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2013 IEEE Global Engineering Education Conference (EDUCON)最新文献

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Topic-driven semi-automatic reorganization of online discussion forums: A case study in an e-learning context 主题驱动的在线论坛半自动重组:电子学习环境中的案例研究
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530121
L. Cerulo, Damiano Distante
Online discussion forums represent, nowadays, one of the main asynchronous communication means and information sources over the Internet. The forum paradigm is adopted by the most followed websites, such as social networks and blogs. The effectiveness of discussion forums as information source, i.e., the capability to satisfy their users' information needs, depends on their information richness first, but also on how their are organized and effectively moderated. Forums organized and moderated by topics of discussion tend to host messages on related subjects and, overall, provide a classification of message threads which eases information search. In this paper we propose a semi-automatic approach to detect topics of discussion in a forum and to enhance its organization by providing a hierarchical topic-driven navigation view on its messages. We adopt Information Retrieval (IR) techniques, such as topic modeling, and formal concept analysis (FCA) to identify discussion topics and to provide a hierarchical topic-centered view on messages. We tested the validity of our approach on four forums of the e-learning platform of an Italian distance-learning university which provides around 20 moderated and unmoderated main forums followed actively by almost 5000 users, including students and teachers, each year. We validated the topics identification and messages to topics allocation process with a specific empirical experiment obtaining promising results.
在线论坛是当今Internet上主要的异步通信方式和信息来源之一。最受关注的网站(如社交网络和博客)采用论坛模式。论坛作为信息源的有效性,即满足用户信息需求的能力,首先取决于论坛的信息丰富程度,其次取决于论坛的组织和有效调节方式。由讨论主题组织和管理的论坛倾向于托管有关相关主题的消息,并且总体上提供了简化信息搜索的消息线程分类。在本文中,我们提出了一种半自动方法来检测论坛中的讨论主题,并通过在其消息上提供分层主题驱动的导航视图来增强其组织。我们采用信息检索(IR)技术,如主题建模和形式概念分析(FCA)来确定讨论主题,并提供以主题为中心的分层消息视图。我们在意大利一所远程教育大学的电子学习平台的四个论坛上测试了我们方法的有效性,该平台每年提供大约20个主持和未主持的主要论坛,其中包括近5000名用户,包括学生和教师。我们通过具体的实证实验验证了主题识别和消息到主题的分配过程,得到了令人满意的结果。
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引用次数: 15
Recent trends in online mutimedia education for heterogeneous end-user devices based on Scalable Video Coding 基于可扩展视频编码的异构终端用户在线多媒体教育的最新趋势
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530252
D. Grois, O. Hadar
This paper overviews the most recent trends and research directions with regard to presenting Region-of-Interest (ROI) multimedia content by using Scalable Video Coding (SVC), which can be especially useful for online multimedia education services in the heterogeneous end-user environment. The advent of a plurality of cheaper and more powerful devices, having the ability to play, create, and transmit video content, has led to a dramatic increase in the multimedia content distribution, especially for engineering educational purposes on both wireline (e.g., cable) and wireless networks. Also, the reduction of cost of digital video cameras along with the development of user-generated content video sites (e.g., YouTube™) stimulated a new user-generated video content sector and made very strong demands for the high-quality and low-delay video communication, especially for online education courses and lectures in the engineering field. In addition, much of the attention in the field of video/multimedia adaptation is currently directed to the SVC, which is an extension of the H.264/AVC video standard. A major requirement for the SVC is to enable encoding of a high-quality video stream that contains one or more subset video streams, each of which can have for example, various temporal and spatial resolutions (i.e., QCIF, CIF, 720p, 1080p) to be presented on heterogeneous user devices, such as mobile/cellular phones, laptops, personal computers, TV sets, and the like. In this work, we focus on online multimedia engineering education by employing Region-of-Interest SVC, thereby enabling to provide an ultimate solution for streaming educational multimedia content to a plurality of heterogeneous end-user devices.
