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Representation of Cross-Cultural Relations in the Bali Agung Theater at Taman Safari & Marine Park Bali : A Discourse in Balinese Tourism Performing Arts 巴厘岛塔曼野生动物园和海洋公园的巴厘岛阿贡剧院中的跨文化关系表现:巴厘岛旅游表演艺术的论述
Pub Date : 2024-07-04 DOI: 10.31091/mudra.v39i3.2813
Yoga Kharisma Pradana Gede, Nyoman Surya Wijaya, I. G. Ketut Purnaya
This article aims to understand and explain the discourse on cross-cultural relations in the Bali Agung Theater at Taman Safari & Marine Park Bali. The Bali Agung Theater at Taman Safari & Marine Park Bali is an innovative Balinese performance art for tourism purposes at Taman Safari & Marine Park Bali. As a Balinese tourism performing art, there is a representation of cross-cultural relations in performance scenes featuring typical Chinese arts. The narrative discourse of the Bali Agung Theater was developed by actors based on the folklore of traditional Balinese society. The main problems: 1) What are the forms of cross-cultural relations in the Bali Agung Theater at Taman Safari & Marine Park Bali?; 2) What is the discourse on cross-cultural relations in the Bali Agung Theater at Taman Safari & Marine Park Bali?. The cross-cultural discourse analysis in the Bali Agung Theater at Taman Safari and Marine Park Bali was completed using qualitative methods. Primary data was collected through observations at the Taman Safari and interviews with actors at the Bali Agung Theater. Data achievements are complemented by secondary data collection from literature studies. All data were analyzed using knowledge-power relations theory and structuration theory. The research results show that: 1) Taman Safari & Marine Park Bali displays discourse on cross-cultural relations through Balinese cultural acculturation at the Bali Agung Theatre. Cultural acculturation can be seen in art in the form of props and dance movements; 2) The discourse on cross-cultural relations in the Bali Agung Theater consists of cultural heritage discourse, educational discourse, and violence discourse. This theatrical discourse centers on Kang Ching Wei, King, and Dewi Danu.
本文旨在理解和解释巴厘岛塔曼野生动物园和海洋公园巴厘阿贡剧场中关于跨文化关系的论述。巴厘岛塔曼野生动物园和海洋公园的巴厘岛阿贡剧场是巴厘岛塔曼野生动物园和海洋公园为旅游目的而创新的巴厘岛表演艺术。作为一种巴厘岛旅游表演艺术,在以典型中国艺术为特色的表演场景中体现了跨文化关系。巴厘岛阿贡剧场的叙事话语由演员根据巴厘岛传统社会的民间传说发展而来。主要问题:1)巴厘岛塔曼野生动物园和海洋公园巴厘岛阿贡剧场中的跨文化关系形式是什么;2)巴厘岛塔曼野生动物园和海洋公园巴厘岛阿贡剧场中的跨文化关系话语是什么。巴厘岛塔曼野生动物园和海洋公园巴厘岛阿贡剧场的跨文化话语分析采用定性方法完成。通过对 Taman Safari 的观察和对巴厘岛阿贡剧场演员的访谈收集了原始数据。从文献研究中收集的二手数据对数据成果进行了补充。所有数据均采用知识-权力关系理论和结构化理论进行分析。研究结果表明1) 巴厘岛塔曼野生动物园和海洋公园通过巴厘岛阿贡剧院的巴厘岛文化适应,展示了跨文化关系的话语。文化熏陶可以通过道具和舞蹈动作等艺术形式体现出来;2)巴厘岛阿贡剧场中的跨文化关系话语包括文化遗产话语、教育话语和暴力话语。这种戏剧话语以姜清伟、国王和德威-达努为中心。
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引用次数: 0
The Acceptance of Wayang Kamasan Porcelain Ceramics at Petitenget Temple Bali 巴厘岛 Petitenget 寺接受瓦扬卡马桑瓷器的情况
Pub Date : 2024-07-04 DOI: 10.31091/mudra.v39i3.2795
Sunarini Rai, Mudra I Wayan, Saraswati Anak Agung Ayu Oka, Muka I Ketut, Karja I Wayan
Temples, integral to Hindu Dharma worship, are quintessential features of Balinese architectural tradition. Among these, Petitenget Temple stands out with its distinctive interior, adorned with ceramic plates embellishing the pelinggih (shrine). This study focuses on Petitenget Temple, where porcelain ceramic plates featuring the Wayang Kamasan motif are utilized within the Tri Angga framework, representing a novel exploration. Research related to the study of the use of porcelain ceramics as ornaments in old buildings in Bali. Previous research has been carried out but has