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An Efficient Algorithm for the Tabu Clustered Traveling Salesman Problem 禁忌聚类旅行商问题的一种高效算法
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00058
Edson Lopes da Silva Junior, V. S. Silva, L. B. Gonçalves, L. Moreno, S. Soares
This paper addresses the Tabu Clustered Traveling Salesman Problem, a recent variation of TSP motivated by a real-life application in the management of satellite network. In the TCTSP, nodes are split into two distinct partitions, named tabus and clusters. The TCTSP consists of finding a minimum cost cycle that contains exactly one node of each tabu and visits nodes of the same cluster consecutively. We propose a reactive GRASP heuristic that is competitive in terms of both time efficiency and solution quality in comparison with the literature results.
本文讨论了禁忌聚类旅行推销员问题,这是TSP的一个最新变体,它是由卫星网络管理中的实际应用所激发的。在TCTSP中,节点被分成两个不同的分区,分别称为tabus和cluster。TCTSP包括寻找一个最小代价周期,该周期只包含每个禁忌的一个节点,并连续访问同一集群的节点。与文献结果相比,我们提出了一种在时间效率和解决方案质量方面具有竞争力的反应性把握启发式方法。
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引用次数: 1
Particle Swarm Localization for Mobile Robots Using a 2D Laser Sensor 基于二维激光传感器的移动机器人粒子群定位
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00057
J. Carvalho, P. Farias, E. Souza, E. F. S. Filho
Mobile robot localization is a complex task, specially in unstructured indoor environments, due to noise and wrong data association from sensors. The localization procedure is even harder when the vehicle has low confidence about its last pose estimate, situation that requires a Global Localization procedure. In this work, a Global Localization algorithm based on Particle Swarm Optimization (PSO) is integrated with a Pose Tracking algorithm, the Perfect Match, to obtain a robust localization technique. Results show that this approach can solve the problem of Global Localization with good performance.
由于来自传感器的噪声和错误的数据关联,移动机器人定位是一项复杂的任务,特别是在非结构化的室内环境中。当车辆对其最后姿态估计的置信度较低时,定位过程更加困难,这种情况需要全局定位过程。本文将基于粒子群优化(PSO)的全局定位算法与姿态跟踪算法完美匹配相结合,获得鲁棒定位技术。结果表明,该方法能较好地解决全局定位问题。
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引用次数: 1
Symbolic Planning for Strong-Cyclic Policies 强循环策略的符号规划
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00038
V. B. D. Santos, L. N. Barros, Maria Viviane de Menezes
A solution for Fully Observable Non-Deterministic FOND planning is classified as weak, strong or strong-cyclic, indicating different ways to reach a goal state due to the non-determinism of the actions. In this paper, we propose a new algorithm to solve FOND planning problems for strong-cyclic policies, where the agent always achieves the goal, under the fairness assumption that execution will eventually exit from all existing cycles. The planner, called Pactl-Sym-StrongCyclic, is based on symbolic model checking using alpha-CTL logic: an extension of CTL that considers actions behind the transitions. To the best of our knowledge, this is the first FOND planner for strong-cyclic policies that applies symbolic reasoning over the actions (and not over the state transition relation), and therefore can outperform state-of-the-art FOND planners.
完全可观察非确定性FOND规划的解决方案分为弱、强或强循环,表明由于行动的不确定性而达到目标状态的不同方法。本文提出了一种新的算法来解决强循环策略中agent总能达到目标的FOND规划问题,该算法在公平性假设下执行最终会退出所有现有循环。称为pactl - sm - strongcyclic的计划器基于使用alpha-CTL逻辑的符号模型检查:CTL的扩展,考虑转换背后的操作。据我们所知,这是第一个对动作(而不是状态转换关系)应用符号推理的强循环策略的FOND规划器,因此可以优于最先进的FOND规划器。
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引用次数: 0
Social Analysis of Game Agents: How Trust and Reputation can Improve Player Experience 游戏代理的社交分析:信任和声誉如何改善玩家体验
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00091
Lucas Rodrigues Carneiro, Carla Delgado, J. F. C. Silva
Video games normally use Artificial Intelligence techniques to improve Non-Player Character (NPC) behavior, creating a more realistic experience for their players. However, rational behavior in general does not consider social interactions between player and bots. Because of that, a new framework for NPCs was proposed, which uses a social bias to mix the default strategy of finding the best possible plays to win with a analysis to decide if other players should be categorized as allies or foes. Trust and reputation models were used together to implement this demeanor. In this paper we discuss an implementation of this framework inside the game Settlers of Catan. New NPC agents are created to this implementation. We also analyze the results obtained from simulations among agents and players to conclude how the use of trust and reputation in NPCs can create a better gaming experience.