本文概述了使用可扩展视频编码(SVC)来呈现感兴趣区域(ROI)多媒体内容的最新趋势和研究方向,SVC对于异构终端用户环境中的在线多媒体教育服务尤其有用。许多更便宜、更强大的设备的出现,具有播放、创建和传输视频内容的能力,导致了多媒体内容分发的急剧增加,特别是在有线(例如,有线)和无线网络上的工程教育目的。此外,随着用户生成内容视频网站(如YouTube™)的发展,数码摄像机成本的降低,催生了一个新的用户生成视频内容领域,对高质量、低延迟的视频通信提出了非常强烈的需求,特别是对工程领域的在线教育课程和讲座。此外,目前视频/多媒体适配领域的大部分注意力都集中在SVC上,它是H.264/AVC视频标准的扩展。SVC的一个主要需求是支持包含一个或多个子集视频流的高质量视频流的编码,每个子集视频流可以具有各种时间和空间分辨率(即,QCIF、CIF、720p、1080p),以便在异构用户设备(如移动/蜂窝电话、笔记本电脑、个人电脑、电视机等)上呈现。在这项工作中,我们通过使用兴趣区域SVC专注于在线多媒体工程教育,从而能够为将教育多媒体内容流式传输到多个异构终端用户设备提供最终解决方案。
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引用次数: 6
Enhancing cybersecurity learning through an augmented reality-based serious game 通过基于增强现实的严肃游戏加强网络安全学习
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530167
Mikel Salazar, José Gaviria de la Puerta, Carlos Laorden, P. G. Bringas
As social networks and always-connected mobile devices grow in popularity, the control over personal information weakens. This is especially true for teenagers between 15 and 18 years old, one of the population groups that shares more information online, but also the most unaware of the risks associated with this activity. For this reason, many institutions have developed programs to educate the students in the correct use of the new communication mediums. However, the concepts about information security require a lot of expert knowledge and are very difficult to explain appropriately. In this paper, we present a serious game designed to enhance an information security presentation aimed at high school students. This is achieved through the use of augmented reality to give shape and form to the intangible cybersecurity concepts and allow the students to interact with them using the same rule set that was explained during the presentation.
随着社交网络和始终连接的移动设备的普及,对个人信息的控制减弱了。对于15至18岁的青少年来说尤其如此,他们是在网上分享更多信息的人群之一,但也是最不了解与这项活动相关的风险的人群。出于这个原因,许多机构制定了教育学生正确使用新传播媒介的计划。然而,有关信息安全的概念需要大量的专业知识,并且很难适当地解释。在本文中,我们提出了一个严肃的游戏,旨在提高信息安全演示针对高中学生。这是通过使用增强现实来形成无形的网络安全概念,并允许学生使用演示过程中解释的相同规则集与它们进行交互来实现的。
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引用次数: 7
Mining student repositories to gain learning analytics. An experience report 挖掘学生存储库以获得学习分析。经验报告
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530267
G. Robles, Jesus M. Gonzalez-Barahona
Engineering students often have to deliver small computer programs in many engineering courses. Instructors have to evaluate these assignments according to the learning goals and their quality, but ensure as well that there is no plagiarism. In this paper, we report the experience of using mining software repositories techniques in a multimedia networks course where students have to submit several software programs. We show how we have proceeded, the tools that we have used and provide some useful links and ideas that other lecturers may use.
