科社区的有限资源可以导致不同的合作模式,但他们的努力导致了非常相似的贡献质量。然而,这种类似的质量水平是通过与维基百科的大小和潜在资源可用性相对应的延迟来实现的。
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引用次数: 0
Customer eXperience Evaluation Methodologies: A Literature Review 顾客体验评价方法:文献综述
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488398
L. Rojas, Daniela Quiñones
Despite the multiple evaluation approaches (methods, instruments, and tools) available to evaluate the Customer eXperience (CX), there is a dearth of CX evaluation methodologies. This research presents a review of 12 studies mainly related to methodologies and evaluation approaches within them that are used –or can be used as a reference– to evaluate the CX. We conduct a literature review of papers published on ScienceDirect, Scopus, and Google Scholar. The review was based on the guidelines proposed by Kitchenham (2007) and shows that: (1) there is a lack of formal CX evaluation methodologies; (2) CX studies reviewed do not consider factors, such as touchpoints, channels, and dimensions; (3) CX studies reviewed do not validate their stages and do not provide sufficient detail for both stages and evaluation approaches within them; and (4) it is possible to use methodologies from other domains to fill the shortcomings found in CX studies reviewed.
尽管有多种评估方法(方法、工具和工具)可用于评估客户体验(CX),但仍然缺乏客户体验评估方法。本研究对12项研究进行了回顾,这些研究主要涉及用于评估客户体验的方法和评估方法,或者可以作为参考。我们对发表在ScienceDirect、Scopus和Google Scholar上的论文进行文献综述。该审查基于Kitchenham(2007)提出的指导方针,并表明:(1)缺乏正式的客户体验评估方法;(2)客户体验研究未考虑接触点、渠道和维度等因素;(3)所审查的CX研究没有验证其阶段,也没有为两个阶段和其中的评估方法提供足够的细节;(4)有可能使用其他领域的方法来填补所审查的客户体验研究中发现的缺陷。
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引用次数: 0
Diseño y evaluación de una herramienta de apoyo a la toma de decisiones relacionada con los datos de COVID-19 en residencias geriátricas 设计和评估与养老院COVID-19数据相关的决策支持工具
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488403
Luis Parra-Cámara, Luís A. Castro, Cynthia B. Pérez, Ramon R. Palacio, L. Rodríguez
La pandemia de COVID-19 ha planteado importantes desafíos a los sistemas nacionales de salud. Una de las poblaciones más afectadas son los adultos mayores. Las residencias geriátricas también se vieron afectadas y las autoridades sanitarias deben tomar decisiones y priorizarlas en cuanto a capacitación, vacunación o redistribución del personal. En este trabajo se describe el diseño y desarrollo de un tablero COVID-19 para apoyo a toma de decisiones. En primer lugar, realizamos un grupo focal con un grupo de especialistas en residencias geriátricas y cuidado del adulto mayor para identificar decisiones pertinentes y los requisitos de software. Después, se usaron los requisitos para desarrollar un prototipo funcional del tablero de control, que posteriormente fue evaluado utilizando el Modelo de Aceptación de Tecnología con los usuarios potenciales. Se pulió el desarrollo del sistema y se reclutó a 20 participantes para una sesión de prueba de usabilidad. Nuestros participantes llevaron a cabo de manera eficaz la mayoría de las tareas principales y en general, se mostraron positivos sobre la usabilidad del tablero utilizando la Escala de Usabilidad para Sistemas (SUS).
