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2008 International Symposium on Parallel Architectures, Algorithms, and Networks (i-span 2008)最新文献

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On Non-Approximability of Coarse-Grained Workflow Grid Scheduling 粗粒度工作流网格调度的非逼近性研究
N. Fujimoto
Scheduling a scientific workflow onto a computational grid is considered. A computational grid can be regarded as a heterogeneous parallel machine such that the speed of each processor varies over time. A scientific workflow can be modeled as a DAG of tasks. This paper focuses on a coarse-grained workflow. So, any communication delay between tasks is negligible because computation time of every task is much longer than the corresponding communication delay. Hence, in this paper, a coarse-grained workflow grid scheduling problem (WSP for short) is defined as an extension of the classical precedence constrained scheduling problem over a uniform parallel machine with processor speed fluctuation. The objective of our problem is to minimize the makespan of a schedule. It is known that no approximation algorithm exist if a grid has a very long period with zero spare computing power. However, such situation seems to be unrealistic. This paper gives a proof that, unless P = NP, WSP is not approximable within a factor of 1.5 even if accurate performance prediction is possible, all processors have the same peak speed, and speed of every processor at any time is restricted to either 50% or 100% of the peak speed. Since the quite restricted problem is not approximable, any more general problem such that accurate performance prediction is impossible and/or processor speed fluctuation pattern is not restricted is also not approximable. So, the proof implies that WSP is not approximable within a factor of 1.5 in realistic grid environment unless P = NP.
研究了在计算网格上调度科学工作流的问题。计算网格可以看作是一个异构的并行机器,每个处理器的速度随时间而变化。科学的工作流可以建模为任务DAG。本文主要关注粗粒度工作流。因此,任务之间的通信延迟可以忽略不计,因为每个任务的计算时间远远大于相应的通信延迟。因此,本文将粗粒度工作流网格调度问题(简称WSP)定义为具有处理器速度波动的均匀并行机上经典优先约束调度问题的扩展。我们问题的目标是最小化计划的完工时间。已知当网格的空闲计算能力为零且周期很长时,不存在近似算法。然而,这样的情况似乎是不现实的。本文证明,除非P = NP,否则即使可以进行准确的性能预测,WSP也不能在1.5因子内近似,所有处理器都具有相同的峰值速度,并且任何时候每个处理器的速度都被限制在峰值速度的50%或100%。由于非常受限的问题是不可近似的,因此不可能进行准确的性能预测和/或处理器速度波动模式不受限制的任何更一般的问题也是不可近似的。因此,证明表明在现实网格环境中,除非P = NP,否则WSP不能在1.5因子内近似。
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引用次数: 2
Barrier Coverage with Mobile Sensors 移动传感器的屏障覆盖
Changxiang Shen, Wei-Fang Cheng, Xiangke Liao, Shaoliang Peng
Barrier coverage, which guarantees that every movement crossing a barrier of sensors will be detected, is known to be an appropriate model of coverage for moving detection and boundary guard. The related problems about barrier coverage with stationary sensors are extensively studied. When sensors are randomly deployed, we require much more sensors to achieve barrier coverage than deterministic deployment. In this paper we study barrier coverage with mobile sensors, in which the sensors can be relocated after deployment, and we are able to utilize much fewer mobile sensors than stationary sensors to achieve barrier coverage with random deployment. We study the energy-efficient relocation problem for barrier coverage, and propose a centralized barrier algorithm, which computes the relocated positions based on knowing the initial positions of all sensors. For practicability and scalability, we further design a distributed barrier algorithm based on our proposed virtual force model. We conduct extensive simulations to study the effectiveness of the proposed algorithms.
