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Gamification of University Subjects: A Case Study for Operations Management 大学学科游戏化:以运营管理为例
Pub Date : 2021-04-01 DOI: 10.4018/JITR.2021040101
M. Río, Vanessa Rodríguez Cornejo, Margarita Ruiz Rodríguez, Jaime Sánchez Ortiz
The masterly lesson, tedious and lacking in motivation for today's university students, provokes a passive attitude from them in the classroom. If they also use their mobile phones to escape from the classroom, the situation seems to get worse. Low attendance rates and poor academic results are some of the consequences of a serious problem: the lack of commitment of students to their learning process. Incorporating elements of games, together with new technologies, may be a possible solution. Thus, in the academic year 2018/2019 the classes of the subject Operations Management II taught throughout the fourth year of Business Administration and Management Degree offered by the University of Cadiz were gamified with Kahoot! The students felt more motivated and their grades improved in comparison to the previous year. In addition, a comparison was made with the results shown in the exams of the academic year after the gamified activity.
对于今天的大学生来说,枯燥乏味、缺乏动力的高精尖课程,使他们在课堂上的态度变得被动。如果他们也用手机逃离教室,情况似乎会变得更糟。低出勤率和糟糕的学习成绩是一个严重问题的一些后果:学生对他们的学习过程缺乏承诺。将游戏元素与新技术结合起来或许是一个可行的解决方案。因此,在2018/2019学年,加的斯大学工商管理学位第四年的运营管理II课程都被Kahoot游戏化了!学生们感到更有动力,他们的成绩也比前一年有所提高。此外,还与游戏化活动后的学年考试成绩进行了比较。
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引用次数: 0
Optimization of Favourable Test Path Sequences Using Bio-Inspired Natural River System Algorithm 利用仿生自然河流系统算法优化有利测试路径序列
Pub Date : 2021-04-01 DOI: 10.4018/JITR.2021040105
Nisha Rathee, R. S. Chhillar
Testing of software requires a great amount of time and effort. The tester's main aim is to design optimized test sequences with a minimum amount of time, effort, and with less redundancy. Testers have used artificial intelligence meta-heuristic algorithms for optimization of test sequences. The model-driven approach is helpful in the generation of test sequences at early designing phase only. The model-driven approach uses UML diagram to represent the system's behavior and design test cases for the system at design stage of software development life cycle. The proposed approach uses natural river system for optimizing favourable non-redundant test path sequences using UML activity diagrams and sequence diagrams. The implementation of proposed approach has been done using python and results show that the proposed approach provides full coverage of test paths with less redundant test nodes compared to other meta heuristic algorithms.
软件测试需要大量的时间和精力。测试人员的主要目标是用最少的时间、精力和较少的冗余来设计优化的测试序列。测试人员使用人工智能元启发式算法来优化测试序列。模型驱动方法仅在早期设计阶段对测试序列的生成有帮助。模型驱动方法在软件开发生命周期的设计阶段使用UML图来表示系统的行为,并为系统设计测试用例。所提出的方法利用自然河流系统利用UML活动图和序列图来优化有利的非冗余测试路径序列。使用python实现了该方法,结果表明,与其他元启发式算法相比,该方法提供了测试路径的全覆盖,测试节点冗余较少。
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引用次数: 3
Enhanced Churn Prediction Using Stacked Heuristic Incorporated Ensemble Model 基于堆叠启发式集成模型的客户流失预测
Pub Date : 2021-04-01 DOI: 10.4018/JITR.2021040109
Sivasankar Karuppaiah, N. Gopalan
In a rapidly growing industry like telecommunications, customer churn prediction is a crucial challenge affecting the sustainability of the business as a whole. The fact that retaining a customer is more profitable than acquiring new customers is important to predict potential churners and present them with offers to prevent them from churning. This work presents a stacked CLV-based heuristic incorporated ensemble (SCHIE) to enable identification of potential churners so as to provide them with offers that can eventually aid in retaining them. The proposed model is composed of two levels of prediction followed by a recommendation to reduce customer churn. The first level involves identifying effective models to predict potential churners. This is followed by result segregation, CLV-based prediction, and user shortlisting for offers. Experimental results indicate high efficiencies in predicting potential churners and non-churners. The proposed model is found to reduce the overall loss by up to 50% in comparison to state-of-the-art models.
