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Internet of things-assisted integrated framework for electronic market application 物联网辅助的电子市场应用集成框架
Pub Date : 2021-11-25 DOI: 10.1108/el-07-2020-0197
Tao You, B. S
PurposeThe widespread use of the internet and the rapid development of the internet of things in information technology have increased the need for network-enabled marketing. It is important to service a broad class involving logistics, buyer, seller and end-users. During various phases of the sales, purchases and marketing process, IoT will influence decision-making. Electronic commerce is a new form of trade under the development of modern information technology.Design/methodology/approachIn this paper, the integrated neutrosophic framework based on the internet of things (INF-IoT) has been proposed to support marketers and companies to make a powerful marketing strategy using identified data from IoT devices.FindingsThe experimental results show that the proposed method has high performance and very efficient.Originality/valueThis approach may reduce business activity to its core components, which include, in the simplest case, a value proposal, distribution channels and customers, and explain how a network of multi-actors generates a product and services, distributes and uses the value in production. Furthermore, an efficient interface is provided by the logistic module to maintain an order list.
互联网的广泛使用和信息技术中物联网的快速发展,增加了对网络化营销的需求。为包括物流、买方、卖方和最终用户在内的广泛阶层提供服务是很重要的。在销售、采购和营销过程的各个阶段,物联网将影响决策。电子商务是现代信息技术发展下的一种新型贸易形式。设计/方法/方法本文提出了基于物联网(INF-IoT)的集成中性框架,以支持营销人员和公司使用来自物联网设备的识别数据制定强大的营销策略。实验结果表明,该方法具有较高的性能和效率。原创性/价值这种方法可以将商业活动减少到其核心组成部分,在最简单的情况下,包括价值建议,分销渠道和客户,并解释由多参与者组成的网络如何产生产品和服务,在生产中分配和使用价值。此外,物流模块还提供了一个有效的接口来维护订单列表。
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引用次数: 1
Using data mining to track the information spreading on social media about the COVID-19 outbreak 利用数据挖掘技术跟踪社交媒体上关于COVID-19疫情的传播信息
Pub Date : 2021-11-25 DOI: 10.1108/el-04-2021-0086
Yunfei Xing, Wu He, Gaohui Cao, Yuhai Li
PurposeCOVID-19, a causative agent of the potentially fatal disease, has raised great global public health concern. Information spreading on the COVID-19 outbreak can strongly influence people behaviour in social media. This paper aims to question of information spreading on COVID-19 outbreak are addressed with a massive data analysis on Twitter from a multidimensional perspective.Design/methodology/approachThe evolutionary trend of user interaction and the network structure is analysed by social network analysis. A differential assessment on the topics evolving is provided by the method of text clustering. Visualization is further used to show different characteristics of user interaction networks and public opinion in different periods.FindingsInformation spreading in social media emerges from different characteristics during various periods. User interaction demonstrates multidimensional cross relations. The results interpret how people express their thoughts and detect topics people are most discussing in social media.Research limitations/implicationsThis study is mainly limited by the size of the data sets and the unicity of the social media. It is challenging to expand the data sets and choose multiple social media to cross-validate the findings of this study.Originality/valueThis paper aims to find the evolutionary trend of information spreading on the COVID-19 outbreak in social media, including user interaction and topical issues. The findings are of great importance to help government and related regulatory units to manage the dissemination of information on emergencies, in terms of early detection and prevention.
