首页 > 最新文献

2022 Nicograph International (NicoInt)最新文献

英文 中文
Specular removal of monochrome image using polarization and deep learning 使用偏振和深度学习的单色图像的镜面去除
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00026
D. Miyazaki, Naoto Yoshimoto
We have proposed a method to remove specular reflection from a single polarization image. Most existing methods use color information for specular removal, however, those methods can neither be applied to monochrome images nor achromatic objects. To overcome this problem, we use polarization for specular removal. Most methods not only use polarization camera but also use polarized light, while we use polarization camera and unpolarized light. In addition to polarization, we also use a deep neural network to stably remove specular reflection in a grayscale image.
我们提出了一种从单幅偏振图像中去除镜面反射的方法。现有的方法大多使用颜色信息进行镜面去除,但这些方法既不能用于单色图像,也不能用于消色差物体。为了克服这个问题,我们使用偏振来去除镜面。大多数方法不仅使用偏振光,而且还使用偏振光,而我们使用偏振光和非偏振光。除了偏振,我们还使用深度神经网络来稳定地去除灰度图像中的镜面反射。
{"title":"Specular removal of monochrome image using polarization and deep learning","authors":"D. Miyazaki, Naoto Yoshimoto","doi":"10.1109/NicoInt55861.2022.00026","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00026","url":null,"abstract":"We have proposed a method to remove specular reflection from a single polarization image. Most existing methods use color information for specular removal, however, those methods can neither be applied to monochrome images nor achromatic objects. To overcome this problem, we use polarization for specular removal. Most methods not only use polarization camera but also use polarized light, while we use polarization camera and unpolarized light. In addition to polarization, we also use a deep neural network to stably remove specular reflection in a grayscale image.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122190286","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Marine Environment Experiencing System Based On Fish Swimming Simulation 基于鱼类游泳模拟的海洋环境体验系统
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00019
WenJu Sun, Yue Yu, Yuya Kinoshita, Junichi Hoshino
In this paper, we propose a VR Aquarium, a marine environment experiencing system using fish swimming simulation, which reproduces the situation of fishes living in an underwater cave using 12 kinds of swimming simulations and provides an immersive aquarium-like scene to experience the underwater environment and learn more about biodiversity, including interactive design such as virtual hands and touch controls. The system proposed in this paper provides an interactive experience in a virtual space that is ideal for learning, without the limitations of places that are difficult to actually visit, such as underwater caves, or the unpredictability of when fish will appear. By interacting with the fish, the user can experience it as if they were actually present, which enhances the sense of immersion. In addition, the immersive experience of the VR system has a positive impact on the learning effect, which may ultimately increase the interest of the experiencer in marine life.
本文提出了一种基于鱼类游泳模拟的海洋环境体验系统VR水族馆,通过12种游泳模拟再现鱼类在水下洞穴中生活的情况,提供沉浸式水族馆般的场景来体验水下环境并了解更多生物多样性,包括虚拟手和触摸控制等交互设计。本文提出的系统在虚拟空间中提供了一种非常适合学习的交互式体验,而不受难以实际访问的地方的限制,例如水下洞穴,或者鱼何时出现的不可预测性。通过与鱼的互动,用户可以体验到它们就像真的存在一样,这增强了沉浸感。此外,VR系统的沉浸式体验对学习效果有积极的影响,最终可能会增加体验者对海洋生物的兴趣。
{"title":"Marine Environment Experiencing System Based On Fish Swimming Simulation","authors":"WenJu Sun, Yue Yu, Yuya Kinoshita, Junichi Hoshino","doi":"10.1109/NicoInt55861.2022.00019","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00019","url":null,"abstract":"In this paper, we propose a VR Aquarium, a marine environment experiencing system using fish swimming simulation, which reproduces the situation of fishes living in an underwater cave using 12 kinds of swimming simulations and provides an immersive aquarium-like scene to experience the underwater environment and learn more about biodiversity, including interactive design such as virtual hands and touch controls. The system proposed in this paper provides an interactive experience in a virtual space that is ideal for learning, without the limitations of places that are difficult to actually visit, such as underwater caves, or the unpredictability of when fish will appear. By interacting with the fish, the user can experience it as if they were actually present, which enhances the sense of immersion. In addition, the immersive experience of the VR system has a positive impact on the learning effect, which may ultimately increase the interest of the experiencer in marine life.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132109294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Someone to meet you: Introspective Encounter with the Presence of Someone from Uncertain Spatial Void 有人要遇见你:与不确定空间虚空中某人的存在的内省相遇
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00037
Yuki Nemoto, Yasuhiro Inoue
Someone to meet you is an installation that the viewer encounters the presence of a person impressively by watching a faint silhouette through the occlusion of translucent surface. In this research, a method is proposed to quantitatively evaluate the effect of the occluded space in this art work as the creation of uncertainty for the visual space reconstructed by moving stereo vision on the 3D model environment. In order to develop a technique for presenting impressive information using uncertain space as a medium, the information entropy obtained in the evaluating process is used as an index to design the arrangement of uncertainty area in the environment.