在像电信这样快速发展的行业中,客户流失预测是影响整个业务可持续性的关键挑战。留住老客户比获得新客户更有利可图,这一点对于预测潜在的流失客户并向他们提供优惠以防止他们流失非常重要。这项工作提出了一个堆叠的基于clv的启发式集成(SCHIE),以识别潜在的流失,从而为他们提供最终有助于留住他们的报价。提出的模型由两个层次的预测组成,然后是减少客户流失的建议。第一个层次包括识别有效的模型来预测潜在的流失。接下来是结果分离、基于clv的预测和用户候选列表。实验结果表明,预测潜在流失和非流失的效率很高。研究发现,与最先进的模型相比,拟议的模型可将总损失减少多达50%。
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引用次数: 2
Novel PSSM-Based Approaches for Gene Identification Using Support Vector Machine 基于pssm的支持向量机基因识别新方法
Pub Date : 2021-04-01 DOI: 10.4018/JITR.2021040108
Heena Farooq Bhat, M. Wani
By understanding the function of each protein encoded in genome, the molecular mechanism of the cell can be recognized. In genome annotation field, several methods or techniques have been developed to locate or predict the patterns of genes in genome sequence. However, recognizing corresponding gene of a given protein sequence using conventional tools is inherently complicated and error prone. This paper first focuses on the issue of gene prediction and its challenges. The authors then present a novel method for identifying genes that involves a two-step process. First the research presents new features extracted from protein sequences using a position specific scoring matrix (PSSM). The PSSM profiles are converted into uniform numeric representation. Then, a new structured approach has been applied on PSSM vector which uses a decision tree-based technique for obtaining rules. Finally, the rules of single class are joined together to form a matrix which is then given as an input to SVM for classification purpose. The rules derived from algorithm correspond to genes. The authors also introduce another approach for predicting genes based on PSSM using SVM. Both the methods have been implemented on genome DNAset dataset. Empirical evaluation shows that PSSM based SAFARI approach produces better results.
通过了解基因组中编码蛋白的功能,可以认识细胞的分子机制。在基因组注释领域,已经发展了几种定位或预测基因组序列中基因模式的方法或技术。然而,使用传统工具识别给定蛋白质序列的相应基因本身就很复杂且容易出错。本文首先介绍了基因预测的问题及其面临的挑战。作者随后提出了一种识别基因的新方法,该方法涉及两步过程。首先,该研究提出了使用位置特定评分矩阵(PSSM)从蛋白质序列中提取新的特征。将PSSM配置文件转换为统一的数字表示。然后,在PSSM向量上应用了一种新的结构化方法,该方法使用基于决策树的技术来获取规则。最后,将单个类的规则连接在一起形成一个矩阵,然后将该矩阵作为支持向量机的输入进行分类。算法产生的规则对应于基因。作者还介绍了另一种基于支持向量机的PSSM基因预测方法。这两种方法都在基因组dna数据库上实现了。实证评价表明,基于PSSM的SAFARI方法具有较好的效果。
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引用次数: 2
Silhouette Pose Feature-Based Human Action Classification Using Capsule Network 基于轮廓姿势特征的胶囊网络人体动作分类
Pub Date : 2021-04-01 DOI: 10.4018/JITR.2021040106
A. Saif, Md. Akib Shahriar Khan, Abir Mohammad Hadi, Rahul Proshad Karmoker, Joy Julian Gomes
Recent years have seen a rise in the use of various machine learning techniques in computer vision, particularly in posing feature-based human action recognition which includes convolutional neural networks (CNN) and recurrent neural network (RNN). CNN-based methods are useful in recognizing human actions for combined motions (i.e., standing up, hand shaking, walking). However, in case of uncertainty of camera motion, occlusion, and multiple people, CNN suppresses important feature information and is not efficient enough to recognize variations for human action. Besides, RNN with long short-term memory (LSTM) requires more computational power to retain memories to classify human actions. This research proposes an extended framework based on capsule network using silhouette pose features to recognize human actions. Proposed extended framework achieved high accuracy of 95.64% which is higher than previous research methodology. Extensive experimental validation of the proposed extended framework reveals efficiency which is expected to contribute significantly in action recognition research.
