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Generating game immersion features for immersive game selection 为沉浸式游戏选择生成游戏沉浸功能
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1224.264-274
Najirah Umar, Yuyun Yuyun, Hamdan Gani
The immersion is an essential component of the modern digital game. Currently, immersion is the required component which should be included in the digital game. The modern game which success within game industry surely has included immersion as a component. Although digital games have been introduced for many years, yet what is immersion game been known very little. Regarding the intensive study about user immersion, there is still a lack of knowledge about game immersion. First, the game designers, game developers, and gamers are facing problems how to understand whether their game is immersive or not. There is no knowledge regarding how to evaluate their game, whether immersive or not, and this process requires expert knowledge. Second, currently, the game designers are relied on speculative interpretation to evaluate their game because there is no method to examine whether the game is immersive or not. Therefore, this study aims to propose a method  that enable to evaluate if the game is immersive or not. This method is emerged as knowledge and recommendation that quickly be able to assist the game designers, game developers, and gamers evaluating whether a game is immersive or not. First, this research conducts a literature review to categorize the game immersion features. Second, this study proposes an effective method that can analyse and recommends whether a game is immersive or not. Finally, this study reveals that the finding could be used as a recommendation for the other immersive technology platforms.
沉浸感是现代数字游戏的重要组成部分。目前,沉浸感是数字游戏中必须包含的组成部分。在游戏行业取得成功的现代游戏无疑包含了沉浸感。尽管数字游戏已经问世多年,但什么是沉浸式游戏却鲜为人知。关于用户沉浸感的深入研究,仍然缺乏关于游戏沉浸感的知识。首先,游戏设计师、游戏开发商和游戏玩家都面临着如何理解他们的游戏是否具有沉浸感的问题。目前还不知道如何评估他们的游戏,无论是否身临其境,这个过程需要专业知识。其次,目前,游戏设计者依赖于推测性的解释来评估他们的游戏,因为没有方法来检验游戏是否具有沉浸感。因此,本研究旨在提出一种能够评估游戏是否具有沉浸感的方法。这种方法以知识和推荐的形式出现,能够迅速帮助游戏设计师、游戏开发商和游戏玩家评估游戏是否具有沉浸感。首先,本研究进行了文献综述,对游戏沉浸特征进行了分类。其次,本研究提出了一种有效的方法,可以分析和推荐游戏是否具有沉浸感。最后,这项研究表明,这一发现可以作为其他沉浸式技术平台的推荐。
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引用次数: 0
The development of Web-based information system using quick UDP internet connection 基于web的信息系统的开发采用快速UDP网络连接
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1134.314-322
Poetri Lestari Lokapitasari Belluano, Benny Leonard Enrico Panggabean, P. Purnawansyah, Kasmira Kasmira
The Academic Information System (xSIA) is built to its users to manage Study Program modules, including student academic grades. xSIA applying the Moodle Learning Management System (LMS) was developed by implementing Quick UDP Internet Connection (QUIC) technology with the HTTP/3 protocol which can demonstrate protocol transaction speed performance. The design of information systems and databases employs the Convention Over Configuration paradigm. The Prototyping Model is used to graphically represent the workflow of the system with an experimental research design. System modeling utilizes Unified Modeling Language (UML) tools, Data Base Management System (DBMS) using PostgreSQL, and UDP ports as a means of data communication. The implementation of Quick UDP Internet Connection (QUIC) on the xSIA moodle LMS is effective for real-time communications that do not require conditions to open, maintain, or terminate connections as in streaming video conference. It is also optimal because the UDP data is transferred individually and checked for its integrity upon arrival. When a video streaming transaction last 02:36 seconds with a file size of 4.1mb, there is a significant difference of 100.98ms in the waiting time to first byte (ttfb).
学术信息系统(xSIA)是为其用户建立的,用于管理学习计划模块,包括学生的学术成绩。xSIA应用于Moodle学习管理系统(LMS),采用HTTP/3协议实现快速UDP互联网连接(QUIC)技术,可以展示协议的交易速度性能。信息系统和数据库的设计采用“约定优于配置”范式。原型模型用于图形化地表示具有实验研究设计的系统的工作流程。系统建模使用统一建模语言(UML)工具,数据库管理系统(DBMS)使用PostgreSQL,并使用UDP端口作为数据通信手段。在xSIA moodle LMS上实现快速UDP互联网连接(Quick UDP Internet Connection, QUIC),可以有效实现流媒体视频会议中不需要打开、维护或终止连接条件的实时通信。这也是最优的,因为UDP数据是单独传输的,并在到达时检查其完整性。当一个视频流事务持续02:36秒,文件大小为4.1mb时,到第一个字节(ttfb)的等待时间有100.98ms的显著差异。
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引用次数: 0
Implementation of Data Mining Using K-Means Algorithm for Bicycle Sales Prediction 基于K-Means算法的自行车销量预测数据挖掘的实现
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1291.284-293
Ivan Anggriawan, Wawan Gunawan
During the pandemic, to reduce the number of Covid-19 spreads,  the government imposed social distancing and work from home (WFH) to reduce community activities outside the home. This caused people to have irregular patterns or lifestyles which less any physical activity . It surely can lower immunity system in which can increase the risk of being infected by the virus. Therefore, during the pandemic, sports or exercises become one of the activities that regularly carried out by the community to increase their immunity. One of the sports activities that can be done to maintain their immunity is cycling. Cycling itself is a light activity that can be practiced by all ages. This occasion is certainly a good marketing target for bicycle selling companies, but the company sometimes experiences problems regarding bicycle stocks that do not match with the consumer market target. The purpose of this study is to find out what types of bicycles are on demand by predicting bicycle sales and looking at the desired interests of the community. This study uses the K-Means Clustering algorithm. The results of the K-Means Clustering research are divided into three clusters; Cluster 1 with 209 members with the most interest in mountain bikes, Cluster 2 with 787 members with the most interest in folding bicycles, and Cluster 3 with 540 members with bicycle interests. Most of them are city bicycles, from the clustering process above, the Dunn Index validation (Dunn Index) can be obtained with a value of 0.1324532.