工程专业的学生在许多工程课程中经常需要提供小型计算机程序。教师必须根据学习目标和质量来评估这些作业,但也要确保没有抄袭。在本文中,我们报告了在多媒体网络课程中使用挖掘软件存储库技术的经验,学生必须提交几个软件程序。我们展示了我们是如何进行的,我们使用的工具,并提供了一些有用的链接和想法,其他讲师可能会使用。
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引用次数: 12
An analysis of conversations in role-play training for project management education 项目管理教育角色扮演训练中的对话分析
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530100
Asaka Yagi, Yuki Tachikawa, H. Maruyama, Taichi Nakamura
The information technology industry has required universities to provide project management education. In Tokyo University of Technology, role-play training has been carried out as a part of project management education. We have been developing an on-line group work training system named PROMASTER (Project Management Skills Training Environment) which can gather the behavior records of each learner to realize PBE (Profile Based Education). Also we have developed a software agent system, named BONAMI (agent system Based ON Aggregated Mentoring and expert Intelligence for project management), which plays the role of an adviser, and monitors the behavior of each learner, when necessary encouraging a learner to take the action. However BONAMI cannot suggest that a learner takes the proper procedures in a timely manner. In this paper, we propose an instruction method for providing advice or a hint in a timely manner. The proposed method is based on the principle that “the correct solution should be derived through the correct orderly manner”. In particular, the method is to extract the conversation patterns from the chat messages and then to compare them to model patterns. According to the result of analyzing the actual conversation patterns, the learners' acquired skill level was found to be positively correlated with the degree of the desirable patterns. This result suggests that the degree of desirable patterns might correspond to the correct orderly approach. Consequently the proposed method encourages learners to discuss in an orderly correct manner to arrive at a correct solution.
信息技术产业要求大学提供项目管理教育。在东京工业大学,角色扮演训练作为项目管理教育的一部分进行。我们开发了一个在线小组工作培训系统PROMASTER (Project Management Skills training Environment),可以收集每个学习者的行为记录,实现PBE (Profile Based Education)。我们还开发了一个软件代理系统,名为BONAMI(基于聚合指导和项目管理专家智能的代理系统),它扮演顾问的角色,监控每个学习者的行为,必要时鼓励学习者采取行动。然而BONAMI不能建议学习者及时采取适当的程序。在本文中,我们提出了一种及时提供建议或提示的指导方法。提出的方法是基于“通过正确有序的方式得出正确的解决方案”的原则。具体来说,该方法是从聊天消息中提取会话模式,然后将它们与模型模式进行比较。根据对实际会话模式的分析结果,学习者的习得技能水平与理想会话模式的程度呈正相关。这一结果表明,理想模式的程度可能对应于正确的有序方法。因此,建议的方法鼓励学习者以有序的正确方式进行讨论,以达到正确的解决方案。
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引用次数: 1
Summarized evaluation of optimizing workload by implementing an ECTS-barometer 总结了通过实施ECTS-barometer对优化工作负荷的评价
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530214
T. Komenda, Viktorio Malisa
This paper summarizes the introduction of a method for optimizing students' workload by means of a so called ECTS-barometer. This barometer was developed on the basis of the European Credit Transfer and Accumulation System in order to capture learning activities of students on a weekly basis. The main principles of this barometer are presented on an example of a complex study course in the field of Mechatronics. It is shown how the implementation of the barometer can lead to improvement in terms of allocating assignments as well as course units as to avoid overloads. Furthermore, it shows the discrepancy of workload between full-time and part-time study programmes.
本文总结介绍了一种利用所谓的ECTS-barometer来优化学生工作量的方法。这个晴雨表是在欧洲学分转换和积累系统的基础上开发的,目的是每周捕捉学生的学习活动。以机电一体化领域的一门复杂学习课程为例,介绍了该气压计的主要原理。它显示了晴雨表的实现如何在分配作业和课程单元方面导致改进,以避免过载。此外,它还显示了全日制和非全日制学习课程之间工作量的差异。
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引用次数: 0
Analysis of user interests in context of Web 2.0 technologies 在Web 2.0技术背景下的用户兴趣分析
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530091
Kerstin Sommer, Steven Braun, Denise Gramß, B. Vogel‐Heuser
The results of the evaluation of a web 2.0 platform promoting interactive learning for technical vocational training are presented. The focus of the paper lies on an analysis of the user interests in that particular context. It was found that despite the industrial-technical trainees' high affinity with computers and multimedia, they prefer a rather passive (traditional) use of the internet and its elements.
