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First IEEE Consumer Communications and Networking Conference, 2004. CCNC 2004.最新文献

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On the design of 2D Gabor filtering of fingerprint images 指纹图像二维Gabor滤波的设计
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286900
C. Klimanee, D. T. Nguyen
The directional bandpass Gabor filter bank approach is one of the most effective and mathematically elegant techniques to date for fingerprint image enhancement. The filter output, however, is very sensitive to ridge orientation and the frequency that the filter is tuned to, and also to the spatial parameters of the Gaussian envelope. Unfortunately, filtering of a fingerprint image with an adaptive 2D Gabor filter bank is computationally expensive because ridge orientation and frequency vary significantly throughout the fingerprint. We propose to use an array of 8/spl times/4 two-dimensional Gabor filters tuned to eight directions and four ridge frequencies. Filtered fingerprint images at any combination of local ridge orientation and frequency can be calculated using a 2D interpolation algorithm The proposed technique produces a better image quality than current Gabor-based techniques. The results are compared using a goodness index measure of the reliability of the automatic minutiae detection.
定向带通Gabor滤波器组方法是迄今为止最有效和数学上优雅的指纹图像增强技术之一。然而,滤波器输出对脊方向和滤波器调谐到的频率非常敏感,也对高斯包络的空间参数非常敏感。不幸的是,使用自适应2D Gabor滤波器组对指纹图像进行滤波的计算成本很高,因为指纹的脊方向和频率在整个指纹中变化很大。我们建议使用8/spl /4倍二维Gabor滤波器阵列,调谐到8个方向和4个脊频率。利用二维插值算法,可以计算出任意局部脊方向和频率组合下经过滤波的指纹图像,所提出的技术比目前基于gabor的技术产生更好的图像质量。结果是比较使用的优良指标衡量的可靠性的自动细节检测。
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引用次数: 17
A wireless software architecture for fast 3D rendering of agent-based multimedia simulations on portable devices 一种在便携式设备上实现基于代理的多媒体模拟快速三维渲染的无线软件体系结构
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286927
S. Cacciaguerra, M. Roccetti, M. Roffilli, A. Lomi
New technological developments in wireless networks and location-based information systems are greatly affecting the prominent scenarios represented by mobile markets, commercial and industrial organizations, and cooperative social environments. To model and control such complex organizational systems, the use of scientific methodologies, such as participatory simulation and agent-based modeling, is becoming increasingly common. Further, users of these collaborative systems demand the availability of sophisticated tools that are able to present visually the results of cooperative simulation activities on the screen of handheld devices. We have designed and developed a software architecture able to support the execution of agent-based participatory simulation activities, and to render them in a 3D virtual world over wireless devices. We report on several experiments, gathered in the field, showing that the architecture we have developed is able to render, in a timely fashion, on a wireless device, the results of cooperative simulation activities performed by agent-based programming platforms.
无线网络和基于位置的信息系统的新技术发展正在极大地影响着以移动市场、商业和工业组织以及合作社会环境为代表的突出场景。为了模拟和控制这种复杂的组织系统,使用科学方法,如参与式模拟和基于代理的建模,正变得越来越普遍。此外,这些协作系统的用户要求能够在手持设备的屏幕上直观地呈现协作模拟活动结果的复杂工具的可用性。我们设计并开发了一种软件架构,能够支持基于代理的参与式模拟活动的执行,并通过无线设备在3D虚拟世界中呈现它们。我们报告了在现场收集的几个实验,表明我们开发的架构能够及时地在无线设备上呈现基于代理的编程平台执行的协作仿真活动的结果。
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引用次数: 14
Using wireless networks to enhance narrowcasting in public spaces 利用无线网络加强公共场所的窄带广播
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286929
John V. Harrison, Anna Andrusiewicz
Digital signage networks are a newly emerging form of public space electronic media technology that offer significant advantages over traditional signage and enables a narrowcasting model. Due in part to the decreasing price of gas plasma, and other display technologies, digital signage networks are now rapidly growing in popularity and prevalence. Augmenting digital signage with wireless LAN technology enhances the narrowcasting model by enabling consumers to interact with the narrowcaster to obtain additional information from particular narrowcasters, e.g., advertisers, of interest. When explicitly permitted by the consumer, this enables the narrowcaster to obtain more information about the consumer. We describe the cost reduction and increased effectiveness of advertising that is displayed and managed using digital signage networks as opposed to traditional signage. We present an enhanced narrowcasting model created by augmenting the network with wireless LAN technology. We describe several scenarios where a system based on the model enables novel interaction between the narrowcaster and consumer. These features provide new support for mobile commerce. We then propose an architecture that implements the enhanced narrowcasting model that we have implemented in our system prototype.