covid -19是一种可能致命的疾病的病原体,引起了全球公共卫生的极大关注。关于COVID-19疫情的信息传播可以强烈影响人们在社交媒体上的行为。本文旨在从多维角度对Twitter上的大量数据进行分析,解决新冠肺炎疫情的信息传播问题。设计/方法/途径通过社会网络分析,分析用户交互和网络结构的演化趋势。本文采用文本聚类的方法对主题的演变进行了差异性评价。进一步利用可视化的方法来展示不同时期用户交互网络和舆情的不同特征。社交媒体上的信息传播在不同时期呈现出不同的特征。用户交互展示了多维的交叉关系。研究结果解释了人们如何表达自己的想法,并发现了人们在社交媒体上最常讨论的话题。研究局限/启示本研究主要受限于数据集的规模和社交媒体的独特性。扩大数据集并选择多个社交媒体来交叉验证本研究的结果是具有挑战性的。原创性/价值本文旨在发现新冠肺炎疫情在社交媒体上的信息传播演变趋势,包括用户互动和热点问题。研究结果对于帮助政府和相关管理单位在早期发现和预防方面管理突发事件信息的传播具有重要意义。
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引用次数: 7
Evaluating children's websites from an information visualization perspective: findings of a comparative mixed-methods study 从信息可视化的角度评价儿童网站:一项比较混合方法研究的结果
Pub Date : 2021-11-23 DOI: 10.1108/el-12-2020-0348
Y. Norouzi, H. Keshavarz, Zahra Jafari Athar
PurposeThis study aims to evaluate the selected children’s websites in terms of information visualization features based on the criteria existing in the related literature and expert scrutiny.Design/methodology/approachA mixed-methods (qualitative-quantitative) study was conducted with a descriptive-comparative approach. A set of 80 English websites, as well as 24 quality Persian websites, were selected constituting a sample size of 104 websites. A conceptual model was developed from an extensive literature review on information visualization in children’s websites. In the quantitative part, a checklist derived from the conceptual model and based on the heuristic evaluation method was distributed among 20 related experts, the data of which were then analysed through Partial Least Squares using SmartPLS 3.0.FindingsConfirmatory factor analysis showed high-reliability indicators and fit indices in measurement and structural models showing that the conceptual model had the necessary validities among the expert evaluators. Path coefficients showed that layout design and user interface design were the first and last priorities among the dimensions. It was also found that English websites were much more successful than Persian websites in supporting the features of information visualization.Originality/valueThe current study has implications for the effective use of standard features related to information visualization in children’s websites usable for designers, media specialists, parents, instructors and librarians, which would also make the children more engaged to better use, learn and interact with the websites.
目的本研究旨在根据相关文献的标准和专家的审查,对所选儿童网站的信息可视化特征进行评估。设计/方法/方法采用描述-比较方法进行混合方法(定性-定量)研究。一组80个英文网站和24个优质波斯语网站,构成104个网站的样本量。通过对儿童网站信息可视化的广泛文献回顾,建立了一个概念模型。在定量部分,根据概念模型和启发式评价方法,将清单分发给20名相关专家,然后使用SmartPLS 3.0通过偏最小二乘法对数据进行分析。结果验证性因子分析显示,测量模型和结构模型的指标和拟合指标具有较高的信度,表明概念模型在专家评价者中具有必要的效度。路径系数表明,布局设计和用户界面设计是各维度中优先级最高的。我们还发现,英语网站在支持信息可视化功能方面要比波斯语网站成功得多。原创性/价值本研究对设计师、媒体专家、家长、教师和图书馆员在儿童网站中有效使用与信息可视化相关的标准功能具有启示意义,这也将使儿童更投入地更好地使用、学习和与网站互动。
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引用次数: 1
A bibliometric study of the applied linguistics research output of Saudi institutions in the Web of Science for the decade 2011-2020 2011-2020年十年科学网络中沙特机构应用语言学研究成果的文献计量学研究
Pub Date : 2021-10-29 DOI: 10.1108/el-06-2021-0121
M. Mohsen
PurposeThis paper aims to analyse the research contributions of the Kingdom of Saudi Arabia in the field of applied linguistics (AL) indexed in the Web of Science core collection for the period between 2011 and 2020.Design/methodology/approachThe author searched key terms in the Social Science Citation Index and Science Citation Index Expanded categories that publish documents in AL. The author compiled the data, classified these documents according to their research focus and investigated different metrics such as keywords analysis, citation analysis, overseas collaboration and productivity over authors, institutions and sources by using VOSviewer and Excel sheet.FindingsResults found that publications in Saudi Arabia have tremendously increased around three times in the years 2016–2020 than before. As unexpected, highly cited researchers, sources and institutions for the social science and arts and humanities disciplines were higher than the scientific disciplines that investigated linguistic issues such as neurology, audiology and computer science. The area of language teaching and learning was the most researched area in which the highly cited author, journals and keywords analysis metrics occurred within its scope. The highly cited articles were those that collaborated with the world contributing authors and acted as corresponding authors.Originality/valueThe study contributes to the body of literature of AL which shares other categories that investigated language as a central issue. The study provides a fine-grained picture about the research productivity of AL in scientific and social science categories in Saudi Arabia.