屏障覆盖可以保证每一个穿过传感器屏障的运动都能被检测到,这是一种适用于移动探测和边界守卫的覆盖模型。固定式传感器对障碍物覆盖的相关问题进行了广泛的研究。当传感器随机部署时,我们需要比确定性部署更多的传感器来实现屏障覆盖。在本文中,我们研究了移动传感器的障碍物覆盖,其中传感器可以在部署后重新定位,并且我们可以使用比固定传感器少得多的移动传感器来实现随机部署的障碍物覆盖。研究了障碍物覆盖的高能效重新定位问题,提出了一种集中式障碍物算法,该算法在知道所有传感器初始位置的基础上计算重新定位的位置。为了实用性和可扩展性,我们进一步设计了基于虚拟力模型的分布式屏障算法。我们进行了大量的模拟来研究所提出算法的有效性。
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引用次数: 91
Quantitative Evaluation of Common Subexpression Elimination on Queue Machines 排队机上公共子表达式消除的定量评价
A. Canedo, M. Sowa, B. Abderazek
Queue computation model is a novel alternative for high performance architectures. Compiling for queue machines requires a different approach than compiling for traditional architectures. We have solved the problem of generating correct code with the queue compiler infrastructure. In this paper we introduce some problems encountered when optimizing code for queue machines. Common-subexpression elimination (CSE) is a widely used optimization to improve execution time. This paper makes a quantitative evaluation of how this optimization affects the characteristics of queue programs. We have found that in average, 28% of instructions are eliminated, and 15% of the critical path is reduced. We determine how enlarging the scope of compilation from expressions to basic blocks affects the distribution of offsetted instructions.
队列计算模型是高性能体系结构的一种新的替代方案。编译队列机器需要的方法与编译传统体系结构的方法不同。我们已经解决了使用队列编译器基础结构生成正确代码的问题。本文介绍了优化队列机代码时遇到的一些问题。公共子表达式消除(CSE)是一种广泛使用的优化方法,可以提高执行时间。本文定量评价了这种优化对队列程序特性的影响。我们发现,平均而言,28%的指令被消除,15%的关键路径被减少。我们确定了将编译范围从表达式扩展到基本块如何影响偏移指令的分布。
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引用次数: 7
A Haptic Enabled DNA Model Sensing 触觉激活DNA模型传感
Dan Martin, M. Eid, Abdulmotaleb El Saddik
The science of haptics has received enormous attention in the last decade. One of the major application trends of haptics technology is data visualization and training. In this paper, we present our work towards developing a haptically enabled model for the structure of DNA. The graphic model of the DNA strand is made up of individual base pair models. The environment presents two views of the model: a global view that reflects the real stretching forces for a 5000 base pair strand and a 40 base pair portion of the strand to display the twisting of the molecules. The addition of the haptic model enables users to feel the stretching and twisting forces while manipulating the model through the PHANTOMreg Desktop haptic device. Since the interaction forces are in the piconewton range, the forces applied by/to the user are scaled accordingly. The model can serve as a good instructional aid for helping users to understand the molecular structure of DNA through effective visual representation and interactive manipulation. In incorporating more physical details, it may also have a future use in simulating protein and enzyme interactions with DNA.
在过去的十年里,触觉科学受到了极大的关注。触觉技术的主要应用趋势之一是数据可视化和训练。在本文中,我们提出了我们的工作朝着开发一个触觉使能模型的DNA结构。DNA链的图形模型由单个碱基对模型组成。环境呈现了模型的两种视图:反映5000碱基对链的真实拉伸力的全局视图和显示分子扭曲的40碱基对链部分。触觉模型的增加使用户能够感受到拉伸和扭曲的力量,同时通过PHANTOMreg桌面触觉设备操纵模型。由于相互作用的力在皮牛顿范围内,由/施加给用户的力相应地缩放。该模型可以作为一个很好的教学辅助工具,通过有效的可视化表示和交互式操作,帮助用户了解DNA的分子结构。在结合更多的物理细节时,它也可能在未来用于模拟蛋白质和酶与DNA的相互作用。
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引用次数: 2
A Novel Congestion Control Scheme in Network-on-Chip Based on Best Effort Delay-Sum Optimization 一种基于最佳努力延迟和优化的片上网络拥塞控制方案
Fahimeh Jafari, M. S. Talebi, A. Khonsari, M. Moghaddam
With the advances of the semiconductor technology, the enormous number of transistors available on a single chip allows designers to integrate dozens of IP blocks together with large amounts of embedded memory. This has been led to the concept of network on a chip (NoC), in which different modules would be connected by a simple network of shared links and routers and is considered as a solution to replace traditional bus-based architectures to address the global communication challenges in nanoscale technologies. In NoC architectures, controlling congestion of the best effort traffic will continue to be an important design goal. Towards this, employing end-to-end congestion control is becoming more imminent in the design process of NoCs. In this paper, we introduce a centralized algorithm based on the delay minimization of best effort sources. The proposed algorithm can be used as a mechanism to control the flow of best effort source rates by which the sum of propagation delays of network is to be minimized.