数字标牌网络是一种新兴的公共空间电子媒体技术形式,与传统标牌相比,它具有显著的优势,并且能够实现窄投模式。部分由于气体等离子体和其他显示技术的价格下降,数字标牌网络现在正在迅速普及和流行。利用无线局域网技术增强数字标牌增强了窄播模式,使消费者能够与窄播互动,从感兴趣的特定窄播者(例如广告商)那里获得额外的信息。在消费者明确允许的情况下,这使窄轮程序能够获得有关消费者的更多信息。我们描述了与传统标牌相比,使用数字标牌网络显示和管理广告的成本降低和效率提高。提出了一种利用无线局域网技术增强网络的增强型窄播模型。我们描述了几个场景,在这些场景中,基于该模型的系统使窄轮轮和消费者之间的新交互成为可能。这些特性为移动商务提供了新的支持。然后,我们提出了一个架构,该架构实现了我们在系统原型中实现的增强窄转换模型。
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引用次数: 6
Convergence of residential gateway technology: analysis of evolutionary paths 住宅网关技术的趋同:演化路径分析
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286823
F. D. Hartog, M. Balm, C. M. Jong, J. Kwaaitaal
A new OSI (Open Systems Interconnection)-based model is described that can be used for the classification of residential gateways (RG). It is applied to analyze current gateway solutions and to draw evolutionary paths for the mid-to-long term. It is concluded that set-top boxes and broadband modems especially, in contrast to game consoles and PCs, have a strong potential to evolve towards gateways that deliver network services to the home on all OSI layers, though they will probably not converge. In the context of our model, we have not found any compelling reasons for the residential gateway industry to support concurrent multiple broadband access network connections on a single RG in the near future.
描述了一种新的基于OSI(开放系统互连)的模型,该模型可用于住宅网关(RG)的分类。它用于分析当前的网关解决方案,并绘制中长期的演进路径。结论是,特别是机顶盒和宽带调制解调器,与游戏机和个人电脑相比,有强大的潜力向网关发展,在所有OSI层上向家庭提供网络服务,尽管它们可能不会融合。在我们的模型的背景下,我们没有发现任何令人信服的理由让住宅网关行业在不久的将来在单个RG上支持并发的多个宽带接入网络连接。
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引用次数: 17
High-performance home entertainment networking with IEEE 802.11 使用IEEE 802.11的高性能家庭娱乐网络
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286965
H. V. Kampen, G. Hiddink
This paper discusses requirements for streaming entertainment applications and explores solutions that meet these requirements in a wireless environment. It is shown that IEEE 802.11 technology, together with its enhancements for high-throughput and quality of service (QoS), in combination with proprietary algorithms for robust radio transmissions, offers an ideal framework for home networking.
