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Note to self: stop calling interfaces "natural" 给self的提示:停止调用“自然”接口
Pub Date : 2015-08-17 DOI: 10.7146/AAHCC.V1I1.21316
Lone Koefoed Hansen, P. Dalsgaard
The term "natural" is employed to describe a wide range of novel interactive products and systems, ranging from gesture-based interaction to brain-computer interfaces and in marketing as well as in research. However, this terminology is problematic. It establishes an untenable dichotomy between forms of interaction that are natural and those that are not; it draws upon the positive connotations of the term and conflates the language of research with marketing lingo, often without a clear explanation of why novel interfaces can be considered natural; and it obscures the examination of the details of interaction that ought to be the concern of HCI researchers. We are primarily concerned with identifying the problem, but also propose two steps to remedy it: recognising that the terminology we employ in research has consequences, and unfolding and articulating in more detail the qualities of interfaces that we have hitherto labelled "natural".
“自然”一词被用来描述一系列新颖的交互产品和系统,从基于手势的交互到脑机接口,在营销和研究中都有应用。然而,这个术语是有问题的。它在自然和非自然的互动形式之间建立了一种站不住脚的二分法;它利用了该术语的积极内涵,并将研究语言与营销术语混为一谈,往往没有清楚地解释为什么新颖的界面可以被认为是自然的;它模糊了对相互作用细节的研究,而这些本该是HCI研究人员关注的。我们主要关注的是识别问题,但也提出了两个步骤来补救它:认识到我们在研究中使用的术语有后果,以及更详细地展开和阐明我们迄今为止标记为“自然”的界面的质量。
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引用次数: 18
Revisiting the UsersAward programme from a value sensitive design perspective 从价值敏感设计的角度重新审视userward程序
Pub Date : 2015-08-17 DOI: 10.7146/AAHCC.V1I1.21317
Åke Walldius, J. Gulliksen, Y. Sundblad
The goal of the UsersAward (UA) programme is to develop and maintain a strategy for enhancing the quality of workplace software through on-going user-driven quality assessment. Key activities are development of sets of quality criteria, as the USER Certified 2002 and 2006 instruments, and performing large domain specific user satisfaction surveys building on these quality criteria. In 2005 we performed a first analysis of the values that inform the criteria and procedure making up the 2002 instrument, using the Value Sensitive Design methodology. This paper is a follow-up of that study. We report on new types of stakeholders having engaged with the UA programme and reflect on how the conceptual considerations and explicit values of the programme have shifted as a consequence.
用户奖励计划的目标,是透过持续进行的以用户为本的质素评估,发展及维持一套策略,以提高工作场所软件的质素。关键活动是开发质量标准集,如2002年和2006年用户认证的工具,并在这些质量标准的基础上执行大型特定领域的用户满意度调查。2005年,我们使用价值敏感设计方法,对2002年仪器的标准和程序进行了第一次分析。本文是该研究的后续研究。我们报告了参与UA计划的新型利益相关者,并反映了该计划的概念考虑和明确的价值是如何随之发生变化的。
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引用次数: 7
Designed in Shenzhen: Shanzhai manufacturing and maker entrepreneurs 深圳设计:山寨制造与创客企业家
Pub Date : 2015-08-17 DOI: 10.7146/AAHCC.V1I1.21265
S. Lindtner, Anna Greenspan, David Li
We draw from long-term research in Shenzhen, a manufacturing hub in the South of China, to critically examine the role of participation in the contemporary discourse around maker culture. In lowering the barriers of technological production, "making" is being envisioned as a new site of entrepreneurship, economic growth and innovation. Our research shows how the city of Shenzhen is figuring as a key site in implementing this vision. In this paper, we explore the "making of Shenzhen" as the "Silicon Valley for hardware." We examine, in particular, how maker-entrepreneurs are drawn to processes of design and open sharing central to the manufacturing culture of Shenzhen, challenging conceptual binaries of design as a creative process versus manufacturing as its numb execution. Drawing from the legacy of participatory design and critical computing, the paper examines the social, material, and economic conditions that underlie the growing relationship between contemporary maker culture and the concomitant remake of Shenzhen.
