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Camouflaging of areas occupied by units of the Soviet Army Northern Group of Forces (NGF) on Polish and Soviet military topographic maps 在波兰和苏联军事地形图上对苏联陆军北方集团军(NGF)部队占领的地区进行伪装
Pub Date : 2020-09-01 DOI: 10.2478/pcr-2020-0011
Eugeniusz Sobczyński, Adam Szulczewski
Abstract The authors present the political conditions in Poland after World War II which influenced the development of military topographic maps. The article shows examples of camouflaging on topographic maps of garrisons and field facilities occupied in Poland by the Northern Group of Forces of the Soviet Army (NGF).
摘要本文介绍了二战后波兰的政治状况,这种状况影响了军用地形图的发展。这篇文章展示了在地形图上伪装的例子,这些地形图是苏联军队北方部队集团(NGF)在波兰占领的驻军和野战设施。
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引用次数: 0
Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application 使用游戏引擎在移动应用程序中可视化华沙理工大学的主楼
Pub Date : 2020-07-01 DOI: 10.2478/pcr-2020-0006
J. Marciniak, Hubert Janicki
Abstract The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process. The authors decided that they would use the Unity game engine to create an application presenting the results of modelling the interior of the Main Building of the Warsaw University of Technology. The work was divided into stages in which problems related to the adopted method were identified and the automation of selected activities was suggested. The main tasks performed during the study included processing the source data into a 3D model along with the correction of errors made during this process, detailing the model by adding characteristic elements of the building’s interior, and creating the so-called game scene in the Unity game engine along with the implementation of the application’s behaviour. The developed software can be integrated with indoor navigation systems, and the implemented scripts can be used during the preparation of other models.
本文提出的研究目的是识别和分析在基于二维数据创建3D模型并将其导入游戏引擎时出现的问题,然后开发算法来自动化此过程。作者决定使用Unity游戏引擎创建一个应用程序,呈现华沙理工大学主楼内部的建模结果。这项工作分为几个阶段,在这些阶段中确定了与所采用的方法有关的问题,并建议将选定的活动自动化。在研究期间执行的主要任务包括将源数据处理成3D模型,并在此过程中纠正错误,通过添加建筑物内部的特征元素来详细说明模型,并在Unity游戏引擎中创建所谓的游戏场景以及执行应用程序的行为。开发的软件可与室内导航系统集成,实现的脚本可用于其他模型的编制。
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引用次数: 0
A comparative analysis of urban development and the tram line network in Lviv in 1932−2016 1932 - 2016年利沃夫城市发展和有轨电车网络的比较分析
Pub Date : 2020-07-01 DOI: 10.2478/pcr-2020-0007
Szczepan Cegiełko, I. Karsznia
Abstract This article presents a comprehensive analysis of changes in urban development (including certain types of public buildings) and changes in the routes of Lviv’s tram lines over the last 80 years, related to the territorial and demographic development of the city. For this purpose, maps comparing these elements of urban infrastructure between 1932 and 2016 were developed. The analysis was carried out based on a plan of Lviv from 1932, contemporary vector data taken from OpenStreetMap, ArcGIS basemaps, Google Street View panoramic images, information contained in interwar Lviv guides, and supplementary information from other sources.