近年来,各种机器学习技术在计算机视觉中的应用有所增加,特别是在基于特征的人类行为识别方面,包括卷积神经网络(CNN)和循环神经网络(RNN)。基于cnn的方法在识别组合动作(即站起来、握手、走路)的人类动作方面很有用。然而,在摄像机运动不确定、遮挡和多人的情况下,CNN会抑制重要的特征信息,无法有效识别人类动作的变化。此外,具有长短期记忆的RNN (LSTM)需要更多的计算能力来保留记忆以对人类行为进行分类。本研究提出了一种基于胶囊网络的扩展框架,利用轮廓姿态特征来识别人体动作。该扩展框架的准确率达到95.64%,高于以往的研究方法。对所提出的扩展框架进行了广泛的实验验证,揭示了其效率,有望在行动识别研究中做出重大贡献。
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引用次数: 3
Gesture Controlled Tactile Augmented Reality Interface for the Visually Impaired 为视障人士设计的手势控制触觉增强现实界面
Pub Date : 2021-04-01 DOI: 10.4018/JITR.2021040107
Siddharth Kalra, Sarika Jain, Amit Agarwal
This paper proposes to create an augmented reality interface for the visually impaired, enabling a way of haptically interacting with the computer system by creating a virtual workstation, facilitating a natural and intuitive way to accomplish a multitude of computer-based tasks (such as emailing, word processing, storing and retrieving files from the computer, making a phone call, searching the web, etc.). The proposed system utilizes a combination of a haptic glove device, a gesture-based control system, and an augmented reality computer interface which creates an immersive interaction between the blind user and the computer. The gestures are recognized, and the user is provided with audio and vibratory haptic feedbacks. This user interface allows the user to actually “touch, feel, and physically interact” with digital controls and virtual real estate of a computer system. A test of applicability was conducted which showcased promising positive results.
本文提出为视障人士创建一个增强现实界面,通过创建一个虚拟工作站,使视障人士能够通过触觉与计算机系统进行交互,以一种自然直观的方式完成大量基于计算机的任务(如发电子邮件、文字处理、存储和检索计算机文件、打电话、搜索网页等)。所提出的系统利用触觉手套装置、基于手势的控制系统和增强现实计算机界面的组合,该界面在盲人用户和计算机之间创建沉浸式交互。手势被识别,并为用户提供音频和振动的触觉反馈。这个用户界面允许用户实际“触摸、感觉和物理交互”与数字控制和计算机系统的虚拟不动产。进行了适用性测试,显示出有希望的积极结果。
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引用次数: 0
Predicting the Efficiency and Success Rate of Programming Courses in MOOC Using Machine Learning Approach for Future Employment in the IT Industry 利用机器学习方法预测MOOC编程课程的效率和成功率,以帮助IT行业未来的就业
Pub Date : 2021-04-01 DOI: 10.4018/JITR.2021040102
Shivangi Gupta, A. Sabitha, S. Chowdhary
Modern businesses and jobs in demand have witnessed the requirement of programming skills in candidates, for example, business analyst, database administrator, software engineer, software developer, and many more. Programming courses are a very influential and important part of forming the future of the IT industry. Throughout the recent years, a substantial amount of research has been conducted to improve the programming novices, but the problems are returning in every new generation and reporting high failure rates. The dataset used in this study is the ‘CodeChef competition' dataset and the ‘Coursera' dataset. Firstly, this research work conducts the preview analysis to understand the performance of learners in programming languages. Secondly, this work proposes a clear rationale between the popularity of MOOC courses and low completion rates. There is increasingly high enrolment in MOOC courses but with non-ideal completion rates. Finally, it builds the machine learning model and validates the accuracy of the trained model.
现代企业和工作需求已经见证了对候选人编程技能的要求,例如,业务分析师、数据库管理员、软件工程师、软件开发人员等等。编程课程是形成IT行业未来的一个非常有影响力和重要的部分。在最近几年里,已经进行了大量的研究来改进编程新手,但是这些问题在每一代新人中都会出现,并且报告了高故障率。本研究使用的数据集是“CodeChef竞赛”数据集和“Coursera”数据集。首先,本研究工作进行了预览分析,以了解编程语言学习者的表现。其次,本研究提出了MOOC课程受欢迎与低完成率之间的明确理论基础。MOOC课程的入学率越来越高,但完成率并不理想。最后,建立机器学习模型,并验证训练模型的准确性。
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引用次数: 2
Multi-Agent-Based Acoustic Sensor Node Deployment in Underwater Acoustic Wireless Sensor Networks 基于多agent的水声无线传感器网络声学传感器节点部署
Pub Date : 2020-10-01 DOI: 10.4018/jitr.2020100109
B. S. Halakarnimath, A. Sutagundar
The deployment of acoustic sensor nodes in 3-D underwater acoustic wireless sensor networks (UAWSN) is a difficult task due to various aquatic conditions and physical obstacles. This work proposes multi-agent-based acoustic sensor node deployment (MASD) to deploy the acoustic nodes at ideal positions to enhance coverage and seamless connectivity. The proposed scheme works is threefold: 1) AUV initiates random walk in the network to gather the information and prospective common reference points; 2) the base station gets this information through surface buoys and computes the routing path, feasible locations for deploying new nodes; and 3) AUV collects this information and follows the path to deploy nodes with the help of agents. The multi-agent-enabled deployment framework (MADF) is proposed to support the deployment process at each level of the proposed MASD scheme. The performance of propagation loss, coverage, and overhead tradeoffs are analyzed to validate the proposed scheme. Mobility issues can be further re-investigated in shallow water as a future direction to the MASD scheme.
