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The Disappearance of Moral Choice in Serially Reproduced Narratives 连续再现叙事中道德选择的消失
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2013.36
Fritz Breithaupt, Kevin M. Gardner, J. Kruschke, Torrin M. Liddell, S. Zorowitz
How do narratives influence moral decision-making? Our ongoing studies use serial reproduction of narratives, that is multiple retellings as in the telephone game, of morally ambiguous situations. In particular, we tested stories that include a minor misdemeanor, but leave open whether the wrongdoer will be punished by a bystander. It turns out that serial reproduction (retelling) of stories tends to eliminate the possibility of intervention by the bystander under certain conditions. We reason that this effect can be explained either by preferences of the readers or by the reader's discomfort to get involved. A second finding is that retellings of third-person narratives of moral situations lead to a higher degree of change and invention of the outcome than first-person narratives.
叙事是如何影响道德决策的?我们正在进行的研究使用叙事的连续再现,即在电话游戏中多次复述道德模糊的情况。特别是,我们测试了包括轻微轻罪的故事,但不确定违法者是否会受到旁观者的惩罚。事实证明,在一定条件下,故事的连续复制(复述)倾向于消除旁观者干预的可能性。我们认为,这种影响可以用读者的偏好或读者不愿意参与其中来解释。第二个发现是,与第一人称叙述相比,复述第三人称叙述道德情境会导致更高程度的改变和结果的创造。
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引用次数: 0
Towards a Computational Model of Dramatic Tension 走向戏剧张力的计算模型
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2013.257
N. Szilas, Urs Richle
One of the approaches to generate narrative consists in modeling narrative in terms of a deep structure, as introduced by narrative theories in the middle of the 20th century. This papers revisits this computational approach, and raises the central issue of dramatic tension: Would it be possible to build a computational model of dramatic tension, where tension could be managed according to the well known ascending/descending dramatic curve? The paper describes a new computational model of narrative, based on a set of structural narrative elements (goals, tasks, obstacles, side-effects), a hierarchical and modular approach, a paradox-based model of dramatic tension and a solution for managing endings. The papers illustrates this theoretical model with a full example.
生成叙事的方法之一是根据深层结构对叙事进行建模,这是20世纪中期的叙事理论所引入的。本文重新审视了这种计算方法,并提出了戏剧性张力的中心问题:是否有可能建立一个戏剧性张力的计算模型,其中张力可以根据众所周知的上升/下降戏剧性曲线进行管理?本文描述了一种新的叙事计算模型,该模型基于一组结构化叙事元素(目标、任务、障碍、副作用)、分层和模块化方法、基于悖论的戏剧张力模型和管理结局的解决方案。文中用一个完整的例子说明了这一理论模型。
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引用次数: 10
Tell Me a Story: Toward More Expressive and Coherent Computational Narratives (Invited Talk) 给我讲个故事:走向更具表现力和连贯性的计算叙事(特邀演讲)
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2015.1
J. Murray
Since narrative is a foundational framework for the on-going co-evolution of human cognition and culture, the advent of computation as a new medium for representing narratives offers the promise of ratcheting up human understanding and expressive power, just as previous media of representation like language and writing have done. But digital representation often produces artifacts that are story-like but not really stories, leaving open the question of how we can make use of computational models of narrative to expand our capacity for shared meaning-making. I will address this problem by looking at the complementary strengths and weaknesses of simulation making, game design, and storytelling as cultural abstraction systems, and suggest some directions for incorporating richer story structures into research on computational narratives.
由于叙事是人类认知和文化持续共同进化的基础框架,计算作为一种表现叙事的新媒介的出现,为提高人类的理解和表达能力提供了希望,就像语言和写作等先前的表现媒介一样。但是,数字表现经常产生像故事一样的人工制品,但不是真正的故事,这留下了一个悬而未决的问题,即我们如何利用叙事的计算模型来扩大我们共享意义创造的能力。我将通过分析模拟制作、游戏设计和作为文化抽象系统的故事叙述的互补优势和劣势来解决这个问题,并提出一些将更丰富的故事结构整合到计算叙事研究中的方向。
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引用次数: 0
What Makes Stories Similar? Report on a Research Project, 2011-2014 (Invited Report) 是什么让故事相似?2011-2014年度科研项目报告(特邀报告)
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2014.9
Bernhard Fisseni, B. Löwe
We present a survey of the results and findings of the research project "What makes stories similar?" funded by the John Templeton Foundation from October 2011 to May 2014.
