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2010 14th International Conference Information Visualisation最新文献

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CardioAnalyser: A Software Tool for Segmentation and Analysis of the Left Ventricle from 4D MDCT Images of the Heart CardioAnalyser:从心脏的4D MDCT图像中分割和分析左心室的软件工具
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.91
S. Silva, Joaquim S. Madeira, B. Santos, Augusto Silva
Cardiac angiography using multiple detector row computerized tomography (MDCT) scanners provides 3D data concerning the heart and, in particular, the left ventricle (LV), for different cardiac phases along one cardiac cycle. Exploring this data for LV function analysis is not an easy task, given the amount of data and time involved in segmenting (or revising results provided by automatic segmentation methods) up to 12 cardiac phases. CardioAnalyser, a tool for 4D LV segmentation from MDCT data which provides a protocol to help perform LV segmentation of all cardiac phases available is presented. It uses an automatic segmentation algorithm along with a procedure which guides the user through the process. Its main goal is to reuse as much information as possible from one cardiac phase to the next in order to reduce segmentation time and the amount of user interaction.
心脏血管造影使用多检测器行计算机断层扫描(MDCT)扫描仪提供关于心脏的三维数据,特别是左心室(LV),沿着一个心脏周期的不同心脏阶段。考虑到分割(或修改自动分割方法提供的结果)多达12个心脏相所涉及的数据量和时间,探索这些数据进行左室功能分析并非易事。CardioAnalyser是一种从MDCT数据进行四维左室分割的工具,它提供了一种协议,以帮助执行所有心脏阶段的左室分割。它使用自动分割算法以及指导用户完成该过程的程序。它的主要目标是尽可能多地重用从一个心动阶段到下一个心动阶段的信息,以减少分割时间和用户交互的数量。
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引用次数: 5
A New Paradigm for Visualization and Generating Grid Geometry Art and Beyond 可视化和生成网格几何艺术的新范式及其他
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.105
Lin Hsin Hsin
Conventionally, a grid generator requires either an explicit or implicit description about the boundary vertices, boundary lines and boundary faces to define the geometry. In 2006, the author has developed the Interactive Web based Grid Geometry Construction process [1] to create and generate 2D ubiquitous platform independent, highly scalable, paintbrush, pixel and vector free geometry art. In 2008, she has established a new paradigm -- basically, a fundamental medium for visualization, development, creation and delivery tool for generating grid geometry art and beyond. With exceptions, the result is instantly Web-enabled. She demonstrates the results of the deployment of this image editor free tool by presenting an array of instant conceptualization and artistic realization of an “image” as an arrangement of an uniform m x n grid of colored cells formed within a set of finite orthogonal grids. Beyond which, this paper presents a wide-ranging display of non-orthogonal and soft-edged image free2)2) images.
通常,网格生成器需要一个关于边界顶点、边界线和边界面的显式或隐式描述来定义几何。2006年,作者开发了基于Web的Grid Geometry Construction process[1],用于创建和生成2D无所不在的、独立于平台的、高度可扩展的、无画笔、无像素和无矢量的几何艺术。在2008年,她建立了一个新的范式——基本上,一个基本的媒介,可视化,开发,创造和交付工具,用于生成网格几何艺术和超越。除例外情况外,结果是立即启用web。她展示了使用这个免费图像编辑器工具的结果,通过展示一系列即时概念化和艺术实现的“图像”,作为在一组有限的正交网格中形成的均匀m x n网格的彩色细胞的排列。除此之外,本文还介绍了非正交和软边缘图像自由的广泛显示。
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引用次数: 0
3D Edge Bundling for Geographical Data Visualization 用于地理数据可视化的3D边缘捆绑
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.53
A. Lambert, Romain Bourqui, D. Auber
Visualization of graphs containing many nodes and edges efficiently is quite challenging since representations generally suffer from visual clutter induced by the large amount of edge crossings and node-edge overlaps. That problem becomes even more important when nodes positions are fixed, such as in geography were nodes positions are set according to geographical coordinates. Edge bundling techniques can help to solve this issue by visually merging edges along common routes but it can also help to reveal high-level edge patterns in the network and therefore to understand its overall organization. In this paper, we present a generalization of [18] to reduce the clutter in a 3D representation by routing edges into bundles as well as a GPU-based rendering method to emphasize bundles densities while preserving edge color. To visualize geographical networks in the context of the globe, we also provide a new technique allowing to bundle edges around and not across it.
