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Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology最新文献

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Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction TORC的演示:一个虚拟现实控制器的手,高灵巧的手指交互
Jaeyeon Lee, M. Sinclair, Mar González-Franco, E. Ofek, Christian Holz
Recent hand-held controllers have explored a variety of haptic feedback sensations for users in virtual reality by producing both kinesthetic and cutaneous feedback from virtual objects. These controllers are grounded to the user's hand and can only manipulate objects through arm and wrist motions, not using the dexterity of their fingers as they would in real life. In this paper, we present TORC, a rigid haptic controller that renders virtual object characteristics and behaviors such as texture and compliance. Users hold and squeeze TORC using their thumb and two fingers and interact with virtual objects by sliding their thumb on TORC's trackpad. During the interaction, vibrotactile motors produce sensations to each finger that represent the haptic feel of squeezing, shearing or turning an object. We demonstrate the TORC interaction scenarios for a virtual object in hand.
最近的手持控制器通过产生来自虚拟物体的动觉和皮肤反馈,为用户在虚拟现实中探索了各种触觉反馈感觉。这些控制器与用户的手相连,只能通过手臂和手腕的运动来操纵物体,而不能像在现实生活中那样使用灵巧的手指。在本文中,我们提出了一种刚性触觉控制器TORC,它可以呈现虚拟物体的特征和行为,如纹理和顺应性。用户可以用拇指和两个手指按住TORC,并通过在TORC的触控板上滑动拇指来与虚拟物体进行交互。在交互过程中,振动触觉马达对每根手指产生感觉,代表挤压、剪切或转动物体的触觉。我们演示了一个虚拟对象的TORC交互场景。
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引用次数: 2
Collective Shape-changing Interfaces 集体变形界面
R. Suzuki
In this paper, I introduce collective shape-changing interfaces, a class of shape-changing interfaces that consist of a set of discrete collective elements. Through massively parallel transformation, locomotion, and connection of individual building blocks, the overall physical structure can be dynamically changed. Given this parallel change of individual elements, I propose three approaches for user interaction: dynamic, improvised, and actuated collective shape transformation. I exemplify each approach through my own work and possible future work.
在本文中,我引入了集体变形接口,这是一类由一组离散的集体元素组成的变形接口。通过单个构件的大规模并行变换、移动和连接,可以动态地改变整体物理结构。考虑到个体元素的这种平行变化,我提出了三种用户交互方法:动态、即兴和驱动的集体形状转换。我通过自己的工作和可能的未来工作来举例说明每种方法。
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引用次数: 0
Towards Consistent Haptic Coupling with HaptiStrap: Doing Better than "Tight yet Comfortable" 用HaptiStrap实现一致的触觉耦合:比“紧而舒适”做得更好
Pascal E. Fortin, Jeffrey R. Blum, J. Cooperstock
How firmly a haptic device, such as a smartwatch, is coupled to the body can change how its haptic effects are perceived. However, hapticians often rely on vague subjective coupling characteristics such as "strapped snugly" or "tight yet comfortable". Achieving consistent strap tightness across body sites and between participants can be challenging, since even if strap tension is consistent, differences in limb circumference alter the resulting normal force under the haptic actuator in potentially unintuitive ways. Furthermore, when participants must attach the devices on their own, e.g., during a longitudinal in-the-wild study, they may not use the same tightness each day without guidance. We present HaptiStrap, a low-cost, easily fabricated tool, as a contribution towards a standard method for ensuring that wearable haptic studies do better than vague and subjective "tight yet comfortable" guidelines.
像智能手表这样的触觉设备与身体的耦合程度可以改变其触觉效果的感知方式。然而,触觉师往往依赖于模糊的主观耦合特征,如“紧绑”或“紧而舒适”。在不同的身体部位和参与者之间实现一致的绑带紧度是具有挑战性的,因为即使绑带张力是一致的,肢体周长的差异也会以可能不直观的方式改变触觉执行器下的法向力。此外,当参与者必须自己连接设备时,例如,在纵向野外研究中,他们可能不会在没有指导的情况下每天使用相同的紧度。我们提出HaptiStrap,一种低成本,易于制造的工具,作为一种标准方法的贡献,以确保可穿戴触觉研究比模糊和主观的“紧而舒适”指导方针做得更好。
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引用次数: 1
Visualizing Out-of-synchronization in Group Dancing 群舞中不同步的视觉化
Zhongyi Zhou, Yuki Tsubouchi, K. Yatani
Prior work on choreographic learning support systems lacks supports of group dancers. In particular, existing systems cannot quantify the degree of synchronization, which is a critical factor for successful group dancing. In this paper, we create a system to support multi-person choreographic learning. The system visualizes body parts of dancers which are out of synchronization. Our interface aims to enable dancers to quickly identify moments where they need additional practice. This paper presents our current prototype interface and demonstration.
