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Probabilistic diagnostic reasoning: towards improving diagnostic efficiency 概率诊断推理:迈向提高诊断效率
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323642
G. Provan
The author describes a new approximation method which can significantly improve the computational efficiency of Bayesian networks. He applies this technique to the diagnosis of acute abdominal pain, with good results. This approach is based on using a reduced set of the model parameters for diagnostic reasoning. The tradeoffs in diagnostic accuracy required to obtain increased computational efficiency (due to the smaller models) are carefully specified using a variety of statistical metrics.<>
作者描述了一种新的近似方法,可以显著提高贝叶斯网络的计算效率。他将这项技术应用于急性腹痛的诊断,取得了良好的效果。该方法基于使用简化的模型参数集进行诊断推理。为了获得更高的计算效率(由于较小的模型),需要在诊断准确性方面进行权衡,并使用各种统计指标仔细指定
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引用次数: 0
A model for cooperative interactive plan explanation 合作互动计划解释模型
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323667
S. Haller
The Interactive Discourse Planner (IDP) is designed to describe and justify domain plans interactively. The text plan that IDP incrementally formulates and executes is represented uniformly in the same knowledge base with the domain plans that are under discussion. In this way, the text plan and the domain plans are both accessible for analyzing the user's feedback. IDP can interpret vaguely articulated feedback, generate concise replies and metacomments, and detect when the user's feedback initiates a digression. As a testbed for my model, I am implementing IDP to interactively give driving directions and route advice.<>
交互式话语规划器(Interactive Discourse Planner, IDP)是为了对领域规划进行交互式描述和论证而设计的。IDP增量制定和执行的文本计划与正在讨论的领域计划在同一知识库中统一表示。这样,文本计划和领域计划都是可访问的,便于分析用户的反馈。IDP可以解释模糊的反馈,生成简洁的回复和元评论,并检测用户的反馈何时开始偏离主题。作为我的模型的测试平台,我正在实现IDP来交互式地给出驾驶方向和路线建议。
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引用次数: 6
Intelligent reliability analysis 智能可靠性分析
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323644
J. Barnett, T. Verma
An ideal automated reliability analysis system would take a CAD model as input, then identify critical components and output failure probabilities. Unfortunately, the practical systems in use today require a fault tree/spl minus/a kind of and/or graph/spl minus/as their input. Since the cognitive distance between the CAD model and its associated fault tree is large, the manual translation step is a source of many mistakes. Furthermore, the use of fault trees makes it difficult to handle the cyclical dependencies that naturally occur among system components. The functional dependency graph, a representation midway between CAD models and fault trees, is described and methodology that automates reliability and diagnostic analyses is developed. When the resultant technology is employed, the knowledge burden is more equally shared between the user and the computer. In addition, more complicated systems can be properly analyzed because cyclical dependencies can be represented.<>
理想的自动化可靠性分析系统应以CAD模型为输入,识别关键部件并输出故障概率。不幸的是,目前使用的实际系统需要故障树/spl - /一种和/或图/spl - /作为输入。由于CAD模型与其相关故障树之间的认知距离较大,人工翻译步骤是许多错误的来源。此外,故障树的使用使得处理系统组件之间自然发生的周期性依赖关系变得困难。描述了介于CAD模型和故障树之间的功能依赖图,并开发了自动化可靠性和诊断分析的方法。当使用结果技术时,知识负担在用户和计算机之间更平均地分担。此外,更复杂的系统可以被正确地分析,因为循环依赖关系可以被表示出来。
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引用次数: 11
Responding to unanticipated goals when planning travel for autonomous underwater vehicles 在规划自主水下航行器的旅行时,对意外目标的响应
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323623
E. H. Turner, T. L. Briggs
Agents must be able to react to the unpredictable elements of their world. At the same time, they can take advantage of reliable predictions that can be made about the world. In this paper, we present a method for taking advantage of such predictions to respond to unanticipated goals that become active after the agent has begun performing its task. The application we discuss is sequencing locations that an autonomous underwater vehicle (AUV) must visit to achieve its goals. Our method is embodied in NBA-PLANNER.<>
代理必须能够对其世界中不可预测的因素做出反应。与此同时,他们可以利用对世界的可靠预测。在本文中,我们提出了一种利用这种预测来响应在智能体开始执行其任务后变得活跃的意外目标的方法。我们讨论的应用是自动水下航行器(AUV)为实现其目标必须访问的位置排序。我们的方法体现在NBA-PLANNER. b>中
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引用次数: 3
Interactive constraint satisfaction for office systems 办公系统的交互约束满足
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323684
M. Ishii, Y. Sasaki, S. Kaneda