COVID-19大流行给国家卫生系统带来了重大挑战。受影响最严重的人群之一是老年人。养老院也受到影响,卫生当局必须作出决定,并在培训、接种疫苗或重新部署人员方面优先考虑。本文描述了COVID-19董事会的设计和开发,以支持决策。首先,我们与一组老年护理和老年护理专家进行了焦点小组,以确定相关决策和软件需求。然后,需求被用来开发一个功能原型的仪表板,然后使用技术接受模型与潜在用户进行评估。改进了系统开发,招募了20名参与者进行可用性测试。我们的参与者有效地执行了大多数主要任务,总的来说,使用系统可用性量表(SUS)对仪表板的可用性表现出积极的态度。
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引用次数: 0
Rufus - Uma Plataforma de Autoria para Jogos Digitais Terapêuticos 鲁弗斯-一个治疗性数字游戏的创作平台
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488407
Kamila R. H. Rodrigues, V. Néris, Paula Maia de Souza, Rodrigo Geurgas Zavarizz, Jonattan Willian da Silva, Tiago Marino Silva, A. Verhalen
Therapeutic games aim to support rehabilitation treatments and help patients understand, motivate and persist in therapeutic practices. This paper describes Rufus, a platform for authoring digital games configured by healthcare professionals to conduct therapeutic activities with their patients and their caregivers. The platform has a web interface for game authoring, currently composed of three different game mechanics, as well as the possibility of viewing interaction reports. A mobile app composes the infrastructure and displays the games created for patients. Participatory Design Techniques were used during the design and development of the solution to engage different stakeholders.
治疗游戏旨在支持康复治疗,帮助患者理解,激励和坚持治疗实践。这篇论文描述了Rufus,这是一个由医疗保健专业人员配置的用于与患者及其护理人员进行治疗活动的数字游戏创作平台。该平台有一个用于游戏创作的网页界面,目前由三种不同的游戏机制组成,以及查看交互报告的可能性。一个移动应用程序构成了基础设施,并显示为患者创建的游戏。在解决方案的设计和开发过程中使用了参与式设计技术,以吸引不同的利益相关者。
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引用次数: 4
Teaching Programming Using Cultural Viewpoint Metaphors Resignification 运用文化视点隐喻进行程序设计教学
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488395
Joseline Melo Corrêa, M. Mota
Technologies permeate contemporary society, and the ability to use computer science concepts in the problem-solving process is essential to everyone. This paper presents an epistemic tool of Semiotic Engineering whose meaning is resignified to the context of teaching programming to initial learners. Aiming to help these students absorb programming concepts, a gradual form of presentation using the interaction with a new system as a journey through a new culture, based on the Cultural Viewpoint Metaphors theory, was structured. After that, an application of this resignification was adopted in an introductory programming workshop using visual programming and the BBC Micro:bit embedded device. Results from the workshop revealed that this gradual form of introduction could help novices in the programming concepts learning process, showing the potential of this approach in teaching programming.
技术渗透到当代社会,在解决问题的过程中使用计算机科学概念的能力对每个人都是必不可少的。本文提出了一种符号学工程的认知工具,它的意义被重新定义为面向初级学习者的编程教学。为了帮助这些学生吸收编程概念,基于文化视角隐喻理论,设计了一种渐进的展示形式,利用与新系统的互动作为穿越新文化的旅程。在那之后,在一个使用可视化编程和BBC Micro:bit嵌入式设备的介绍性编程研讨会上采用了这种重新设计的应用。工作坊的结果显示,这种渐进式的介绍可以帮助新手在编程概念的学习过程中,显示出这种方法在编程教学中的潜力。
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引用次数: 0
X Latin American Conference on Human Computer Interaction 第十届拉丁美洲人机交互会议
Pub Date : 2021-11-22 DOI: 10.1145/3488392
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引用次数: 0
SATORI: a support tool for young adults with autism to self-manage stress and anxiety SATORI:一个帮助年轻自闭症患者自我管理压力和焦虑的辅助工具
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488394
Marcela A Espinosa, Lizbeth Escobedo
Individuals with autism may experience higher levels of stress and anxiety for longer periods than neurotypical individuals. Traditional techniques to provide stress relief and anxiety management include support that reminds people how to face stressful situations. In this research we present the results of a qualitative study that led to the design of SATORI, a support tool composed of three interfaces to help young adults with autism manage autonomously the anxiety caused by stressful situations from their daily life. We close discussing directions for future work.
自闭症患者可能会比正常的人经历更长时间的压力和焦虑。提供压力缓解和焦虑管理的传统技术包括提醒人们如何面对压力情况的支持。在这项研究中,我们展示了一项定性研究的结果,该结果导致了SATORI的设计,SATORI是一个由三个界面组成的支持工具,可以帮助年轻的自闭症患者自主管理日常生活中压力情况引起的焦虑。我们结束了对未来工作方向的讨论。
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引用次数: 1
Intelligent Approaches in the Software Development Process: a Systematic Literature Mapping 软件开发过程中的智能方法:系统的文献映射
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488397
L. Teran, Alan Trindade de Almeida Silva, Giselle Lorrane Nobre Melo, M. Mota
Accessibility in computing, when well applied, allows for the inclusion of users and the breaking of barriers in the interaction process. However, approaches to support accessibility validation are commonly unknown or ignored. The objective of this work is to understand accessibility issues considered in the software development process. This research has carried out an initial literature systematic mapping. The result indicates that there are gaps in the use of smart approaches to assess accessibility during the software development process.