电子游戏通常使用人工智能技术来改善非玩家角色(NPC)的行为,为玩家创造更真实的体验。然而,理性行为通常不会考虑玩家与bot之间的社交互动。正因为如此,我们提出了一个新的npc框架,即使用社交偏见将寻找最佳获胜策略的默认策略与决定其他玩家是否应该被归类为盟友或敌人的分析相结合。信任和声誉模型一起用于实现这种行为。在本文中,我们将讨论这一框架在《卡坦岛》中的实现。新的NPC代理被创建为这个实现。我们还分析了代理和玩家之间的模拟结果,以得出在npc中使用信任和声誉如何创造更好的游戏体验的结论。
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引用次数: 0
Action Scheduling Optimization using Cartesian Genetic Programming 基于笛卡尔遗传规划的行动调度优化
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00059
M. A. A. Kappel
Action scheduling optimization is a problem that involves chronologically organizing a set of actions, jobs or commands in order to accomplish a pre-established goal. This kind of problem can be found in a number of areas, such as production planning, delivery logistic organization, robot movement planning and behavior programming for intelligent agents in games. Despite being a recurrent problem, selecting the appropriate time and order to execute each task is not trivial, and typically involves highly complex techniques. The main objective of this work is to provide a simple alternative to tackle the action scheduling problem, by using Cartesian Genetic Programming as an approach. The proposed solution involves the application of two simple main steps: defining the set of available actions and specifying an objective function to be optimized. Then, by the means of the evolutionary algorithm, an automatically generated schedule will be revealed as the most fitting to the goal. The effectiveness of this methodology was tested by performing an action schedule optimization on two different problems involving virtual agents walking in a simulated environment. In both cases, results showed that, throughout the evolutionary process, the simulated agents naturally chose the most efficient sequential and parallel combination of actions to reach greater distances. The use of evolutionary adaptive metaheuristics such as Cartesian Genetic Programming allows the identification of the best possible schedule of actions to solve a problem.
行动调度优化是一个涉及到按时间顺序组织一系列行动、任务或命令以完成预先设定的目标的问题。这类问题可以在许多领域找到,比如生产计划、物流组织、机器人运动计划和游戏中智能代理的行为编程。尽管这是一个反复出现的问题,但选择执行每个任务的适当时间和顺序并不是一件简单的事情,而且通常涉及高度复杂的技术。这项工作的主要目的是提供一个简单的替代方案来解决行动调度问题,通过使用笛卡尔遗传规划作为一种方法。建议的解决方案涉及两个简单的主要步骤的应用:定义可用操作集和指定要优化的目标函数。然后,通过进化算法,自动生成最适合目标的调度方案。通过对涉及虚拟代理在模拟环境中行走的两个不同问题执行动作调度优化,测试了该方法的有效性。在这两种情况下,结果表明,在整个进化过程中,模拟代理自然选择最有效的顺序和并行组合行动,以达到更远的距离。使用进化适应性元启发式,如笛卡尔遗传规划,可以确定解决问题的最佳行动计划。
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引用次数: 1
A Random Keys Genetic Algorithm Approach for Reconfiguration Problem in Distribution Power Networks 配电网重构问题的随机密钥遗传算法
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00154
Mateus Teixeira Magalhães, G. Miranda, L. B. Gonçalves, L. Moreno, S. Soares, L. W. Oliveira
Power distribution companies around the world have been looking for ways to improve the quality of power transportation through their distribution networks, thereby improving the quality of product delivery to their consumers. The growing automation of distribution systems brings the possibility of changing the network configuration more easily, by means of maneuvers of the sectioning devices, enabling actions that allow the system to operate in the most adequate way, with reduction in losses and improvement in loading and voltage levels. The study of a configuration that minimizes losses by Joule effect has extreme importance to improve the performance of a system, with lower cost and still more sustainability avoiding waste. This work proposes the use of a random-key genetic algorithm implemented in a low-level language to obtain a good reconfiguration of the distribution system. The results are presented and compared with other works from literature, for different systems, aiming at obtaining a lower computational cost.