有效地可视化包含许多节点和边缘的图形是非常具有挑战性的,因为表示通常会受到大量边缘交叉和节点边缘重叠引起的视觉混乱的影响。当节点位置固定时,这个问题变得更加重要,例如在地理中,节点位置是根据地理坐标设置的。边缘捆绑技术可以通过可视化地合并沿公共路线的边缘来帮助解决这个问题,但它也可以帮助揭示网络中的高级边缘模式,从而了解其整体组织。在本文中,我们提出了[18]的一种推广方法,通过将边缘路由到束中来减少3D表示中的杂波,并提出了一种基于gpu的渲染方法,在保留边缘颜色的同时强调束密度。为了在全球范围内可视化地理网络,我们还提供了一种新技术,允许将边缘捆绑在周围,而不是跨越它。
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引用次数: 71
From Data Realism to Dada Aggregations: Visualizations in Digital Art, Humanities and Popular Culture 从数据现实主义到达达主义聚合:数字艺术、人文和流行文化中的可视化
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.99
D. Kera
The orientation towards data in arts, humanities and pop culture in recent years brings a renewed interest in realism and iconoclasm. The various APIs (Application programming interfaces) and mashups that are employed in these traditionally “qualitative” disciplines offer tools for creative and often critical interpretations. Data are becoming means of a critical distance to the visual and media saturated world that bring whole new perspective on our everyday life and reality. These emerging critical and visual practices define a realism based on data rather than on human perception, reason or some strong ontological theses. This data oriented realism does not simply represent reality but performs the modern processes of its construction with an almost iconoclastic fervor. It offers a distance from the power and seduction of the (digital) image and asks questions about their conditions of possibility, methods of gathering and the various possibilities of their representation. Visualization of various data in the form of popular user generated mashups, serious art visualizations and new digital methods in humanities create a tension between the new forms of iconoclastic realism and the more playful dada collage techniques that are satirical and rather than realist and emancipatory rather than iconoclastic. The use of visualizations in art, humanities and online popular culture (cyberculture) is defined by this tension between data realism to dada “aggregations”.
近年来,艺术、人文和流行文化中对数据的倾向使人们对现实主义和偶像主义重新产生了兴趣。在这些传统的“定性”学科中使用的各种api(应用程序编程接口)和mashup为创造性的、通常是批判性的解释提供了工具。数据正在成为与视觉和媒体饱和的世界保持关键距离的手段,为我们的日常生活和现实带来全新的视角。这些新兴的批判和视觉实践定义了一种基于数据的现实主义,而不是基于人类的感知、理性或一些强有力的本体论论点。这种以数据为导向的现实主义并不简单地表现现实,而是以一种近乎打破传统的热情来表现现实的现代建构过程。它提供了与(数字)图像的力量和诱惑的距离,并提出了关于它们的可能性条件、收集方法和表现的各种可能性的问题。以流行用户生成的混搭、严肃的艺术可视化和人文学科的新数字方法的形式对各种数据进行可视化,在反传统现实主义的新形式和更有趣的数据拼贴技术之间创造了一种紧张关系,这种技术是讽刺的,而不是现实主义的,是解放的,而不是反传统的。可视化在艺术、人文和网络流行文化(网络文化)中的应用是由数据现实主义与数据“聚合”之间的紧张关系所定义的。
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引用次数: 1
Molecular Rendering with Medieval and Renaissance Color Theory 分子渲染与中世纪和文艺复兴时期的色彩理论
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.74
F. Marchese, Suzanne M. Marchese
This paper describes the application of Medieval and Renaissance color theory to the computer graphic rendering of molecular models. In particular, Alberti’s and Cennini’s color theories were employed to render shaded geometric primitives such as cylinders and spheres that are the components of traditional ball-and-stick and space filling molecular models. These results were compared with standard rendering based on the OpenGL API or through ray tracing. It is found that by implementing Alberti’s and Cennini’s color theories as color maps within a simple chemical illustration program it is possible to create molecular imagery comparable to contemporary computer graphics schemes.