我们对约翰邓普顿基金会于2011年10月至2014年5月资助的“是什么让故事相似?”研究项目的结果和发现进行了调查。
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引用次数: 1
Plots as Summaries of Event Chains (Invited Talk) 图表作为事件链的总结(特邀演讲)
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2013.3
I. Mani
The plot of a narrative addresses what happened, and why. While a number of interesting theories of plot have been explored, it has proved hard in narrative interpretation to automatically compute a representation of the plot. This talk describes how to build a representation of what happened by summarizing temporal chains of events that involve a particular protagonist. These chains, which are based on the work of Chambers, can be summarized by various methods, including pruning subgraphs in the representation. Linguistic challenges include habitual expressions and non-literal language. The talk concludes with suggestions for how to layer causal information on top of the representation of what happened.
叙事的情节讲述发生了什么,为什么发生。虽然人们已经探索了许多有趣的情节理论,但事实证明,在叙事解释中很难自动计算情节的表示。这次演讲描述了如何通过总结涉及特定主角的事件的时间链来构建所发生事件的表征。这些链是基于钱伯斯的工作,可以通过各种方法进行总结,包括在表示中修剪子图。语言挑战包括习惯性表达和非字面语言。演讲最后提出了如何将因果信息叠加在事件表象之上的建议。
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引用次数: 1
Toward Neurally-Inspired Computational Models of Narrative (Invited Talk) 面向神经启发的叙事计算模型(特邀演讲)
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2014.1
Jeffrey M. Zacks
In the spirit of the neuroscience theme of this year's meeting, I will describe a set of cognitive and neurophysiological phenomena that are important for the processing of narrative text at the discourse level. Text processing depends on sequential structure in language and also in the events that language describes. Semantic representations of events capture perceptual and motor properties of described situations, leveraging previous lived experience. Although a large number of neural systems are involved in processing narrative text, a constrained subset of systems are selectively engaged by discourse-level processing. To bring these phenomena together, I will present a simple neurally-inspired computational model of visual event processing that may provide a helpful analogy for some features of language processing.
本着今年会议神经科学主题的精神,我将描述一组认知和神经生理现象,这些现象对话语层面的叙事文本处理很重要。文本处理依赖于语言的顺序结构以及语言所描述的事件。事件的语义表征捕获了所描述情景的感知和运动特性,利用了以前的生活经验。尽管有大量的神经系统参与叙事文本的处理,但有限制的系统子集有选择地参与话语层面的处理。为了将这些现象结合在一起,我将提出一个简单的视觉事件处理的神经启发计算模型,该模型可能为语言处理的某些特征提供有益的类比。
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引用次数: 0
A Flexible Framework for the Creation of Narrative-Centered Tools 创造以叙述为中心的工具的灵活框架
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2014.130
J. Niehaus, Victoria Romero, D. Koelle, N. Palmon, B. Bracken, Jonathan D. Pfautz, S. Reilly, P. Weyhrauch
To better support the creation of narrative-centered tools, developers need a flexible framework to integrate, catalog, select, and reuse narrative models. Computational models of narrative enable the creation of software tools to aid narrative processing, analysis, and generation. Narrative-centered tools explicitly or implicitly embody one or more models of narrative by their definition. However, narrative model creation is often expensive and difficult with no guaranteed benefit to the end system. This paper describes our preliminary approach towards creating the SONNET narrative framework, a flexible framework to integrate, catalog, select, and reuse narrative models, thereby lowering development costs and improving benefits from each model. The framework includes a lightweight ontology language for the definition of key terms and interrelationships among them. The framework specifies model metadata to allow developers to discover and understand models more readily. We discuss the structure of this framework and ongoing development incorporating narrative models.
