Jörg Beringer, G. Fischer, P. Mussio, B. Myers, F. Paternò, B. D. Ruyter
The main challenge of next years is to allow users of software systems, who are non-professional software developers, to create, modify or extend software artefacts. In this panel we want to discuss with the CHI community the key aspects in the area of End User Development and an associated research agenda, which should be then proposed to the main research agencies, such as NSF and EU ICT.
{"title":"The next challenge: from easy-to-use to easy-to-develop. are you ready?","authors":"Jörg Beringer, G. Fischer, P. Mussio, B. Myers, F. Paternò, B. D. Ruyter","doi":"10.1145/1358628.1358663","DOIUrl":"https://doi.org/10.1145/1358628.1358663","url":null,"abstract":"The main challenge of next years is to allow users of software systems, who are non-professional software developers, to create, modify or extend software artefacts. In this panel we want to discuss with the CHI community the key aspects in the area of End User Development and an associated research agenda, which should be then proposed to the main research agencies, such as NSF and EU ICT.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134433908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Teenagers are often presented as comfortable users of technology. To better understand this assumption, we asked 27 teenagers to complete a survey about the previous day's media use; we then interviewed the participants about these entries. The participants actively used computers for information, communication and entertainment. Most of the comments about technology were positive, but our study also revealed problems in the teenagers' computer use. They had stories about parents and teachers restricting their use of the web and there were several instances in which the teens themselves found the web to be offensive, inappropriate and unreliable.
{"title":"Blocked sites and offensive videos: the challenges of teen computer use","authors":"A. Aula, Sasha Lubomirsky","doi":"10.1145/1358628.1358757","DOIUrl":"https://doi.org/10.1145/1358628.1358757","url":null,"abstract":"Teenagers are often presented as comfortable users of technology. To better understand this assumption, we asked 27 teenagers to complete a survey about the previous day's media use; we then interviewed the participants about these entries. The participants actively used computers for information, communication and entertainment. Most of the comments about technology were positive, but our study also revealed problems in the teenagers' computer use. They had stories about parents and teachers restricting their use of the web and there were several instances in which the teens themselves found the web to be offensive, inappropriate and unreliable.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133984260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
B. Myers, M. Burnett, M. Rosson, Amy J. Ko, A. Blackwell
End users create software whenever they write, for instance, educational simulations, spreadsheets, or dynamic e-business web applications. Researchers are working to bring the benefits of rigorous software engineering methodologies to these end users to try to make their software more reliable. Unfortunately, errors are pervasive in end-user software, and the resulting impact is sometimes enormous. This special interest group meeting has two purposes: to incorporate attendees' and feedback into an emerging survey of the state of this interesting new sub-area, and generally to bring together the community of researchers who are addressing this topic, with the companies that are creating end-user programming tools.
{"title":"End user software engineering: chi'2008 special interest group meeting","authors":"B. Myers, M. Burnett, M. Rosson, Amy J. Ko, A. Blackwell","doi":"10.1145/1358628.1358687","DOIUrl":"https://doi.org/10.1145/1358628.1358687","url":null,"abstract":"End users create software whenever they write, for instance, educational simulations, spreadsheets, or dynamic e-business web applications. Researchers are working to bring the benefits of rigorous software engineering methodologies to these end users to try to make their software more reliable. Unfortunately, errors are pervasive in end-user software, and the resulting impact is sometimes enormous. This special interest group meeting has two purposes: to incorporate attendees' and feedback into an emerging survey of the state of this interesting new sub-area, and generally to bring together the community of researchers who are addressing this topic, with the companies that are creating end-user programming tools.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134296712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The study explores the users' perceptions to a novel interaction method with mobile phones. We study responses and reactions of participants towards gestures as a mode of input with the help of a low fidelity prototype of a camera mobile phone. The study uses an approach inspired by participatory design to gauge the acceptance of gestures as an interaction mode.
