Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609343
Dong Ming, Xiuyun Liu, Yanru Bai, X. An, Hongzhi Qi, B. Wan, Yong Hu, K. Luk
Because of various inflammations and fractures of low limbs, the number of patients with knee joint stiffness is increasing. Walkers are commonly prescribed to improve these patients' stability and ambulatory ability. The evaluation on the assisted walking effect has become a hot problem, whose prerequisite is a comprehensive mechanical understanding of the upper extremity force. In order to study the upper extremity kinetics during walker-assisted gait of knee joint stiffness, this paper developed a new method to collect upper extremity kinetics data based on a special-designed walker dynamometer system. Handle reaction vector (HRV) data were collected from 15 healthy right-handed young subjects by simulation experiments for four knee joint stiffness modes. T test and support vector machine (SVM) were used to analyze these HRV data. The results indicated that knee joint stiffness had a great influence on the upper extremity force during the walker-assisted walking. The proposed method is hoped to beneficially influence walker-assisted gait retraining strategies for knee joint stiffness.
{"title":"Upper extremity kinetics during walker-assisted gait of knee joint stiffness simulation","authors":"Dong Ming, Xiuyun Liu, Yanru Bai, X. An, Hongzhi Qi, B. Wan, Yong Hu, K. Luk","doi":"10.1109/VECIMS.2010.5609343","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609343","url":null,"abstract":"Because of various inflammations and fractures of low limbs, the number of patients with knee joint stiffness is increasing. Walkers are commonly prescribed to improve these patients' stability and ambulatory ability. The evaluation on the assisted walking effect has become a hot problem, whose prerequisite is a comprehensive mechanical understanding of the upper extremity force. In order to study the upper extremity kinetics during walker-assisted gait of knee joint stiffness, this paper developed a new method to collect upper extremity kinetics data based on a special-designed walker dynamometer system. Handle reaction vector (HRV) data were collected from 15 healthy right-handed young subjects by simulation experiments for four knee joint stiffness modes. T test and support vector machine (SVM) were used to analyze these HRV data. The results indicated that knee joint stiffness had a great influence on the upper extremity force during the walker-assisted walking. The proposed method is hoped to beneficially influence walker-assisted gait retraining strategies for knee joint stiffness.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131722044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609358
J. Melo, S. Azevedo, Luiz Eduardo Cunha Leite, A. Burlamaqui, R. Dantas, L. Gonçalves
Our work provides the specification and implementation of a communication mechanism between broadcast content viewers and interaction devices or sensors placed on the scenario of a live video show. This solution was designed using middleware based architecture and interconnects the devices and sensors of a broadcast program environment in a device network. By using the proposed architecture, the viewers will be able to see the real world interaction devices and control them through interactive applications using specific APIs to each broadcast system. So this approach is able to manage the devices in the network despite of the physical layer used to communicate, allowing them to communicate to each other and to be controlled by external applications. Afterwards, by using the architecture, we can allow viewers to control or access data from entities which compound the network through distributed communication processes and control applications. In order to validate our work we present a test scenario where a mobile robot with a set of sensors is added to our architecture and controlled by the viewers.
{"title":"ITV-telearch an architecture for enabling device telecontrol and sensor data access over IDTV systems","authors":"J. Melo, S. Azevedo, Luiz Eduardo Cunha Leite, A. Burlamaqui, R. Dantas, L. Gonçalves","doi":"10.1109/VECIMS.2010.5609358","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609358","url":null,"abstract":"Our work provides the specification and implementation of a communication mechanism between broadcast content viewers and interaction devices or sensors placed on the scenario of a live video show. This solution was designed using middleware based architecture and interconnects the devices and sensors of a broadcast program environment in a device network. By using the proposed architecture, the viewers will be able to see the real world interaction devices and control them through interactive applications using specific APIs to each broadcast system. So this approach is able to manage the devices in the network despite of the physical layer used to communicate, allowing them to communicate to each other and to be controlled by external applications. Afterwards, by using the architecture, we can allow viewers to control or access data from entities which compound the network through distributed communication processes and control applications. In order to validate our work we present a test scenario where a mobile robot with a set of sensors is added to our architecture and controlled by the viewers.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133962508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609341
K. Akdogan, A. Yilmaz
In this study, motion measurement systems (MMS) are designed and analyzed in the laboratory for the necessary use in the development of any electronic above knee prosthesis (AKP). A low cost 2D image based MMS is one of the designs in order to analyze gait dynamics and provide reliable reference base for the comparison with direct MMSs which are also designed subsequently. Three direct MMSs using several combinations with accelerometers and/or gyroscopes are configured in the experimental set up and the records are compared to those obtained from image based MMS. The virtual sensor method showed the best accuracy and the approach using the combination of gyroscope and accelerometer had a lower accuracy while the calculations based on single accelerometers provide the worst performance in the relative knee angle estimations. It is recommended that MMSs employing virtual sensor and assembly of accelerometer and gyroscope are more reliable platforms for AKP designs.
