Using skyboxes with pre-generated cube-map textures is a popular approach to visualize distant details in computer games and other semi-realistic outdoor area simulations. This approach is so common that graphics hardware has direct suport for cube-mapping. One of the challenges with using skyboxes is the creation of realisticlly looking sky cube-map textures. In this paper we present cloud trace - a customizable raytracer for generating such cube-maps, that is capable of harnessing the computing power of multiple modern GPUs to perform the necessary calculations.
{"title":"Scalable multi-GPU cloud raytracing with OpenGL","authors":"Matús Chochlík","doi":"10.1109/DT.2014.6868697","DOIUrl":"https://doi.org/10.1109/DT.2014.6868697","url":null,"abstract":"Using skyboxes with pre-generated cube-map textures is a popular approach to visualize distant details in computer games and other semi-realistic outdoor area simulations. This approach is so common that graphics hardware has direct suport for cube-mapping. One of the challenges with using skyboxes is the creation of realisticlly looking sky cube-map textures. In this paper we present cloud trace - a customizable raytracer for generating such cube-maps, that is capable of harnessing the computing power of multiple modern GPUs to perform the necessary calculations.","PeriodicalId":330975,"journal":{"name":"The 10th International Conference on Digital Technologies 2014","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114101946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}