先前对编舞学习支持系统的研究缺乏对团体舞者的支持。特别是,现有的系统无法量化同步的程度,这是成功的集体舞的关键因素。在本文中,我们创建了一个支持多人编舞学习的系统。该系统将舞者不同步的身体部位可视化。我们的界面旨在使舞者能够快速识别他们需要额外练习的时刻。本文介绍了我们目前的原型界面和演示。
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引用次数: 2
Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology 第32届美国计算机协会用户界面软件与技术年度研讨会附文集
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引用次数: 2
VARiable HMD: Optical See-Through HMD for AR and VR 可变头戴式显示器:用于AR和VR的光学透明头戴式显示器
Wataru Yamada, H. Manabe, Daizo Ikeda, J. Rekimoto
Virtual reality (VR) and augmented reality (AR) with head-mounted displays (HMDs) are rapidly becoming popular. Unfortunately, optical see-through HMDs for AR are not compatible with VR and users must prepare the other type of HMD to experience VR. We present a new method for optical see-through HMDs that enables switching between VR and AR by changing the degree of transparency. The proposed method controls liquid crystals to change the transparency in an enclosure constructed of polarizing plates to achieve the switch. The proposed method does not require the use of expensive modules and is applicable to various HMDs including those that are smartphone based and retinal projection based. We construct a prototype implementing the proposed method and evaluate its performance and unique characteristics.
虚拟现实(VR)和增强现实(AR)与头戴式显示器(hmd)正迅速流行起来。不幸的是,用于AR的光学透明头戴式显示器与VR不兼容,用户必须准备另一种类型的头戴式显示器才能体验VR。我们提出了一种光学透明头戴式显示器的新方法,通过改变透明度来实现VR和AR之间的切换。该方法通过控制液晶改变由偏振片构成的外壳的透明度来实现开关。所提出的方法不需要使用昂贵的模块,适用于各种头显,包括基于智能手机和基于视网膜投影的头显。我们构建了一个实现该方法的原型,并评估了其性能和独特的特性。
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引用次数: 3
Circuit Design Tools for Exploratory Understanding 探索性理解的电路设计工具
Evan Strasnick
Effective circuit design and debugging require developing an intimate understanding of the behaviors of a complex system. In my work, I've distilled barriers to such understanding to three fundamental challenges of circuit design: transparency, malleability, and modelability. In turn, my research contributes tools that address these challenges through novel changes to the circuit design workflow: Pinpoint improves transparency and malleability in the debugging of printed circuit boards (PCBs) by augmenting board connections with automatic instrumentation and reconfigurable connectivity. Scanalog similarly improves transparency and malleability in prototyping by providing an interactively reprogrammable platform on which to design and tune fully instrumented mixed-signal circuits. My ongoing work addresses issues in modelability through tools that generate empirically-derived fault models and highlight causal relationships between components in a circuit. By evaluating these interactions, my research examines the role of exploratory understanding in circuit design, asking, "How can tools promote understanding of a circuit by facilitating exploration and reflection?"
有效的电路设计和调试需要对复杂系统的行为有深入的了解。在我的工作中,我将这种理解的障碍提炼为电路设计的三个基本挑战:透明度,延展性和可建模性。反过来,我的研究通过对电路设计工作流程的新颖改变提供了解决这些挑战的工具:Pinpoint通过增加带有自动仪器和可重构连接的电路板连接,提高了印刷电路板(pcb)调试的透明度和延展性。Scanalog通过提供一个交互式可编程平台来设计和调整完全仪器化的混合信号电路,同样提高了原型设计的透明度和延展性。我正在进行的工作通过生成经验导出的故障模型和突出电路中组件之间的因果关系的工具来解决可建模性问题。通过评估这些相互作用,我的研究考察了探索性理解在电路设计中的作用,并提出:“工具如何通过促进探索和反思来促进对电路的理解?”