随着半导体技术的进步,单个芯片上可用的大量晶体管允许设计人员将数十个IP块与大量嵌入式存储器集成在一起。这导致了芯片上网络(NoC)的概念,其中不同的模块将通过共享链路和路由器的简单网络连接起来,被认为是取代传统的基于总线的架构的解决方案,以解决纳米级技术中的全球通信挑战。在NoC架构中,尽最大努力控制流量的拥塞将继续是一个重要的设计目标。为此,在noc的设计过程中,采用端到端拥塞控制变得越来越紧迫。本文介绍了一种基于最优努力源延迟最小化的集中式算法。该算法可以作为一种控制最佳努力源速率流的机制,使网络的传播延迟总和达到最小。
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引用次数: 6
A Measurement-Assisted, Model-Based Admission Control Algorithm for IEEE 802.11e IEEE 802.11e测量辅助、基于模型的准入控制算法
B. Bensaou, Z. Kong, D. Tsang
The enhanced distributed channel access (EDCA) is designed to provide differentiated services without real performance guarantees such as hard bandwidth and delay bounds in the IEEE 802.11e based wireless LANs. In this paper we design a measurement-assisted, model-based call admission control (MM- CAC) scheme to support guaranteed QoS in the EDCA. For this purpose, we first develop a novel analytical model of the legacy IEEE 802.11 DCF under non-saturation conditions; then using this model, we define the concept of equivalent number of competing entities, to convert a heterogeneous (multi-class) EDCA network into an equivalent homogeneous network. Our analytical model is then invoked to decide to admit a new flow or reject it with much little computational complexity as compared to a fully fledged EDCA model. Numerical results validate our model and analysis, and simulations demonstrate the effectiveness of our MM-CAC scheme.
在基于IEEE 802.11e的无线局域网中,增强型分布式信道访问(EDCA)旨在提供差异化服务,而不需要真正的性能保证,如硬带宽和延迟边界。本文设计了一种测量辅助的、基于模型的呼叫接纳控制(MM- CAC)方案,以支持EDCA中有保证的QoS。为此,我们首先开发了一种新的非饱和条件下遗留IEEE 802.11 DCF的分析模型;然后利用该模型,定义了等效竞争实体数的概念,将异构(多类)EDCA网络转化为等效同质网络。然后调用我们的分析模型来决定接受或拒绝新的流,与完全成熟的EDCA模型相比,计算复杂性要小得多。数值结果验证了模型和分析的正确性,仿真结果验证了MM-CAC方案的有效性。
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引用次数: 21
Resource Placement in Cube-Connected Cycles 立方体连接循环中的资源放置
Paria Moinzadeh, H. Sarbazi-Azad, N. Yazdani
In large systems, economical and efficiency concerns restrict the allocation of each resource to every node in the network. Therefore, it is desirable to distribute copies of resource in order to share them and achieve a certain performance measure. In this paper, we consider the problem of distributing resources in Cube-Connected Cycles. Both adjacency and distant placements are considered in this paper. In adjacency placements, dominating sets and perfect dominating sets are used. The proposed algorithms for distant placements use known placements for basic hypercube graphs. Therefore, in these placements we avoid the additional costs needed for deploying the network. We prove that the presented algorithms provide an optimum result for Cube-Connected Cycles.
在大型系统中,经济和效率的考虑限制了每个资源分配到网络中的每个节点。因此,为了共享资源并实现一定的性能度量,需要分发资源的副本。本文研究了立方体连通循环中的资源分配问题。本文同时考虑了邻接位置和远距离位置。在邻接位置中,使用支配集和完全支配集。提出的远程位置算法使用基本超立方图的已知位置。因此,在这些布局中,我们避免了部署网络所需的额外成本。我们证明了所提出的算法对立方体连通循环提供了最优的结果。
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引用次数: 7
Enhancing Route Recovery for QAODV Routing in Mobile Ad Hoc Networks 增强移动自组网QAODV路由的路由恢复
N. Sarma, Sukumar Nandi, R. Tripathi
Due to bandwidth constraint and highly dynamic topology of mobile ad hoc networks, supporting quality of service (QoS) is a challenging task. In this paper, we present two efficient route recovery mechanisms for QoS routing based on an extension of the AODV (ad hoc on demand distance vector) routing protocol that deals with delay and bandwidth constraints. One is based on route maintenance by intermediate node using a special local route repair mechanism and the other one is route maintenance by the destination node. Our methods reduce control overhead and delay incurred while following the traditional approach of route recovery. The simulation results reveal the performance improvements in terms of control overhead, end-to-end delivery ratio and connection setup latency.
