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Annotating Musical Theatre Plots on Narrative Structure and Emotional Content 从叙事结构和情感内容解读音乐剧情节
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2016.11
Pablo Gervás, Raquel Hervás, C. León, C. Gale
Although theoretical models of the structure of narrative arising from systematic analysis of corpora are available for domains such as Russian folk tales, there are no such sources for the plot lines of musical theatre. The present paper reports an effort of knowledge elicitation for features that characterise the narrative structure of plot in the particular domain of musical theatre. The following aspects are covered: identification of a valid vocabulary of abstract units to use in annotating musical theatre plots, development of a procedure for annotation - including a spread-sheet format for annotators to use, and a corresponding set of instructions to guide them through the process - selection of a corpus of musical theatre pieces that would constitute the corpus to be annotated, the annotation process itself and the results of post-processing the annotated corpus in search for insights on the narrative structure of musical theatre plots.
尽管从语料库系统分析中产生的叙事结构的理论模型可用于俄罗斯民间故事等领域,但音乐剧的情节线却没有这样的来源。本文报道了一种知识启发的努力,这些特征是音乐剧特定领域中情节叙事结构的特征。包括以下几个方面:确定用于注释音乐剧情节的抽象单元的有效词汇表,开发注释程序-包括供注释者使用的电子表格格式,以及指导他们完成该过程的相应说明集-选择构成要注释的语料库的音乐剧作品语料库;注解过程本身和对注解语料库进行后处理的结果,以寻求对音乐剧情节叙事结构的洞见。
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引用次数: 8
A Computational Narrative Analysis of Children-Parent Attachment Relationships 亲子依恋关系的计算叙事分析
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2014.251
Iraide Zipitria, Nerea Portu-Zapirain
Children narratives implicitly represent their experiences and emotions. The relationships infants establish with their environment will shape their relationships with others and the concept of themselves. In this context, the Attachment Story Completion Task (ASCT) contains a series of unfinished stories to project the self in relation to attachment. Unfinished story procedures present a dilemma which needs to be solved and a codification of the secure, secure/insecure or insecure attachment categories. This paper analyses a story-corpus to explain 3 to 6 year old children-parent attachment relationships. It is a computational approach to exploring attachment representational models in two unfinished story-lines: "The stolen bike" and "The present". The resulting corpora contains 184 stories in one corpus and 170 stories in the other. The Latent Semantic Analysis (LSA) and Linguistic Inquiry and Word Count (LIWC) computational frameworks observe the emotions which children project. As a result, the computational analysis of the children mental representational model, in both corpora, have shown to be comparable to expert judgements in attachment categorization.
儿童的叙述含蓄地表达了他们的经历和情感。婴儿与环境建立的关系将塑造他们与他人的关系和他们自己的概念。在这种情况下,依恋故事完成任务(ASCT)包含一系列未完成的故事,以投射与依恋相关的自我。未完成的故事过程呈现出一个需要解决的困境,需要对安全、安全/不安全或不安全的依恋类别进行编纂。本研究以故事语料库分析3 ~ 6岁儿童亲子依恋关系。这是一种计算方法来探索两个未完成的故事线的依恋表征模型:“被盗的自行车”和“现在”。得到的语料库在一个语料库中包含184个故事,在另一个语料库中包含170个故事。潜在语义分析(LSA)和语言探究与字数统计(LIWC)计算框架观察儿童投射的情绪。结果表明,在两种语料库中,儿童心理表征模型的计算分析与依恋分类的专家判断相当。
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引用次数: 0
Learning a Better Motif Index: Toward Automated Motif Extraction 学习更好的Motif索引:走向自动化Motif提取
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2016.7
W. V. Yarlott, Mark A. Finlayson
Motifs are distinctive recurring elements found in folklore, and are used by folklorists to categorize and find tales across cultures and track the genetic relationships of tales over time. Motifs have significance beyond folklore as communicative devices found in news, literature, press releases, and propaganda that concisely imply a large constellation of culturally-relevant information. Until now, folklorists have only extracted motifs from narratives manually, and the conceptual structure of motifs has not been formally laid out. In this short paper we propose that it is possible to automate the extraction of both existing and new motifs from narratives using supervised learning techniques and thereby possible to learn a computational model of how folklorists determine motifs. Automatic extraction would enable the construction of a truly comprehensive motif index, which does not yet exist, as well as the automatic detection of motifs in cultural materials, opening up a new world of narrative information for analysis by anyone interested in narrative and culture. We outline an experimental design, and report on our efforts to produce a structured form of Thompson's motif index, as well as a development annotation of motifs in a small collection of Russian folklore. We propose several initial computational, supervised approaches, and describe several possible metrics of success. We describe lessons learned and difficulties encountered so far, and outline our plan going forward.
