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2010 14th International Conference Information Visualisation最新文献

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Living Flows: Enhanced Exploration of Edge-Bundled Graphs Based on GPU-Intensive Edge Rendering 生活流:基于gpu密集边缘渲染的边捆绑图的增强探索
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.78
A. Lambert, D. Auber, G. Melançon
This paper describes an approach exploiting the full capabilities of GPU's to enhance the usability of edge bundling in real applications. Edge bundling, as well as other edge clustering approaches relying on the use of high quality edge rerouting. Typical approach for drawing edge-bundled graph is to render edges as curves. But curves generation can have a relatively high computational costs and do not easily comply with real-time interaction. Furthermore, while edge bundling provides a much better overall readability of a graph, the bundles make it more difficult to recover local information. Our goal was thus to provide fluid interaction allowing the recovery of local information through specific interaction techniques. The system we built offers folklore or classical interaction such as zoom & pan, fish-eye and magnifying lens. We also implemented the Bring & Go technique by Tominski et al. We proposed an approach exploiting the full computing power of GPU's when rendering graph edges as parametric splines. The gain in efficiency when running all curves computations on the GPU turns bundling techniques into techniques that can be embedded in interactive systems concerned with graphs of several thousands of nodes and edges.
本文描述了一种利用GPU的全部功能来增强边缘捆绑在实际应用中的可用性的方法。边缘捆绑,以及其他依赖于使用高质量边缘重路由的边缘聚类方法。绘制边束图的典型方法是将边绘制成曲线。但曲线生成的计算成本较高,且不易满足实时交互要求。此外,虽然边缘捆绑提供了更好的图的整体可读性,但捆绑使恢复局部信息变得更加困难。因此,我们的目标是提供流体交互,允许通过特定的交互技术恢复本地信息。我们建立的系统提供了民间传说或经典的互动,如变焦&平移,鱼眼和放大镜。我们还执行了Tominski等人的Bring & Go技术。我们提出了一种充分利用GPU的计算能力将图的边缘绘制为参数样条的方法。当在GPU上运行所有曲线计算时,效率的提高使捆绑技术可以嵌入到涉及数千个节点和边的图形的交互系统中。
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引用次数: 15
YACBIR: Yet Another Content Based Image Retrieval System 又一个基于内容的图像检索系统
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.83
S. Ait-Aoudia, R. Mahiou, Billel Benzaid
Vision is central in human perception. Images are everywhere. Real life applications produce and use huge amounts of different types images. Retrieving an image having some characteristics in a big database is a crucial task. We need then mechanisms for indexing and retrieving images. CBIR (Content Based Image Retrieval) systems perform these tasks by indexing images using the physical characteristics automatically extracted and searching by an image query. We will present a CBIR system named YACBIR (Yet Another CBIR) that combines several properties (color, texture and points of interest) extracted automatically to index and retrieve images.
视觉是人类感知的中心。图像无处不在。现实生活中的应用程序产生并使用大量不同类型的图像。在大型数据库中检索具有某些特征的图像是一项至关重要的任务。我们需要索引和检索图像的机制。CBIR(基于内容的图像检索)系统通过使用图像查询自动提取和搜索的物理特征对图像进行索引来执行这些任务。我们将提出一个名为YACBIR (Yet Another CBIR)的CBIR系统,它结合了自动提取的几种属性(颜色、纹理和兴趣点)来索引和检索图像。
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引用次数: 15
Network Visualization of Human and Machine-Based Educational Standard Assignment 基于人和机器的教育标准作业的网络可视化
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.14
R. Reitsma, A. Diekema
Rapid growth in the availability of digital libraries of K-12 curriculum, coupled with an increased emphasis on standard-based teaching has led to the development of automated standard assignment tools. To assess the performance of one of those tools and to gain insight into the differences between how human catalogers and automated tools conduct these standard assignments, we explore the use of network modeling and visualization techniques for comparing and contrasting the two. The results show significant differences between the human-based and machine-based network maps. Unlike the machine-based maps, the human-based assignment maps elegantly reflect the rationales and principles of the assignments; i.e., clusters of standards separate along lines of content and pedagogical principles. In addition, humans seem significantly more apt at assigning so-called ‘methodological’ standards.