《有人遇见你》是一件装置作品,通过半透明表面的遮挡,观看一个模糊的剪影,让观者深刻地感受到一个人的存在。本研究提出了一种定量评价该艺术作品中遮挡空间的效果的方法,该遮挡空间为移动立体视觉在三维模型环境中重建的视觉空间带来了不确定性。为了开发一种以不确定空间为媒介呈现印象信息的技术,利用评价过程中获得的信息熵作为指标来设计环境中不确定区域的布置。
{"title":"Someone to meet you: Introspective Encounter with the Presence of Someone from Uncertain Spatial Void","authors":"Yuki Nemoto, Yasuhiro Inoue","doi":"10.1109/NicoInt55861.2022.00037","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00037","url":null,"abstract":"Someone to meet you is an installation that the viewer encounters the presence of a person impressively by watching a faint silhouette through the occlusion of translucent surface. In this research, a method is proposed to quantitatively evaluate the effect of the occluded space in this art work as the creation of uncertainty for the visual space reconstructed by moving stereo vision on the 3D model environment. In order to develop a technique for presenting impressive information using uncertain space as a medium, the information entropy obtained in the evaluating process is used as an index to design the arrangement of uncertainty area in the environment.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115087211","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Experiments And Discussions On Vision Transformer (ViT) Parameters For Object Tracking 用于目标跟踪的视觉变压器(ViT)参数的实验与讨论
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00020
Daiki Fukushima, Tomokazu Ishikawa
Recently, machine learning has been used to improve the accuracy of computer vision, and the latest network model, Transformer, has been widely used in the fields of natural language translation and object recognition. A feature of ViT used in the field of object recognition is that its accuracy is improved by accumulating layers of Transformers. However, the latest models of the previous study of object tracking show that the accuracy decreases as the layers of the Transformer are accumulated. Therefore, in this study, we thought that the accuracy could be improved by changing the experimental conditions while the layers of transformers are accumulated. In addition, by searching for hyperparameters in the loss function, we expect to further improve the accuracy. The experimental results show that the accuracy can be improved by 5% by adjusting the parameters of regression loss and loss on bounding box size. Also, the model used in this study has a problem that the accuracy decreased by up to 7% when the number of Transformer layers is increased. Although the accuracy improved by 2% compared to the model without adjusting the parameters when the parameters of the loss function are adjusted with the number of Transformer layers increased.
