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Rancang Bangun Permainan Misi Panglima Batur Menggunakan Engine Scirra Construct 2
Pub Date : 2019-03-17 DOI: 10.33084/JSAKTI.V1I2.870
M. Ichsan, M. H. Qamaruzzaman, Muhamad Aldi Rahmadianur
Banyak game bermunculan yang dikembangkan oleh perorangan ataupun organisasi, dengan adanya sosial media facebook game didalamnya juga berhasil membius para pecinta game mulai dari anak-anak hingga orang dewasa.Permasalahan dari penelitian ini adalah bagaimana membuat sebuah game facebook dengan menggunakan tokoh Panglima Batur sebagai karakter utamanya yang bertujuan untuk mengangkat nama tokoh dari Panglima Batur itu sendiri. Game ini merupakan game berbasis web yang dibuat menggunakan game engine Scirra Construct 2. Metode yang digunakan dalam penelitian ini menggunakan pengembangan multimedia yang terdiri dari 6 tahapan yaitu concept, design, material collecting dan assembly. Hasil penelitian ini adalah sebuah Game Facebook bertipe adventure dengan mengangkat tokoh Panglima Batur sebagai karakter utama nya dan dikombinasikan dengan musik latar serta karakter musuh pada setiap stage. Game ini dapat menjadi sarana untuk mengangkat budaya dalam bentuk visual game.
许多由个人或组织开发的游戏,包括社交媒体和facebook游戏,也有效地对玩游戏的人从儿童到成人进行麻醉。这项研究的问题是如何创建一个facebook游戏,该游戏将巴图尔指挥官作为其主要角色,旨在为巴图尔指挥官本人命名。这款游戏是一款使用游戏Scirra Construct 2创建的基于web的游戏。本研究采用的方法使用六种多媒体开发,包括概念、设计、收集材料和汇编。这项研究的结果是一款Facebook上的冒险游戏,它将主要人物巴图尔(Batur)提升为主角,并在每个舞台上与背景音乐和敌对角色结合起来。它可以成为提升文化在视觉游戏中的一种手段。
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引用次数: 2
Sistem Informasi Atlet Dilingkungan Dinas Pemuda dan Olahraga Kabupaten Katingan Berbasis Mobile 青年服务和流动摄政地区的运动员信息系统
Pub Date : 2019-03-17 DOI: 10.33084/JSAKTI.V1I2.869
Ferdiyani Haris, Afrianthonny Afrianthonny
Perkembangan komputer sekarang ini sangat pesat dan digunakan diberbagai bidang kehidupan. Biasanya komputer digunakan untuk menghasilkan berbagai informasi penting guna meningkatkan kinerja dari organisasi, perusahaan atau lembaga agar pekerjaan yang dilakukan lebih efektif dan efisien hal ini disebabkan komputer melakukan proses informasi yang cepat. Untuk menjaga kelancaran, memantau dan juga mempermudah tugas pengelolaan data maka hal ini perlu dibuat sebuah sistem pengelolaan data atlit Kabupaten Katingan berbasis Code Igniter. Pengembangan sistem menggunakan Adobe Dreamweaver, script PHP dan database MySql yang didukung dengan CSS, dan Bootstrap yang dapat digunakan dalam sistem operasi Windows. Metode yang digunakan dalam pengumpulan data seperti wawancara, observasi, dan studi pustaka. Wawancara yaitu cara mengumpulkan data dengan mengadakan tanya jawab langsung dengan bagian yang berhubungan dengan objek yang diteliti. Observasi yaitu pengamatan langsung mengenai penyampaian informasi secara manual yang sedang berjalan. Studi pustaka adalah pengumpulan data dengan mempelajari buku atau literatur-literatur mengenai desain suatu sistem yang diharapkan menghasilkan sebuah aplikasi untuk mengelola data atlit Kabupaten Katingan berbasis code igniter.