not been studied in depth on the use of Wayang Kamasan motifs on pelinggih with the Tri Angga concept in particular. This research aims to reveal the form, meaning, and aesthetic value of porcelain ceramics with wayang kamasan motifs as ornaments on pelinggih. Using qualitative methods with a descriptive approach, data collection involved observation, in-depth interviews, and documentation, and data reduction flow. Meanwhile, the data source sampling technique uses purposive sampling. The findings obtained through analysis of the Wayang Kamasan motif applied to porcelain ceramic plates at Petitenget Temple, Kerobokan Badung, are the harmony of Wayang motif porcelain ceramics, as a prototype or reference for preserving the use of Wayang Kamasan motif porcelain ceramics in sacred buildings and other functions, and temple visitors can enjoy the form, meaning, and aesthetics displayed by the porcelain ceramics with Wayang Kamasan motifs installed. From this research, it can be concluded that Wayang Kamasan porcelain ceramics are accepted by the community, temple owners, or Petitenget Temple owners.
寺庙是印度佛法崇拜不可或缺的一部分,也是巴厘岛建筑传统的典型特征。在这些寺庙中,佩蒂滕盖特寺以其独特的内部装饰脱颖而出,其陶瓷盘点缀着神龛(pelinggih)。本研究以 Petitenget 寺为重点,在 Tri Angga 框架内使用了以 Wayang Kamasan 图案为特色的陶瓷盘,这是一种新颖的探索。与巴厘岛古建筑中使用瓷器作为装饰品相关的研究。此前已开展过相关研究,但尚未深入研究瓦扬-卡马桑图案在佩林吉上的应用,尤其是在三安吉概念中的应用。本研究旨在揭示带有瓦扬卡马桑图案的瓷器作为佩林吉装饰品的形式、意义和审美价值。研究采用描述性的定性方法,数据收集包括观察、深入访谈、记录和数据还原流程。同时,数据源抽样技术采用了目的性抽样。通过对巴东克罗博坎 Petitenget 寺的瓦扬卡马桑图案瓷盘进行分析,得出的结论是瓦扬图案瓷器的和谐性,是在神圣建筑和其他功能中保留使用瓦扬卡马桑图案瓷器的原型或参考,寺庙游客可以欣赏到安装有瓦扬卡马桑图案的瓷器所展示的形式、意义和美感。从这项研究中可以得出结论,Wayang Kamasan 陶瓷得到了社区、寺庙业主或 Petitenget 寺庙业主的认可。
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引用次数: 0
Inai Cultural Dialectics: Indigenous Knowledge of Natural Dyes among the Iban Dayak as a Response to the Phenomenon of Fast Fashion 伊奈文化辩证法:伊班达雅克人对天然染料的本土知识作为对快速时尚现象的回应
Pub Date : 2024-07-04 DOI: 10.31091/mudra.v39i3.2746
Diaz Restu Darmawan, Nadia Novianti, Donatianus BSE. Praptantya
Basic human needs, including clothing, have become commodities in the hands of industrial players, leading to a culture of consumption and negatively impacting the environment. The fast fashion industry presents numerous challenges requiring human-based solutions to reduce ecological damage. One solution is reintroducing past clothing practices and prioritizing environmentally friendly materials and techniques. Using natural materials with minimal environmental impact in clothing production is becoming more popular. One ecologically friendly material is natural dye, a traditional practice of the Dayak Iban community in Kapuas Hulu Regency, West Kalimantan. This article employs qualitative methods and literature studies to describe the natural dyeing process in the Dayak Iban community, emphasizing the continuation of tradition. The experience of researchers who have lived with indigenous communities in Menua Sadap village can provide valuable objective observation and interview data. In the Dayak Iban tradition, the makers of naturally dyed cloth are predominantly adult women, referred to as Inai. This article describes the local knowledge of the Inai regarding natural dyeing and how this process can solve the environmental damage caused by fast fashion. The indigenous peoples are highly concerned about their climate and environmental conditions as their livelihoods depend on the natural resources where they live. This was then strengthened by customary law so that environmental damage in Menua Sadap occurred less quickly than in urban areas, which often happens.