{"title":"Exploring gestural mode of interaction with mobile phones","authors":"S. Bhandari, Youn-kyung Lim","doi":"10.1145/1358628.1358794","DOIUrl":"https://doi.org/10.1145/1358628.1358794","url":null,"abstract":"The study explores the users' perceptions to a novel interaction method with mobile phones. We study responses and reactions of participants towards gestures as a mode of input with the help of a low fidelity prototype of a camera mobile phone. The study uses an approach inspired by participatory design to gauge the acceptance of gestures as an interaction mode.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"49 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131481181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this work we present a hardware prototype that uses bending gestures as input for a mobile device and experimental setups that compare possible gestures with other, more traditional input methods in mobile computing. These will eventually result in guidelines for researchers and designers how to build bendable devices and show new interaction metaphors for computer user interfaces.
{"title":"Twend: twisting and bending as new interaction gesture in mobile devices","authors":"Gero Herkenrath, Thorsten Karrer, Jan O. Borchers","doi":"10.1145/1358628.1358936","DOIUrl":"https://doi.org/10.1145/1358628.1358936","url":null,"abstract":"In this work we present a hardware prototype that uses bending gestures as input for a mobile device and experimental setups that compare possible gestures with other, more traditional input methods in mobile computing. These will eventually result in guidelines for researchers and designers how to build bendable devices and show new interaction metaphors for computer user interfaces.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127568873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper describes a lightweight mobile technology designed to investigate the potential of positive messaging. We introduce the concept of minimal connectedness and examine how this form of connectivity supports and gives rise to user's positive affect. To explore this idea, a mobile application called PosiPost Me was developed, allowing users to randomly share positive messages. We present a study of the ways in which it was used and understood. As well as encouraging positive thoughts, analysis shows how the form of minimal social connectedness afforded by the application is marked by its minimal social obligation, curiosity and ambiguity.
{"title":"minimal connectedness: exploring the effects of positive messaging using mobile technology","authors":"M. Kanis, Mark J. Perry, Willem-Paul Brinkman","doi":"10.1145/1358628.1358708","DOIUrl":"https://doi.org/10.1145/1358628.1358708","url":null,"abstract":"This paper describes a lightweight mobile technology designed to investigate the potential of positive messaging. We introduce the concept of minimal connectedness and examine how this form of connectivity supports and gives rise to user's positive affect. To explore this idea, a mobile application called PosiPost Me was developed, allowing users to randomly share positive messages. We present a study of the ways in which it was used and understood. As well as encouraging positive thoughts, analysis shows how the form of minimal social connectedness afforded by the application is marked by its minimal social obligation, curiosity and ambiguity.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130727083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research explores how ideas occur in creative work and the strategies and tools used to represent and develop them. We describe the analysis of an open questionnaire survey of creative practitioners' use of devices to represent ideas and capture inspirational material. Unconscious processes, novel experiences and time away from practice frequently provoke ideas. Our analysis finds that ubiquitous devices are important to practitioners for making initial representations for personal use. Paper and pen remains by far the most common device employed, however respondents perceived organisational advantages in new technology. Representations are created as initial memory aids, platforms for development, or to share ideas. A single representation is rarely suitable for all these purposes.
{"title":"Idea management in creative lives","authors":"Tim Coughlan, P. Johnson","doi":"10.1145/1358628.1358811","DOIUrl":"https://doi.org/10.1145/1358628.1358811","url":null,"abstract":"This research explores how ideas occur in creative work and the strategies and tools used to represent and develop them. We describe the analysis of an open questionnaire survey of creative practitioners' use of devices to represent ideas and capture inspirational material. Unconscious processes, novel experiences and time away from practice frequently provoke ideas. Our analysis finds that ubiquitous devices are important to practitioners for making initial representations for personal use. Paper and pen remains by far the most common device employed, however respondents perceived organisational advantages in new technology. Representations are created as initial memory aids, platforms for development, or to share ideas. A single representation is rarely suitable for all these purposes.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130969290","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
There is a fast growing need for companies to handle full text interaction via internet with chat-like functionality, think of online helpdesk, demand aggregation, etc. However, even state-of-the-art language technology is not able to automatically handle consumer requests in a reliable and sensible manner. Semantic text understanding systems are brittle and expensive to maintain, and simple pattern matching text-bots cannot handle the complexity of natural language and often give useless or wrong answers. RE-phrase meets this need by starting from threads of real human textual interaction (chat, helpdesk) and then storing and re-cycling it for fast multiple-choice conversation with automated replies. It is a new technology for users to interact via the Internet, which combines browsing and chatting. It makes use of an adaptive and collaboratively growing database of conversation phrases. It is fast, adaptive, allows full text entry, and is well suited for different types of browsers and platforms.