主题是民间传说中反复出现的独特元素,民俗学家用它来对不同文化的故事进行分类和寻找,并追踪故事在不同时期的遗传关系。母题的意义超越了民间传说,它是新闻、文学、新闻稿和宣传中的交流手段,它简洁地暗示了大量与文化相关的信息。到目前为止,民俗学家只是手工从叙事中提取母题,母题的概念结构尚未正式布局。在这篇短文中,我们提出有可能使用监督学习技术从叙事中自动提取现有的和新的母题,从而有可能学习民俗学家如何确定母题的计算模型。自动提取可以构建目前尚不存在的真正全面的母题索引,也可以自动检测文化材料中的母题,为任何对叙事和文化感兴趣的人开辟一个新的叙事信息世界。我们概述了一个实验设计,并报告了我们为产生汤普森母题索引的结构化形式所做的努力,以及在俄罗斯民间传说的一个小集合中对母题的发展注释。我们提出了几种初步的计算、监督方法,并描述了几种可能的成功指标。我们描述了迄今为止的经验教训和遇到的困难,并概述了我们下一步的计划。
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引用次数: 3
Schemas for Narrative Generation Mined from Existing Descriptions of Plot 从现有情节描述中挖掘的叙事生成模式
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2015.54
Pablo Gervás, C. León, Gonzalo Méndez
Computational generation of literary artifacts very often resorts to template-like schemas that can be instantiated into complex structures. With this view in mind, the present paper reviews a number of existing attempts to provide an elementary set of patterns for basic plots. An attempt is made to formulate these descriptions of possible plots in terms of character functions, an abstraction of plot-bearing elements of a story originally formulated by Vladimir Propp. These character functions act as the building blocks of the Propper system, an existing framework for computational story generation. The paper explores the set of extensions required to the original set of character functions to allow for a basic representation of the analysed schemata, and a solution for automatic generation of stories based on this formulation of the narrative schemas. This solution uncovers important insights on the relative expressive power of the representation of narrative in terms of character functions, and their impact on the generative potential of the framework is discussed.
文学作品的计算生成经常使用类似模板的模式,这些模式可以被实例化为复杂的结构。考虑到这一观点,本文回顾了一些现有的为基本图提供一套基本模式的尝试。作者试图从人物功能的角度来描述这些可能的情节,这是对弗拉基米尔·普罗普(Vladimir Propp)最初提出的故事情节要素的抽象。这些角色功能充当了Propper系统的构建块,这是一个用于计算故事生成的现有框架。本文探讨了原始角色功能集所需的扩展集,以允许分析的模式的基本表示,以及基于叙事模式的这种表述自动生成故事的解决方案。这一解决方案揭示了在角色功能方面叙事表现的相对表现力的重要见解,并讨论了它们对框架生成潜力的影响。
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引用次数: 13
Linking Motif Sequences with Tale Types by Machine Learning 通过机器学习将基序序列与故事类型联系起来
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2013.166
Nir Ofek, Sándor Darányi, L. Rokach
Abstract units of narrative content called motifs constitute sequences, also known as tale types. However whereas the dependency of tale types on the constituent motifs is clear, the strength of their bond has not been measured this far. Based on the observation that differences between such motif sequences are reminiscent of nucleotide and chromosome mutations in genetics, i.e., constitute "narrative DNA", we used sequence mining methods from bioinformatics to learn more about the nature of tale types as a corpus. 94% of the Aarne-Thompson-Uther catalogue (2249 tale types in 7050 variants) was listed as individual motif strings based on the Thompson Motif Index, and scanned for similar subsequences. Next, using machine learning algorithms, we built and evaluated a classifier which predicts the tale type of a new motif sequence. Our findings indicate that, due to the size of the available samples, the classification model was best able to predict magic tales, novelles and jokes.
被称为母题的叙述内容的抽象单位构成了序列,也被称为故事类型。然而,尽管故事类型对构成母题的依赖性是明确的,但它们之间的联系强度到目前为止还没有得到测量。基于观察到这些基序序列之间的差异使人想起遗传学中的核苷酸和染色体突变,即构成“叙事DNA”,我们使用生物信息学的序列挖掘方法来更多地了解故事类型作为语料库的性质。94%的Aarne-Thompson-Uther目录(7050个变体的2249个故事类型)基于Thompson motif Index被列为单独的motif字符串,并扫描相似的子序列。接下来,使用机器学习算法,我们建立并评估了一个分类器,该分类器可以预测新基序序列的故事类型。我们的研究结果表明,由于可用样本的大小,分类模型最能预测魔法故事、中篇小说和笑话。
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引用次数: 7
Finding Stories in 1, 784, 532 Events: Scaling Up Computational Models of Narrative 在1784,532个事件中寻找故事:扩大叙事的计算模型
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2014.241
M. Erp, Antske Fokkens, P. Vossen
Information professionals face the challenge of making sense of an ever increasing amount of information. Storylines can provide a useful way to present relevant information because they reveal explanatory relations between events. In this position paper, we present and discuss the four main challenges that make it difficult to get to these stories and our first ideas on how to start resolving them.