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引用次数: 2
Proposal of Lens Shaping Method Using UV Printer UV打印机透镜成形方法的提出
Kei Sugiyama, K. Tsukada
We proposed a lens forming method that does not require post-output processing using an ultraviolet (UV) printer. The transparent ink is first laminated to form a shape. A UV printer then smooths its surface by filling the layer roughness with a gloss. We implemented a tool to design the lens shape by inputting the lens diameter, focal length, etc.; with this tool, multiple lenses can be arranged and output as data to be printed by a UV printer.
我们提出了一种不需要使用紫外线(UV)打印机进行后处理的透镜成形方法。透明油墨首先被层压形成一个形状。然后,UV打印机通过用光泽填充粗糙层来平滑其表面。我们实现了一个工具,通过输入镜头直径,焦距等来设计镜头形状;使用此工具,可以排列多个镜头并将其作为数据输出,由UV打印机打印。
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引用次数: 2
Hot Stamping of Electric Circuits by 3D Printer 用3D打印机烫印电路
Yuhei Imai, Kunihiro Kato, N. Segawa, Hiroyuki Manabe
Making modern electric circuits involves a lot of processes, skills, and effort. One challenge in fabricating prototypes is the difficulty of making electric circuits. We propose a fabrication technique that allows users to easily build electric circuits. It is based on a hot stamping technique but uses a single extruder 3D printer instead of dies. The circuits are made of metal foil and can be deposited on various surfaces including paper and acrylic board. Tests confirm that the technique can fabricate circuits on which electronic devices can be implemented by soldering.
制造现代电路需要许多过程、技巧和努力。制造原型的一个挑战是制作电路的困难。我们提出了一种制造技术,使用户可以轻松地构建电路。它基于热冲压技术,但使用单个挤出机3D打印机而不是模具。电路由金属箔制成,可以沉积在各种表面上,包括纸和亚克力板。测试证实,该技术可以制造出可以通过焊接实现电子设备的电路。
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引用次数: 1
Optical See-Through Head-Mounted Display with Deep Depth of Field Using Pinhole Polarizing Plates 利用针孔偏光片的光学透明头戴式显示器的深景深
Yuki Katsumata, Wataru Yamada, H. Manabe
Optical See-Through Head-Mounted Displays (OST-HMDs) have attracted much attention as augmented reality (AR) devices. Depth of field (DoF) is a key parameter for OST-HMDs because a shallow DoF often yields focal point gaps between computer-generated graphics (CGs) and real scenes forcing users to re-adjust their focus. However, it is difficult to achieve a deep DoF for CGs over real scenes in compact and low-cost devices because laser projectors or complicated optics are needed. In this paper, we propose an OST-HMD that uses polarizing plates with a pinhole to achieve a deep DoF. The optics of the proposed device comprises two polarizing plates and a beam splitter. The polarization planes of the plates are orthogonal and one of the plates has a pinhole. The key idea of the proposal is the pinhole effect using polarizing plates to achieve a deep DoF without any influence to the field of view (FoV) for real scenes. This method can be implemented at significantly low cost and ease in compact thanks to its simple optics and is applicable to OST-HMDs that employ smartphones. In addition, we confirm that CGs are clearly seen whatever the focal point by constructing a prototype.
光学透明头戴式显示器(ost - hmd)作为增强现实(AR)设备备受关注。景深(DoF)是ost - hmd的一个关键参数,因为较浅的景深通常会在计算机生成的图形(cg)和真实场景之间产生焦点间隙,迫使用户重新调整焦点。然而,由于需要激光投影仪或复杂的光学器件,在紧凑和低成本的设备中很难实现真实场景下cg的深度DoF。在本文中,我们提出了一种使用带针孔的偏光片来实现深DoF的OST-HMD。该装置的光学元件包括两个偏振片和一个分束器。板的偏振面是正交的,其中一个板有针孔。该方案的核心思想是利用偏光片的针孔效应,在不影响真实场景视场的情况下实现深景深。由于其光学结构简单,该方法可以以低成本和紧凑的方式实现,并且适用于使用智能手机的ost - hmd。此外,我们通过构建原型来确认无论焦点是什么,都可以清楚地看到cg。
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引用次数: 4
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Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology
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