本文全面分析了利沃夫在过去80年里的城市发展变化(包括某些类型的公共建筑)和有轨电车路线的变化,这些变化与城市的领土和人口发展有关。为此,绘制了1932年至2016年间比较城市基础设施要素的地图。该分析基于1932年以来利沃夫的规划、来自OpenStreetMap的当代矢量数据、ArcGIS底图、谷歌街景全景图像、两次世界大战期间利沃夫指南中包含的信息以及其他来源的补充信息。
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引用次数: 1
Like it! Maps as a Subject and a Springboard for discussion in social media 喜欢它!地图作为主题和社交媒体讨论的跳板
Pub Date : 2020-07-01 DOI: 10.2478/pcr-2020-0005
Kamil Nieścioruk
Abstract In the modern world of mass information being reduced to colourful images, maps have the chance to become a medium that transmits important information in an attractive format. Due to time pressure, many cartographic publications that have a short life span on the internet contain a lot of methodological errors. Viewers receive an image that is hard to interpret, incomplete or even incorrect. The author aims to summarize and classify the cartographic content of social media, while bearing methodology, the role of the cartographer and users’ reactions to that content in mind. The springboard to online discussion is mainly a map topic. Their design or methodology is of little interest in most cases. This may be due to insufficient knowledge of how forms (their correctness and quality) shape messages. Hence the role of the cartographer is important, what can be seen – among methodological remarks – as one of conclusions. It seems that map-makers are becoming more expert, and are guiding map lovers and amateur cartographers towards creating good, effective and elegant maps.
在海量信息被简化为彩色图像的现代世界,地图有机会成为一种以吸引人的格式传递重要信息的媒介。由于时间紧迫,许多在互联网上寿命较短的地图出版物存在许多方法上的错误。观众收到的图像很难解释,不完整甚至不正确。作者旨在总结和分类社交媒体的制图内容,同时考虑到方法论,制图师的角色和用户对该内容的反应。在线讨论的跳板主要是一个地图话题。它们的设计或方法在大多数情况下都不引人注意。这可能是由于对形式(它们的正确性和质量)如何塑造信息的认识不足。因此,制图员的作用是重要的,在方法学的评论中,这可以看作是结论之一。地图制作者似乎变得越来越专业,并引导地图爱好者和业余制图师制作出优质、有效和优雅的地图。
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引用次数: 2
Johann George Schreiber’s Atlas selectus: editions and dating 约翰·乔治·施赖伯的《精选地图集:版本和年代》
Pub Date : 2020-03-01 DOI: 10.2478/pcr-2020-0002
Z. Paprotny
Abstract The author of this paper sets out to identify and date the individual editions of Atlas selectus that were published in Leipzig by Johann George Schreiber and his heirs. The paper is based on the analysis of maps and printed registers from 27 unique editions of the atlas. After a brief summary of Schreiber’s non-cartographic activity, the atlas is presented and dating of its eight editions is proposed, from 1741 to the end of the 18th century. Some special editions of the atlas are also identified and briefly described. The estimated production rate of maps in Schreiber’s workshop is compared with earlier research. Finally, a few misconceptions concerning Schreiber and his cartography are clarified.
本文的作者着手鉴定和确定由约翰·乔治·施赖伯和他的继承人在莱比锡出版的《精选地图集》的各个版本的日期。这篇论文是基于对27个独特版本的地图集的地图和印刷登记册的分析。在简要总结了Schreiber的非制图活动之后,介绍了该地图集,并提出了其八个版本的日期,从1741年到18世纪末。一些特别版本的地图集也被确定和简要描述。Schreiber的车间估计的地图生产速度与早期的研究进行了比较。最后,澄清了关于施雷伯和他的制图学的一些误解。
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引用次数: 0
Cartographic modelling of administrative divisions in the “Historical Atlas of Poland” “波兰历史地图集”中行政区划的制图建模
Pub Date : 2020-03-01 DOI: 10.2478/pcr-2020-0004
Tomasz Panecki
Abstract The author’s aim is to reflect on the cartographic modelling of historical borders based on the example of the series “Historical Atlas of Poland. Detailed maps of the 16th century” (HAP). HAP presents secular (state, palatinate, district) and religious borders (dioceses, archdeaconry, deanery, parish). The belonging of historic settlements to administrative units is determined on the basis of written sources. During work on the current volumes of HAP, the borders were reconstructed through their manual interpolation (the so-called linear model). Digital tools enable the automatic generation of administrative units based on settlements in point geometry (Thiessen polygons) or the use of modern divisions (precincts [obręby ewidencyjne]) as a reference to them (semi-automatic method). The article compares and assesses the three mentioned methods of determining historical borders and the possibilities of harmonizing them in relation to contemporary administrative divisions. The source material consisted of 18,357 settlements from the volumes of HAP published so far and 235 parishes for detailed analyses. Precincts were adopted as reference areas due to the possibilities of data harmonization.