K-12课程中数字图书馆的可用性迅速增长,加上对基于标准的教学的日益重视,导致了自动化标准作业工具的发展。为了评估其中一种工具的性能,并深入了解人类编目员和自动化工具如何执行这些标准任务之间的差异,我们探索了网络建模和可视化技术的使用,以比较和对比两者。结果显示基于人和基于机器的网络地图之间存在显著差异。与基于机器的地图不同,基于人的任务地图优雅地反映了任务的基本原理和原则;也就是说,一组标准按照内容和教学原则分开。此外,人类似乎更倾向于分配所谓的“方法论”标准。
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引用次数: 1
Peek Brush: A High-Speed Lightweight Ad-Hoc Selection for Multiple Coordinated Views Peek笔刷:用于多个协调视图的高速轻量级自组织选择
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.30
Wolfgang Berger, H. Piringer
Linking+Brushing is a proven concept to reveal relationships across multiple views. Defining complex selections, however, may involve a significant interaction overhead. This paper proposes Peek Brush, a point-brush that is designed to temporarily select and highlight items hovered by the user's mouse cursor. This enables quickly skimming through the data to identify relationships between different data projections within seconds. The Peek Brush serves the purpose of defining a starting point to a more focused inspection using brushes with higher complexity. In order to achieve rapid visual updates, we discuss acceleration techniques like preprocessing, threading, and layering. As a result, the Peek Brush is able to scale to datasets with millions of entries. A case study demonstrates how the Peek Brush minimizes the interaction effort required from the user. It delivers a quick overview and reduces the time needed for the initial visual analysis step from minutes to seconds.
链接+刷刷是一个经过验证的概念,可以揭示多个视图之间的关系。然而,定义复杂的选择可能涉及大量的交互开销。本文提出了Peek Brush,这是一种点刷,用于临时选择和突出显示用户鼠标光标悬停的项目。这样可以快速浏览数据,在几秒钟内识别不同数据投影之间的关系。Peek Brush的目的是定义一个起点,使用更复杂的笔刷进行更集中的检查。为了实现快速的视觉更新,我们讨论了预处理、线程和分层等加速技术。因此,Peek Brush能够扩展到具有数百万个条目的数据集。一个案例研究演示了Peek画笔如何最大限度地减少了用户所需的交互工作。它提供了一个快速的概述,并将初始可视化分析步骤所需的时间从几分钟减少到几秒钟。
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引用次数: 6
Automatic Application of the Data-State Model in Data-Flow Contexts 数据流环境中数据状态模型的自动应用
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.10
Joseph A. Cottam, A. Lumsdaine
The data-state and data-flow models of information visualization are known to be expressively equivalent. Each model is most effective for different combinations of analysis processes and data characteristics. Visualization frameworks tend to either (1) work within a single model or (2) permit either model in separate sub-frameworks. In either case, converting between the two models falls entirely to the programmer. The theoretical basis for automatic translation between the two models was established by Chi. However, that process is insufficiently specified to be directly implemented. This paper characterizes the practical advantages of the data-state model. This is used to identify when such a transformation is beneficial. It then expands on Chi's theoretical framework to provide the tools for translating visualization program fragments from the data-flow to the data-state model. A partial implementation of the expanded theory is described for the Stencil visualization environment.
众所周知,信息可视化的数据状态模型和数据流模型在表达上是等价的。每个模型对于分析过程和数据特征的不同组合是最有效的。可视化框架倾向于(1)在单个模型中工作,或者(2)允许两个模型在单独的子框架中工作。在任何一种情况下,两个模型之间的转换都完全落在程序员身上。两种模型之间的自动翻译的理论基础是由Chi建立的。但是,该过程没有充分说明,无法直接实现。本文描述了数据状态模型的实用优势。这用于确定这种转换何时是有益的。然后扩展Chi的理论框架,提供将可视化程序片段从数据流转换为数据状态模型的工具。在模板可视化环境中描述了扩展理论的部分实现。
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引用次数: 7
Double Tree: An Advanced KWIC Visualization for Expert Users 双树:高级KWIC可视化专家用户
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.24
C. Culy, V. Lyding
In this paper we present Double Tree, a new visualization of Key Word In Context (KWIC) displays targeted to support linguistic analysis. Inspired by Wattenberg’s and Viégas’ [1] Word Tree visualization, Double Tree extends the idea of representing KWIC results as trees. We address several issues with Word Trees with respect to the specific demands of linguists and discuss the design decisions and implementation details that we chose for Double Tree. In particular we present our approach for displaying a two-sided tree. We describe details of the layout, including how frequency and linguistic information is incorporated, and what user interaction is supported. We conclude with some consideration on possible next steps for Double Tree.