今天的计算机发展非常迅速,在生活的各个领域都有应用。计算机通常被用来生成重要的信息,以提高组织、公司或机构的绩效,使其工作更有效,这是由于计算机处理信息的速度更快。为了保持流畅、监控和更容易的数据管理,需要创建一个基于代码Igniter的摄政数据管理系统。系统开发使用Adobe Dreamweaver、PHP脚本和带有CSS支持的MySql数据库和窗口操作系统中的Bootstrap。访谈、观察和库研究等数据收集方法。采访是一种通过与研究对象相关的部分进行直接问答来收集数据的方法。观察是对正在进行的手动传递信息的直接观察。库研究是通过研究一种系统设计的书籍或文献来收集数据,该系统旨在创建一个应用程序来管理基于代码igniter的摄政数据。
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引用次数: 0
Sistem Informasi Tugas Akhir Mahasiswa pada Program Studi STMIK Palangkaraya Berbasis Web Mobile 学生信息系统的最终任务在基于Web的流量大学习计划
Pub Date : 2019-03-17 DOI: 10.33084/JSAKTI.V1I2.874
Susi Hendartie
Information systems and computer technology was developing rapidly because for information needed. The development of information technology. Could not separated from develop of computer technology, because computer was a media that could make easy to finish their work. The Change and dynamics of society�s grown rapidly with developmen of information technology that requires effective and efficient in terms of time. One of them helped in the process of final exam. The writer interest to make an information system based on mobile web that can solve the problem. The system will make based on object with the title make a data of final exam information system in Faculty of STMIK Palangkaraya based on mobile web. The results of this study are expected by the online aplication Final exam in faculty of STMIK Palangkaraya final and students to sign the final task quikly and accurately to assisted help faculty STMIK of Palangkaraya to collected a data of final exam and for student to sign. Final exam Seminar proposal, Final task quikkly and accurately. The collection of data by used this aplication also does not consume a lot of time and money because it can reach Final registration which is outside the city, outside the island even residing outside the country though.
信息系统和计算机技术正在迅速发展,因为需要信息。信息技术的发展。离不开计算机技术的发展,因为计算机是一种可以使人们轻松完成工作的媒介。随着信息技术的发展,社会的变化和动态迅速增长,信息技术要求在时间方面有效和高效。他们中的一个在期末考试的过程中帮助了我。笔者有意开发一个基于移动web的信息系统来解决这一问题。本系统将基于对象和题目制作一个基于移动web的帕朗卡拉雅理工学院期末考试信息系统的数据。本研究的结果是期望通过在线应用程序STMIK Palangkaraya学院的期末考试和学生快速准确地签署期末任务,以协助STMIK Palangkaraya学院收集期末考试的数据并供学生签名。期末考试研讨会提案,快速准确地完成期末任务。使用此应用程序收集数据也不会消耗大量的时间和金钱,因为它可以在城市之外,岛屿之外甚至居住在国家之外的地方进行最终注册。
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引用次数: 0
Robot Lengan Pemindah Barang Otomatis Berbasis Arduino Menggunakan Sensor Warna 基于Arduino的自动武器传送器使用颜色传感器
Pub Date : 2018-12-27 DOI: 10.33084/jsakti.v1i1.454
S. Sumardi
Robot arm transporter using Arduino-based sensor auto color, a tool designed to this aim to reduce human role in a grouping or sorting goods with the sort tool so that it can minimize the influence of inconsistencies humans in the event. This tool as well as a simulation as well as the media of instruction. Methods of data analysis used IE needs analysis that includes software that is the OS, and the Arduino Software, and hardware in the form of a Laptop, Arduino, Sensor, RGB, and Servo Motor. From the results of testing that has been done can be inferred that this Robot can run well at a time when reading the color box and put the table by the location of their vessels. The conclusion of the tool is designed as a common transport good; the robotic arm can be applied using several servos in the number of dof.