This paper presents an interactive constraint satisfaction mechanism for building office systems. We noticed that regulations for business are primarily described in declarative constraints, and clerical work could be regarded as consistency maintenance governed by conformance to the regulations in terms of the data in business databases and application forms. From this view point, we model clerical work as a consistency maintenance model. On the basis of the model, we develop a constraint syntax and an interactive constraint satisfaction system appropriate to clerical work. In order to demonstrate the validity and effectiveness of our method, we rewrote the general affairs expert system KOA, an office system currently in operation, using constraints, and evaluated the resulting performance. Experimental results show that all the regulations can be easily described in constraints, the description size is reduced by 50%. The constraints have high modularity and cover rare cases exhaustively, the response time is short enough to be feasible, and the number of interactions is almost equivalent to that of the original system. The results confirm the important point that we can easily realize a maintainable office system with the interactive constraint satisfaction mechanism without increasing the number of interactions.<>
提出了一种用于办公系统构建的交互式约束满足机制。我们注意到,业务规则主要是在声明性约束中描述的,文书工作可以被视为一致性维护,由业务数据库和应用程序表单中数据的规则一致性来管理。从这个角度来看,我们将文职工作建模为一致性维护模型。在此模型的基础上,我们开发了一个适用于文书工作的约束句法和交互式约束满足系统。为了验证该方法的有效性和有效性,我们利用约束条件对一个正在运行的办公系统——综合事务专家系统KOA进行了重写,并对结果进行了性能评价。实验结果表明,该方法可以很容易地用约束描述所有的规则,描述尺寸减少了50%。该约束具有较高的模块化,涵盖了极少的情况,响应时间短到可以实现,交互次数几乎与原系统相当。结果证实了一个重要的观点,即我们可以在不增加交互次数的情况下,利用交互约束满足机制轻松实现可维护的办公系统。
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引用次数: 3
Target design: a method for an accurate pose determination 目标设计:一种精确确定姿态的方法
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323668
A. Harjoko, B.J. Kurz
New results related to a novel approach in computer vision are reported in this paper. Rather than designing ever more complex algorithms to extract given objects from images, the design of simple targets for given fast and robust algorithms is promoted. The mathematical nature of this approach leads to optimized target structures. A unifying model for vision algorithms is introduced which combines target primitive extraction and target structure matching. The usefulness of this approach is demonstrated by a practical example of a vision system. The system employs a line cluster as the target, with the Hough transform as the extraction algorithm. In order to get the best results, the performance of the vision system is evaluated. The evaluation is attempted on two bases, by a mathematical model and by experimental results. The mathematical model is capable of predicting the effects of various target parameters as well as the effects of various distortions of the vision system. Target design can lead to simpler, faster and more robust computer vision systems for use in industry.<>
本文报道了计算机视觉中一种新方法的新结果。与其设计更复杂的算法来从图像中提取给定的目标,不如为给定的快速鲁棒算法设计简单的目标。这种方法的数学性质导致了优化的目标结构。提出了一种结合目标原语提取和目标结构匹配的视觉算法统一模型。通过一个视觉系统的实例验证了该方法的有效性。该系统以直线聚类为目标,以霍夫变换为提取算法。为了获得最佳效果,对视觉系统的性能进行了评估。本文从数学模型和实验结果两方面进行了评价。该数学模型能够预测各种目标参数的影响以及视觉系统的各种畸变的影响。目标设计可以为工业应用带来更简单、更快和更健壮的计算机视觉系统
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引用次数: 1
Spatial design of complex artifacts using cases 使用案例的复杂工件空间设计
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323690
I.F.C. Smith, B.V. Faltings
Reuse of designs is a traditional strategy that has become a new technique for knowledge-based design systems. This paper shows how the approach can support spatial adaptation of previous designs and improve integration of design decisions emanating from different views. Run-time parametrization of cases according to characteristics of new contexts helps support adaptation. Cases of previous designs of complex artifacts implicitly provide solutions for integrating diverse design criteria. We describe a prototype design system, CADRE, which had successfully applied the case-based paradigm to several examples of building design. The unique aspects of CADRE are not dependent upon the building design domain and therefore, our system has potential for supporting it range of spatial design tasks.<>
设计重用是一种传统的设计策略,现在已经成为基于知识的设计系统的一种新技术。本文展示了该方法如何支持先前设计的空间适应性,并改善来自不同观点的设计决策的整合。根据新上下文的特征对案例进行运行时参数化有助于支持适应。以前复杂工件的设计案例隐含地为集成不同的设计标准提供了解决方案。我们描述了一个原型设计系统,CADRE,它成功地将基于案例的范式应用于几个建筑设计实例。CADRE的独特之处不依赖于建筑设计领域,因此,我们的系统有潜力支持它的一系列空间设计任务。
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引用次数: 5
On the solution of layout problems in multiagent systems: a preliminary report 多智能体系统布局问题的解决初探
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323699