我们从深圳这个中国南方的制造业中心的长期研究中,批判性地审视参与在当代围绕创客文化的话语中的作用。在降低技术生产壁垒的过程中,“制造”被设想为企业家精神、经济增长和创新的新场所。我们的研究表明,深圳正在成为实现这一愿景的关键地点。在本文中,我们探讨了深圳作为“硬件硅谷”的“制造”。我们特别研究了创客企业家如何被深圳制造文化的核心设计过程和开放共享所吸引,挑战了设计作为创造性过程与制造作为麻木执行的概念二元对立。从参与式设计和批判性计算的遗产出发,本文考察了当代创客文化与深圳改造之间日益增长的关系背后的社会、物质和经济条件。
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引用次数: 78
Human-computer interaction as science 作为科学的人机交互
Pub Date : 2015-08-17 DOI: 10.7146/AAHCC.V1I1.21296
S. Reeves
The human-computer interaction (HCI) has had a long and troublesome relationship to the role of 'science'. HCI's status as an academic object in terms of coherence and adequacy is often in question---leading to desires for establishing a true scientific discipline. In this paper I explore formative cognitive science influences on HCI, through the impact of early work on the design of input devices. The paper discusses a core idea that I argue has animated much HCI research since: the notion of scientific design spaces. In evaluating this concept, I disassemble the broader 'picture of science' in HCI and its role in constructing a disciplinary order for the increasingly diverse and overlapping research communities that contribute in some way to what we call 'HCI'. In concluding I explore notions of rigour and debates around how we might reassess HCI's disciplinarity.
人机交互(HCI)与 "科学 "角色之间的关系由来已久,也颇费周折。人机交互作为一种学术对象,其连贯性和适当性经常受到质疑,导致人们希望建立一门真正的科学学科。在本文中,我将通过早期输入设备设计工作的影响,探讨认知科学对人机交互的影响。本文讨论的核心思想是科学设计空间的概念。在对这一概念进行评估时,我对人机交互中更广泛的 "科学图景 "及其在为日益多样化和重叠的研究团体构建学科秩序方面所起的作用进行了拆解,这些团体以某种方式为我们所称的 "人机交互 "做出了贡献。最后,我将探讨严谨性的概念,并围绕如何重新评估人机交互的学科性展开讨论。
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引用次数: 33
Not the internet, but this internet: how othernets illuminate our feudal internet 不是互联网,而是这个互联网:其他网络如何照亮我们封建的互联网
Pub Date : 2015-08-17 DOI: 10.7146/AAHCC.V1I1.21200
P. Dourish
What is the Internet like, and how do we know? Less tendentiously, how can we make general statements about the Internet without reference to alternatives that help us to understand what the space of network design possibilities might be? This paper presents a series of cases of network alternatives which provide a vantage point from which to reflect upon the ways that the Internet does or does not uphold both its own design goals and our collective imaginings of what it does and how. The goal is to provide a framework for understanding how technologies embody promises, and how these both come to evolve.
互联网是什么样的,我们是如何知道的?不那么倾向的是,我们怎么能在不参考其他帮助我们理解网络设计可能性空间的情况下对互联网做出一般性陈述呢?本文提出了一系列网络替代方案的案例,这些案例提供了一个有利的角度来反思互联网是否支持其自身的设计目标和我们对它做什么以及如何做的集体想象。我们的目标是提供一个框架来理解技术是如何体现承诺的,以及这两者是如何发展的。
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引用次数: 10
Computing and the common: hints of a new utopia in participatory design 计算与公共:参与式设计中新乌托邦的暗示
Pub Date : 2015-08-17 DOI: 10.7146/AAHCC.V1I1.21318
Maurizio Teli
In this statement, I draw upon the need of Participatory Design to engage with new utopias. I point to contemporary critical theories and to concurrent social conditions that make possible to identify the construction of the common as a possible utopia. In conclusion, I suggest that forms of community-based participatory design could be actual practices supporting such utopia.