机器人手臂运输车使用基于arduino的传感器自动上色,这是一种专门为此设计的工具,可以减少人类在用排序工具分组或分类货物时的作用,从而最大限度地减少人类在事件中不一致的影响。这个工具以及模拟以及教学媒体。数据分析方法采用IE需求分析,包括软件,即操作系统和Arduino软件,硬件形式为笔记本电脑,Arduino,传感器,RGB和伺服电机。从已经完成的测试结果可以推断,这种机器人可以很好地运行时,读取颜色盒和桌子上的血管的位置。结论该工具被设计为一种通用的运输工具;该机械臂可采用多自由度伺服系统。
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引用次数: 1
Sistem Informasi Berbasis Mobile Benda-Benda Tradisional Pada Museum Balanga Palangkaraya
Pub Date : 2018-12-27 DOI: 10.33084/jsakti.v1i1.455
M. H. Qamaruzzaman
In this era of globalization, the process of information dissemination through various media can be one with the internet, because the internet is an information technology provider means any time used by the community at the moment and extend the spread of the information Balanga City Museum collection of PalangkaRaya. This research aims at the development of mobile-based information system as the solution of data processing or storage, both in terms of reporting which can help as a media information service for people who need information Introduction to historical heritage objects (Ethnography) of Dayak Culture that exists in the Museum Balanga palangkaraya become more effective and efficient as well as being a solution for systems that are running currently, in conducting promotional activities are still using media promotion through books, brochures, leaflets or in the form of an ad in the newspaper that felt too much of the costs incurred for promotional activities. The design of the system for the flow of functional systems that are running or built using UML as well as for the look of the interface using Balsamiq Mockups. System development is done using the waterfall as one method to construct the system quickly. Implementation of applications using mobile testing conducted using black-box, and the results match expectations between systems that are built and thoroughly tested.
在这个全球化的时代,信息传播的过程可以通过各种媒体与互联网相结合,因为互联网是一种信息技术的提供者,随时可以被社会所使用,并延伸传播巴兰加市帕兰卡拉亚博物馆收藏的信息。本研究旨在开发以行动装置为基础的资讯系统,作为资料处理或储存的解决方案,既可作为媒体资讯服务,为需要资讯的人提供报导,使巴兰加帕朗卡拉亚博物馆的达雅文化历史文物(人种志)介绍变得更有效率,也可作为目前正在运行的系统的解决方案。在进行促销活动时仍采用媒体宣传,通过书籍、小册子、传单或在报纸上刊登广告的形式,觉得促销活动所招致的费用过多。使用UML运行或构建的功能系统流的系统设计,以及使用Balsamiq Mockups的界面外观。系统开发使用瀑布作为快速构建系统的一种方法。使用黑盒进行移动测试的应用程序的实现,并且结果与构建和彻底测试的系统之间的期望相匹配。
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引用次数: 0
Manajemen Pengembangan Kurikulum 2013 Berbasis Komputer di SMPN 6 Palangka Raya 2013年基于计算机的课程开发管理
Pub Date : 2018-12-27 DOI: 10.33084/jsakti.v1i1.453
Muhammad Tri Ramdhani
Based on the results of research that has been carried out, that in 2013 the process of learning Curriculum in SMP 6 Palangka Raya could not occur regardless of the teacher as a facilitator of learning and learning devices in the form of the syllabus, RPP, methods and sources learning, as well as the media used. The methods used by teachers in teaching material of the PIE very creative as a method of discussion, demonstration, and cooperative learning. Although only a few techniques that can be applied by teachers in delivering PIES. But the methods used are already markedly, so students don't get bored in performing learning. Beside that, in taking the value with the authentic assessment that includes attitudes, knowledge, and skills is done separately or singly. Factor endowments and Pengambat in the implementation of the curriculum Learning 2013 Islamic education at SMP 6 Palangka Raya. Supporting factors among others 1) Principal Leadership, Teacher Creativity 2), 3) Facilities and learning resources, 3) a conducive environment. Then as for Penghambatnya Factors among others 1) learners, 2) assessment process, 3) Government regulation that is always changing. The solution Is to Solved Barriers in the implementation of the curriculum of Teachers must be creative, i.e., 2013, do the IHT (In House Training) between tests and assessments, Hunting through the internet as well as asked by colleagues who also attended the IHT organized by the Government.
