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Demo: Real-world Deployment of Seat Occupancy Detectors 演示:实际部署的座位占用探测器
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2938588
N. Huy, Gihan Hettiarachchi, Youngki Lee, R. Balan
Citation NGUYEN, Nguyen Huy Hoang; HETTIARACHCHI, Gihan; LEE, Youngki; and BALAN, Rajesh Krishna. Demo: Real-world deployment of seat occupancy detectors. (2016). MobiSys '16 Companion: Proceedings of the 14th Annual International Conference on Mobile Systems, Applications, and Services Companion, Singapore, June 26-30. 103-103. Research Collection School Of Information Systems. Available at: https://ink.library.smu.edu.sg/sis_research/3279
引用本文NGUYEN, NGUYEN Huy Hoang;吉汉HETTIARACHCHI;李,Youngki;巴兰,拉杰什·奎师那。演示:实际部署的座位占用探测器。(2016)。MobiSys’16 Companion:第14届移动系统、应用和服务国际会议论文集,新加坡,6月26-30日。103 - 103。研究收集信息系统学院。可在:https://ink.library.smu.edu.sg/sis_research/3279
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引用次数: 0
Demo: TA$Ker: Campus-Scale Mobile Crowd-Tasking Platform 演示:TA$Ker:校园级移动众任务处理平台
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2938587
Nikita Jaiman, Thivya Kandappu, Randy Tandriansyah, Archan Misra
We design and develop TA$Ker, a real-world mobile crowd-sourcing platform to empirically study the worker responses to various task recommendation and selection strategies.
我们设计并开发了一个真实世界的移动众包平台TA$Ker,以实证研究工人对各种任务推荐和选择策略的反应。
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引用次数: 0
Poster: Energy Efficient Navigation Systems 海报:节能导航系统
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2948792
Rohit Verma
The sudden growth in the smart-phone industry in recent years has caught the localization technology quite unprepared, with GPS coming out as a trivial solution. Using GPS, although quite effective, results in high energy consumption. This makes way for the several inertial sensors present in smart-phones like accelerometer, gyroscope, compass, etc. There are number of works like UnLoc[3] which use these inertial sensors for pedestrian localization. Looking into outdoor vehicular localization, Dejavu[1] is one of the good solutions. In our research problems we plan to make use of inertial sensors to develop energy efficient navigation systems and the underlying infrastructure required for the same. Here, we present a novel generalized energy-efficient outdoor navigation scheme - UrbanEye[2]
近年来智能手机行业的突飞猛进让定位技术措手不及,GPS作为一个微不足道的解决方案出现了。使用GPS虽然很有效,但会导致高能耗。这为智能手机中的惯性传感器如加速度计、陀螺仪、指南针等腾出了空间。有许多作品,如UnLoc[3],使用这些惯性传感器进行行人定位。对于户外车辆的定位,Dejavu[1]是一个很好的解决方案。在我们的研究问题中,我们计划利用惯性传感器来开发节能导航系统及其所需的底层基础设施。在此,我们提出了一种新型的通用节能户外导航方案——UrbanEye[2]
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引用次数: 0
POSTER: A Low Cost Cloud Based System to Handle Flash Flood 海报:一个低成本的基于云的系统来处理山洪暴发
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2948771
Shuvashis Ghosh, R. A. Hassan, Sian Iftekher Galib
Flash Flood is a natural disaster that floods away large area where there are dense presences of rivers. Bangladesh is one such country that faces it. The challenge lies in the sudden increase of water level once the flood water is in. We are proposing a distributed system using water level monitoring sensors named Shonabondhu. The sensing nodes are distributed all across the country and the servers that collect data from sensors are spread around various regions. We have designed implemented and deployed actual sensors to monitor the water level in the river our current system works as a proof of a concept system before the actual deployment of this system in collaboration of Water Development Board of Bangladesh.
山洪是一种自然灾害,它会淹没河流密集的大片地区。孟加拉国就是其中一个面临危机的国家。挑战在于一旦洪水进入,水位会突然上升。我们正在提出一个分布式系统,使用名为Shonabondhu的水位监测传感器。传感节点分布在全国各地,从传感器收集数据的服务器分布在各个地区。我们已经设计、实施和部署了实际的传感器来监测河流的水位,我们目前的系统在与孟加拉国水资源发展局合作实际部署该系统之前,作为一个概念系统的证明。
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引用次数: 0
Poster: Reconstruction Accuracy of Data Perturbation in Mobile Environmental Sensing 海报:移动环境传感中数据扰动的重建精度
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2948800
Takao Suzuki, Masaki Ito, K. Sezaki
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引用次数: 0
Poster: Discovery of Disappeared Node in Large Number of BLE Devices Environment 海报:大量BLE设备环境中消失节点的发现
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2948853
Gaoyang Shan, B. Roh
In Bluetooth Low Energy (BLE), only three channel is used for advertisement, so the signal collision is serious when there is a large number of BLE devices in a narrow area. In this kind of environment, how to identify a disappeared is a challenge. In this paper, we analyze the relationship between the number of BLE devices and signal collision rate. Also, we provide a threshold to identify the disappeared devices.