{"title":"Analysis of direct motion measurement system for design of above knee prosthesis","authors":"K. Akdogan, A. Yilmaz","doi":"10.1109/VECIMS.2010.5609341","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609341","url":null,"abstract":"In this study, motion measurement systems (MMS) are designed and analyzed in the laboratory for the necessary use in the development of any electronic above knee prosthesis (AKP). A low cost 2D image based MMS is one of the designs in order to analyze gait dynamics and provide reliable reference base for the comparison with direct MMSs which are also designed subsequently. Three direct MMSs using several combinations with accelerometers and/or gyroscopes are configured in the experimental set up and the records are compared to those obtained from image based MMS. The virtual sensor method showed the best accuracy and the approach using the combination of gyroscope and accelerometer had a lower accuracy while the calculations based on single accelerometers provide the worst performance in the relative knee angle estimations. It is recommended that MMSs employing virtual sensor and assembly of accelerometer and gyroscope are more reliable platforms for AKP designs.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134276395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609336
P. L. Parc, E. Pardo, Amara Touil, J. Vareille
This paper presents the use of virtual reality in the context of remote control. Virtual reality may be used in a classical manner in order to simulate the behavior of a system, but also in parallel with the real system in order to improve the quality of the control, making it possible to deal with time delays induced by the network. Our proposal may be applied to various fields such as robotics, measurements systems, industrial applications or domotics.
{"title":"Virtual reality to improve remote control in presence of delays","authors":"P. L. Parc, E. Pardo, Amara Touil, J. Vareille","doi":"10.1109/VECIMS.2010.5609336","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609336","url":null,"abstract":"This paper presents the use of virtual reality in the context of remote control. Virtual reality may be used in a classical manner in order to simulate the behavior of a system, but also in parallel with the real system in order to improve the quality of the control, making it possible to deal with time delays induced by the network. Our proposal may be applied to various fields such as robotics, measurements systems, industrial applications or domotics.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133195354","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609355
R. Malik, Melissa Dobosh, M. S. Poole, Kenton McHenry, P. Bajcsy
Different institutions worldwide, such as economic, social and political, are relying increasingly on the communication technology to perform a variety of functions: holding remote business meetings, discussing design issues in product development, enabling consumers to remain connected with their families and children, and so on. In this environment, where geographic and temporal boundaries are shrinking rapidly, electronic communication medium are playing an important role. With recent advances in 3D sensing, computing on new hardware platforms, high bandwidth communication connectivity and 3D display technology, the vision of 3D video-teleconferencing and of tele-immersive experience has become very attractive. These advances lead to tele-immersive communication systems that enable 3D interactive experience in a virtual space consisting of objects born in physical and virtual environments. This experience is achieved by fusing real-time color plus depth video of physical scenes from multiple stereo cameras located at different geographic sites, displaying 3D reconstructions of physical and virtual objects, and performing computations to facilitate interactions between objects. While tele-immersive (TI) systems have been attracting a lot of attention these days, the advantages of enabled interactions and delivered 3D content for viewing as opposed to current 2D high definition video have not been evaluated. In this paper, we study the effectiveness of three different types of communication media on remote collaboration in order to document the pros and cons of new technologies such as TI. The three communication media include 3D video tele-immersive, 2D video Skype and face-to-face used in a collaborative environment of a remote product development scenario. Through a study done over 90 subjects, we discuss the strengths and weaknesses of different media and propose a scope for improvement in each of them.