世界各地的配电公司一直在寻找通过其配电网络提高电力运输质量的方法,从而提高向消费者交付产品的质量。配电系统的自动化程度越来越高,通过对分段设备的操作,可以更容易地改变网络配置,使系统以最适当的方式运行,减少损耗,提高负载和电压水平。研究最小化焦耳效应损失的配置对于提高系统性能具有极其重要的意义,同时具有更低的成本和更多的可持续性,避免浪费。本文提出了一种用低级语言实现的随机密钥遗传算法来获得配电系统的良好重构。针对不同的系统,给出了计算结果,并与文献中的其他工作进行了比较,目的是获得更低的计算成本。
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引用次数: 2
On Combining Diverse Models for Lyrics-Based Music Genre Classification 结合多种模型进行基于歌词的音乐体裁分类
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00033
Caio Luiggy Riyoichi Sawada Ueno, Diego Furtado Silva
Automatic music organization and retrieval is a highly required task nowadays. Labeling songs with summarized but descriptive information have implications in a wide range of tasks in this scenario. The genre is one of the most common labels used for music recordings. Using this piece of information, music platforms can organize collections by, for instance, associating songs and artists with similar characteristics. Lyrics represent an alternative source of data for genre recognition. While "traditional" bag-of-words-based text mining techniques represent a considerable part of the literature, recent papers shown an advance on this task applying deep learning algorithms. However, there is no research on how these distinct strategies contribute to each other. In this paper, we explore different strategies for music genre classification from lyrics and show that even simple combinations of these strategies allow improving accuracy on the lyrics-based music genre identification.
音乐的自动组织和检索是当今社会迫切需要的一项任务。在这种情况下,用总结但描述性的信息标记歌曲对很多任务都有影响。这种类型是最常用的音乐唱片标签之一。利用这些信息,音乐平台可以通过将具有相似特征的歌曲和艺术家联系起来来组织收藏。歌词是类型识别的另一种数据来源。虽然“传统的”基于词袋的文本挖掘技术代表了相当大的一部分文献,但最近的论文显示了应用深度学习算法在这项任务上的进展。然而,没有研究表明这些不同的策略是如何相互促进的。在本文中,我们探索了从歌词中进行音乐类型分类的不同策略,并表明即使这些策略的简单组合也可以提高基于歌词的音乐类型识别的准确性。
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引用次数: 3
Recognition of Simple Handwritten Polynomials Using Segmentation with Fractional Calculus and Convolutional Neural Networks 基于分数阶微积分和卷积神经网络分割的简单手写多项式识别
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00051
F. M. Junior, T. P. D. Araujo, J. V. M. Sousa, N. J. C. D. Costa, R. Melo, A. Pinto, A. Saraiva
This work introduces a method for recognizing handwritten polynomials using Convolutional Neural Networks (CNN) and Fractional Order Darwinian Particle Swarm Optimization (FODPSO). Segmentation of the input image is done with the FODPSO technique, which uses fractional derivative to control the rate of particle convergence. After segmentation, three CNN are used in the character recognition step: the first one classifies the individual symbols as numeric or non-numeric. The second network recognizes the numbers, while the third CNN recognize the non-numeric symbols. A heuristic procedure is used to build the polynomial, whose graph is finally plotted. A total of 264780 images containing symbols and numbers were used for training, validating, and testing the CNN, with an accuracy of approximately 99%.