由于移动自组织网络的带宽限制和高度动态的拓扑结构,支持服务质量(QoS)是一项具有挑战性的任务。在本文中,我们基于AODV (ad hoc on demand distance vector)路由协议的扩展,提出了两种有效的路由恢复机制,用于处理延迟和带宽约束。一种是基于中间节点的路由维护,采用特殊的本地路由修复机制;另一种是基于目的节点的路由维护。我们的方法减少了传统路由恢复方法所带来的控制开销和延迟。仿真结果显示了在控制开销、端到端传输比和连接建立延迟方面的性能改进。
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引用次数: 15
The Shuffle-Exchange Mesh Topology for 3D NoCs 三维noc的Shuffle-Exchange网格拓扑
Akbar Sharifi, R. Sabbaghi‐Nadooshan, H. Sarbazi-Azad
Nowadays networks-on-chip are emerging as a hot topic in IC designs with high integration. In addition to popular mesh and torus topologies, other structures can also be considered especially in 3D VLSI design. The shuffle-exchange topology is one of the popular interconnection architectures for multiprocessors due to its scalability and self-routing capability. By vertically stacking two or more silicon wafers, connected with a high-density and high-speed interconnect, it is now possible to combine multiple active device layers within a single IC. In this paper we propose an efficient three dimensional layout for a novel 2D mesh structure based on the shuffle-exchange topology. Simulation results show that by using the third dimension, performance and latency can be improved compared to the 2D VLSI implementation.
片上网络是当今高集成度集成电路设计的一个热点。除了流行的网格和环面拓扑结构外,在3D VLSI设计中也可以考虑其他结构。洗牌交换拓扑由于其可伸缩性和自路由能力而成为多处理器常用的互连体系结构之一。通过垂直堆叠两个或多个硅晶片,用高密度和高速互连连接,现在可以在单个IC内组合多个有源器件层。在本文中,我们提出了一种基于洗刷交换拓扑的新型二维网格结构的有效三维布局。仿真结果表明,与二维VLSI实现相比,使用三维VLSI实现可以提高性能和延迟。
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引用次数: 10
An Energy-Efficient Geographic Routing with Location Errors in Wireless Sensor Networks 无线传感器网络中存在位置误差的高能效地理路由
Julien Champ, C. Saad
In wireless sensor networks, almost all geographic routing algorithms assume that sensors are accurately located. In this paper, we propose an energy efficient geographic routing algorithm (EEG-Routing). In our method, before the deployment of sensors in their environment, sensor positions are known with position error bounds which are potentially larges. According to this knowledge, it is possible to compute, before the deployment the probability that two sensors communicate. EEG-Routing introduces a new metric which defines, regarding to communication probabilities, energy consumptions and realized progress, communication costs between neighbors. EEG-Routing simultaneously optimizes two criteria: the energy consumption and the delivery rate, in networks where sensors are inaccurately located. Performances are validated by simulations which compare EEG-Routing with an energy-optimal algorithm.
在无线传感器网络中,几乎所有的地理路由算法都假设传感器是精确定位的。本文提出了一种高效节能的地理路由算法(EEG-Routing)。在我们的方法中,在传感器在其环境中部署之前,传感器位置是已知的,位置误差范围可能很大。根据这些知识,可以在部署之前计算两个传感器通信的概率。EEG-Routing引入了一种新的度量,它根据通信概率、能耗和实现进度来定义邻居之间的通信成本。在传感器定位不准确的网络中,EEG-Routing同时优化了两个标准:能耗和传输速率。通过仿真验证了EEG-Routing算法与能量优化算法的性能。
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引用次数: 12
期刊
2008 International Symposium on Parallel Architectures, Algorithms, and Networks (i-span 2008)
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