在三维水声无线传感器网络(UAWSN)中,由于各种水下条件和物理障碍,声传感器节点的部署是一项艰巨的任务。本文提出了基于多智能体的声学传感器节点部署(MASD),将声学节点部署在理想位置,以增强覆盖和无缝连接。该方案的工作原理有三个方面:1)AUV在网络中发起随机游动,收集信息和潜在的共同参考点;2)基站通过水面浮标获取这些信息,计算路由路径、部署新节点的可行位置;3) AUV收集这些信息,在agent的帮助下沿着路径部署节点。提出了支持多代理的部署框架(MADF),以支持所建议的MASD方案的每个级别的部署过程。分析了传输损耗、覆盖和开销权衡的性能,验证了该方案的有效性。流动性问题可以进一步在浅水中重新研究,作为MASD方案的未来方向。
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引用次数: 4
Reversible Watermarking in Medical Images Using Sub-Sample and Multiple Histogram Modification 基于子样本和多重直方图修改的医学图像可逆水印
Pub Date : 2020-10-01 DOI: 10.4018/jitr.2020100106
Lin Gao, Yun-jin Zhang, Guoyan Li
This paper proposed a reversible medical image watermarking scheme using multiple histogram modification (MHM) and redundant discrete wavelet transform (RDWT). The MHM was introduced to the proposed scheme to enhance the embedding capacity. By embedding the watermark in the RDWT coefficients, the proposed scheme exploited the visual masking property of RDWT to guarantee the visual quality. Also, the proposed scheme has better performance on embedding capacity because the RDWT has several sub-band coefficients for embedding. The experimental results on medical images suggests that the proposed scheme could meet the demand of perceptional quality with better embedding capacity than former schemes.
提出了一种基于多重直方图修正(MHM)和冗余离散小波变换(RDWT)的可逆医学图像水印方案。在该方案中引入MHM以提高嵌入能力。该方案通过在RDWT系数中嵌入水印,利用RDWT的视觉掩蔽特性来保证图像的视觉质量。此外,由于RDWT具有多个子带系数用于嵌入,因此该方案具有更好的嵌入容量性能。在医学图像上的实验结果表明,该方法能够满足感知质量的要求,并且具有较好的嵌入能力。
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引用次数: 2
LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses lti -学习管理系统和游戏平台之间的连接:将严肃游戏原型集成到Moodle课程中
Pub Date : 2020-10-01 DOI: 10.4018/jitr.2020100104
M. Winterhagen, Munir M. Salman, M. Then, B. Wallenborn, Tobias Neuber, D. Heutelbeck, Michael Fuchs, M. Hemmje
E-learning standards like learning tools interoperability can support at realizing innovative learning scenarios in distributed architectures. A learning tools interoperability connection between a learning management system and a gaming platform offers possibilities like embedding a game into an online course and sending player-specific data back to the learning management system. This allows for a new and data-driven evaluation of students' individual learning performances, especially for alternative methods like qualifications-based learning. The learning tools interoperability-specified mechanisms can also be applied for implementing functionality to exchange students' competence profiles and traces within a knowledge-management eco-system portal that provides a toolkit for creating competence-based games that meet the requirements of qualifications-based learning as well as tools for creating game-specific analytics. As a first result, the authors made a prototypical implementation with a serious game prototype based on the unity game engine and unity analytics as analysis platform.
像学习工具互操作性这样的电子学习标准可以支持在分布式架构中实现创新的学习场景。学习管理系统和游戏平台之间的学习工具互操作性连接提供了将游戏嵌入在线课程并将玩家特定数据发送回学习管理系统的可能性。这允许对学生的个人学习表现进行新的和数据驱动的评估,特别是对于基于资格的学习等替代方法。学习工具互操作性指定的机制也可以应用于实现功能,在知识管理生态系统门户中交换学生的能力概况和跟踪,该门户提供了一个工具包,用于创建基于能力的游戏,满足基于资格的学习要求,以及创建游戏特定分析的工具。首先,作者基于unity游戏引擎和unity分析作为分析平台,制作了一个带有严肃游戏原型的原型执行。
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引用次数: 6
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J. Inf. Technol. Res.
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