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2022 Nicograph International (NicoInt)最新文献

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Development of Art Fashion by Integrating Digital Art and Digital Textile Printing 数字艺术与数字纺织印花融合的艺术时尚发展
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00012
Harumi Kawamura, Yuki Nemoto, Saeko Maruyama, Akiko Kozai, N. Tosa, R. Nakatsu
Recently digital art using digital technology has emerged and has been well recognized. On the other hand, digital textile printing technology has recently emerged in the fashion world, making it relatively easy to produce small-lot, high-mix garments. Combining this digital art with digital textile printing creates new possibilities for art to enter our everyday life as clothing. In this paper, we will describe the contents of our attempt to create fashion from digital art under the concept of “wearing art” through joint research between companies and universities.
近年来,利用数字技术的数字艺术已经兴起,并得到了广泛的认可。另一方面,数码纺织品印花技术最近在时尚界出现,使得生产小批量,高混合服装相对容易。将这种数字艺术与数字纺织印花相结合,为艺术以服装的形式进入我们的日常生活创造了新的可能性。在本文中,我们将描述我们尝试通过公司和大学的联合研究,在“穿着艺术”的概念下,从数字艺术中创造时尚的内容。
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引用次数: 0
Designing A Co-creative Communication Experience Utilizing Collaborative Drawing System 利用协同绘图系统设计一种共同创作的交流体验
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00033
Mayu Morioka, H. Takemura, Mitsunori Matsushita
The purpose of this research is to enable users to experience co-creative communication with a distant partner using multiple drawing systems. To share information in real-time is worth generating new ideas and stimulating communication, however, COVID-19 has made face-to-face communication difficult. Thus, it is necessary to realize an environment where people can communicate even at a distance. From these backgrounds, we developed a co-creative drawing system inspired by “performance calligraphy.” The performance calligraphy is a collaborative drawing with someone attending on body action. With this system, multiple users can draw together even when users are in different locations. This paper presents our developed system and evaluates the usability of this system.
本研究的目的是使用户能够使用多个绘图系统与远程合作伙伴进行共同创作交流。实时分享信息固然需要产生新的想法,促进交流,但新冠疫情却使面对面的交流变得困难。因此,有必要实现人们即使在远处也能交流的环境。在这些背景下,我们开发了一个受“表演书法”启发的共同创作绘画系统。表演书法是一种有肢体参与的协作绘画。使用该系统,即使用户在不同的位置,也可以将多个用户聚集在一起。本文介绍了我们开发的系统,并对系统的可用性进行了评价。
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引用次数: 0
Someone to meet you: Introspective Encounter with the Presence of Someone from Uncertain Spatial Void 有人要遇见你:与不确定空间虚空中某人的存在的内省相遇
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00037
Yuki Nemoto, Yasuhiro Inoue
Someone to meet you is an installation that the viewer encounters the presence of a person impressively by watching a faint silhouette through the occlusion of translucent surface. In this research, a method is proposed to quantitatively evaluate the effect of the occluded space in this art work as the creation of uncertainty for the visual space reconstructed by moving stereo vision on the 3D model environment. In order to develop a technique for presenting impressive information using uncertain space as a medium, the information entropy obtained in the evaluating process is used as an index to design the arrangement of uncertainty area in the environment.
《有人遇见你》是一件装置作品,通过半透明表面的遮挡,观看一个模糊的剪影,让观者深刻地感受到一个人的存在。本研究提出了一种定量评价该艺术作品中遮挡空间的效果的方法,该遮挡空间为移动立体视觉在三维模型环境中重建的视觉空间带来了不确定性。为了开发一种以不确定空间为媒介呈现印象信息的技术,利用评价过程中获得的信息熵作为指标来设计环境中不确定区域的布置。
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引用次数: 0
Experiments And Discussions On Vision Transformer (ViT) Parameters For Object Tracking 用于目标跟踪的视觉变压器(ViT)参数的实验与讨论
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00020
Daiki Fukushima, Tomokazu Ishikawa
Recently, machine learning has been used to improve the accuracy of computer vision, and the latest network model, Transformer, has been widely used in the fields of natural language translation and object recognition. A feature of ViT used in the field of object recognition is that its accuracy is improved by accumulating layers of Transformers. However, the latest models of the previous study of object tracking show that the accuracy decreases as the layers of the Transformer are accumulated. Therefore, in this study, we thought that the accuracy could be improved by changing the experimental conditions while the layers of transformers are accumulated. In addition, by searching for hyperparameters in the loss function, we expect to further improve the accuracy. The experimental results show that the accuracy can be improved by 5% by adjusting the parameters of regression loss and loss on bounding box size. Also, the model used in this study has a problem that the accuracy decreased by up to 7% when the number of Transformer layers is increased. Although the accuracy improved by 2% compared to the model without adjusting the parameters when the parameters of the loss function are adjusted with the number of Transformer layers increased.