目的分析2011年至2020年在Web of Science核心馆藏中检索到的沙特阿拉伯王国在应用语言学(AL)领域的研究贡献。设计/方法/方法:作者在Social Science Citation Index和Science Citation Index扩展类中检索发表AL中文献的关键词,利用VOSviewer和Excel表格对数据进行整理,根据研究重点对文献进行分类,并对作者、机构和来源进行关键词分析、引文分析、海外合作和生产力等不同指标的调查。结果发现,沙特阿拉伯的出版物在2016-2020年间比以前大幅增加了约三倍。出乎意料的是,社会科学、艺术和人文学科的高被引研究人员、来源和机构的被引率高于研究语言问题的科学学科,如神经病学、听力学和计算机科学。语言教学领域是研究最多的领域,高被引作者、高被引期刊、高关键词分析指标均在其范围内。高被引文章是那些与世界特约作者合作并担任通讯作者的文章。原创性/价值这项研究为人工智能的文献体系做出了贡献,它与其他以语言为中心问题进行研究的类别相同。该研究提供了一幅关于沙特阿拉伯科学和社会科学领域人工智能研究生产力的精细图景。
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引用次数: 8
Differences between LIS and non-LIS undergraduates' conceptions of smart libraries: a drawing analysis approach 高校学生与非高校学生智慧图书馆概念的差异:一种绘图分析方法
Pub Date : 2021-10-25 DOI: 10.1108/el-07-2021-0129
Y. Tu, Gwo-jen Hwang, Shu-Yen Chen, Chiu-Lin Lai, Chuan-Miao Chen
PurposeThis study aims to compare similarities and differences in library and information science (LIS) and non-LIS undergraduates’ conceptions and perceptions of smart libraries via drawing analysis.Design/methodology/approachIn this study, a total of 156 undergraduate students described their perceptions of smart libraries as drawings and textual descriptions. A modified coding scheme with 8 categories and 51 subcategories was used to analyse the undergraduate students’ drawings.FindingsMost of the undergraduate students’ conceptions of smart libraries still involve self-checkout and learning/reading, focusing on information appliances, technical services, activities and objects. The differences are that the LIS undergraduates’ drawings showed smart libraries with robots, interactive book borrowing with technology tools, intelligent services, location-aware services or mobile applications, whereas non-LIS undergraduates presented smart libraries as readers (learners), other activities and no smart technology services. LIS undergraduates focused on providing patron services with technologies. Non-LIS undergraduates were more likely to draw a complex space with immediate access to books or digital resources, quiet reading and the freedom to engage in library activities.Originality/valueThe results provide a baseline for future research on the topic and provide preliminary evidence of using the methods to discern LIS and non-LIS undergraduates’ conceptions of smart libraries.