{"title":"Evaluating the effectiveness of communication media on remote collaboration","authors":"R. Malik, Melissa Dobosh, M. S. Poole, Kenton McHenry, P. Bajcsy","doi":"10.1109/VECIMS.2010.5609355","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609355","url":null,"abstract":"Different institutions worldwide, such as economic, social and political, are relying increasingly on the communication technology to perform a variety of functions: holding remote business meetings, discussing design issues in product development, enabling consumers to remain connected with their families and children, and so on. In this environment, where geographic and temporal boundaries are shrinking rapidly, electronic communication medium are playing an important role. With recent advances in 3D sensing, computing on new hardware platforms, high bandwidth communication connectivity and 3D display technology, the vision of 3D video-teleconferencing and of tele-immersive experience has become very attractive. These advances lead to tele-immersive communication systems that enable 3D interactive experience in a virtual space consisting of objects born in physical and virtual environments. This experience is achieved by fusing real-time color plus depth video of physical scenes from multiple stereo cameras located at different geographic sites, displaying 3D reconstructions of physical and virtual objects, and performing computations to facilitate interactions between objects. While tele-immersive (TI) systems have been attracting a lot of attention these days, the advantages of enabled interactions and delivered 3D content for viewing as opposed to current 2D high definition video have not been evaluated. In this paper, we study the effectiveness of three different types of communication media on remote collaboration in order to document the pros and cons of new technologies such as TI. The three communication media include 3D video tele-immersive, 2D video Skype and face-to-face used in a collaborative environment of a remote product development scenario. Through a study done over 90 subjects, we discuss the strengths and weaknesses of different media and propose a scope for improvement in each of them.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122365735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609363
D. Ionescu, B. Ionescu, S. Islam, C. Gadea, Eric McQuiggan
The usage of a novel real-time depth-mapping principle, and of a 3D camera which embodies the new depth-mapping principle to control a number of computer applications ranging from games to collaborative multimedia environments, is described in this paper. The 3D camera has a variable depth resolution obtained from images of 1024×1024 pixels. By using the depth data provided by the 3D camera, a person's body parts and their movements are analyzed and reconstructed in real-time. Their features and spatial positions are determined and corresponding actions are triggered. Triggered actions are used to control computer games, digital signage, GIS applications, unmanned vehicles, and consumer electronics such as TVs, set-top boxes and PDAs. In this paper, the use of a 3D camera in a new human computer interface for augmented virtual reality is given and illustrated in a series of images captured from live experiments.
{"title":"Using depth measuring cameras for a new human computer interaction in augmented virtual reality environments","authors":"D. Ionescu, B. Ionescu, S. Islam, C. Gadea, Eric McQuiggan","doi":"10.1109/VECIMS.2010.5609363","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609363","url":null,"abstract":"The usage of a novel real-time depth-mapping principle, and of a 3D camera which embodies the new depth-mapping principle to control a number of computer applications ranging from games to collaborative multimedia environments, is described in this paper. The 3D camera has a variable depth resolution obtained from images of 1024×1024 pixels. By using the depth data provided by the 3D camera, a person's body parts and their movements are analyzed and reconstructed in real-time. Their features and spatial positions are determined and corresponding actions are triggered. Triggered actions are used to control computer games, digital signage, GIS applications, unmanned vehicles, and consumer electronics such as TVs, set-top boxes and PDAs. In this paper, the use of a 3D camera in a new human computer interface for augmented virtual reality is given and illustrated in a series of images captured from live experiments.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126852969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609349
Sunirmal Khatua, Anirban Ghosh, N. Mukherjee
One of the key factors behind successful deployment of Cloud for on demand services is the optimal utilization of its virtual resources. A poorly managed cloud application may lead to huge cost which is even more than the cost of physical deployment. The most important issues in Cloud are the scalability and availability. A highly scalable deployment may lead to poor resource utilization whereas a low scalable deployment may lead to unavailability of services. This paper proposes architecture for optimal utilization of such resources considering both scalability and availability. The proposed architecture, named as Monitoring & Optimizing Virtual Resources (MOVR) architecture, manages and optimizes the usage of the resources required by a cloud application considering auto deployment, auto scaling and auto recovery of the provisioned resources for the application.
{"title":"Optimizing the utilization of virtual resources in Cloud environment","authors":"Sunirmal Khatua, Anirban Ghosh, N. Mukherjee","doi":"10.1109/VECIMS.2010.5609349","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609349","url":null,"abstract":"One of the key factors behind successful deployment of Cloud for on demand services is the optimal utilization of its virtual resources. A poorly managed cloud application may lead to huge cost which is even more than the cost of physical deployment. The most important issues in Cloud are the scalability and availability. A highly scalable deployment may lead to poor resource utilization whereas a low scalable deployment may lead to unavailability of services. This paper proposes architecture for optimal utilization of such resources considering both scalability and availability. The proposed architecture, named as Monitoring & Optimizing Virtual Resources (MOVR) architecture, manages and optimizes the usage of the resources required by a cloud application considering auto deployment, auto scaling and auto recovery of the provisioned resources for the application.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"142 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132568801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609350
Ioana Gheta, M. Baum, Andrey Belkin, J. Beyerer, U. Hanebeck
This contribution is about an information management and storage system for modeling the environment of autonomous systems. The three pillars of the system consist of prior knowledge, environment model and sensory information. The main pillar is the environment model, which supplies the autonomous system with relevant information about its current environment. For this purpose, an abstract representation of the real world is created, where instances with attributes and relations serve as virtual substitutes of entities (persons and objects) of the real world. The environment model is created based on sensory information about the real world. The gathered sensory information is typically uncertain in a stochastic sense and is represented in the environment model by means of Degree-of-Belief (DoB) distributions. The prior knowledge contains all relevant background knowledge (e. g., concepts organized in ontologies) for creating and maintaining the environment model. The concept of the three pillar information system has previously been published. Therefore this contribution focuses on further central properties of the system. Furthermore, the development status and possible applications as well as evaluation scenarios are discussed.