本文提出了一种新的上下文关键词可视化(KWIC)显示方法——双树(Double Tree)。受Wattenberg和visamias的[1]单词树可视化的启发,Double Tree扩展了将KWIC结果表示为树的想法。我们针对语言学家的具体需求,讨论了单词树的几个问题,并讨论了我们为双树选择的设计决策和实现细节。我们特别介绍了显示双面树的方法。我们描述了布局的细节,包括如何整合频率和语言信息,以及支持什么样的用户交互。最后,我们对双树下一步可能采取的措施进行了一些考虑。
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引用次数: 33
Embodying Affect: The Stolen Generations, the History Wars and PolesApart by Indigenous New Media Artist r e a 《情感的体现:被偷走的一代、历史的战争与两极的分离》,本土新媒体艺术家
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.64
C. Nicholls
In her 2009 new media artwork PolesApart, Australian Aboriginal artist r e a, of the Gamilaraay people in northern New South Wales, explores issues relating to the Stolen Generations of Aboriginal children. Based on the personal experiences of her grandmother and great aunt as ‘stolen children’, r e a amplifies the work’s familial dimension by enacting the role of the protagonist fleeing from forced servitude. This paper looks at PolesApart in the broader context of the interrelated phenomena of the stolen generations and the so-called ‘history wars’. It is posited that the power, immediacy and affective dimensions of (moving) visual imagery have been instrumental in shifting Australians’ knowledge about the stolen generations from the margins into the mainstream. The capacity of the moving image to ‘embody affect’ [13], it is argued, has enabled many more Australians than previously to appreciate the historical implications and continuing ramifications of this prolonged episode in Australian history. This has in turn led to the development of a more sympathetic public understanding of the phenomenon of the stolen generations as ‘lived experience’. In turn this broader social knowledge, and its integration into our shared cultural heritage, has contributed to Australians’ general receptiveness to the official Apology issued to members of the stolen generations by Prime Minister Kevin Rudd in Federal Parliament (13th February 2008). It is also the case that the popular reception of mainstream stolen generation-themed movies has influenced Australians’ openness to the themes and issues explored in contemporary non-mainstream new media work such as r e a's PolesApart. In the latter work, through the use of the vehicle of her own body, r e a demonstrates that the personal is inescapably political, and vice versa.
在2009年的新媒体作品PolesApart中,来自新南威尔士州北部Gamilaraay人的澳大利亚土著艺术家re a探讨了与土著儿童被偷走的一代有关的问题。根据她的祖母和曾祖母作为“被偷走的孩子”的个人经历,她通过扮演逃离强迫奴役的主角来放大作品的家庭维度。本文着眼于两极分离在更广泛的背景下相互关联的现象被盗代和所谓的“历史战争”。有人认为,(移动的)视觉图像的力量、即时性和情感维度有助于将澳大利亚人对被偷走的一代的认识从边缘转移到主流。有人认为,运动影像“体现影响”的能力[13],使比以前更多的澳大利亚人能够欣赏到澳大利亚历史上这一长期事件的历史含义和持续影响。这反过来又导致了公众对“被偷走的一代”这一现象更有同情心的理解,认为这是一种“活生生的经历”。反过来,这种更广泛的社会知识,以及它与我们共同的文化遗产的融合,促使澳大利亚人普遍接受陆克文总理在联邦议会(2008年2月13日)向被偷走的一代成员发表的官方道歉。此外,主流被盗代主题电影的受欢迎程度也影响了澳大利亚人对当代非主流新媒体作品(如rea的PolesApart)所探讨的主题和问题的开放程度。在后一件作品中,通过使用她自己的身体作为载体,她证明了个人是不可避免的政治,反之亦然。
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引用次数: 2
Immersive Visualization Architectures and Situated Embodiments of Culture and Heritage 沉浸式可视化建筑和文化遗产的位置体现
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.63
S. Kenderdine
This paper describes a series of transdisciplinary research projects in five large-scale, interactive visualization architectures. These immersive architectures and their associated visual, sonic and algorithmic techniques offer compelling means for mapping and remediating the tangible, intangible and abstract aspects of culture and heritage landscapes. This paper brings these unique systems and the installations developed for them together for the first time. The task here is to highlight the strategies for embodied, kinaesthetic, multisensory and collaborative engagement as powerful ways to reformulate narrative made possible through these stereographic, panoramic, situated interfaces.