在这一声明中,我提出了参与式设计对新乌托邦的需求。我指出,当代批判理论和同时存在的社会条件,使我们有可能将共同性的建设确定为一种可能的乌托邦。总之,我建议以社区为基础的参与式设计形式可以成为支持这种乌托邦的实际实践。
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引用次数: 37
Why play?: examining the roles of play in ICTD 为什么玩吗?:审查游戏在贸发会议中的作用
Pub Date : 2015-08-17 DOI: 10.7146/AAHCC.V1I1.21264
Pedro Ferreira
The role of technology in socio-economic development is at the heart of ICTD (ICTs for development). Yet, as with much Human Centered technology research, playful interactions with technology are predominantly framed around their instrumental roles, such as education, rather than their intrinsic value. This obscures playful activities and undermines play as a basic freedom. Within ICTD an apparent conflict is reinforced, opposing socio-economic goals with play, often dismissed as trivial or unaffordable. Recently a slow emergence of studies around play has led us to propose a framing of it as a capability, according to Amartya Sen, recognizing and examining its instrumental, constructive, and constitutive roles. We discuss how play unleashes a more honest and fair approach within ICTD, but most importantly, we argue how it is essentially a basic human need, not antithetical to others. We propose ways for the recognition and legitimization of the play activity in ICTD.
技术在社会经济发展中的作用是ict促进发展的核心。然而,与许多以人为中心的技术研究一样,与技术的有趣互动主要围绕着它们的工具作用(如教育),而不是它们的内在价值。这模糊了好玩的活动,破坏了作为基本自由的游戏。在《ICTD》中,一种明显的冲突被强化,与游戏的社会经济目标相抵触,通常被视为微不足道或负担不起。根据Amartya Sen的说法,最近,关于玩耍的研究缓慢出现,使我们提出了将玩耍作为一种能力的框架,认识并研究了它的工具性、建设性和构成性作用。我们讨论了游戏如何在ICTD中释放出一种更加诚实和公平的方法,但最重要的是,我们认为它本质上是一种基本的人类需求,而不是与他人对立。我们提出了在ICTD中对游戏活动的认可和合法化的方法。
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引用次数: 12
Creating friction: infrastructuring civic engagement in everyday life 制造摩擦:在日常生活中建立公民参与基础设施
Pub Date : 2015-08-17 DOI: 10.7146/AAHCC.V1I1.21198
Matthias Korn, A. Voida
This paper introduces the theoretical lens of the everyday to intersect and extend the emerging bodies of research on contestational design and infrastructures of civic engagement. Our analysis of social theories of everyday life suggests a design space that distinguishes 'privileged moments' of civic engagement from a more holistic understanding of the everyday as 'product-residue.' We analyze various efforts that researchers have undertaken to design infrastructures of civic engagement along two axes: the everyday-ness of the engagement fostered (from 'privileged moments' to 'product-residue') and the underlying paradigm of political participation (from consensus to contestation). Our analysis reveals the dearth and promise of infrastructures that create friction---provoking contestation through use that is embedded in the everyday life of citizens. Ultimately, this paper is a call to action for designers to create friction.
