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The Assessment of Developed Mental Stress Elicitation Protocol Based on Heart Rate and EEG Signals 基于心率和脑电图信号的心理应激诱发方案评估
Pub Date : 2015-06-01 DOI: 10.7763/IJCTE.2015.V7.958
A. Saidatul, P. Pandiyan, S. Yaacob
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引用次数: 4
Facilitating Students" Learning through M-LMS for Tablet Device 通过平板设备的M-LMS促进学生的学习
Pub Date : 2015-06-01 DOI: 10.7763/IJCTE.2015.V7.963
M. Mustaffa, E. Mansor
 Abstract—Electronic learning management system (e-LMS) is widely used in the Higher-Education institutions to deliver and share learning contents among the students. However, most of the e-LMS are developed for offline or online desktops. The objective of the proposed mobile learning management system (m-LMS) is to provide the flexibility of accessing and managing course materials at anywhere and anytime, making learning even more widely available. The m-LMS is equipped with many functions to allow for various related multimedia documents such as text, image, audio, and video to be uploaded, edited, deleted, tagged, and searched among the university students. Experimental results obtained from surveys have shown that the m-LMS is able to provide better learning environment for the university learners, which lead to a deeper level of learning engagement.
摘要:电子学习管理系统(e-LMS)在高校中广泛应用于学生之间学习内容的传递和共享。但是,大多数e-LMS是为离线或在线桌面开发的。所提出的移动学习管理系统(m-LMS)的目标是提供随时随地访问和管理课程材料的灵活性,使学习更加广泛。m-LMS具有多种功能,可以让大学生上传、编辑、删除、标记、搜索文本、图像、音频、视频等各种相关的多媒体文件。调查实验结果表明,m-LMS能够为大学学习者提供更好的学习环境,从而提高他们的学习参与度。
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引用次数: 2
The Flocs Target Detection Algorithm Based on the Three Frame Difference and Enhanced Method of the Otsu 基于三帧差分和Otsu增强方法的絮凝目标检测算法
Pub Date : 2015-06-01 DOI: 10.7763/IJCTE.2015.V7.956
Xie Xin, L. Huiping, H. Fengping
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引用次数: 9
Trade-off between Accuracy and Longevity in Wireless Sensor Networks 无线传感器网络中精度与寿命的权衡
Pub Date : 2015-06-01 DOI: 10.7763/IJCTE.2015.V7.961
N. Laloo, M. S. Sunhaloo, R. Subramanian
Two major controversial metrics that determine the stability period of a wireless sensor network (WSN) are accuracy and longevity. In this paper, we analyse the trade-off between accuracy and longevity in WSNs. We investigate different types of WSNs routing techniques together with their applications and state of the art in WSN routing protocols and determine their underlying success with regards to accuracy and longevity. We provide alternatives for algorithms not described in both parameters.
确定无线传感器网络(WSN)稳定周期的两个主要有争议的指标是准确性和寿命。在本文中,我们分析了无线传感器网络的精度和寿命之间的权衡。我们研究了不同类型的WSN路由技术及其在WSN路由协议中的应用和现状,并确定了它们在准确性和寿命方面的潜在成功。我们提供了两个参数中未描述的算法的替代方案。
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引用次数: 0
A pricing policy to mitigate interference management in femtocell network 一种减少飞蜂窝网络干扰管理的定价策略
Pub Date : 2015-06-01 DOI: 10.7763/IJCTE.2015.V7.953
O. Akinlabi, B. Paul, M. Joseph, H. Ferreira
Recently, the concepts of game theory has attract the attention of researcher for self-governing decision making to study the performance of wireless network. There has been growing interest in accepting game theoretic method to wireless systems. The problem of interference management in femtocell network is approached from the prospective of game theory with the concept of price policy. Whereby price is used to control the power transmission of each femto users in the cell coverage. In this paper, we propose a price policy to reduce the effect of interference between the femto users at both center and edge regions of cell network. The performance of our proposed algorithm is demonstrated by simulation results. Index Term—Femtocells, nash equilibrium, OFDDMA system, interference.