本文讨论了流媒体娱乐应用程序的需求,并探讨了在无线环境中满足这些需求的解决方案。研究表明,IEEE 802.11技术及其对高吞吐量和服务质量(QoS)的增强,以及用于稳健无线电传输的专有算法,为家庭网络提供了一个理想的框架。
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引用次数: 0
On the optimal clustering in mobile ad hoc networks 移动自组网中最优聚类问题研究
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286835
J. Al-Karaki, A. Kamal, R. Ul-Mustafa
A mobile ad hoc network (MANET) can be represented by a set of logical clusters with clusterheads (CHs) acting like virtual base-stations, hence forming a wireless virtual backbone. The role of clusterhead is a temporary one, which changes dynamically as the topology or other factors affecting it change. Finding the minimal set of CHs is an NP-complete problem. We study the performance tradeoffs between two clustering approaches. The first one is a simple clustering strategy, called virtual grid architecture (VGA), which is based on a fixed rectilinear virtual topology, while the second one is an optimal clustering strategy. We consider homogeneous as well as heterogeneous networks. First, for homogeneous MANETs with a large number of users and under the VGA clustering approach, we derive expressions for the number of CHs, worst case path length, and average case path length. We also derive expressions for the communication overhead. Second, we develop an integer linear program (ILP) that finds the optimal number of connected CHs in small to medium sized heterogeneous MANETs. Analytical and simulation results show that our proposed clustering algorithm (VGA), although being simple, is close to optimal.
移动自组织网络(MANET)可以由一组逻辑集群表示,集群头(CHs)的作用类似于虚拟基站,从而形成无线虚拟主干网。簇头的角色是临时的,它会随着拓扑结构或其他影响它的因素的变化而动态变化。求CHs的最小集是一个np完全问题。我们研究了两种聚类方法之间的性能权衡。第一种是一种简单的聚类策略,称为虚拟网格体系结构(VGA),它基于固定的直线虚拟拓扑结构,而第二种是最优聚类策略。我们考虑同质和异质网络。首先,对于具有大量用户的同构manet,在VGA聚类方法下,我们导出了CHs数量、最坏情况路径长度和平均情况路径长度的表达式。我们还推导了通信开销的表达式。其次,我们开发了一个整数线性程序(ILP),该程序可以找到中小型异构manet中连接CHs的最佳数量。分析和仿真结果表明,我们提出的聚类算法(VGA)虽然简单,但接近最优。
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引用次数: 46
Functional coexistence of many wireless clients 许多无线客户端的功能共存
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286958
Michael J. Johnson, Roger L. Adema
Collisions, collision avoidance, hidden terminals, and automatic rate selection in response to signal quality all reduce the effective bandwidth of the 802.11 wireless medium when many clients are active in proximity. To determine the resulting degraded bandwidth, experiments were conducted with 96 wireless clients operating simultaneously in a variety of signal quality conditions, each having traffic typical of a browser-interfaced Web service. The wireless medium was modeled as an M/M/1 queue with capacity a parameter determined by a nonlinear regression fit to the measurements. The analysis provides practical design guidelines for wireless bandwidth utilization and access point placement in settings having a large number of moving clients.
当许多客户端在附近活动时,碰撞、避免碰撞、隐藏终端和响应信号质量的自动速率选择都会降低802.11无线介质的有效带宽。为了确定由此导致的带宽退化,我们对96个无线客户端进行了实验,这些客户端在各种信号质量条件下同时运行,每个客户端都具有典型的浏览器接口Web服务流量。将无线介质建模为M/M/1队列,容量参数由非线性回归拟合测量结果确定。该分析为具有大量移动客户机的设置中的无线带宽利用和接入点放置提供了实用的设计指南。
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引用次数: 0
Analysis on binary loss tree classification with hop count for multicast topology discovery 基于跳数的组播拓扑发现二叉损失树分类分析
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286852
Hui Tian, Hong Shen
The use of multicast inference on end-to-end measurement has recently been proposed as a means of obtaining the underlying multicast topology. We analyze the algorithm of binary loss tree classification with hop count (HBLT). We compare it with the binary loss tree classification algorithm (BLT) and show that the probability of misclassification of HBLT decreases more quickly than that of BLT as the number of probing packets increases. The inference accuracy of HBLT is always 1 (the inferred tree is identical to the physical tree) in the case of correct classification, whereas that of BLT is dependent on the shape of the physical tree and inversely proportional to the number of internal nodes with a single child. Our analytical result shows that HBLT is superior to BLT, not only on time complexity, but also on misclassification probability and inference accuracy.