人类的基本需求,包括服装,已经成为工业企业手中的商品,导致了一种消费文化,并对环境产生了负面影响。快速时尚产业带来了众多挑战,需要以人为本的解决方案来减少对生态的破坏。解决方案之一是重新采用过去的服装制作方法,优先采用环保材料和技术。在服装生产中使用对环境影响最小的天然材料正变得越来越流行。其中一种生态友好型材料是天然染料,这是西加里曼丹卡普阿斯胡鲁县达雅克依班社区的传统做法。本文采用定性方法和文献研究来描述达雅克依班社区的天然染色过程,强调传统的延续。在 Menua Sadap 村与原住民社区共同生活过的研究人员的经验可以提供宝贵的客观观察和访谈数据。在达雅克依班人的传统中,天然染色布的制作者主要是成年妇女,她们被称为 "伊奈"。本文介绍了当地伊奈人关于天然染色的知识,以及这一工艺如何解决快速时尚对环境造成的破坏。原住民高度关注他们的气候和环境状况,因为他们的生计依赖于他们生活的自然资源。习惯法加强了这一点,因此,Menua Sadap 地区的环境破坏比城市地区发生得更快,而城市地区经常发生这种情况。
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引用次数: 0
Balinese People’s Happiness in Socio-Economic and Cultural Perspectives 从社会经济和文化角度看巴厘岛人的幸福感
Pub Date : 2024-07-04 DOI: 10.31091/mudra.v39i3.2790
Made Ika Prastyadewi, Gde Bayu Surya Parwita, Gede Antok Setiawan Jodi
Happiness becomes a benchmark of how people assess their lives, not only in terms of economic but also social and cultural. This research analyzes how Balinese people perceive happiness in terms of social, economic, and artistic. Quantitative and qualitative approaches were combined in the study. Denpasar City was chosen as the research location considering that Denpasar City is the capital of Bali Province, which acts as the centre of government and economy but still has traditional cultural values that its people closely carry. Data collection using questionnaires was distributed to 100 respondents. Data was analyzed descriptively, and correlation analysis was used to see how much economic, social, and cultural influences on people's happiness in Denpasar City. Information from in-depth interviews was analyzed using word clouds to see how people perceive happiness. The results show that happiness is viewed in terms of economy, income, life, culture, and satisfaction. Both economic, cultural, and social are still variables that influence happiness. The interview results also show that compared to those with high incomes, people feel happier when they gather with family and the surrounding community while doing various religious activities closely related to Balinese culture.
幸福成为人们评估生活的基准,不仅包括经济方面,还包括社会和文化方面。本研究分析了巴厘岛人如何从社会、经济和艺术角度看待幸福。研究采用定量和定性相结合的方法。选择登巴萨市作为研究地点,是因为登巴萨市是巴厘岛省的首府,是政府和经济中心,但其人民仍密切传承着传统文化价值观。通过向 100 名受访者发放调查问卷的方式收集数据。对数据进行了描述性分析,并通过相关性分析来了解经济、社会和文化对登巴萨市居民幸福感的影响程度。深入访谈的信息使用词云进行分析,以了解人们如何看待幸福。结果显示,人们从经济、收入、生活、文化和满意度等方面来看待幸福感。经济、文化和社会仍然是影响幸福感的变量。访谈结果还显示,与高收入人群相比,当人们与家人和周围社区聚集在一起,进行各种与巴厘岛文化密切相关的宗教活动时,他们会感到更幸福。
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引用次数: 0
Reconstruction of The North Nias Giri-Giri Dance: A Creative Process 重建北尼亚斯吉里吉里舞:创作过程
Pub Date : 2024-02-06 DOI: 10.31091/mudra.v39i1.2700
Tuti Rahayu, Yusnizar Heniwaty, Wiflihani
This research aims to find out the views of the people of Lahewa Village, North Nias Regency, regarding the Giri-giri dance which has been lost; the process of reconstructing the Giri-giri dance; the results of the reconstruction of the Giri-giri dance; and the creative process in its reconstruction. This research process resulted in a video and book on the Giri-giri dance from the local culture of North Nias. The method used in this research is qualitative in the form of descriptive analysis. The scope of the discussion includes the following: 1) What is the process of reconstructing the Giri-giri dance? 2) What is the shape of the reconstruction of the Giri-giri dance? 3) What factors support the reconstruction of the Giri-giri dance? Data analysis was carried out from each part found. Data was obtained from literature study, observation, and interviews. The research locations were carried out in the cities of Medan and Nias. The data that has been collected is analyzed using a qualitative paradigm using project-based research. The concept used in reconstructing the Giri-giri dance is structuring forms so that changes can be seen in the movement components, make-up and clothing, floor design, and dance props by providing innovative tourism art concepts, namely short, concise, engaging, and selling value. So, based on this concept, the Giri-giri dance can become a performing arts asset in North Nias Regency and Medan City.
