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CHI '08 Extended Abstracts on Human Factors in Computing Systems最新文献

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Monitoring time-headway in car-following task 车辆跟踪任务时距监测
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358646
Matteo Fiorani, M. Mariani, L. Minin, R. Montanari
This study investigates the effect of the follower and leader vehicles' speed on time headway variation during deceleration in a car-following task. Significant results were found in deceleration onset; headway varies significantly when absolute and relative follower speed are high. These results suggest possible application in the tuning of in-vehicle advanced system for longitudinal safety control.
摘要本研究探讨了尾随车辆减速过程中尾随车辆和领头车辆的车速对车头时距变化的影响。在减速开始时发现显著结果;当绝对和相对跟随速度较高时,车头时距变化显著。这些结果为纵向安全控制先进车载系统的调谐提供了可能的应用。
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引用次数: 5
Spontaneous scenarios: an approach to user engagement 自发场景:一种提高用户粘性的方法
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358642
J. Yuille, L. Vaughan, Markus Rittenbruch, Stephen Viller, Ian MacColl
In this paper we present work on a scenario and persona based approach to exploring social software solutions for a globally distributed network of researchers, designers and artists. We discuss issues identified with scenario based approaches and a potential participatory solution adopted in this project.
在本文中,我们介绍了一种基于场景和角色的方法,为研究人员、设计师和艺术家的全球分布式网络探索社交软件解决方案。我们讨论了基于场景的方法确定的问题以及本项目采用的潜在参与性解决方案。
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引用次数: 3
BELIV'08: Beyond time and errors: novel evaluation methods for information visualization 信息可视化:一种新的评价方法
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358955
E. Bertini, Adam Perer, C. Plaisant, G. Santucci
Information visualization systems allow users to produce insights, innovations and discoveries. Evaluating such tools is a challenging task and the goal of BELIV'08 is to make a step ahead in the comprehension of such a complex activity. Current evaluation methods exhibit noticeable limitations and researchers in the area experiment some frustration with evaluation processes that are time consuming and too often leading to unsatisfactory results. The most used evaluation metrics such as task time completion and number of errors appear insufficient to quantify the quality of an information visualization system; thus the name of the workshop: "beyond time and errors".
信息可视化系统允许用户产生见解、创新和发现。评估这些工具是一项具有挑战性的任务,而BELIV'08的目标是在理解此类复杂活动方面向前迈进一步。目前的评估方法显示出明显的局限性,该领域的研究人员在评估过程中遇到了一些挫折,这些评估过程耗时且往往导致不满意的结果。最常用的评价指标,如任务完成时间和错误数量似乎不足以量化信息可视化系统的质量;因此,研讨会的名称是:“超越时间和错误”。
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引用次数: 27
Human, organizational, and technological factors of IT security IT安全的人员、组织和技术因素
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358905
K. Hawkey, David Botta, R. Werlinger, Kasia Muldner, André Gagné, K. Beznosov
This paper describes the HOT Admin research project, which is investigating the human, organizational, and technological factors of IT security from the perspective of security practitioners. We use qualitative methods to examine their experiences along several themes including: unique characteristics of this population, the challenges they face within the organization, their activities, their collaborative interactions with other stakeholders, the sub-optimal situations they face as a result of distributed security management, and the impact of the security management model in place. We present preliminary results for each theme, as well as the implications of these results on the field of usable security and other research areas within HCI.
本文描述了HOT Admin研究项目,该项目从安全从业者的角度调查IT安全的人员,组织和技术因素。我们使用定性方法来检查他们的经验,包括以下几个主题:这个群体的独特特征,他们在组织中面临的挑战,他们的活动,他们与其他利益相关者的协作互动,他们由于分布式安全管理而面临的次优情况,以及安全管理模型的影响。我们提出了每个主题的初步结果,以及这些结果对可用安全性领域和HCI其他研究领域的影响。
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引用次数: 30
Information spaces -- building meeting rooms in virtual environments 信息空间——在虚拟环境中建造会议室
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358923
Drew Harry, J. Donath
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we describe an alternate approach that uses the computational capabilities unique to the virtual world to augment social interaction and personal experience. We propose a specific design for supporting medium sized group meetings using avatar's positions in the space to represent their feelings about the discussion and discuss our preliminary testing results.
虚拟世界的设计通常是为了重现熟悉的物理世界,无论是在空间的设计还是人们在其中互动的方式上。在本文中,我们描述了一种替代方法,该方法使用虚拟世界独有的计算能力来增强社会互动和个人体验。我们提出了一个支持中型小组会议的具体设计,使用虚拟人物在空间中的位置来代表他们对讨论的感受,并讨论我们的初步测试结果。
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引用次数: 27
Culture calling: where is CHI? 文化召唤:CHI在哪里?
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358690
Ashwini Asokan
Despite some incredible books and works on culture in the past decade by wonderful designers, anthropologists and thinkers like Kenji Ekuan, Genevieve Bell and Howard Rheingold, the CHI community is still sparse on conversations and publications surrounding the place and significance of world cultures on design and HCI. [4, 6, 12] Culture as a lifestyle, a set of beliefs and value systems that shape everyday life in countries around the world, is at the core of understanding what our community calls 'the user'. It is the context that explains all data and inspiration we use in our design and creative processes. This SIG provides members of HCI & Design communities with an opportunity to explore and discuss different ways in which we can integrate culture as an essential aspect of our thinking, research and design of products, services and systems.