在端到端测量中使用组播推理最近被提出作为获得底层组播拓扑的一种手段。分析了基于跳数的二叉损失树分类算法。我们将其与二叉损失树分类算法(BLT)进行了比较,结果表明,随着探测数据包数量的增加,HBLT的误分类概率比BLT的低得多。在正确分类的情况下,HBLT的推理精度始终为1(推断树与物理树相同),而BLT的推理精度依赖于物理树的形状,并与具有单个子节点的内部节点数量成反比。分析结果表明,HBLT不仅在时间复杂度上优于BLT,而且在误分类概率和推理精度上也优于BLT。
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引用次数: 10
WiVision: a wireless video system for real-time distribution and on-demand playback WiVision:用于实时分发和按需播放的无线视频系统
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286925
Pradipta De, Srikant Sharma, Andrew Shuvalov, T. Chiueh
The ability to deliver digital video over wireless networks is an enabling technology for many useful applications, ranging from home entertainment and security monitoring to enterprise messaging and military reconnaissance, and thus represents the holy grail of wireless technology development. We describe a wireless video delivery system, WiVision, which uses IEEE 802.11 wireless LANs as the last mile for both real-time video distribution and on-demand video playback. WiVision can air both live events, such as on-campus seminars and sports activities, and prestored video streams, such as course lectures and financial analysis sessions, to mobile users, who can tune in to selected channels of their choice from their laptops or PDAs. An innovative feature of WiVision is the support for random video access based on keyword-search, where keywords are extracted from the closed-caption text embedded in TV programs. In addition, WiVision is able to broadcast video streams on the wireless link while seamlessly working with commercially available media players. The paper presents the implementation details of the real-time acquisition and network transport components of a fully operational WiVision prototype, and the results of a performance evaluation study on that prototype.
通过无线网络传送数字视频的能力是许多有用应用的使能技术,范围从家庭娱乐和安全监控到企业消息传递和军事侦察,因此代表了无线技术发展的圣杯。我们描述了一个无线视频传输系统,WiVision,它使用IEEE 802.11无线局域网作为实时视频分发和点播视频播放的最后一英里。WiVision既可以直播校园研讨会和体育活动等活动,也可以向移动用户播放预先存储的视频流,如课程讲座和金融分析会议,用户可以通过笔记本电脑或掌上电脑收听自己选择的频道。WiVision的一个创新功能是支持基于关键字搜索的随机视频访问,其中关键字是从嵌入在电视节目中的封闭字幕文本中提取的。此外,WiVision能够在无线链路上播放视频流,同时与商用媒体播放器无缝合作。本文介绍了全功能WiVision原型的实时采集和网络传输组件的实现细节,以及该原型的性能评估研究结果。
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引用次数: 16
A novel motion vector recovery algorithm for error concealment in video transmission 一种新的运动矢量恢复算法用于视频传输中的错误隐藏
Pub Date : 2004-04-19 DOI: 10.1109/CCNC.2004.1286934
Bo Yan, Kam-Wing Ng
Error concealment is an effective method to combat channel errors for video transmission. In video coding, motion vectors (MVs) are highly significant for the matching of the missing video block. Thus, how to recover the lost MV is an important issue for error concealment in video communications. Concerning the high block loss ratio (BLR) during video transmission and the matching of edge blocks in video frames, we proposed a selective motion vector matching (SMVM) algorithm for MV recovery. It incorporates the status flags of the neighboring pixels of the missing block and constructs new MV sets for block matching. Experimental results show that it significantly outperforms other existing MV recovery methods for error concealment at different BLRs.
错误隐藏是视频传输中对抗信道错误的有效方法。在视频编码中,运动矢量(mv)对于缺失视频块的匹配非常重要。因此,如何恢复丢失的视频是视频通信中错误隐藏的一个重要问题。针对视频传输过程中高块损失率(BLR)和视频帧中边缘块的匹配问题,提出了一种选择性运动矢量匹配(SMVM) MV恢复算法。它结合缺失块的相邻像素的状态标志,构造新的MV集进行块匹配。实验结果表明,该方法在不同blr下的误差隐藏效果明显优于现有的其他MV恢复方法。
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引用次数: 3
期刊
First IEEE Consumer Communications and Networking Conference, 2004. CCNC 2004.
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