作者的目的是以“波兰历史地图集”系列为例,对历史边界的制图建模进行反思。16世纪详细地图”(HAP)。HAP表示世俗的(州,普法尔区,地区)和宗教的边界(教区,大主教,总教区,教区)。历史居民点归属于行政单位是根据书面资料确定的。在当前HAP体的工作中,边界是通过人工插值(所谓的线性模型)重建的。数字工具能够自动生成基于点几何(Thiessen多边形)或使用现代划分(precents [obręby ewidencyjne])作为参考的行政单位(半自动方法)。本文比较和评估了上述三种确定历史边界的方法,以及与当代行政区划相协调的可能性。原始材料包括迄今为止出版的18,357个定居点和235个教区的详细分析。由于数据协调的可能性,选区被采纳为参考区域。
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引用次数: 1
The use of rough rules in the selection of topographic objects for generalizing geographical information 在地形对象的选择中使用粗略的规则来概括地理信息
Pub Date : 2020-03-01 DOI: 10.2478/pcr-2020-0001
A. Fiedukowicz
Abstract Selection is a key element of the cartographic generalisation process, often being its first stage. On the other hand it is a component of other generalisation operators, such as simplification. One of the approaches used in generalization is the condition-action approach. The author uses a condition-action approach based on three types of rough logics (Rough Set Theory (RST), Dominance-Based Rough Set Theory (DRST) and Fuzzy-Rough Set Theory (FRST)), checking the possibility of their use in the process of selecting topographic objects (buildings, roads, rivers) and comparing the obtained results. The complexity of the decision system (the number of rules and their conditions) and its effectiveness are assessed, both in terms of quantity and quality – through visual assessment. The conducted research indicates the advantage of the DRST and RST approaches (with the CN2 algorithm) due to the quality of the obtained selection, the greater simplicity of the decision system, and better refined IT tools enabling the use of these systems. At this stage, the FRST approach, which is characterised by the highest complexity of created rules and the worst selection results, is not recommended. Particular approaches have limitations resulting from the need to select appropriate measurement scales for the attributes used in them. Special attention should be paid to the selection of network objects, in which the use of only a condition-action approach, without maintaining consistency of the network, may not produce the desired results. Unlike approaches based on classical logic, rough approaches allow the use of incomplete or contradictory information. The proposed tools can (in their current form) find an auxiliary use in the selection of topographic objects, and potentially also in other generalisation operators.
摘要选择是制图概括过程的关键要素,通常是其第一阶段。另一方面,它是其他泛化运算符的组成部分,例如简化。泛化中使用的方法之一是条件-作用方法。作者采用了基于三种类型的粗糙逻辑(粗糙集理论(RST)、基于优势的粗糙集理论(DRST)和模糊粗糙集理论(FRST))的条件-作用方法,检验了它们在选择地形对象(建筑物、道路、河流)过程中使用的可能性,并比较了得到的结果。通过视觉评估,评估决策系统的复杂性(规则的数量及其条件)及其有效性,包括数量和质量。所进行的研究表明,DRST和RST方法(与CN2算法)的优势在于所获得的选择的质量,决策系统的更简单性,以及能够使用这些系统的更好的IT工具。在这个阶段,不建议采用以创建规则的最高复杂性和最差选择结果为特征的FRST方法。由于需要为其中使用的属性选择适当的度量尺度,特定的方法具有局限性。应特别注意网络对象的选择,其中仅使用条件-动作方法,而不保持网络的一致性,可能无法产生预期的结果。与基于经典逻辑的方法不同,粗糙方法允许使用不完整或矛盾的信息。所提出的工具可以(以其当前形式)在地形对象的选择中找到辅助用途,并且也可能在其他泛化算子中找到辅助用途。
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引用次数: 1
City guide as a multi-sensory mobile phone application 城市指南作为一款多感官手机应用
Pub Date : 2020-03-01 DOI: 10.2478/pcr-2020-0003
Beata Konopska, Mateusz Kamiński
Abstract The authors analyses the issues inherent in implementation of a multi-sensory mobile application which uses a map as an interface for an edutainment-style city guide for tourists. Two models – the triad of tourist experiences (3E), i.e. education, entertainment, and excitement, and the hierarchy of needs of Abraham Maslow – were used as the basis for identifying what conditions should be met by such an application to encourage its use by both local residents and tourists, in equal measure. It was decided that only open source software would be used to achieve the goal of the application.