本研究旨在了解北尼亚斯省拉赫瓦村的人们对已经失传的吉里吉里舞的看法、重建吉里吉里舞的过程、重建吉里吉里舞的结果以及重建过程中的创作过程。在这一研究过程中,制作了有关北尼亚斯当地文化中的吉利吉利舞的视频和书籍。本研究采用描述性分析的定性方法。讨论范围包括以下内容:1) 重建吉里吉里舞的过程是怎样的?2)吉里吉里舞的重建形式是什么?3)支持吉里吉里舞重建的因素有哪些?对发现的每个部分进行了数据分析。数据来自文献研究、观察和访谈。研究地点在棉兰和尼亚斯市。收集到的数据采用定性范式,以项目研究为基础进行分析。重构吉里吉里舞所采用的概念是结构化形式,通过提供创新的旅游艺术概念,即短小、简洁、引人入胜和销售价值,在动作组件、化妆和服装、地板设计和舞蹈道具方面可以看到变化。因此,基于这一理念,吉里吉里舞可以成为北尼亚斯地区和棉兰市的表演艺术资产。
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引用次数: 0
Reconstruction of The North Nias Giri-Giri Dance: A Creative Process 重建北尼亚斯吉里吉里舞:创作过程
Pub Date : 2024-02-06 DOI: 10.31091/mudra.v39i1.2700
Tuti Rahayu, Yusnizar Heniwaty, Wiflihani
This research aims to find out the views of the people of Lahewa Village, North Nias Regency, regarding the Giri-giri dance which has been lost; the process of reconstructing the Giri-giri dance; the results of the reconstruction of the Giri-giri dance; and the creative process in its reconstruction. This research process resulted in a video and book on the Giri-giri dance from the local culture of North Nias. The method used in this research is qualitative in the form of descriptive analysis. The scope of the discussion includes the following: 1) What is the process of reconstructing the Giri-giri dance? 2) What is the shape of the reconstruction of the Giri-giri dance? 3) What factors support the reconstruction of the Giri-giri dance? Data analysis was carried out from each part found. Data was obtained from literature study, observation, and interviews. The research locations were carried out in the cities of Medan and Nias. The data that has been collected is analyzed using a qualitative paradigm using project-based research. The concept used in reconstructing the Giri-giri dance is structuring forms so that changes can be seen in the movement components, make-up and clothing, floor design, and dance props by providing innovative tourism art concepts, namely short, concise, engaging, and selling value. So, based on this concept, the Giri-giri dance can become a performing arts asset in North Nias Regency and Medan City.