目的本研究旨在通过绘图分析,比较图书馆情报学与非图书馆情报学本科生对智慧图书馆的概念和认知的异同。设计/方法/方法在这项研究中,共有156名本科生用图纸和文字描述来描述他们对智能图书馆的看法。采用改进的8类51小类编码方案对大学生图画进行分析。大多数大学生对智能图书馆的概念仍然涉及自助借阅和学习/阅读,关注信息设备、技术服务、活动和对象。不同之处在于,LIS本科生的图纸展示了带有机器人的智能图书馆、带有技术工具的交互式借书、智能服务、位置感知服务或移动应用程序,而非LIS本科生将智能图书馆描绘为读者(学习者)、其他活动,没有智能技术服务。美国大学的本科生专注于用技术提供读者服务。非美国大学的本科生更有可能画出一个复杂的空间,可以立即获得书籍或数字资源,安静地阅读,自由地参与图书馆活动。原创性/价值研究结果为未来的研究提供了一个基线,并为使用这些方法来辨别大学和非大学本科生对智能图书馆的概念提供了初步证据。
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引用次数: 2
Development and application of the semantic annotation framework for digital images 数字图像语义标注框架的开发与应用
Pub Date : 2021-10-25 DOI: 10.1108/el-07-2021-0131
Jinju Chen, Shiyan Ou
PurposeThe purpose of this paper is to semantically annotate the content of digital images with the use of Semantic Web technologies and thus facilitate retrieval, integration and knowledge discovery.Design/Methodology/ApproachAfter a review and comparison of the existing semantic annotation models for images and a deep analysis of the characteristics of the content of images, a multi-dimensional and hierarchical general semantic annotation framework for digital images was proposed. On this basis, taking histories images, advertising images and biomedical images as examples, by integrating the characteristics of images in these specific domains with related domain knowledge, the general semantic annotation framework for digital images was customized to form a domain annotation ontology for the images in a specific domain. The application of semantic annotation of digital images, such as semantic retrieval, visual analysis and semantic reuse, were also explored.FindingsThe results showed that the semantic annotation framework for digital images constructed in this paper provided a solution for the semantic organization of the content of images. On this basis, deep knowledge services such as semantic retrieval, visual analysis can be provided.Originality/ValueThe semantic annotation framework for digital images can reveal the fine-grained semantics in a multi-dimensional and hierarchical way, which can thus meet the demand for enrichment and retrieval of digital images.
目的利用语义网技术对数字图像的内容进行语义标注,从而方便检索、整合和知识发现。设计/方法/方法在对现有图像语义标注模型进行回顾和比较的基础上,深入分析了图像内容的特点,提出了一种多维层次的数字图像通用语义标注框架。在此基础上,以历史图像、广告图像和生物医学图像为例,通过将这些特定领域的图像特征与相关领域知识相结合,定制数字图像通用语义标注框架,形成特定领域图像的领域标注本体。探讨了数字图像语义标注在语义检索、可视化分析和语义重用等方面的应用。结果表明,本文构建的数字图像语义标注框架为图像内容的语义组织提供了一种解决方案。在此基础上,可以提供语义检索、可视化分析等深度知识服务。独创性/价值数字图像语义标注框架能够多维、分层地揭示细粒度语义,从而满足数字图像丰富和检索的需求。
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引用次数: 0
Determining the types of internet plus government platform usage behaviour in selected cities of China 确定中国选定城市的互联网+政府平台使用行为类型
Pub Date : 2021-10-15 DOI: 10.1108/el-06-2021-0117
Ge Wang, Qiang Chen, Shenghua Xie
Purpose Although internet plus government platforms (IPGPs) are being increasingly used by citizens around the world, questions emerge regarding the public adoption, utilization and use of IPGPs. This study aims to explore the determinants of citizens’ differentiated IPGPs usage behaviors. Design/methodology/approach An analytical framework has been built upon the rational choice theory and the cultural dimension theory. The present study draws on a survey of 866 citizens from Guangzhou, Wuhan and Chengdu. Findings The empirical findings suggest that the perceived functional benefits and personalization features both significantly affect citizens’ informational, service and participatory uses of IPGPs, to varying degrees. Furthermore, long-term orientation plays a moderating role in the relationship between perceived functional benefits and the service use of IPGPs. Originality/value The findings demonstrate that the public’s rational choice of a new digitalized service channel depends on to what extent and to what degree the absolute and relative benefits they consider important compare to other possible channels. Users also consider how the new service channel satisfies their personalized demands of digitalized services. Also, users’ long-term orientation can affect their rational choices by adjusting the perceived functional benefits of the channel when that channel is used for service transactions.