摘要:作者分析了在多感官移动应用程序的实现中所固有的问题,该应用程序使用地图作为面向游客的娱乐式城市指南的界面。两个模型——旅游体验三要素(3E),即教育、娱乐和兴奋,以及亚伯拉罕·马斯洛的需求层次——被用作确定这种应用程序应该满足哪些条件的基础,以鼓励当地居民和游客同等程度地使用它。决定只使用开源软件来实现应用程序的目标。
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引用次数: 1
Selected qualities of mobile maps for indoor navigation 室内导航移动地图的选定质量
Pub Date : 2019-12-01 DOI: 10.2478/pcr-2019-0013
D. Gotlib
Abstract The map is the key element in any navigation system. The dynamic growth of indoor navigation systems requires improvements in quality not only of positioning systems but also of maps of building interiors. Most emergent solutions in this field do not use cartographic knowledge. Cartographic methodology for representing building interiors is still in its initial stages of development. Its proper use may, however, be of great importance to the effectiveness of indoor navigation. The author presents important features that indoor mobile maps should possess, for both the data model and the presentation method to be used. In this context, the question of the contemporary definition of a map is also discussed.
在任何导航系统中,地图都是关键元素。室内导航系统的动态增长不仅要求提高定位系统的质量,而且要求提高建筑物内部地图的质量。该领域的大多数紧急解决方案都不使用制图知识。表示建筑内部的制图方法仍处于初级发展阶段。然而,它的正确使用可能对室内导航的有效性非常重要。作者提出了室内移动地图在数据模型和呈现方法上应具备的重要特征。在此背景下,还讨论了地图的当代定义问题。
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引用次数: 3
Cartographic image of “wandering streets and their names” in Lublin (in the 20th and 21st century) – verification of a research method 卢布林(20世纪和21世纪)“流浪街道及其名称”的地图图像-一种研究方法的验证
Pub Date : 2019-12-01 DOI: 10.2478/pcr-2019-0016
Beata Konopska, D. Kowalski
Abstract The authors’ main goal is to highlight the additional research potential of the method of analysing changes in the routes and names of streets introduced by Paweł E. Weszpiński in 2012. The proposed method was based on the old city maps of Warsaw and, according to Weszpiński, described “wandering streets and their names”. Taking the changing routes and names of streets on Lublin city maps from the last century as the research subject, the authors demonstrate that the method can be used to analyse how urban spaces are perceived and how they function in the minds of local residents. The authors propose to modify the method by adding one more important factor – the function of the place or street affected by the “wandering”. They claim that the study of changes in streets’ topography, territorial scope and names should be supplemented each time with an analysis of the administrative, economic or social significance of the place.
作者的主要目标是强调paweowe . Weszpiński于2012年引入的分析路线和街道名称变化的方法的额外研究潜力。根据Weszpiński网站的说法,该方法是基于华沙的旧城市地图,描述了“流浪的街道和它们的名字”。作者以上世纪卢布林城市地图上不断变化的路线和街道名称为研究对象,证明了该方法可以用来分析城市空间在当地居民心目中的感知方式和功能。作者建议通过增加一个更重要的因素——受“流浪”影响的地点或街道的功能来修改该方法。他们声称,在研究街道地形、领土范围和名称的变化时,每次都应该分析这个地方的行政、经济或社会意义。
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引用次数: 0
期刊
Polish Cartographical Review
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