本文描述了一系列跨学科的研究项目在五个大型,交互式可视化架构。这些沉浸式建筑及其相关的视觉、声音和算法技术为绘制和修复文化和遗产景观的有形、无形和抽象方面提供了令人信服的手段。本文首次将这些独特的系统和为它们开发的装置结合在一起。这里的任务是强调具体化、动觉、多感官和协作参与的策略,作为通过这些立体、全景、定位界面重新制定叙事的有力方式。
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引用次数: 11
Real-Time Ray Tracing of Complex Molecular Scenes 复杂分子场景的实时光线追踪
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.43
L. Marsalek, Anna Katharina Dehof, Iliyan Georgiev, Hans-Peter Lenhof, P. Slusallek, A. Hildebrandt
Molecular visualization is one of the cornerstones in structural bioinformatics and related fields. Today, rasterization is typically used for the interactive display of molecular scenes, while ray tracing aims at generating high-quality images, taking typically minutes to hours to generate and requiring the usage of an external off-line program. Recently, real-time ray tracing evolved to combine the interactivity of rasterization-based approaches with the superb image quality of ray tracing techniques. We demonstrate how real-time ray tracing integrated into a molecular modelling and visualization tool allows for better understanding of the structural arrangement of biomolecules and natural creation of publication-quality images in real-time. However, unlike most approaches, our technique naturaly integrates into the full-featured molecular modelling and visualization tool BALLView, seamlessly extending a standard workflow with interactive high-quality rendering.
分子可视化是结构生物信息学及其相关领域的基础之一。今天,光栅化通常用于分子场景的交互式显示,而光线追踪旨在生成高质量的图像,通常需要几分钟到几小时才能生成,并且需要使用外部离线程序。最近,实时光线追踪发展到结合基于光栅化方法的交互性和光线追踪技术的高图像质量。我们演示了如何将实时光线追踪集成到分子建模和可视化工具中,以便更好地理解生物分子的结构排列,并实时自然地创建出版质量的图像。然而,与大多数方法不同,我们的技术自然地集成到全功能的分子建模和可视化工具BALLView中,无缝地扩展了具有交互式高质量渲染的标准工作流程。
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引用次数: 21
Exploring New Ways of Integration, Visualization and Interaction with Geotechnical and Geophysical Data 探索岩土与地球物理数据集成、可视化与交互的新途径
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.35
V. Gonçalves, F. Almeida, Paulo Dias, B. Santos
The work presented in this paper aims at exploring new ways of integrating, visualizing and interacting with geotechnical and geophysical data that may be more rich and interactive than those offered by most current Geographic Information Systems (GIS). Some visualization techniques enabling simultaneous visualization of the several data types available in our case study are proposed. Moreover, methods were developed to guide experts while defining layers and other relevant geological structures. The work is still in an early stage and is main goal has been assessing the validity and adequacy of the proposed techniques to the specific geotechnical and geophysical data under consideration.
本文提出的工作旨在探索整合、可视化和与岩土和地球物理数据交互的新方法,这些数据可能比大多数当前地理信息系统(GIS)提供的数据更丰富,更具互动性。在我们的案例研究中,提出了一些能够同时可视化几种数据类型的可视化技术。此外,还开发了指导专家在定义层和其他相关地质构造时的方法。这项工作仍处于早期阶段,其主要目标是根据所考虑的具体岩土和地球物理数据,评估拟议技术的有效性和充分性。
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引用次数: 1
期刊
2010 14th International Conference Information Visualisation
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