信息专业人员面临着如何理解不断增加的信息量的挑战。故事情节可以提供一种有用的方式来呈现相关信息,因为它们揭示了事件之间的解释关系。在这篇立场文件中,我们提出并讨论了使这些故事难以实现的四个主要挑战,以及我们对如何开始解决这些挑战的初步想法。
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引用次数: 2
Model of Narrative Nowness for Neurocinematic Experiments 神经电影实验的叙事性模型
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2014.77
J. Kauttonen, Mauri Kaipainen, Pia Tikka
Cognitive neurosciences have made significant progress in learning about brain activity in situatedcognition, thanks to adopting stimuli that simulate immersion in naturalistic conditions insteadof ...
认知神经科学在了解情境认知中的大脑活动方面取得了重大进展,这要归功于采用了模拟沉浸在自然条件下的刺激,而不是……
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引用次数: 9
Using Unexpected Simplicity to Control Moral Judgments and Interest in Narratives 用意想不到的简单来控制道德判断和叙述的兴趣
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2013.214
Antoine Saillenfest, J. Dessalles
The challenge of narrative automatic generation is to produce not only coherent, but interesting stories. This study considers the problem within the Simplicity Theory framework. According to this theory, interesting situations must be unexpectedly simple, either because they should have required complex circumstances to be produced, or because they are abnormally simple, as in coincidences. Here we consider the special case of narratives in which characters perform actions with emotional consequences. We show, using the simplicity framework, how notions such as intentions, believability, responsibility and moral judgments are linked to narrative interest.
叙述自动生成的挑战不仅在于创造连贯且有趣的故事。本研究在简单性理论框架内考虑这个问题。根据这一理论,有趣的情况一定是出乎意料的简单,要么是因为它们需要复杂的环境才能产生,要么是因为它们异常简单,就像巧合一样。这里我们考虑的是一种特殊情况,即角色执行带有情感结果的行动。我们使用简单性框架展示了意图、可信度、责任和道德判断等概念是如何与叙事兴趣联系起来的。
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引用次数: 4
From Episodic Memory to Narrative in a Cognitive Architecture 从情景记忆到认知结构中的叙事
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2015.2
T. Anderson
Human experiences are stored in episodic memory and are the basis for developing semantic narrative structures and many of the narratives we continually compose. Episodic memory has only recently been recognized as a necessary module in general cognitive architectures and little work has been done to examine how the data stored by these modules may be formulated as narrative structures. This paper regards episodic memory as fundamental to narrative intelligence and considers the gap between simple episodic memory representations and narrative structures, and proposes an approach to generating basic narratives from episodic sequences. An approach is outlined considering the Soar general cognitive architecture and Zacks’ Event Segmentation Theory.
人类的经历储存在情景记忆中,是发展语义叙事结构和我们不断创作的许多叙事的基础。直到最近,情景记忆才被认为是一般认知结构中的一个必要模块,很少有人研究这些模块存储的数据是如何形成叙事结构的。本文认为情景记忆是叙事智能的基础,并考虑了简单情景记忆表征与叙事结构之间的差距,提出了一种从情景序列生成基本叙事的方法。本文提出了一种基于Soar通用认知架构和Zacks事件分割理论的方法。
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引用次数: 18
Propp's Morphology of the Folk Tale as a Grammar for Generation 普罗普的民间故事词法作为一种代语法
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2013.106
Pablo Gervás
The semi-formal analysis of Russian folk tales carried out by Vladimir Propp has often been used as theoretical background for the automated generation of stories. Its rigour and its exhaustive description of the constituent elements of Russian folk tales, and the enumeration of the patterns they follow, have acted as inspiration for several story generation systems, both sequential and interactive. Yet most of these efforts have attempted to generalize Propp’s account to types of stories beyond the corpus that it arose from. In the process, a number of the valuable intuitions present in the original work are lost. The present paper revisits Propp’s morphology to build a system that generates instances of Russian folk tales. Propp’s view of the folk tale as a rigid sequence of character functions is employed as a plot driver. Unification is used to incrementally build a conceptual representation of discourse by adding to an ongoing draft story actions that instantiate the character functions. Story actions are defined by pre and post conditions on the state of the plot to account for the causal relations crucial to narrative. The potential of the resulting system for providing a generic story generation system is discussed and possible lines of future work are discussed.
弗拉基米尔·普罗普对俄罗斯民间故事的半形式分析经常被用来作为故事自动生成的理论背景。它对俄罗斯民间故事构成要素的严谨和详尽的描述,以及它们所遵循的模式的列举,为几个故事生成系统提供了灵感,既有顺序的,也有互动的。然而,这些努力中的大多数都试图将普罗普的叙述推广到它所产生的语料库之外的故事类型。在这个过程中,原作中存在的许多有价值的直觉都丢失了。本文重新审视普罗普的形态,以构建一个生成俄罗斯民间故事实例的系统。普罗普认为民间故事是一个严格的人物功能序列,这一观点被用来作为情节的驱动力。统一用于通过向正在进行的故事草案中添加实例化角色功能的动作来增量地构建话语的概念表示。故事行动是根据情节状态的前后条件来定义的,以解释对叙事至关重要的因果关系。讨论了最终系统提供通用故事生成系统的潜力,并讨论了未来工作的可能路线。
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引用次数: 63
期刊
Workshop on Computational Models of Narrative
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