本研究旨在了解北尼亚斯省拉赫瓦村的人们对已经失传的吉里吉里舞的看法、重建吉里吉里舞的过程、重建吉里吉里舞的结果以及重建过程中的创作过程。在这一研究过程中,制作了有关北尼亚斯当地文化中的吉利吉利舞的视频和书籍。本研究采用描述性分析的定性方法。讨论范围包括以下内容:1) 重建吉里吉里舞的过程是怎样的?2)吉里吉里舞的重建形式是什么?3)支持吉里吉里舞重建的因素有哪些?对发现的每个部分进行了数据分析。数据来自文献研究、观察和访谈。研究地点在棉兰和尼亚斯市。收集到的数据采用定性范式,以项目研究为基础进行分析。重构吉里吉里舞所采用的概念是结构化形式,通过提供创新的旅游艺术概念,即短小、简洁、引人入胜和销售价值,在动作组件、化妆和服装、地板设计和舞蹈道具方面可以看到变化。因此,基于这一理念,吉里吉里舞可以成为北尼亚斯地区和棉兰市的表演艺术资产。
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引用次数: 0
The Resilience of Tortor Sirittak Hotang Simalungun Through The Development of Dance Learning Media 通过开发舞蹈学习媒体提高 Tortor Sirittak Hotang Simalungun 的复原力
Pub Date : 2024-02-05 DOI: 10.31091/mudra.v39i1.2699
Sitti Rahmah, Yusnizar, Raden
Resilience in this research is intended to maintain Tortor Sirittak Hotang Simalungun by developing dance learning media, which is utilized primarily in the Unimed FBS Dance Education Study Program. This research aims to add reference material for teaching as well as an effort to maintain the traditional art of Simalungun dance, which is feared to be drifting away with the times, where today's young generation does not know or is not interested in learning traditional dance art. Tortor Sirittak Hotang is a typical Simalungun dance depicting the Simalungun people's work activities as rattan farmers. This activity inspired the people of Simalungun to create a dance (Tortor) that tells how people live in search of rattan (spiritual hosting). Tortor Sirittak Hotang began to appear around the 1990s at the Rondang Bintang Party. Tortor Sirittak Hotang is not yet widely known to the younger generation of Simalungun, nor has it attracted their interest in learning more about it. This digital technology-based Simalungun dance learning media product results from research and development (R&D). Data collection through needs analysis, literacy studies, and documentation. Data analysis was obtained by distributing questionnaires to validate research products. This research indicates that the Simalungun dance media product, validated by material and media validators, is very suitable for use as a dance learning media for FBS Unimed Dance Education Study Program students.
本研究中的复原力旨在通过开发舞蹈学习媒体来维护 Tortor Sirittak Hotang Simalungun,该媒体主要用于 Unimed FBS 舞蹈教育研究项目。这项研究旨在为教学添加参考资料,并努力保持传统的 Simalungun 舞蹈艺术,因为当今的年轻一代不了解传统舞蹈艺术,或对学习传统舞蹈艺术不感兴趣,人们担心传统舞蹈艺术会随着时代的发展而逐渐消失。Tortor Sirittak Hotang 是一种典型的西马伦贡舞蹈,描绘了西马伦贡人作为藤农的劳动活动。这项活动启发了西马伦贡人创作一种舞蹈(Tortor),讲述人们如何为寻找藤条(精神寄托)而生活。大约在 20 世纪 90 年代,Tortor Sirittak Hotang 开始出现在 Rondang Bintang 聚会上。Tortor Sirittak Hotang 还没有被年轻一代的西马隆贡人所熟知,也没有引起他们进一步了解的兴趣。这一基于数字技术的西马伦贡舞蹈学习媒体产品是研发(R&D)的成果。通过需求分析、扫盲研究和文献收集数据。通过发放调查问卷验证研究产品,进行数据分析。这项研究表明,经材料和媒体验证员验证的西马伦贡舞蹈媒体产品非常适合用作 FBS Unimed 舞蹈教育研究项目学生的舞蹈学习媒体。
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引用次数: 0
The Resilience of Tortor Sirittak Hotang Simalungun Through The Development of Dance Learning Media 通过开发舞蹈学习媒体提高 Tortor Sirittak Hotang Simalungun 的复原力
Pub Date : 2024-02-05 DOI: 10.31091/mudra.v39i1.2699
Sitti Rahmah, Yusnizar, Raden
Resilience in this research is intended to maintain Tortor Sirittak Hotang Simalungun by developing dance learning media, which is utilized primarily in the Unimed FBS Dance Education Study Program. This research aims to add reference material for teaching as well as an effort to maintain the traditional art of Simalungun dance, which is feared to be drifting away with the times, where today's young generation does not know or is not interested in learning traditional dance art. Tortor Sirittak Hotang is a typical Simalungun dance depicting the Simalungun people's work activities as rattan farmers. This activity inspired the people of Simalungun to create a dance (Tortor) that tells how people live in search of rattan (spiritual hosting). Tortor Sirittak Hotang began to appear around the 1990s at the Rondang Bintang Party. Tortor Sirittak Hotang is not yet widely known to the younger generation of Simalungun, nor has it attracted their interest in learning more about it. This digital technology-based Simalungun dance learning media product results from research and development (R&D). Data collection through needs analysis, literacy studies, and documentation. Data analysis was obtained by distributing questionnaires to validate research products. This research indicates that the Simalungun dance media product, validated by material and media validators, is very suitable for use as a dance learning media for FBS Unimed Dance Education Study Program students.