根据已经开展的研究结果,在2013年,无论教师作为学习的促进者和教学大纲、RPP、学习方法和来源以及使用的媒体等形式的学习设备,都不可能实现《Palangka Raya》smp6课程的学习过程。教师在PIE教材中采用的讨论、演示和合作学习的方法非常有创意。虽然只有少数的技巧可以被教师运用到教学中。但是使用的方法已经很明显了,所以学生们不会在表演学习中感到无聊。除此之外,在评估价值时,包括态度、知识和技能的真实评估是分开或单独进行的。在Palangka Raya小学6年级实施“学习2013年伊斯兰教育”课程的因素捐赠和彭甘巴特。支持因素包括:1)校长领导,教师创造力2),3)设施和学习资源,3)有利的环境。至于Penghambatnya因素,1)学习者,2)评估过程,3)不断变化的政府法规。解决办法是解决障碍,教师在实施课程时必须具有创造性,即2013年,在考试和评估之间进行IHT(内部培训),通过互联网进行狩猎以及由参加政府组织的IHT的同事提出的要求。
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引用次数: 1
Ilmu Pengetahuan dan Teknologi Dalam Sudut Pandang Islam
Pub Date : 2018-12-27 DOI: 10.33084/JSAKTI.V1I1.452
Ariyadi Ariyadi
The modern era when we as Muslims in facing on the current challenges of globalization are increasingly conflict to it make use of technology in a good way for it to be beneficial to the people, nation and religion. Already should be the Muslims not only make use of technology, time coding to create new technology. And we show that the Muslims are also able to develop and compete at technology-technology that is reliable, creative and innovative. Tafsir on Al-Qurthubi, this verse is a staple of the Foundation about the attempt of making tools and reasons. Allah Ta'ala has preached about the Prophet David, that he makes US armor, binoculars, and eat of his work itself. While Adam is a farmer, Nuh a Carpenter, a tailor, Luqman and So is the tanners. The above interpretation of Islam advocated to create or use a tool that can facilitate our work. That's the technology, and it turns out that the idea of utilization of this technology is in the Qur'an. The technology does have two sides. He could be beneficial if it is used with the aim of a good, or it could be the enemy if it is used for purposes that are not good.
现代时代,当我们作为穆斯林在面对当前全球化的挑战时,越来越多的冲突,它使技术以一种好的方式使用,使其有利于人民,国家和宗教。穆斯林不仅应该利用技术,还应该利用时间编码来创造新技术。我们表明,穆斯林也有能力在技术方面发展和竞争——可靠的、有创造性的和革新的技术。在Al-Qurthubi上,这首诗是关于创造工具和理由的尝试的基础的主要内容。阿拉·塔阿拉曾宣扬过先知大卫,说他为美国制造了盔甲、望远镜,并吃掉了他的作品。亚当是农民,努是木匠,裁缝,卢克曼和皮革匠。上述对伊斯兰教的解释主张创造或使用一种可以促进我们工作的工具。这就是技术,事实证明,利用这项技术的想法是在《古兰经》中。这项技术确实有两面性。他可能是有益的,如果它被用于一个好的目的,或者它可能是敌人,如果它被用于不好的目的。
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引用次数: 0
Rancang Bangun Aplikasi Ensiklopedia Kesehatan Berbasis Android 设计一个基于Android的健康百科全书应用程序
Pub Date : 2018-12-27 DOI: 10.33084/JSAKTI.V1I1.448
Ferdiyani Haris
In the world of health, many health terms are difficult to understand. The health encyclopedia book is one of the media that presents an explanation of these terms. But in its use, the printed book is less effective and efficient because of limited space and time. So we need a media that explains health terms that are mobile so that they can be used whenever and wherever. This application was designed and implemented for the Android operating system. The system created aims to display definitions and images of health terms. The research method used is the research and development method. While for the development of software systems using the Software Development Life Cycle (SDLC) waterfall software development model. Based on the results of the response to application users conducted with a questionnaire resulting in a value of 88.9% stated very well.
在卫生领域,许多卫生术语难以理解。健康百科全书是对这些术语进行解释的媒介之一。但在使用中,由于空间和时间的限制,印刷书籍的效果和效率较低。因此,我们需要一种能够解释健康术语的移动媒体,以便随时随地使用。本应用程序是为Android操作系统设计和实现的。该系统旨在显示卫生术语的定义和图像。使用的研究方法是研究开发方法。而对于软件系统的开发,则采用软件开发生命周期(SDLC)瀑布式软件开发模型。根据对应用程序用户进行问卷调查的结果,88.9%的值表示非常好。
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引用次数: 1
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Jurnal Sains Komputer dan Teknologi Informasi
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