{"title":"Re-phrase: chat-by-click: a fundamental new mode of human communication over the internet","authors":"J. Geuze, P. Desain, J. Ringelberg","doi":"10.1145/1358628.1358855","DOIUrl":"https://doi.org/10.1145/1358628.1358855","url":null,"abstract":"There is a fast growing need for companies to handle full text interaction via internet with chat-like functionality, think of online helpdesk, demand aggregation, etc. However, even state-of-the-art language technology is not able to automatically handle consumer requests in a reliable and sensible manner. Semantic text understanding systems are brittle and expensive to maintain, and simple pattern matching text-bots cannot handle the complexity of natural language and often give useless or wrong answers. RE-phrase meets this need by starting from threads of real human textual interaction (chat, helpdesk) and then storing and re-cycling it for fast multiple-choice conversation with automated replies. It is a new technology for users to interact via the Internet, which combines browsing and chatting. It makes use of an adaptive and collaboratively growing database of conversation phrases. It is fast, adaptive, allows full text entry, and is well suited for different types of browsers and platforms.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133418663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Hourcade, D. Beitler, F. Cormenzana, Pablo Flores
In this paper, we discuss children's and teachers' experiences in a small rural town in Uruguay where every child in elementary school has received a laptop from the OLPC Foundation. In conducting activities in classrooms, observing children, and speaking with their teachers we found that the laptops have had a positive impact so far, with children accessing information resources that were previously unavailable, creating content for the world to see, collaborating and learning from each other, and increasing their interest in reading and writing. We also noted several challenges that need to be addressed, some directly related to human-computer interaction including problems with input devices, basic interactions, and the conceptual design and localization of user interfaces.
{"title":"Early olpc experiences in a rural uruguayan school","authors":"J. Hourcade, D. Beitler, F. Cormenzana, Pablo Flores","doi":"10.1145/1358628.1358707","DOIUrl":"https://doi.org/10.1145/1358628.1358707","url":null,"abstract":"In this paper, we discuss children's and teachers' experiences in a small rural town in Uruguay where every child in elementary school has received a laptop from the OLPC Foundation. In conducting activities in classrooms, observing children, and speaking with their teachers we found that the laptops have had a positive impact so far, with children accessing information resources that were previously unavailable, creating content for the world to see, collaborating and learning from each other, and increasing their interest in reading and writing. We also noted several challenges that need to be addressed, some directly related to human-computer interaction including problems with input devices, basic interactions, and the conceptual design and localization of user interfaces.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"5 10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132772518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Recently, researchers and practitioners of Human-Computer Interaction started to distinguish instrumen-tal, task-related, pragmatic quality aspects (i.e., use-fulness, usability) of interactive products from non-instrumental, self-referential, hedonic quality aspects (e.g., beauty, novelty). Although both qualities are ap-preciated while using a product, hedonic quality tends to be downplayed in the moment of product choice. We suggest and test the idea that this is the consequence of an increased experienced pressure to justify hedonic choices and according expenditures.
{"title":"Give me a reason: hedonic product choice and justification","authors":"S. Diefenbach, Marc Hassenzahl","doi":"10.1145/1358628.1358806","DOIUrl":"https://doi.org/10.1145/1358628.1358806","url":null,"abstract":"Recently, researchers and practitioners of Human-Computer Interaction started to distinguish instrumen-tal, task-related, pragmatic quality aspects (i.e., use-fulness, usability) of interactive products from non-instrumental, self-referential, hedonic quality aspects (e.g., beauty, novelty). Although both qualities are ap-preciated while using a product, hedonic quality tends to be downplayed in the moment of product choice. We suggest and test the idea that this is the consequence of an increased experienced pressure to justify hedonic choices and according expenditures.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128865751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}