本研究中的复原力旨在通过开发舞蹈学习媒体来维护 Tortor Sirittak Hotang Simalungun,该媒体主要用于 Unimed FBS 舞蹈教育研究项目。这项研究旨在为教学添加参考资料,并努力保持传统的 Simalungun 舞蹈艺术,因为当今的年轻一代不了解传统舞蹈艺术,或对学习传统舞蹈艺术不感兴趣,人们担心传统舞蹈艺术会随着时代的发展而逐渐消失。Tortor Sirittak Hotang 是一种典型的西马伦贡舞蹈,描绘了西马伦贡人作为藤农的劳动活动。这项活动启发了西马伦贡人创作一种舞蹈(Tortor),讲述人们如何为寻找藤条(精神寄托)而生活。大约在 20 世纪 90 年代,Tortor Sirittak Hotang 开始出现在 Rondang Bintang 聚会上。Tortor Sirittak Hotang 还没有被年轻一代的西马隆贡人所熟知,也没有引起他们进一步了解的兴趣。这一基于数字技术的西马伦贡舞蹈学习媒体产品是研发(R&D)的成果。通过需求分析、扫盲研究和文献收集数据。通过发放调查问卷验证研究产品,进行数据分析。这项研究表明,经材料和媒体验证员验证的西马伦贡舞蹈媒体产品非常适合用作 FBS Unimed 舞蹈教育研究项目学生的舞蹈学习媒体。
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引用次数: 0
Nirmana Motion Graphic Video: Innovation in Learning Design Principles and Elements Nirmana Motion Graphic 视频:学习设计的创新原则和要素
Pub Date : 2024-02-02 DOI: 10.31091/mudra.v39i1.2586
Deny Tri Ardianto, Arif Ranu Wicaksono, Sayid Mataram, RahmanuWidayat
The use of technology in education has become increasingly important in facilitating effective learning. However, the lack of diversity and innovation in using technology to develop learning materials poses new challenges for educators. In response, this research aims to develop and test the feasibility of a motion graphic video called Nirmana, which includes learning materials on design elements and principles. The research and development (R&D) process applied the ADDIE model to develop the motion graphic video media. The media testing involved 101 design major students. The data collection used questionnaires, observations, interviews, and documentation, which were analyzed using qualitative and quantitative methods. The result of this research is a Nirmana motion graphic video with learning materials about the elements and principles of design. The media was field-tested based on student assessment using the mean results per aspect. The assessment criteria included clarity of information and instructions, media attractiveness, usability and accessibility of media, and material arrangement and use of illustrations. The results showed that the Nirmana motion graphic video media received good to excellent scores on all of these assessment criteria. Specifically, the clarity of information and instructions received a good score of 78.7%, the media attractiveness received an excellent score of 81.7%, the usability and accessibility of media received an excellent score of 89.6%, and the material arrangement and use of illustrations received an excellent score of 85.8%. These results indicate that the developed Nirmana motion graphic video media is suitable for use as a design learning media. Furthermore, this research suggests that using technology to develop relevant and innovative learning materials can positively impact student attitudes and interest in learning design.