最近,机器学习被用于提高计算机视觉的准确性,最新的网络模型Transformer在自然语言翻译和物体识别领域得到了广泛的应用。ViT在目标识别领域的一个特点是,它的精度是通过层层的变形来提高的。然而,以往的目标跟踪研究的最新模型表明,随着变压器层数的累积,精度会下降。因此,在本研究中,我们认为在变压器层数积累的同时,通过改变实验条件可以提高精度。此外,通过搜索损失函数中的超参数,我们希望进一步提高准确率。实验结果表明,通过调整回归损失和边界盒大小损失的参数,可以将准确率提高5%。此外,本研究中使用的模型存在一个问题,即当变压器层数增加时,精度下降高达7%。随着变压器层数的增加而调整损失函数的参数,与不调整参数的模型相比,精度提高了2%。
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引用次数: 1
Research on Music Transition Using Neo- Riemannian Theory and Bayesian Network 基于新黎曼理论和贝叶斯网络的音乐转换研究
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00032
Takuto Machida, A. Ito, Koji Mikami
In this study, two theoretical studies were combined. On the music theory side, we used Neo-Riemannian theory to analyze the music, and Bayesian networks on the mathematics side. R was used to construct the Bayesian network. Using these two methods, we have developed a mathematical model of musical transitions, and have also attempted to create music based on the probability of chord progressions.
本研究将两种理论研究相结合。在音乐理论方面,我们使用新黎曼理论来分析音乐,在数学方面使用贝叶斯网络。使用R来构建贝叶斯网络。使用这两种方法,我们开发了一个音乐过渡的数学模型,并尝试基于和弦进行的概率来创作音乐。
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引用次数: 0
Prototyping an Urushi Display that Changes Color Interactively by Temperature Control 通过温度控制交互改变颜色的Urushi显示器原型
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00021
Hinako Nozaki, Ryo Ikeda, Yoshiki Nishikawa, Yuichi Atarashi, Yuki Hashimoto, B. Shizuki
Urushi is a type of natural resin paint. It has been traditionally used to coat wooden crafts to protect them from degradation. A craft coated with urushi, called urushi-ware, has been used for centuries for daily necessities and has aspects of a work of art because it has a beautiful gloss and smooth feel on the surface. The goal of our study is to develop a set of techniques that allow designers to fabricate an urushi-ware with true interactivity, which can present visual information to provide an urushi-ware with both inputs and outputs while maintaining a beautiful gloss and a smooth feel on the surface. In this study, to achieve the above goal, we developed a technique for presenting visual information on urushi-ware. We create thermochromic colored urushi by mixing thermochromic pigments with a “Clear Urushi”. We conducted a pilot study to quantitatively evaluate the color change of thermochromic colored urushi with temperature. The result suggests that people could perceive a color change in thermochromic colored urushi.
漆是一种天然树脂漆。传统上,它被用来涂在木制工艺品上,以防止它们退化。一种涂有漆的工艺,被称为漆制品,几个世纪以来一直用于日常用品,并且具有艺术品的各个方面,因为它具有美丽的光泽和表面光滑的感觉。我们的研究目标是开发一套技术,使设计师能够制作出具有真正交互性的漆器,它可以呈现视觉信息,提供具有输入和输出的漆器,同时保持表面的美丽光泽和光滑感。在本研究中,为了达到上述目标,我们开发了一种在漆件上呈现视觉信息的技术。我们通过将热致变色颜料与“透明漆”混合来制造热致变色彩色漆。我们进行了一项初步研究,定量地评价了热致变色彩色龟的颜色随温度的变化。结果表明,人们可以感知到热致变色的彩色水母的颜色变化。
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引用次数: 0
Basic Study on Creation of Personal Vision by Projection Mapping 投影映射法创作个人视觉的基础研究
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00038
Saki Sakaguchi
We propose a method that can partially conceal a real environment by projection mapping and selectively show it to a specific user. This paper presents a prototype system that conceals paper documents by projection, and only users wearing active shutter-type 3D glasses, which open the shutter when the projected image is off in accordance with the blinking of the projected image, will be able to see the concealed area.