近年来,博弈论的概念引起了研究无线网络性能自治决策的研究人员的关注。人们对无线系统采用博弈论方法的兴趣越来越大。从博弈论的角度,结合价格政策的概念,探讨了移动蜂窝网络中的干扰管理问题。价格是用来控制每个femto用户在小区覆盖范围内的电力传输。本文提出了一种价格策略,以减少蜂窝网络中心和边缘区域的femto用户之间的干扰影响。仿真结果验证了该算法的有效性。索引术语-飞蜂窝,纳什均衡,OFDDMA系统,干扰。
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引用次数: 3
Programming: A Study on Upper Primary Students" Attitude towards Education Digital Games 编程:小学生对教育数字游戏的态度研究
Pub Date : 2015-06-01 DOI: 10.7763/IJCTE.2015.V7.962
M. L. Lehat, Rashidah Mokhtar, Nora Mohd Basir, Yusnita Sokman
Abstract — There is an emerging trend of using games for learning purposes and previous research has looked at how the concept is applied in different fields. However, little studies have been done to examine how programming affects primary school students especially in the Malaysian context. To better understand how learners respond to the use of digital games in learning programming, this exploratory case study is performed by examining the attitude of upper primary schools students towards its usage. The students were asked to perform several learning activities using games during which observations were made and questionnaires were distributed for data collection. The outcome of the study will be useful in the future development of games that are suitable to the students’ age and level. By identifying the learners’ preference, it can help to guide the development of digital games especially in the field of programming. Index Terms — Digital games, education, primary students, programming.
摘要—将游戏用于学习目的是一种新兴趋势,之前的研究着眼于如何将这一概念应用于不同领域。然而,很少有研究调查编程是如何影响小学生的,尤其是在马来西亚的情况下。为了更好地了解学习者在编程学习中使用数字游戏的反应,本探索性案例研究通过调查小学高年级学生对使用数字游戏的态度来进行。学生们被要求使用游戏进行一些学习活动,在此期间进行观察并分发问卷以收集数据。研究结果将有助于未来开发适合学生年龄和水平的游戏。通过识别学习者的偏好,可以帮助指导数字游戏的发展,特别是在编程领域。索引术语-数字游戏,教育,小学生,编程。
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引用次数: 0
Watermarked Compressive Sensing Measurements Reconstructed by the Greedy Algorithms 基于贪心算法的水印压缩感知重构
Pub Date : 2015-06-01 DOI: 10.7763/IJCTE.2015.V7.960
Ali A. H. Karah, S. Kayhan
This paper proposes a CS based watermarking algorithm. In this algorithm, the watermarking image embeds into the compressive measurement vectors by the encoder. The measurement vectors are sparse in suitable basis. The resulting watermarked measurements recover by using both the OMP and the OMP-PKS reconstruction algorithms. Then the decoder uses to extract the watermarking image. In an experimental study, results obtained by the OMP and the OMP-PKS algorithms are compared. The results show that the OMP-PKS algorithm achieves performance superior to that of the OMP reconstruction algorithm. Index Terms—Watermarking image, CS, OMP and OMP-PKS algorithms.
本文提出了一种基于CS的水印算法。在该算法中,水印图像通过编码器嵌入到压缩测量向量中。测量向量在合适的基上是稀疏的。通过使用OMP和OMP- pks重建算法,可以恢复所得到的水印测量值。然后用解码器提取水印图像。在实验研究中,比较了OMP算法和OMP- pks算法得到的结果。结果表明,OMP- pks算法的性能优于OMP重构算法。索引术语-水印图像,CS, OMP和OMP- pks算法。
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引用次数: 4
Machine Learning: A Means of Diagnosing and Prescribing Treatments for Tuberculosis Patients 机器学习:肺结核患者的诊断和处方治疗方法
Pub Date : 2015-06-01 DOI: 10.7763/IJCTE.2015.V7.957
A. James, E. Avenir, Jonas D. Villota, Maryli F. Rosas
201  Abstract—Tuberculosis (TB) remains one of the leading health problems in the Philippines. Although curable, many Filipinos cannot afford the cost of treatment. Furthermore, the free services offered by the public health centers are insufficient to attend to the medical needs of those seeking help. In this paper, the researchers present the system that can assist doctors, nurses and health workers in diagnosing tuberculosis using techniques in machine learning through applying ID3 algorithm. Interviews with several experts in the field of TB were conducted in order to gather data that were used to populate the system's knowledge base. Test result show that the system is capable of prescribing treatments based on the patient's data and tracking the progress of the patient based on his/her prescribed treatment.