在低功耗蓝牙(Bluetooth Low Energy, BLE)中,只有三个信道用于广告,因此当在狭窄的区域内有大量BLE设备时,信号碰撞严重。在这种环境下,如何识别消失是一个挑战。本文分析了低BLE设备数量与信号碰撞率之间的关系。此外,我们提供了一个阈值来识别消失的设备。
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引用次数: 0
Demo: API Virtualization for Platform Openness in Android 演示:Android平台开放的API虚拟化
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2948646
Taeyeon Ki, Alexander Simeonov, Karthik Dantu, Steven Y. Ko, Lukasz Ziarek
We propose a novel technique called API virtualization to enable open innovation in Android. API virtualization inserts a shim layer between the Android platform layer and the app layer as shown in Figure 1, which can intercept any and every platform API call made by an app. In addition, API virtualization allows third-party developers to inject custom code, so that they can modify, reimplement, or customize existing Android APIs. This is achieved by (i) injecting a wrapper class for each platform API class that a third-party developer wants to replace, and (ii) rewriting the binary of an app so that the app code uses wrapper classes instead of platform API classes. Our API virtualization is motivated by the lack of openness in mobile systems at the platform level. For example, Android is known to be an open platform since the source code is open; thirdparty developers easily access and modify the source. However, when it comes to deploying their platform-level modifications, there is a stiff barrier. Only Google and other mobile vendors such as Samsung, LG, etc. have the privilege to distribute platform modifications at a large scale. In other words, there are only a select few players who can control the innovation on Android.
我们提出一种称为API虚拟化的新技术,以实现Android的开放式创新。API虚拟化在Android平台层和应用层之间插入了一个shim层,如图1所示,它可以拦截应用程序发出的任何一个平台API调用。此外,API虚拟化允许第三方开发人员注入自定义代码,以便他们可以修改、重新实现或自定义现有的Android API。这可以通过(i)为第三方开发人员想要替换的每个平台API类注入包装器类,以及(ii)重写应用程序的二进制文件,以便应用程序代码使用包装器类而不是平台API类来实现。我们的API虚拟化是由于移动系统在平台层面缺乏开放性而产生的。例如,众所周知,Android是一个开放平台,因为它的源代码是开放的;第三方开发人员可以轻松访问和修改源代码。然而,当涉及到部署他们的平台级修改时,存在一个严重的障碍。只有b谷歌和三星、LG等手机厂商才有资格大规模发行平台修改。换句话说,只有少数玩家能够控制Android上的创新。
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引用次数: 0
Demo: Multi-device Gestural Interfaces 演示:多设备手势界面
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2938574
Vu H. Tran, Youngki Lee, Archan Misra
Varieties of wearable devices such as smart watches, Virtual/Augmented Reality devices (AR/VR) are much more affordable with interesting capabilities. In our vision, a person may use more than one devices at a time, and they form an eco-system of wearable devices. Therefore, we aim to build a system where an application expands its input and output among different devices, and adapts its input/output stream for different contexts. For example, a user wears a smart watch, a pair of smart glasses, and a smart phone in his pocket. Normally, the application on the mobile phone uses its touch screen as the input/output modality; but if the user put the mobile phone in his pocket, and wear the smart glasses, the application uses the gestures from smart watches as input, and the display of the smart glasses as output. Another advantage of such a multi-device system we want to support is multi-limb gesture. There is quite equal preference between one-handed and two-handed gestures [2]. Especially, two-handed gestures may have a potential use in VR/AR, and they provide a more natural input modality. However, there are three main challenges that need to be solved to achieve our goal. The first challenge is latency. For interactive applications, latency is crucial. For example, in virtual drumming application, what a user hears affect the timing of the next drum-hit. The second challenge is energy. It is well known that energy consumption is the bottle-neck of wearable devices. In an environment