为了更好地支持以叙述为中心的工具的创建,开发人员需要一个灵活的框架来集成、编目、选择和重用叙述模型。叙述的计算模型使软件工具的创建能够帮助叙述的处理、分析和生成。以叙事为中心的工具通过其定义明确或隐含地体现了一种或多种叙事模式。然而,叙事模型的创造通常是昂贵且困难的,并且不能保证最终系统能够从中受益。本文描述了我们创建SONNET叙事框架的初步方法,这是一个灵活的框架,可以集成、编目、选择和重用叙事模型,从而降低开发成本并提高每个模型的收益。该框架包括用于定义关键术语及其相互关系的轻量级本体语言。框架指定模型元数据,允许开发人员更容易地发现和理解模型。我们将讨论这一框架的结构以及结合叙事模式的持续发展。
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引用次数: 0
Narratives as a Fundamental Component of Consciousness 叙事是意识的基本组成部分
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2014.246
Sandra L. Vaughan, R. Mills, M. Grimaila, Gilbert L. Peterson, S. Rogers
In this paper, we propose a conceptual architecture that models human (spatially-temporally-modally) cohesive narrative development using a computer representation of quale properties. Qualia are proposed to be the fundamental "cognitive" components humans use to generate cohesive narratives. The engineering approach is based on cognitively inspired technologies and incorporates the novel concept of quale representation for computation of primitive cognitive components of narrative. The ultimate objective of this research is to develop an architecture that emulates the human ability to generate cohesive narratives with incomplete or perturbated information.
在本文中,我们提出了一个概念架构,该架构使用相同属性的计算机表示来模拟人类(空间-时间-模态)内聚叙事发展。感质被认为是人类用来产生连贯叙事的基本“认知”成分。该工程方法基于认知启发技术,并结合了等价表示的新概念,用于计算叙事的原始认知成分。这项研究的最终目标是开发一种架构,模仿人类在不完整或不稳定的信息中产生连贯叙事的能力。
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引用次数: 4
Exploring the Betrothed Lovers 探索订婚的恋人
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2013.30
Andrea Bolioli, Matteo Casu, M. Lana, R. Roda
We present the ongoing activities and the first results achieved in a research project concerning the understanding of narrative in the high school. Students and teachers experimented with new ways to learn linguistic and digital skills, by using a collaborative learning environment built around the novel I Promessi Sposi. We analyzed the literary text, extracting social networks of characters and other fundamental narrative elements (sequences, locations, etc.), in order to provide the students with appropriate tools and resources to conduct their own inquiries on the novel.
我们介绍了一项关于高中叙事理解的研究项目中正在进行的活动和取得的第一批成果。学生和老师通过使用围绕小说I Promessi Sposi构建的协作学习环境,尝试了学习语言和数字技能的新方法。我们分析文学文本,提取人物的社会网络和其他基本叙事元素(序列,地点等),以便为学生提供适当的工具和资源来进行自己对小说的探究。
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引用次数: 7
Leveraging a Narrative Ontology to Query a Literary Text 利用叙事本体查询文学文本
Pub Date : 1900-01-01 DOI: 10.4230/OASIcs.CMN.2016.10
Fahad Khan, A. Bellandi, Giulia Benotto, Francesca Frontini, Emiliano Giovannetti, M. Reboul
In this work we propose a model for the representation of the narrative of a literary text. The model is structured in an ontology and a lexicon constituting a knowledge base that can be queried by a system. This narrative ontology, as well as describing the actors, locations, situations found in the text, provides an explicit formal representation of the timeline of the story. We will focus on a specific case study, that of the representation of a selected portion of Homer's Odyssey, in particular of the knowledge required to answer a selection of salient queries, formulated by a literary scholar. This work is being carried out within the framework of the Semantic Web by adopting models and standards such as RDF, OWL, SPARQL, and lemon among others.
在这项工作中,我们提出了文学文本叙事的表征模型。该模型由本体和词典构成,构成系统可查询的知识库。这种叙事本体论,以及对文本中演员、地点和情境的描述,为故事的时间轴提供了明确的形式表示。我们将专注于一个具体的案例研究,即荷马史诗《奥德赛》的一个选定部分的表现,特别是回答由一位文学学者提出的一系列突出问题所需的知识。这项工作是在语义网框架内通过采用RDF、OWL、SPARQL等模型和标准来完成的。
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引用次数: 7
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Workshop on Computational Models of Narrative
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