计算中的可访问性,如果应用得当,可以包容用户并打破交互过程中的障碍。然而,支持可访问性验证的方法通常是未知的或被忽略的。这项工作的目标是理解软件开发过程中考虑的可访问性问题。本研究进行了初步的文献系统测绘。结果表明,在软件开发过程中,在使用智能方法评估可访问性方面存在差距。
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引用次数: 0
Women’s Health Digital Interventions in Latin America 拉丁美洲妇女健康数字干预措施
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488406
Adriana Navarro Sainz, A. Prabhakar
This paper reports findings from a systematic review of research on women’s health in Latin America within the field of Human-Computer Interaction (HCI). With a particular focus on digital intervention involving menopause, reproductive health, and cancer, we conduct a systematic review to inquire about the current state of digital health in the context of Latin America. We employed PRISMA 1 to conduct the review and identified 1285 records of studies that conducted with Latin American women and addressed any of the aforementioned life events or conditions (n=1285). We screened and assessed these records for eligibility and included 8 studies which are presented in this paper (n=8). We present a meta-analysis of the included studies which includes the type of intervention, country, study size, methods, condition addressed, year, authors, and technologies. We conclude sharing preliminary insights and proposing next steps for the advancement of women’s health HCI interventions in Latin America.
本文报告了在人机交互(HCI)领域对拉丁美洲妇女健康研究的系统综述的结果。特别关注涉及更年期、生殖健康和癌症的数字干预,我们进行了系统回顾,以询问拉丁美洲背景下数字健康的现状。我们使用PRISMA 1进行综述,并确定了1285项与拉丁美洲妇女进行的研究记录,并解决了上述任何生活事件或条件(n=1285)。我们筛选并评估了这些记录的合格性,并纳入了本文中提出的8项研究(n=8)。我们对纳入的研究进行了荟萃分析,包括干预类型、国家、研究规模、方法、治疗条件、年份、作者和技术。最后,我们分享了初步见解,并提出了在拉丁美洲促进妇女健康卫生保健干预措施的下一步措施。
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引用次数: 0
Improving the User Experience of a Science Fair in Mexico 改善墨西哥科学博览会的用户体验
Pub Date : 2021-11-22 DOI: 10.1145/3488392.3488408
Cuauhtémoc Rivera-Loaiza, K. Figueroa-Mora, Africa Casillas Higuera
Science fairs are one of the most effective ways that educational institutions have for reaching out to society as a whole. In Mexico one of the largest public universities has been organizing for almost three decades a science fair focused on children from preschool to high school, which has become the main event of its kind in the state and one of the biggest in the country. Ever since its conception the operation of the fair has had few modifications: for a couple of days the entire main university campus is open to the general public, and hundreds of workshops in every field of sciences and humanities are offered. However, the use of information technologies for managing and experiencing the fair has been quite limited. We believe that embedding IT in a purposely designed user experience will significantly increase the impact that it can have on visitors (whether they are physically present or in a virtual manner).
科学博览会是教育机构接触整个社会最有效的方式之一。在墨西哥,最大的公立大学之一已经组织了近30年的科学博览会,重点关注从学龄前到高中的儿童,这已经成为该州同类活动的主要活动,也是全国最大的活动之一。自从它的概念以来,博览会的运作几乎没有改变:在几天的时间里,整个大学的主校园向公众开放,并提供了数百个科学和人文学科领域的研讨会。然而,信息技术在管理和体验展会方面的应用非常有限。我们相信,将IT嵌入到一个有意设计的用户体验中,将大大增加它对访问者的影响(无论他们是实际存在还是以虚拟的方式)。
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引用次数: 0
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X Latin American Conference on Human Computer Interaction
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