本文介绍了日常生活的理论镜头,以交叉和扩展关于公民参与的竞争性设计和基础设施的新兴研究机构。我们对日常生活的社会理论的分析表明,一个设计空间将公民参与的“特权时刻”与对日常生活的“产品残留”的更全面的理解区分开来。我们分析了研究人员沿着两条轴线设计公民参与基础设施的各种努力:促进参与的日常性(从“特权时刻”到“产品残留”)和政治参与的潜在范式(从共识到争论)。我们的分析揭示了基础设施的匮乏和前景,这些基础设施会产生摩擦——通过使用嵌入到公民的日常生活中,从而引发争议。最后,这篇文章是在呼吁设计师创造摩擦。
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引用次数: 86
Concordance: a critical participatory alternative in healthcare IT 一致性:医疗保健IT中的关键参与性替代方案
Pub Date : 2015-08-17 DOI: 10.7146/AAHCC.V1I1.21315
E. Grönvall, N. Verdezoto, Naveen Bagalkot, Tomas Sokoler
The healthcare sector is undergoing large changes in which technology is given a more active role in both in-clinic and out-of-clinic care. Authoritative healthcare models such as compliance and adherence which relies on asymmetric patient-doctor relationships are being challenged as society, patient roles and care contexts transforms, for example when care activities move into non-clinical contexts. Concordance is an alternative model proposed by the medical field that favours an equal and collaborative patient-doctor relationship in the negotiation of care. Similarly, HCI researchers have applied diverse models of engagement in IT design ranging from authoritative models (e.g. perceiving people as human factors to design for) to more democratic design processes (e.g. Participatory Design). IT design has also been crafted as on-going processes that are integrated parts of everyday use. Based on the best practice of participation from the medical and the HCI fields, we identify critical alternatives for healthcare design. These alternatives highlight opportunities with ongoing design processes in which the design of care regimens and care IT are perceived as one process.
医疗保健行业正在经历巨大变革,技术在门诊和门诊外护理中发挥了更积极的作用。随着社会、患者角色和护理环境的转变,例如当护理活动进入非临床环境时,诸如依赖于不对称医患关系的依从性和依从性等权威医疗保健模式正在受到挑战。和谐是医学界提出的另一种模式,它有利于在医疗谈判中建立平等和合作的医患关系。同样,HCI研究人员在IT设计中应用了各种参与模型,从权威模型(例如,将人视为设计的人为因素)到更民主的设计过程(例如,参与式设计)。IT设计也被精心设计为日常使用中集成部分的持续过程。根据医疗和HCI领域参与的最佳实践,我们确定了医疗保健设计的关键替代方案。这些替代方案突出了正在进行的设计过程的机会,在这些过程中,护理方案的设计和护理IT被视为一个过程。
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引用次数: 10
Personal Data: Thinking Inside the Box 个人数据:在盒子里思考
Pub Date : 2015-01-20 DOI: 10.7146/AAHCC.V1I1.21312
H. Haddadi, H. Howard, Amir Chaudhry, J. Crowcroft, Anil Madhavapeddy, R. Mortier
We are in a 'personal data gold rush' driven by advertising being the primary revenue source for most online companies. These companies accumulate extensive personal data about individuals with minimal concern for us, the subjects of this process. This can cause many harms: privacy infringement, personal and professional embarrassment, restricted access to labour markets, restricted access to best value pricing, and many others. There is a critical need to provide technologies that enable alternative practices, so that individuals can participate in the collection, management and consumption of their personal data. In this paper we discuss the Databox, a personal networked device (and associated services) that collates and mediates access to personal data, allowing us to recover control of our online lives. We hope the Databox is a first step to re-balancing power between us, the data subjects, and the corporations that collect and use our data.
我们正处于一场“个人数据淘金热”,广告是大多数在线公司的主要收入来源。这些公司积累了大量关于个人的个人数据,却很少关心我们——这个过程的主体。这可能造成许多危害:侵犯隐私、个人和职业尴尬、限制进入劳动力市场、限制获得最优定价,以及许多其他问题。目前迫切需要提供能够实现替代做法的技术,以便个人能够参与其个人数据的收集、管理和使用。在本文中,我们讨论了Databox,一种个人网络设备(及相关服务),它整理和调解对个人数据的访问,使我们能够恢复对在线生活的控制。我们希望数据箱是重新平衡我们、数据主体和收集和使用我们数据的公司之间权力的第一步。
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引用次数: 167
期刊
Aarhus Conference on Critical Alternatives
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