在教育中使用技术对于促进有效学习越来越重要。然而,在利用技术开发学习材料方面缺乏多样性和创新性,这给教育工作者带来了新的挑战。为此,本研究旨在开发和测试一个名为 "Nirmana "的动态图形视频的可行性,其中包括有关设计元素和原则的学习材料。研发(R&D)过程采用了 ADDIE 模型来开发动态图形视频媒体。媒体测试涉及 101 名设计专业的学生。数据收集采用了问卷调查、观察、访谈和记录等方法,并使用定性和定量方法进行了分析。本研究的成果是一个包含设计元素和原则学习材料的 Nirmana 动态图形视频。根据学生对每个方面的平均评估结果,对该媒体进行了实地测试。评估标准包括信息和说明的清晰度、媒体的吸引力、媒体的可用性和可访问性,以及材料的安排和插图的使用。结果表明,Nirmana动态图形视频媒体在所有这些评估标准上都获得了良好至优秀的分数。具体而言,信息和说明的清晰度获得了 78.7% 的良好分数,媒体的吸引力获得了 81.7% 的优秀分数,媒体的可用性和易用性获得了 89.6% 的优秀分数,材料安排和插图的使用获得了 85.8% 的优秀分数。这些结果表明,开发的 Nirmana 动态图形视频媒体适合用作设计学习媒体。此外,这项研究还表明,利用技术开发相关的创新学习材料,可以对学生学习设计的态度和兴趣产生积极影响。
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引用次数: 0
Nirmana Motion Graphic Video: Innovation in Learning Design Principles and Elements Nirmana Motion Graphic 视频:学习设计的创新原则和要素
Pub Date : 2024-02-02 DOI: 10.31091/mudra.v39i1.2586
Deny Tri Ardianto, Arif Ranu Wicaksono, Sayid Mataram, RahmanuWidayat
The use of technology in education has become increasingly important in facilitating effective learning. However, the lack of diversity and innovation in using technology to develop learning materials poses new challenges for educators. In response, this research aims to develop and test the feasibility of a motion graphic video called Nirmana, which includes learning materials on design elements and principles. The research and development (R&D) process applied the ADDIE model to develop the motion graphic video media. The media testing involved 101 design major students. The data collection used questionnaires, observations, interviews, and documentation, which were analyzed using qualitative and quantitative methods. The result of this research is a Nirmana motion graphic video with learning materials about the elements and principles of design. The media was field-tested based on student assessment using the mean results per aspect. The assessment criteria included clarity of information and instructions, media attractiveness, usability and accessibility of media, and material arrangement and use of illustrations. The results showed that the Nirmana motion graphic video media received good to excellent scores on all of these assessment criteria. Specifically, the clarity of information and instructions received a good score of 78.7%, the media attractiveness received an excellent score of 81.7%, the usability and accessibility of media received an excellent score of 89.6%, and the material arrangement and use of illustrations received an excellent score of 85.8%. These results indicate that the developed Nirmana motion graphic video media is suitable for use as a design learning media. Furthermore, this research suggests that using technology to develop relevant and innovative learning materials can positively impact student attitudes and interest in learning design.
在教育中使用技术对于促进有效学习越来越重要。然而,在利用技术开发学习材料方面缺乏多样性和创新性,这给教育工作者带来了新的挑战。为此,本研究旨在开发和测试一个名为 "Nirmana "的动态图形视频的可行性,其中包括有关设计元素和原则的学习材料。研发(R&D)过程采用了 ADDIE 模型来开发动态图形视频媒体。媒体测试涉及 101 名设计专业的学生。数据收集采用了问卷调查、观察、访谈和记录等方法,并使用定性和定量方法进行了分析。本研究的成果是一个包含设计元素和原则学习材料的 Nirmana 动态图形视频。根据学生对每个方面的平均评估结果,对该媒体进行了实地测试。评估标准包括信息和说明的清晰度、媒体的吸引力、媒体的可用性和可访问性,以及材料的安排和插图的使用。结果表明,Nirmana动态图形视频媒体在所有这些评估标准上都获得了良好至优秀的分数。具体而言,信息和说明的清晰度获得了 78.7% 的良好分数,媒体的吸引力获得了 81.7% 的优秀分数,媒体的可用性和易用性获得了 89.6% 的优秀分数,材料安排和插图的使用获得了 85.8% 的优秀分数。这些结果表明,开发的 Nirmana 动态图形视频媒体适合用作设计学习媒体。此外,这项研究还表明,利用技术开发相关的创新学习材料,可以对学生学习设计的态度和兴趣产生积极影响。
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Mudra Jurnal Seni Budaya
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