尽管全球公民越来越多地使用互联网+政府平台(IPGPs),但公众对IPGPs的采用、利用和使用方面出现了一些问题。本研究旨在探讨公民IPGPs使用行为差异的决定因素。在理性选择理论和文化维度理论的基础上建立了一个分析框架。本研究对广州、武汉和成都的866名市民进行了调查。实证结果表明,感知功能效益和个性化特征对ipgp的信息使用、服务使用和参与性使用均有不同程度的显著影响。此外,长期取向在感知功能利益与ipgp服务使用之间的关系中起调节作用。独创性/价值研究结果表明,公众对新的数字化服务渠道的理性选择取决于与其他可能的渠道相比,他们认为绝对和相对利益在多大程度上和程度上是重要的。用户还会考虑新的服务渠道如何满足他们对数字化服务的个性化需求。此外,用户的长期取向可以通过调整渠道用于服务交易时感知到的功能利益来影响他们的理性选择。
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引用次数: 0
An empirical study on the adoption of blockchain-based games from users' perspectives 基于用户视角的区块链游戏采用实证研究
Pub Date : 2021-10-14 DOI: 10.1108/el-01-2021-0009
Shang Gao, Ying Li
PurposeThe purpose of the research is to investigate users’ adoption of blockchain-based games in China.Design/methodology/approachThis research applied existing technology diffusion theories to develop a research model to examine users’ adoption of blockchain-based games. As a result, a research model with nine research hypotheses was developed. The developed research model was empirically tested using data collected from a survey of 210 blockchain-based games users. Structural equation modeling was applied to analyse the collected data.FindingsThe results indicated that seven of nine research hypotheses were supported. It was found that trust, perceived usefulness, perceived enjoyment and perceived ease of use were key determinants for users’ behavioural intention to use blockchain-based games. The most influential relationship in the research model appeared to be the effect of perceived usefulness on users’ behavioural intention to use blockchain-based games. However, subjective norms did not have significant positive impacts on users’ behavioural intention to use blockchain-based games.Practical implicationsThe regulatory support from governmental authorities is essential to provide additional legal certainty to build users’ trust in playing blockchain-based games. Blockchain-based games providers should arrange the training program targeted to the general users to enhance their understanding of the key features associated with blockchain-based games. Blockchain-based games developers should come up with good design solutions to maximize user enjoyment with blockchain-based games by considering additional entertainment elements.Originality/valueTo the best of the authors’ knowledge, this study is first of its kind in investigating the adoption of blockchain-based games from users’ perspectives. This study contributes to the existing literature on the adoption of blockchain technology.
本研究的目的是调查中国用户对区块链游戏的采用情况。本研究应用现有的技术扩散理论开发了一个研究模型,以检查用户对基于区块链的游戏的采用情况。因此,建立了一个包含九个研究假设的研究模型。开发的研究模型使用从210个基于区块链的游戏用户的调查中收集的数据进行了实证测试。采用结构方程模型对收集到的数据进行分析。研究结果表明,9个研究假设中有7个得到了支持。研究发现,信任、感知有用性、感知享受和感知易用性是用户使用基于区块链的游戏的行为意图的关键决定因素。研究模型中最具影响力的关系似乎是感知有用性对用户使用基于区块链的游戏的行为意图的影响。然而,主观规范对用户使用区块链游戏的行为意愿没有显著的积极影响。实际意义政府当局的监管支持对于提供额外的法律确定性以建立用户对基于区块链的游戏的信任至关重要。区块链游戏提供商应安排针对普通用户的培训计划,以增强他们对区块链游戏相关关键功能的理解。区块链游戏开发者应该通过考虑额外的娱乐元素,想出好的设计方案,最大限度地提高用户对区块链游戏的享受。据作者所知,这项研究是第一次从用户的角度调查基于区块链的游戏的采用情况。本研究对区块链技术采用的现有文献有所贡献。
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引用次数: 7
Creating workflow for mediated archiving in CoRSAL 在CoRSAL中创建中介归档工作流
Pub Date : 2021-10-07 DOI: 10.12794/langarc1851174
Merrion Dale
Language archiving involves the collection and curation of a variety of language materials. As an emerging language archive, CoRSAL caters to a range of different language depositors with different research needs. As such, we have developed a workflow process that can accommodate this diversity.