本文介绍了中世纪和文艺复兴时期色彩理论在分子模型计算机图形绘制中的应用。特别是,Alberti和Cennini的颜色理论被用于渲染阴影几何原语,如圆柱体和球体,它们是传统的球棍和空间填充分子模型的组成部分。这些结果与基于OpenGL API或通过光线追踪的标准渲染进行了比较。研究发现,通过在一个简单的化学图解程序中实现Alberti和Cennini的颜色理论作为颜色图,可以创建与当代计算机图形方案相当的分子图像。
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引用次数: 0
Associating Avatars with Musical Genres 将角色与音乐类型联系起来
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.36
Jukka Holm, H. Siirtola, L. Laaksonen
Accessing personal and online music libraries with thousands of songs has become an everyday activity. Instead of textual lists, the libraries can also be accessed using graphical visualizations such as adaptive avatars. To develop the idea further, we designed 17 stereotypical avatars representing different musical genres. To study how well the avatars were recognized, an online questionnaire with 71 participants was arranged. This paper discusses the design of the avatars in more detail, explains which musical genres were selected for the study and why, and presents the results of the questionnaire.
访问拥有数千首歌曲的个人和在线音乐库已经成为一种日常活动。除了文本列表,还可以使用图形化可视化(如自适应头像)访问这些库。为了进一步发展这一理念,我们设计了17个代表不同音乐类型的典型角色。为了研究虚拟形象的识别程度,研究人员安排了一份有71名参与者的在线问卷。本文更详细地讨论了虚拟人物的设计,解释了研究中选择的音乐类型及其原因,并给出了问卷调查的结果。
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引用次数: 12
The Impact of Immersive Virtual Reality on Visualisation for a Design Review in Construction 沉浸式虚拟现实对建筑设计评审可视化的影响
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.85
May Bassanino, Kuo-Cheng Wu, Jialiang Yao, F. Khosrowshahi, T. Fernando, Jens Skjaerbaek
Communication during the design process has a substantial role because; it exchanges messages and conveys ideas to people with different skills and interests. Also, the development of high quality 3D modelling, photo rendering and VR software has shifted the way we communicate architecture, from a conventional one to a digital format and so, provided us with another way for the communication of information, the visualisation of processes and the creative expression of ideas. This paper investigates the impact that Immersive Virtual Reality technology can have on visualisation of a design review scenario in construction, which was developed during the course of the European CoSpaces project and the potential of such technologies to alter the way enterprises work.
在设计过程中的沟通具有重要作用,因为;它可以向拥有不同技能和兴趣的人传递信息和想法。此外,高质量的3D建模、照片渲染和VR软件的发展已经改变了我们交流建筑的方式,从传统的方式转变为数字格式,因此,为我们提供了另一种信息交流、过程可视化和创意表达的方式。本文调查了沉浸式虚拟现实技术对建筑设计审查场景可视化的影响,这是在欧洲CoSpaces项目期间开发的,以及此类技术改变企业工作方式的潜力。
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引用次数: 45
Visualization of Web Page Content Using Semantic Technologies 使用语义技术的网页内容可视化
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.49
Lorand Dali, D. Mladenić
This paper presents a system for visualizing the information contained in the text of a web page. The goal of the visualization is to help the users better and faster understand the text on a web page and/or find related content on the internet. These visualizations are possible due to the use of text mining, natural language processing and semantic web technologies. Our system tries to make these technologies instantly accessible to a wide variety of users reading a wide variety of web pages. This high coverage of both users and content can be achieved because the system is implemented as an extension to Firefox, one of the most popular browsers, and because the visualizations are computed on the fly for any page the user happens to be reading at a given moment.