2011摘要-结核病(TB)仍然是菲律宾主要的健康问题之一。虽然可以治愈,但许多菲律宾人负担不起治疗费用。此外,公共保健中心提供的免费服务不足以满足求助者的医疗需求。在本文中,研究人员介绍了该系统,该系统可以通过应用ID3算法,利用机器学习技术帮助医生、护士和卫生工作者诊断结核病。与结核病领域的几位专家进行了访谈,以便收集用于填充系统知识库的数据。测试结果表明,该系统能够根据患者的数据进行处方治疗,并根据患者的处方治疗跟踪患者的进展。
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引用次数: 2
Towards Realism in an Intelligent Car's Driving Behavior Using Fuzz Inference System 用模糊推理系统实现智能汽车驾驶行为的真实感
Pub Date : 2015-06-01 DOI: 10.7763/IJCTE.2015.V7.954
Nariman Fouladinejad, M. K. A. Jalil, J. M. Taib, Nima Fouladi Nejad
This paper will discuss the algorithm to be implemented in the simulation of traffic flow system with the presence of the intelligent vehicles inside a microscopic traffic flow. This is possible with the introduction of the Behavior Sector to set various driving behavior of the virtual intelligent vehicles. The Behavior Sector consists of five different units, which are Route and Destination, Vision, Personality, Decision Making, and Motion Control. Fuzzy Logic is adopted to control the Behavior Sector. The traffic flow system is developed using Matlab software using Fuzzy Logic toolbox. One case study based on Taman Universiti area in Skudai, Johor is used to show the results of the Behavior Sector in the simulation of the traffic flow system. 
本文将讨论在微观交通流中存在智能车辆的交通流系统仿真中实现的算法。这可以通过引入行为部门来设置虚拟智能汽车的各种驾驶行为。行为部门由五个不同的单元组成,分别是路线和目的地、视觉、个性、决策和运动控制。采用模糊逻辑对行为扇区进行控制。交通流系统采用Matlab软件,利用模糊逻辑工具箱进行开发。以柔佛州斯古代的塔曼大学区域为例,展示了行为部门在交通流系统模拟中的结果。
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引用次数: 0
Converting Motion between Different Types of Humanoid Robots Using Genetic Algorithms 基于遗传算法的不同类型人形机器人运动转换
Pub Date : 2015-04-01 DOI: 10.7763/IJCTE.2015.V7.938
Mari Nishiyama, H. Iba
The imitation between different types of robots remains an unsolved task for a long time. The assignment of the correct angles to each joint is critical for robot motion. However, different robots have different structures, thus this discrepancy causes a difficulty when converting a motion to another type of robot. For solving this problem, we propose a GA-based method that can find the conversion matrix needed to map joint angles of one robot to another. There are two objectives to consider when creating an imitation; reducing the difference between the ideal imitation and the converted imitation and keeping the stability. Three experiments were conducted; a stable experiment, an unstable experiment and a double learning experiment. As a result, the double experiment showed a high concordance rate of 93.5%, the highest stability and the fastest speed of all experiments. These results show great promise for the proposed method as a way to realize motion imitation between different types of robots.
不同类型机器人之间的相互模仿一直是一个未解决的问题。为每个关节分配正确的角度对机器人的运动至关重要。然而,不同的机器人具有不同的结构,因此这种差异在将运动转换为另一种类型的机器人时造成困难。为了解决这一问题,我们提出了一种基于遗传算法的方法,该方法可以找到将一个机器人的关节角映射到另一个机器人所需的转换矩阵。在创建模仿时需要考虑两个目标;减小理想仿品与转换仿品之间的差异,保持稳定性。进行了三个实验;一个稳定实验,一个不稳定实验和一个双重学习实验。结果表明,双实验的一致性高达93.5%,是所有实验中稳定性最高、速度最快的。这些结果显示了该方法作为一种实现不同类型机器人之间运动模仿的方法的巨大前景。
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引用次数: 2
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International Journal of Computer Theory and Engineering
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