本文介绍了一种使用卷积神经网络(CNN)和分数阶达尔文粒子群优化(FODPSO)识别手写多项式的方法。利用分数阶导数控制粒子收敛速度的FODPSO技术对输入图像进行分割。分割后,在字符识别步骤中使用三个CNN:第一个CNN将单个符号分类为数字或非数字。第二个网络识别数字,而第三个CNN识别非数字符号。采用启发式方法建立多项式,最后绘制出多项式图。总共264780张包含符号和数字的图像被用于训练、验证和测试CNN,准确率约为99%。
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引用次数: 5
Using Social Group Trajectories for Potential Impersonation Detection on Smart Buildings Access Control 基于社会群体轨迹的智能楼宇访问控制潜在模拟检测
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00075
Gabriel Mariano de Castro SIlva, Jaime Simão Sichman
In many domains, applications use people trajectories' spatiotemporal data for impersonation fraud detection purposes. Anomaly-based approaches consist in constructing mobility profiles based on users' frequent paths and schedules and comparing new trajectories against these profiles: if some new trajectory is not consistent with the user profile, a potential impersonation is detected. Previous studies, however, do not include traveling companions in users' profiles, although performing activities in social groups is inherent to human behavior. Physical access control systems on smart buildings can provide activity companions information since social groups naturally emerge on organizations hosted in such buildings and these systems can capture group trajectories. This paper explores the feasibility of using spatiotemporal mobility profiles enriched with group trajectory pattern data as a novel framework for impersonation fraud detection in smart buildings. An empirical analysis is conducted, and results show that it is feasible to add companions activities information to mobility profiles in order to enhance anomaly-based impersonation attack detection.
在许多领域,应用程序使用人员轨迹的时空数据来进行模拟欺诈检测。基于异常的方法包括基于用户的频繁路径和时间表构建移动性配置文件,并将新轨迹与这些配置文件进行比较:如果一些新轨迹与用户配置文件不一致,则检测到潜在的模拟。然而,之前的研究并没有将旅行同伴纳入用户的资料中,尽管在社会群体中进行活动是人类行为的固有特征。智能建筑上的物理访问控制系统可以提供活动同伴信息,因为社会群体自然出现在这些建筑中托管的组织中,这些系统可以捕获群体轨迹。本文探讨了利用群体轨迹模式数据丰富的时空移动轮廓作为智能建筑模拟欺诈检测的新框架的可行性。实证分析结果表明,将同伴活动信息添加到移动性配置文件中以增强基于异常的模拟攻击检测是可行的。
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引用次数: 2
An Ordered Search for Subset Selection in Support Vector Orthogonal Regression 支持向量正交回归中子集选择的有序搜索
Pub Date : 2019-10-01 DOI: 10.1109/BRACIS.2019.00042
Paulo Vitor Freitas da Silva, R. F. Neto, Saulo Moraes Villela
Subset selection is an important task in many problems, especially when dealing with high dimensional problems, such as classification, regression, and others. In this sense, this work proposes an ordered search to select variables in orthogonal regression problems based on support vectors. The admissible search is based on a monotone property of the radius parameter. Thus, we use the radius of the SV-regression as an evaluation measure for the search, making it able to find the subsets with the smallest radius in each dimension of the problem without exhaustively exploring all possibilities. The main reason for choosing the orthogonal regression is due to the fact that this model also considers the existence of error in dependent variables. The obtained results, represented by the test error, when compared to the LASSO and a recursive feature elimination technique, demonstrate the efficiency of the method.
子集选择在许多问题中是一项重要的任务,特别是在处理高维问题时,如分类、回归等。在这个意义上,本工作提出了一种基于支持向量的有序搜索来选择正交回归问题中的变量。允许搜索是基于半径参数的单调性。因此,我们使用sv回归的半径作为搜索的评估度量,使其能够在问题的每个维度中找到具有最小半径的子集,而无需穷尽地探索所有可能性。选择正交回归的主要原因是该模型还考虑了因变量误差的存在。通过与LASSO和递归特征消除技术的比较,验证了该方法的有效性。
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引用次数: 0
期刊
Brazilian Conference on Intelligent Systems
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