Johannes Stein
Describes a multiagent approach to a class of layout problems, in particular that of arranging a set of electrical components in a low-voltage switchgear cabinet. A survey of known approaches has shown that the layout problems have exclusively been either of constraint optimization or constraint satisfaction. Inherent to the problem mentioned is the presence of both types of constraints. This paper shows that multiagent approaches exhibit sufficient flexibility to deal with both types of constraints. In the approach taken, the original problem is translated into a pure optimization problem which can be solved efficiently by agents behaving "reactively". However, the applied optimization technique cannot guarantee to satisfy any "hard" constraints defined in the problem. Such constraints then have to be solved by cooperative activity of agents. Initial experiences with this idea were gained by implementing a simplified example.<>
描述解决一类布局问题的多智能体方法,特别是在低压开关柜中布置一组电气元件的问题。对已知方法的调查表明,布局问题要么是约束优化问题,要么是约束满足问题。上述问题所固有的是这两种类型的约束的存在。本文表明,多智能体方法具有足够的灵活性来处理这两种类型的约束。在所采用的方法中,原始问题被转化为一个纯粹的优化问题,可以通过智能体的“反应性”行为有效地解决。然而,所应用的优化技术不能保证满足问题中定义的任何“硬”约束。这样的约束就必须通过代理的合作活动来解决。这个想法的初步经验是通过实现一个简化的例子获得的。
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引用次数: 1
Learning control knowledge through cases in schedule optimization problems 通过案例学习进度优化问题的控制知识
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323695
K. Miyashita, K. Sycara
We have developed an integrated framework of iterative revision and knowledge acquisition for schedule optimization, and implemented it in the CABINS system. The ill-structuredness of both the solution space and the desired objectives make scheduling problems difficult to formalize and costly to solve. In CABINS, situation-dependent user's preferences that guide schedule revision are captured in cases together with contextual information. During iterative repair, cases are exploited for multiple purposes, such as (1) repair action selection, (2) repair result evaluation and (3) recovery from revision failures. The contributions of the work lie in experimentally demonstrating in a domain where neither the human expert nor the program possess causal knowledge that search control knowledge can be acquired through past repair cases to improve the efficiency of rather intractable iterative repair process. The experiments in this paper were performed in the context of job-shop scheduling problems.<>
我们开发了一个用于进度优化的迭代修订和知识获取的集成框架,并在cabin系统中实现了它。解决方案空间和期望目标的非结构化使得调度问题难以形式化,而且解决起来代价高昂。在cabin中,指导计划修订的情境相关用户偏好与上下文信息一起在案例中被捕获。在迭代修复过程中,案例被用于多种目的,例如(1)修复动作选择,(2)修复结果评估,以及(3)从修订失败中恢复。该工作的贡献在于通过实验证明,在人类专家和程序都不具备因果知识的领域中,可以通过过去的修复案例获得搜索控制知识,以提高相当棘手的迭代修复过程的效率。本文的实验是在作业车间调度问题的背景下进行的
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引用次数: 5
Learning prototype-selection rules for case-based iterative design 学习基于案例迭代设计的原型选择规则
Pub Date : 1994-03-01 DOI: 10.1109/CAIA.1994.323692
M. Schwabacher, H. Hirsh, T. Ellman
The first step for most case-based design systems is to select an initial prototype from a database of previous designs. The retrieved prototype is then modified to tailor it to the given goals. For any particular design goal the selection of a starting point for the design process can have a dramatic effect both on the quality of the eventual design and on the overall design time. We present a technique for automatically constructing effective prototype-selection rules. Our technique applies a standard inductive-learning algorithm, C4.5, to a set of training data describing which particular prototype would have been the best choice for each goal encountered in a previous design session. We have tested our technique in, the domain of racing-yacht-hull design, comparing our inductively learned selection rules to several competing prototype-selection methods. Our results show that the inductive prototype-selection method leads to better final designs when the design process is guided by a noisy evaluation function, and that the inductively learned rules will often be more efficient than competing methods.<>
大多数基于案例的设计系统的第一步是从先前设计的数据库中选择一个初始原型。然后对检索到的原型进行修改,使其适应给定的目标。对于任何特定的设计目标,设计过程起点的选择都会对最终设计的质量和整体设计时间产生巨大影响。提出了一种自动构造有效原型选择规则的技术。我们的技术将标准的归纳学习算法(C4.5)应用于一组训练数据,这些数据描述了哪个特定的原型是之前设计会议中遇到的每个目标的最佳选择。我们已经在赛艇船体设计领域测试了我们的技术,将我们的归纳学习选择规则与几种竞争的原型选择方法进行了比较。我们的研究结果表明,当设计过程受到噪声评价函数的指导时,归纳原型选择方法可以获得更好的最终设计,并且归纳学习的规则通常比竞争方法更有效。
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引用次数: 10
期刊
Proceedings of the Tenth Conference on Artificial Intelligence for Applications
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