本文介绍了一个促进互动式职业技术培训学习的web 2.0平台的评估结果。本文的重点在于分析用户在特定语境下的兴趣。研究发现,尽管工业技术培训生对计算机和多媒体有很高的亲和力,但他们更喜欢相对被动(传统)地使用互联网及其元素。
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引用次数: 0
Using games as a context for interdisciplinary learning: A case study at a Scottish primary school 将游戏作为跨学科学习的背景:苏格兰小学的案例研究
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530243
A. Razak, T. Connolly
Games-based learning (GBL) is perceived by some educationalists as a highly motivating form of supplementary learning and is now being used more widely at different levels of education. Under the new Curriculum for Excellence (CfE) introduced in Scotland, teachers are expected to implement active learning with a focus on the child at the centre of the learning process to achieve optimum engagement. One of the approaches that is highly promoted under the CfE is GBL. This paper presents a case study conducted at a primary school in Scotland that demonstrated the use of games as a context for interdisciplinary learning. The findings suggest that the students were fully engaged and motivated throughout the learning process and learned constructively through the activities and social interaction. Findings from this case study will contribute to the growing research in the field of GBL towards making learning more appealing and relevant to the younger generation.
一些教育学家认为基于游戏的学习(GBL)是一种极具激励性的补充学习形式,现在正被广泛应用于不同层次的教育中。在苏格兰引入的新的卓越课程(CfE)下,教师被期望实施积极的学习,以儿童为学习过程的中心,以达到最佳的参与。CfE大力推广的方法之一是GBL。本文介绍了一个在苏格兰一所小学进行的案例研究,该研究展示了将游戏作为跨学科学习的背景。研究结果表明,学生在整个学习过程中充分参与和积极主动,并通过活动和社会互动建设性地学习。本案例研究的结果将有助于GBL领域不断发展的研究,使学习对年轻一代更具吸引力和相关性。
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引用次数: 6
Learning analytics @ UC3M 学习分析@ UC3M
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530264
C. D. Kloos, A. Pardo, P. Merino, Israel Gutiérrez Rojas, D. Leony
Feedback is important for any activity, and learning is no exception. Whereas assessment can give summative feedback about the proficiency of the learning, learning analytics can give a much finer level of feedback about the learning process. Learning analytics can help in identifying the effectiveness of learning elements, can help in engaging students, can guide teachers in the preparation and deployment of the teaching activity. In this paper, we present a number of different initiatives carried out at UC3M that include elements of learning analytics for different purposes.
反馈对任何活动都很重要,学习也不例外。评估可以提供关于学习熟练程度的总结性反馈,而学习分析可以提供关于学习过程的更精细的反馈。学习分析有助于识别学习要素的有效性,有助于吸引学生,可以指导教师准备和部署教学活动。在本文中,我们提出了UC3M实施的许多不同的计划,其中包括为不同目的学习分析的元素。
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引用次数: 14
Assessment of engineering professional skills 工程专业技能评估
Pub Date : 2013-03-13 DOI: 10.1109/EduCon.2013.6530266
A. Al-Bahi, M. Taha, N. Turkmen
Engineering students are required to have, by the time of graduation, a set of professional skills related to teamwork, oral and written communications, impact of engineering solutions, life-long learning, and knowledge of contemporary issues. Assessment of these skills, as part of student outcomes in ABET accreditation, remains problematic. A rubric-based method is described. The method was recently applied in several engineering programs and proved to be efficient in generating data and evidences for evaluation and continuous improvement of these outcomes.
工程专业的学生在毕业时必须具备一系列与团队合作、口头和书面沟通、工程解决方案的影响、终身学习和当代问题知识相关的专业技能。这些技能的评估,作为ABET认证学生成果的一部分,仍然存在问题。描述了一种基于规则的方法。该方法最近在几个工程项目中得到了应用,并被证明可以有效地生成评估和持续改进这些结果的数据和证据。
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引用次数: 4
期刊
2013 IEEE Global Engineering Education Conference (EDUCON)
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