我们提出了一种通过投影映射来部分隐藏真实环境并有选择地显示给特定用户的方法。本文提出了一种通过投影隐藏纸质文件的原型系统,只有佩戴主动快门式3D眼镜的用户才能看到隐藏区域,该眼镜根据投影图像的闪烁,在投影图像关闭时打开快门。
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引用次数: 0
Visualization of the Relationship between Metadata and Acoustic Feature Values of Song Collections* 歌曲集元数据与声学特征值关系的可视化研究*
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00023
Midori Watanabe, Narumi Kuroko, Hayato Ohya, T. Itoh
Research and services on automatic music classification and recommendation have been active in recent years. Here, it is often unclear what kind of metadata and acoustic features strongly contribute to the feasibility of music classification and recommendation. Based on this discussion, we are working on the visualization of music pieces with metadata, acoustic features, machine learning methods, and visualization methods that are effective for music classification tasks, exploring whether new relationships between acoustic features and metadata can be discovered through visualization. Specifically, we calculated the acoustic features of a set of songs using music analysis tools and machine learning techniques, and visualized the distribution of the acoustic features and metadata. In this paper, we present the experimental results visualizing the relationship between acoustic features and metadata including released year, composer name, and artist name.
近年来,音乐自动分类与推荐的研究与服务十分活跃。在这里,通常不清楚什么样的元数据和声学特征对音乐分类和推荐的可行性有很大的帮助。基于这一讨论,我们正在研究具有元数据、声学特征、机器学习方法和可视化方法的音乐片段的可视化,这些方法对音乐分类任务有效,探索是否可以通过可视化发现声学特征和元数据之间的新关系。具体来说,我们使用音乐分析工具和机器学习技术计算了一组歌曲的声学特征,并将声学特征和元数据的分布可视化。在本文中,我们展示了可视化声学特征与元数据(包括发行年份、作曲家姓名和艺术家姓名)之间关系的实验结果。
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引用次数: 0
An Autonomous Musical System via REST API Network 基于REST API网络的自主音乐系统
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00028
Hisashi Ishihara, Takanori Nagae
Today game engines deal with not only game contents or assets, but also gain the ability to play music. We will soon see that the DAW (digital audio workstation) and the game engine will be merged into a more general and sophisticated musical environment. The authors are developing a prototype ensemble system in which several client PCs are managed with a REST http server. Each client plays its cello, piano, or some synthesizer part conducted by the server. The clients also send control signals to others to change the tempo, rhythm or pitch improvisationally. Experimental results show that the Modular Synth component in the Unreal Engine 4 can play pieces of chamber music composed by the authors almost synchronously via LAN.
如今的游戏引擎不仅能够处理游戏内容或资产,还能够播放音乐。我们很快就会看到DAW(数字音频工作站)和游戏引擎将被合并到一个更通用和复杂的音乐环境中。作者正在开发一个原型集成系统,其中几个客户端pc使用REST http服务器进行管理。每个客户机演奏自己的大提琴、钢琴或由服务器指挥的合成器部分。客户还会向他人发送控制信号,以即兴改变速度、节奏或音高。实验结果表明,虚幻引擎4中的模块化合成器组件可以通过局域网几乎同步地播放作者创作的室内乐作品。
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引用次数: 0
Transparency Expression on Spherical Displays using Background Image Abstracting 基于背景图像抽象的球形显示器透明度表达
Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00025
Luna Yoshizawa, Hiroyuki Kubo
Spherical display is used in various places such as science museums. In this research, we develop a method to express the transparency on a spherical display using background image abstracting.
球形显示器用于科学博物馆等各种场所。在本研究中,我们提出了一种利用背景图像抽象的方法来表达球形显示器上的透明度。
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引用次数: 0
期刊
2022 Nicograph International (NicoInt)
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