语言档案包括对各种语言资料的收集和整理。作为一种新兴的语言档案,CoRSAL迎合了具有不同研究需求的不同语言存款人的需求。因此,我们已经开发了一个能够适应这种多样性的工作流程。
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引用次数: 0
Application of gamification to library services: awareness, perception, and readiness of academic librarians in Nigeria 游戏化在图书馆服务中的应用:尼日利亚学术图书馆员的意识、感知和准备
Pub Date : 2021-10-07 DOI: 10.1108/el-05-2021-0096
I. Adeyemi, Adedoyin Oluwatosin Esan, Abdul Aleem
PurposeGamification is a growing field of study that has not been touched by Nigerian academic librarians. This study aims to explore the awareness, perception and readiness of academic librarians on the application of gamification to library services.Design/methodology/approachThis study adopts an interpretive research design and a qualitative research approach. This involves using semi-structured interviews to collect data for the study. Purposive sampling technique was used to select a sample of 20 participants but only 15 participated in the study. Participants were interviewed on their lived experience as to gamification; hence, phenomenology research method was adopted for the study. Thematic analysis was used to analyze collected data.FindingsThe findings of the study show that most of the academic librarians in Nigeria were not aware of gamification to library services. However, the few that were aware knew about the gamification of library service through their personal academic reading. It was shown that there is a link between awareness and positive perception of gamification to library services. It was found that most of the academic librarians did not have a positive perception of applying gamification to library services in Nigeria. Results show that important factors to consider in readiness towards application of gamification to academic library services in Nigeria include library management support, librarians’ technical know-how and IT compliance.Originality/valueThe findings of this study will provide insights as to academic librarians’ awareness, perception and readiness in applying gamification to library services in Nigeria and may provide insights into other developing Africa countries at large.
游戏化是一个不断发展的研究领域,尼日利亚的学术图书馆员还没有接触过。本研究旨在探讨高校图书馆馆员对游戏化应用于图书馆服务的认知、感知和准备情况。设计/方法/方法本研究采用解释性研究设计和定性研究方法。这包括使用半结构化访谈来收集研究数据。采用目的性抽样方法,选取20名参与者,但只有15人参与了研究。参与者接受了关于游戏化的生活经历的采访;因此,本文采用现象学研究方法进行研究。采用专题分析法对收集到的数据进行分析。研究结果表明,尼日利亚的大多数学术图书馆员都没有意识到图书馆服务的游戏化。然而,少数人通过个人学术阅读了解图书馆服务的游戏化。研究表明,游戏化对图书馆服务的意识和积极感知之间存在联系。研究发现,大多数学术图书馆员对将游戏化应用于尼日利亚的图书馆服务没有积极的看法。结果表明,在尼日利亚,在将游戏化应用于学术图书馆服务方面,需要考虑的重要因素包括图书馆管理支持、图书馆员的技术知识和IT遵从性。原创性/价值本研究的结果将提供关于学术图书馆员在将游戏化应用于尼日利亚图书馆服务方面的意识、感知和准备情况的见解,并可能为其他发展中非洲国家提供见解。
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引用次数: 6
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Electron. Libr.
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