{"title":"Three pillar information management system for modeling the environment of autonomous systems","authors":"Ioana Gheta, M. Baum, Andrey Belkin, J. Beyerer, U. Hanebeck","doi":"10.1109/VECIMS.2010.5609350","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609350","url":null,"abstract":"This contribution is about an information management and storage system for modeling the environment of autonomous systems. The three pillars of the system consist of prior knowledge, environment model and sensory information. The main pillar is the environment model, which supplies the autonomous system with relevant information about its current environment. For this purpose, an abstract representation of the real world is created, where instances with attributes and relations serve as virtual substitutes of entities (persons and objects) of the real world. The environment model is created based on sensory information about the real world. The gathered sensory information is typically uncertain in a stochastic sense and is represented in the environment model by means of Degree-of-Belief (DoB) distributions. The prior knowledge contains all relevant background knowledge (e. g., concepts organized in ontologies) for creating and maintaining the environment model. The concept of the three pillar information system has previously been published. Therefore this contribution focuses on further central properties of the system. Furthermore, the development status and possible applications as well as evaluation scenarios are discussed.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122934320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609339
E. A. Kadir, Husna Abd. Rahman, Nesamalar Kantasamu, N. Misran
This technical paper presents a simulation of three probes reflectometer system for complex reflection coefficient measurement. This involves designing a circuit of Reflectometer using Genesys software. The simulation results and data from published Three-Probe Reflectometer measurement system is being compared to show the accuracy of the simulation results. Using the design circuit, a microstrip circuit will be fabricated and complex reflection coefficients were measured using Vector Network Analyzer (VNA). A comparison was made between simulations, VNA and publishes data. From the comparison, it shows a close agreement between them. It shows that Microstrip Reflectometer can be used to measure Complex Reflection Coefficient.
{"title":"Simulation of reflectometer system for complex reflection coefficient measurements","authors":"E. A. Kadir, Husna Abd. Rahman, Nesamalar Kantasamu, N. Misran","doi":"10.1109/VECIMS.2010.5609339","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609339","url":null,"abstract":"This technical paper presents a simulation of three probes reflectometer system for complex reflection coefficient measurement. This involves designing a circuit of Reflectometer using Genesys software. The simulation results and data from published Three-Probe Reflectometer measurement system is being compared to show the accuracy of the simulation results. Using the design circuit, a microstrip circuit will be fabricated and complex reflection coefficients were measured using Vector Network Analyzer (VNA). A comparison was made between simulations, VNA and publishes data. From the comparison, it shows a close agreement between them. It shows that Microstrip Reflectometer can be used to measure Complex Reflection Coefficient.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131827539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-10-25DOI: 10.1109/VECIMS.2010.5609346
G. Dimauro, C. A. Trullo
The introduction and rapid growth of social computing into educational practices has encouraged the development of the networked learning through a careful evaluation of the “social nature” of digital applications that implement interaction and collaboration among network users. This evolution is reflected in the Virtual Learning Environments (VLE) systems and supports the progress to online shared spaces, the Personal Learning Environments (PLE), environments created by placing more attention to the learner and able to support both formal and informal elements. They offer more opportunity for decision-making and enable users to easily customize the curriculum. Elvis is presented in this work, an example of a system based on PLE.
{"title":"ELVIS: A system for interact, socialize and learn in a personal learning environment","authors":"G. Dimauro, C. A. Trullo","doi":"10.1109/VECIMS.2010.5609346","DOIUrl":"https://doi.org/10.1109/VECIMS.2010.5609346","url":null,"abstract":"The introduction and rapid growth of social computing into educational practices has encouraged the development of the networked learning through a careful evaluation of the “social nature” of digital applications that implement interaction and collaboration among network users. This evolution is reflected in the Virtual Learning Environments (VLE) systems and supports the progress to online shared spaces, the Personal Learning Environments (PLE), environments created by placing more attention to the learner and able to support both formal and informal elements. They offer more opportunity for decision-making and enable users to easily customize the curriculum. Elvis is presented in this work, an example of a system based on PLE.","PeriodicalId":326485,"journal":{"name":"2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"1 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114008022","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}