尽管在过去的十年里,一些优秀的设计师、人类学家和思想家如Kenji Ekuan、Genevieve Bell和Howard Rheingold撰写了一些令人难以置信的关于文化的书籍和著作,但是CHI社区仍然很少有关于世界文化在设计和HCI中的地位和意义的对话和出版物。[4,6,12]文化作为一种生活方式,一套塑造世界各国日常生活的信仰和价值体系,是理解我们的社区所说的“用户”的核心。它解释了我们在设计和创作过程中使用的所有数据和灵感。这个SIG为HCI和设计社区的成员提供了一个探索和讨论不同方式的机会,在这些方式中,我们可以将文化作为我们思考、研究和设计产品、服务和系统的重要方面。
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引用次数: 1
Sun dial: exploring techno-spiritual design through a mobile islamic call to prayer application 日晷:探索科技精神的设计,通过一个移动伊斯兰电话祈祷应用
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358866
Susan Wyche, Kelly E. Caine, Benjamin K. Davison, M. Arteaga, Rebecca E. Grinter
We present the design and formative evaluation of Sun Dial, an application that supports Muslims' prayer practices. We report on a study that involved identifying prayer as an activity that can be supported with technology; the development of a prototype; and a short-term evaluation of Sun Dial conducted with our local Muslim community. In addition to presenting a novel design idea, our case study contributes to the growing corpus of research examining technology and religion.
我们提出的设计和形成的评价太阳拨号,一个应用程序,支持穆斯林的祈祷活动。我们报告了一项研究,该研究将祈祷确定为一种可以得到技术支持的活动;原型的开发;以及与当地穆斯林社区一起对太阳晷仪进行的短期评估。除了提出一个新颖的设计理念外,我们的案例研究还有助于不断增长的技术和宗教研究的语料库。
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引用次数: 55
Human-centered space design for the homeless: clean dignity 以人为本的无家可归者空间设计:干净的尊严
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358939
Daniel John Myers Letson, C. A. Patterson
The goal of this document is to present both the methods employed by the team in collecting useful information pertaining to homelessness, and the proposal for a possible solution that was arrived at after analysis of the results. Emphasis is placed by the authors on the process of information collection, the interpersonal interaction with the homeless subjects, and the subtleties of the problem space explored in defining a solution.
本文件的目的是介绍该小组在收集有关无家可归者的有用信息时所采用的方法,以及在分析结果后得出的可能解决方案的建议。作者将重点放在信息收集的过程,与无家可归者的人际互动,以及在定义解决方案时探索的问题空间的微妙之处。
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引用次数: 0
Age differences in online social networking 在线社交网络的年龄差异
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358754
Rajiv Arjan, Ulrike Pfeil, Panayiotis Zaphiris
This study presents an analysis of age-related differences of user behavior in the social network site MySpace.com. We focus on two age groups: older people (60+ years of age) and teenagers (between 13 and 19 years of age). We used locally developed web crawlers to collect large sets of data from MySpace's user profile pages. We used different analytic techniques to quantify any differences that exist in the networks of friends of older people and teenagers. Content analysis was applied to investigate age-related differences concerning the way users represent themselves on their profile pages. Our findings show that teenagers tend to have much larger networks of friends compared to older users. Also, we found that the majority of teenage users' friends are in their own age range (age +/- 2 years), whilst older people's friends tend to have a more diverse age distribution.
本研究分析了社交网站MySpace.com中用户行为的年龄相关差异。我们专注于两个年龄组:老年人(60岁以上)和青少年(13至19岁)。我们使用本地开发的网络爬虫从MySpace的用户资料页面收集大量数据。我们使用不同的分析技术来量化老年人和青少年朋友网络中存在的任何差异。内容分析应用于调查用户在个人资料页面上表现自己的方式与年龄相关的差异。我们的研究结果表明,与年长用户相比,青少年往往拥有更大的朋友圈。此外,我们发现大多数青少年用户的朋友都在自己的年龄范围内(+/- 2岁),而老年人的朋友往往具有更多样化的年龄分布。
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引用次数: 53
Collaborative search and sensemaking of patents 专利的协同搜索和语义表达
Pub Date : 2008-04-05 DOI: 10.1145/1358628.1358764
S. Bhavnani, G. Clarkson, Matthew Scholl
Despite the large number of patent searches conducted by professional patent searchers and inventors, little is known about how such searches are actually performed. Here we describe a qualitative study of experienced patent searchers as they conducted in-context searches at a technology transfer office. Based on studies of expert search and sensemaking in other domains, we expected the professional searchers to (1) use well-formed search strategies that were effective for patent search, and (2) rapidly make sense of the novelty of an invention by constructing new representations to organize existing patents that appear relevant. Instead, we observed the searchers perform simplistic preliminary searches and then exchange their search process and results with inventors and patent lawyers to collaboratively make sense of the patentability and licensability of the invention. Furthermore, their sensemaking consisted of selecting known representations of patents to organize the new information, an approach we call "weak" sensemaking. These results suggest implications for designing systems that support the observed collaborative "weak" sensemaking with the goal of helping the users to more effectively determine the patentability and licensability of an invention.
尽管专业专利检索人员和发明者进行了大量的专利检索,但人们对这些检索实际上是如何进行的知之甚少。在这里,我们描述了一个定性研究经验丰富的专利检索,因为他们在技术转让办公室进行上下文搜索。基于对其他领域专家检索和意义构建的研究,我们期望专业检索者能够(1)使用对专利检索有效的格式良好的检索策略;(2)通过构建新的表示来组织现有的相关专利,从而快速理解发明的新颖性。相反,我们观察到检索者进行了简单的初步检索,然后与发明人和专利律师交换他们的检索过程和结果,以共同理解发明的可专利性和可许可性。此外,他们的语义构建包括选择已知的专利表示来组织新信息,我们称之为“弱”语义构建。这些结果对设计支持观察到的协作“弱”语义的系统具有启示意义,其目标是帮助用户更有效地确定发明的可专利性和可许可性。
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引用次数: 2
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CHI '08 Extended Abstracts on Human Factors in Computing Systems
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