最近,机器学习被用于提高计算机视觉的准确性,最新的网络模型Transformer在自然语言翻译和物体识别领域得到了广泛的应用。ViT在目标识别领域的一个特点是,它的精度是通过层层的变形来提高的。然而,以往的目标跟踪研究的最新模型表明,随着变压器层数的累积,精度会下降。因此,在本研究中,我们认为在变压器层数积累的同时,通过改变实验条件可以提高精度。此外,通过搜索损失函数中的超参数,我们希望进一步提高准确率。实验结果表明,通过调整回归损失和边界盒大小损失的参数,可以将准确率提高5%。此外,本研究中使用的模型存在一个问题,即当变压器层数增加时,精度下降高达7%。随着变压器层数的增加而调整损失函数的参数,与不调整参数的模型相比,精度提高了2%。
{"title":"Experiments And Discussions On Vision Transformer (ViT) Parameters For Object Tracking","authors":"Daiki Fukushima, Tomokazu Ishikawa","doi":"10.1109/NicoInt55861.2022.00020","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00020","url":null,"abstract":"Recently, machine learning has been used to improve the accuracy of computer vision, and the latest network model, Transformer, has been widely used in the fields of natural language translation and object recognition. A feature of ViT used in the field of object recognition is that its accuracy is improved by accumulating layers of Transformers. However, the latest models of the previous study of object tracking show that the accuracy decreases as the layers of the Transformer are accumulated. Therefore, in this study, we thought that the accuracy could be improved by changing the experimental conditions while the layers of transformers are accumulated. In addition, by searching for hyperparameters in the loss function, we expect to further improve the accuracy. The experimental results show that the accuracy can be improved by 5% by adjusting the parameters of regression loss and loss on bounding box size. Also, the model used in this study has a problem that the accuracy decreased by up to 7% when the number of Transformer layers is increased. Although the accuracy improved by 2% compared to the model without adjusting the parameters when the parameters of the loss function are adjusted with the number of Transformer layers increased.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116331252","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Research on Music Transition Using Neo- Riemannian Theory and Bayesian Network 基于新黎曼理论和贝叶斯网络的音乐转换研究
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00032
Takuto Machida, A. Ito, Koji Mikami
In this study, two theoretical studies were combined. On the music theory side, we used Neo-Riemannian theory to analyze the music, and Bayesian networks on the mathematics side. R was used to construct the Bayesian network. Using these two methods, we have developed a mathematical model of musical transitions, and have also attempted to create music based on the probability of chord progressions.
本研究将两种理论研究相结合。在音乐理论方面,我们使用新黎曼理论来分析音乐,在数学方面使用贝叶斯网络。使用R来构建贝叶斯网络。使用这两种方法,我们开发了一个音乐过渡的数学模型,并尝试基于和弦进行的概率来创作音乐。
{"title":"Research on Music Transition Using Neo- Riemannian Theory and Bayesian Network","authors":"Takuto Machida, A. Ito, Koji Mikami","doi":"10.1109/NicoInt55861.2022.00032","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00032","url":null,"abstract":"In this study, two theoretical studies were combined. On the music theory side, we used Neo-Riemannian theory to analyze the music, and Bayesian networks on the mathematics side. R was used to construct the Bayesian network. Using these two methods, we have developed a mathematical model of musical transitions, and have also attempted to create music based on the probability of chord progressions.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132938631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Prototyping an Urushi Display that Changes Color Interactively by Temperature Control 通过温度控制交互改变颜色的Urushi显示器原型
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00021
Hinako Nozaki, Ryo Ikeda, Yoshiki Nishikawa, Yuichi Atarashi, Yuki Hashimoto, B. Shizuki
Urushi is a type of natural resin paint. It has been traditionally used to coat wooden crafts to protect them from degradation. A craft coated with urushi, called urushi-ware, has been used for centuries for daily necessities and has aspects of a work of art because it has a beautiful gloss and smooth feel on the surface. The goal of our study is to develop a set of techniques that allow designers to fabricate an urushi-ware with true interactivity, which can present visual information to provide an urushi-ware with both inputs and outputs while maintaining a beautiful gloss and a smooth feel on the surface. In this study, to achieve the above goal, we developed a technique for presenting visual information on urushi-ware. We create thermochromic colored urushi by mixing thermochromic pigments with a “Clear Urushi”. We conducted a pilot study to quantitatively evaluate the color change of thermochromic colored urushi with temperature. The result suggests that people could perceive a color change in thermochromic colored urushi.