of multiple devices, energy consumption has to be optimized for all devices. We believe another challenge for such an multi-device environment is the ability of adaptation. It is even annoying to require the user to configure devices whenever the context changes, so the adaptability will be much more beneficial. For example, when the user start walking and wearing the smart glasses, the system automatically disables gesture control and shows the notification on the glasses. In multi-device system, the architecture is crucial for every device to work efficiently. Combining all data and process them in a central device forces the central device to stay in the system forever. Moreover, transmission of a large amount of data via bluetooth consumes quite much energy [1]. We therefore deploy a lightweight recognizer on each wearable device to recognize primitive gestures. Other devices can acquire these primitive gestures and fuse them into more complex gestures. For example, fusion of motion gestures from two devices, or fusion of motion gestures
各种可穿戴设备,如智能手表、虚拟/增强现实设备(AR/VR)等,价格要便宜得多,而且功能有趣。在我们的愿景中,一个人可以同时使用多个设备,形成一个可穿戴设备的生态系统。因此,我们的目标是建立一个系统,在这个系统中,应用程序可以在不同的设备之间扩展其输入和输出,并根据不同的上下文调整其输入/输出流。例如,用户戴着智能手表,一副智能眼镜,口袋里装着智能手机。通常,手机上的应用程序使用其触摸屏作为输入/输出方式;但如果用户把手机放在口袋里,戴上智能眼镜,应用程序就会使用智能手表的手势作为输入,智能眼镜的显示作为输出。我们想要支持的这种多设备系统的另一个优点是多肢体手势。人们对单手和双手手势的偏好相当一致[2]。特别是,双手手势可能在VR/AR中有潜在的用途,它们提供了一种更自然的输入方式。然而,要实现我们的目标,有三个主要挑战需要解决。第一个挑战是延迟。对于交互式应用程序,延迟是至关重要的。例如,在虚拟击鼓应用程序中,用户听到的声音会影响下一次击鼓的时间。第二个挑战是能源。众所周知,能耗是可穿戴设备的瓶颈。在多设备的环境中,必须对所有设备的能耗进行优化。我们认为,这种多设备环境的另一个挑战是适应能力。每当上下文发生变化时,要求用户配置设备甚至很烦人,因此适应性将更加有益。例如,当用户开始行走并佩戴智能眼镜时,系统会自动关闭手势控制,并在眼镜上显示通知。在多设备系统中,体系结构是保证各设备高效工作的关键。将所有数据合并到一个中心设备中并对其进行处理,迫使中心设备永远留在系统中。此外,通过蓝牙传输大量数据需要消耗相当多的能量[1]。因此,我们在每个可穿戴设备上部署了一个轻量级识别器来识别原始手势。其他设备可以获取这些原始手势,并将它们融合成更复杂的手势。例如,两个设备的动作手势融合,或者动作手势的融合
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引用次数: 0
Poster: Smart-Phones as Active Sensing Platform for Road Safety Solutions 海报:智能手机作为道路安全解决方案的主动感知平台
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2948779
Ashutosh Raina, D. Bansal
Multidimensional sensing capability of a smart-phone based accelerometer and gyroscope provide detailed information about changes in magnitude and direction of forces experienced in 3D space. This leads to a better resolution of the events occurring during a collision which can be detected using a signature of such events. Event logs can further provide a deep insight for a detailed forensic analysis thus aid in realizing the knowledge for causes of collisions.
基于智能手机的加速度计和陀螺仪的多维传感能力提供了在三维空间中所经历的力的大小和方向变化的详细信息。这样可以更好地解决碰撞期间发生的事件,使用这些事件的签名可以检测到这些事件。事件日志可以进一步深入了解详细的取证分析,从而有助于了解碰撞原因。
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引用次数: 3
Poster: Overcoming Throughput Degradation in Multi-Radio Cognitive Radio Networks 海报:克服多无线电认知无线电网络的吞吐量退化
Pub Date : 2016-06-25 DOI: 10.1145/2938559.2948809
Tanvir Ahmed Khan, A. Islam
Dynamic spectrum access through Cognitive Radio Networks (CRNs) and exploiting multiple radios on a single node are two different well accepted techniques for enhancing network performance. Simultaneous usage of both the techniques, i.e., augmenting dynamic spectrum access with multiple radios can improve delay, however, makes throughput worse. Therefore, in this paper, we propose a novel approach to improve network throughput for multi-radio cognitive radio networks. Through ns-3 simulation, we show that our approach can boost throughput without degrading the delay.
通过认知无线电网络(crn)的动态频谱接入和在单个节点上利用多个无线电是两种不同的被广泛接受的提高网络性能的技术。同时使用这两种技术,即,用多个无线电增加动态频谱接入可以改善延迟,然而,使吞吐量更差。因此,在本文中,我们提出了一种新的方法来提高多无线电认知无线网络的网络吞吐量。通过ns-3仿真,我们证明了我们的方法可以在不降低延迟的情况下提高吞吐量。
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引用次数: 0
期刊
MobiSys '16 Companion
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