本文提出了一个可视化网页文本信息的系统。可视化的目标是帮助用户更好更快地理解网页上的文本和/或在互联网上找到相关内容。由于使用了文本挖掘、自然语言处理和语义web技术,这些可视化成为可能。我们的系统试图使阅读各种网页的各种用户能够立即访问这些技术。之所以能够实现如此高的用户覆盖率和内容覆盖率,是因为该系统是作为最流行的浏览器之一Firefox的扩展实现的,而且还因为可视化是针对用户在给定时刻碰巧正在阅读的任何页面动态计算的。
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引用次数: 3
Simulation and Visualisation for Electromagnetic Nondestructive Evaluation 电磁无损评估的仿真与可视化
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.77
A. Simm, I. Z. Abidin, G. Tian, W. L. Woo
This paper reviews the state-of-the art of modelling, simulation and visualisation and reviews the recent development of modelling, simulation and visualisation software for Nondestructive Evaluation (NDE). Simulation and visualisation can assist in the design and development of electromagnetic sensing and imaging techniques and systems for nondestructive testing, feature extraction and inverse problems for quantitative nondestructive evaluation. After reviewing the state-of-the art of electromagnetic modelling and simulation, case studies from electromagnetic NDE research and development for eddy current distribution and thermography are discussed.
本文综述了无损评估建模、仿真和可视化技术的发展现状,并对无损评估建模、仿真和可视化软件的最新发展进行了综述。模拟和可视化可以帮助设计和开发电磁传感和成像技术和系统,用于无损检测,特征提取和定量无损评估的反问题。在回顾了电磁建模和仿真的最新进展之后,讨论了涡流分布和热成像的电磁无损检测研究和开发案例。
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引用次数: 4
INSPIRE: A New Method of Mapping Information Spaces INSPIRE:一种映射信息空间的新方法
Pub Date : 2010-07-26 DOI: 10.1109/IV.2010.48
R. Ruddle
Information spaces such the WWW are the most challenging type of space that many people navigate during everyday life. Unlike the real world, there are no effective maps of information spaces, so people are forced to rely on search engines which are only suited to some types of retrieval task. This paper describes a new method for creating maps of information spaces, called INSPIRE. The INSPIRE engine is a tree drawing algorithm that uses a city metaphor, comprised of streets and buildings, and generates maps entirely automatically from webcrawl data. A technical evaluation was carried out using data from 112 universities, which had up to 485, 775 pages on their websites. Although they take longer to compute than radial layouts (e.g., the Bubble Tree), INSPIRE maps are much more compact. INSPIRE maps also have desirable aesthetic properties of being orthogonal, preserving symmetry between identical subtrees and being planar.
像WWW这样的信息空间是许多人日常生活中最具挑战性的空间类型。与现实世界不同,没有有效的信息空间地图,因此人们被迫依赖于只适合某些类型检索任务的搜索引擎。本文描述了一种创建信息空间地图的新方法,称为INSPIRE。INSPIRE引擎是一种树木绘制算法,它使用由街道和建筑物组成的城市隐喻,并完全自动地从网络抓取数据生成地图。一项技术评估使用了112所大学的数据,这些大学的网站上有多达485,775个页面。虽然它们比径向布局(例如Bubble Tree)需要更长的计算时间,但INSPIRE地图更加紧凑。INSPIRE地图还具有理想的正交美学特性,保持相同子树之间的对称和平面性。
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引用次数: 4
期刊
2010 14th International Conference Information Visualisation
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