漆是一种天然树脂漆。传统上,它被用来涂在木制工艺品上,以防止它们退化。一种涂有漆的工艺,被称为漆制品,几个世纪以来一直用于日常用品,并且具有艺术品的各个方面,因为它具有美丽的光泽和表面光滑的感觉。我们的研究目标是开发一套技术,使设计师能够制作出具有真正交互性的漆器,它可以呈现视觉信息,提供具有输入和输出的漆器,同时保持表面的美丽光泽和光滑感。在本研究中,为了达到上述目标,我们开发了一种在漆件上呈现视觉信息的技术。我们通过将热致变色颜料与“透明漆”混合来制造热致变色彩色漆。我们进行了一项初步研究,定量地评价了热致变色彩色龟的颜色随温度的变化。结果表明,人们可以感知到热致变色的彩色水母的颜色变化。
{"title":"Prototyping an Urushi Display that Changes Color Interactively by Temperature Control","authors":"Hinako Nozaki, Ryo Ikeda, Yoshiki Nishikawa, Yuichi Atarashi, Yuki Hashimoto, B. Shizuki","doi":"10.1109/NicoInt55861.2022.00021","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00021","url":null,"abstract":"Urushi is a type of natural resin paint. It has been traditionally used to coat wooden crafts to protect them from degradation. A craft coated with urushi, called urushi-ware, has been used for centuries for daily necessities and has aspects of a work of art because it has a beautiful gloss and smooth feel on the surface. The goal of our study is to develop a set of techniques that allow designers to fabricate an urushi-ware with true interactivity, which can present visual information to provide an urushi-ware with both inputs and outputs while maintaining a beautiful gloss and a smooth feel on the surface. In this study, to achieve the above goal, we developed a technique for presenting visual information on urushi-ware. We create thermochromic colored urushi by mixing thermochromic pigments with a “Clear Urushi”. We conducted a pilot study to quantitatively evaluate the color change of thermochromic colored urushi with temperature. The result suggests that people could perceive a color change in thermochromic colored urushi.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123785426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Basic Study on Creation of Personal Vision by Projection Mapping 投影映射法创作个人视觉的基础研究
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00038
Saki Sakaguchi
We propose a method that can partially conceal a real environment by projection mapping and selectively show it to a specific user. This paper presents a prototype system that conceals paper documents by projection, and only users wearing active shutter-type 3D glasses, which open the shutter when the projected image is off in accordance with the blinking of the projected image, will be able to see the concealed area.
我们提出了一种通过投影映射来部分隐藏真实环境并有选择地显示给特定用户的方法。本文提出了一种通过投影隐藏纸质文件的原型系统,只有佩戴主动快门式3D眼镜的用户才能看到隐藏区域,该眼镜根据投影图像的闪烁,在投影图像关闭时打开快门。
{"title":"Basic Study on Creation of Personal Vision by Projection Mapping","authors":"Saki Sakaguchi","doi":"10.1109/NicoInt55861.2022.00038","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00038","url":null,"abstract":"We propose a method that can partially conceal a real environment by projection mapping and selectively show it to a specific user. This paper presents a prototype system that conceals paper documents by projection, and only users wearing active shutter-type 3D glasses, which open the shutter when the projected image is off in accordance with the blinking of the projected image, will be able to see the concealed area.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127517077","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Visualization of the Relationship between Metadata and Acoustic Feature Values of Song Collections* 歌曲集元数据与声学特征值关系的可视化研究*
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00023
Midori Watanabe, Narumi Kuroko, Hayato Ohya, T. Itoh
Research and services on automatic music classification and recommendation have been active in recent years. Here, it is often unclear what kind of metadata and acoustic features strongly contribute to the feasibility of music classification and recommendation. Based on this discussion, we are working on the visualization of music pieces with metadata, acoustic features, machine learning methods, and visualization methods that are effective for music classification tasks, exploring whether new relationships between acoustic features and metadata can be discovered through visualization. Specifically, we calculated the acoustic features of a set of songs using music analysis tools and machine learning techniques, and visualized the distribution of the acoustic features and metadata. In this paper, we present the experimental results visualizing the relationship between acoustic features and metadata including released year, composer name, and artist name.
近年来,音乐自动分类与推荐的研究与服务十分活跃。在这里,通常不清楚什么样的元数据和声学特征对音乐分类和推荐的可行性有很大的帮助。基于这一讨论,我们正在研究具有元数据、声学特征、机器学习方法和可视化方法的音乐片段的可视化,这些方法对音乐分类任务有效,探索是否可以通过可视化发现声学特征和元数据之间的新关系。具体来说,我们使用音乐分析工具和机器学习技术计算了一组歌曲的声学特征,并将声学特征和元数据的分布可视化。在本文中,我们展示了可视化声学特征与元数据(包括发行年份、作曲家姓名和艺术家姓名)之间关系的实验结果。
{"title":"Visualization of the Relationship between Metadata and Acoustic Feature Values of Song Collections*","authors":"Midori Watanabe, Narumi Kuroko, Hayato Ohya, T. Itoh","doi":"10.1109/NicoInt55861.2022.00023","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00023","url":null,"abstract":"Research and services on automatic music classification and recommendation have been active in recent years. Here, it is often unclear what kind of metadata and acoustic features strongly contribute to the feasibility of music classification and recommendation. Based on this discussion, we are working on the visualization of music pieces with metadata, acoustic features, machine learning methods, and visualization methods that are effective for music classification tasks, exploring whether new relationships between acoustic features and metadata can be discovered through visualization. Specifically, we calculated the acoustic features of a set of songs using music analysis tools and machine learning techniques, and visualized the distribution of the acoustic features and metadata. In this paper, we present the experimental results visualizing the relationship between acoustic features and metadata including released year, composer name, and artist name.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126934703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Autonomous Musical System via REST API Network 基于REST API网络的自主音乐系统
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00028
Hisashi Ishihara, Takanori Nagae
Today game engines deal with not only game contents or assets, but also gain the ability to play music. We will soon see that the DAW (digital audio workstation) and the game engine will be merged into a more general and sophisticated musical environment. The authors are developing a prototype ensemble system in which several client PCs are managed with a REST http server. Each client plays its cello, piano, or some synthesizer part conducted by the server. The clients also send control signals to others to change the tempo, rhythm or pitch improvisationally. Experimental results show that the Modular Synth component in the Unreal Engine 4 can play pieces of chamber music composed by the authors almost synchronously via LAN.
如今的游戏引擎不仅能够处理游戏内容或资产,还能够播放音乐。我们很快就会看到DAW(数字音频工作站)和游戏引擎将被合并到一个更通用和复杂的音乐环境中。作者正在开发一个原型集成系统,其中几个客户端pc使用REST http服务器进行管理。每个客户机演奏自己的大提琴、钢琴或由服务器指挥的合成器部分。客户还会向他人发送控制信号,以即兴改变速度、节奏或音高。实验结果表明,虚幻引擎4中的模块化合成器组件可以通过局域网几乎同步地播放作者创作的室内乐作品。
{"title":"An Autonomous Musical System via REST API Network","authors":"Hisashi Ishihara, Takanori Nagae","doi":"10.1109/NicoInt55861.2022.00028","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00028","url":null,"abstract":"Today game engines deal with not only game contents or assets, but also gain the ability to play music. We will soon see that the DAW (digital audio workstation) and the game engine will be merged into a more general and sophisticated musical environment. The authors are developing a prototype ensemble system in which several client PCs are managed with a REST http server. Each client plays its cello, piano, or some synthesizer part conducted by the server. The clients also send control signals to others to change the tempo, rhythm or pitch improvisationally. Experimental results show that the Modular Synth component in the Unreal Engine 4 can play pieces of chamber music composed by the authors almost synchronously via LAN.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129700510","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Transparency Expression on Spherical Displays using Background Image Abstracting 基于背景图像抽象的球形显示器透明度表达
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00025
Luna Yoshizawa, Hiroyuki Kubo
Spherical display is used in various places such as science museums. In this research, we develop a method to express the transparency on a spherical display using background image abstracting.
球形显示器用于科学博物馆等各种场所。在本研究中,我们提出了一种利用背景图像抽象的方法来表达球形显示器上的透明度。
{"title":"Transparency Expression on Spherical Displays using Background Image Abstracting","authors":"Luna Yoshizawa, Hiroyuki Kubo","doi":"10.1109/NicoInt55861.2022.00025","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00025","url":null,"abstract":"Spherical display is used in various places such as science museums. In this research, we develop a method to express the transparency on a spherical display using background image abstracting.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127849201","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2022 Nicograph International (NicoInt)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1