在大流行期间,为了减少新冠肺炎的传播数量,政府实施了社交距离和在家工作(WFH),以减少家庭以外的社区活动。这导致人们的生活方式不规律,减少了任何体育活动。它肯定会降低免疫系统,从而增加被病毒感染的风险。因此,在疫情期间,运动或锻炼成为社区为提高免疫力而定期开展的活动之一。为了保持免疫力,可以做的运动之一是骑自行车。骑自行车本身是一项轻松的活动,所有年龄段的人都可以练习。对于自行车销售公司来说,这无疑是一个很好的营销目标,但该公司有时会遇到与消费者市场目标不匹配的自行车库存问题。这项研究的目的是通过预测自行车销售和关注社区的期望利益来了解需求的自行车类型。本研究采用K-Means聚类算法。将K-Means聚类研究的结果分为三个聚类;集群1有209名成员对山地自行车最感兴趣,集群2有787名成员对折叠自行车最感爱好,集群3有540名成员对自行车感兴趣。它们大多是城市自行车,从上面的聚类过程中,可以得到Dunn指数验证(Dunn指数),其值为0.1324532。
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引用次数: 0
Association of single nucleotide polymorphism and phenotype in type 2 of diabetes mellitus using Support Vector Regression and Genetic Algorithm 基于支持向量回归和遗传算法的2型糖尿病单核苷酸多态性与表型的关联
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1283.194-202
Ratu Mutiara Siregar, W. Kusuma, Annisa Annisa
Precision Medicine is used to improve proper health care and patients' quality of life, one of which is diabetes. Diabetes Mellitus (DM) is a multifactorial and heterogeneous group of disorders characterized by deficiency or failure to maintain normal glucose homeostasis. About 90% of all DM patients are Type 2 Diabetes Mellitus (T2DM). Biological characteristics and genetic information of T2DM disease were obtained by looking for associations in Single Nucleotide Polymorphism (SNP) which allows for determining the relationship between phenotypic and genotypic information and identifying genes associated with T2DM disease. This research focuses on the Support Vector Regression method and Genetic Algorithm to obtain SNPs that have previously calculated the correlation value using Spearman's rank correlation. Then do association mapping on the SNP results from the SVR-GA selection and check pastasis interaction. The results produced 14 SNP importance. Evaluation of the model using the mean absolute error (MAE) obtained is 0.02807. If the value of MAE is close to zero, then a model can be accepted. The genes generated from the association can be used to assist other researchers in finding the right treatment for T2DM patients according to their genetic profile.
精准医学用于改善适当的医疗保健和患者的生活质量,糖尿病就是其中之一。糖尿病(DM)是一组多因素、异质性的疾病,其特征是缺乏或未能维持正常的葡萄糖稳态。大约90%的糖尿病患者是2型糖尿病(T2DM)。通过寻找单核苷酸多态性(SNP)的相关性,可以确定表型和基因型信息之间的关系,并鉴定与T2DM疾病相关的基因,从而获得T2DM疾病的生物学特征和遗传信息。本研究的重点是支持向量回归方法和遗传算法,以获得先前使用Spearman秩相关计算相关值的SNPs。然后对SVR-GA选择的SNP结果进行关联映射,并检查散斑相互作用。结果产生了14个SNP的重要性。使用所获得的平均绝对误差(MAE)对模型的评估为0.02807。如果MAE的值接近于零,则可以接受模型。该关联产生的基因可用于帮助其他研究人员根据T2DM患者的遗传特征找到正确的治疗方法。
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引用次数: 0
Design of library noise detection tools based on voice pressure parameters 基于声压参数的图书馆噪声检测工具设计
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1191.237-244
Yuda Irawan, Refni Wahyuni, Hasnor Khotimah, Herianto -, Bambang Kurniawan, Haris Tri Saputra, Yulisman Yulisman, Abd. Muhaimin, Reno Renaldi, Rahmaddeni Rahmaddeni
A library visitor would want a quiet atmosphere without noise when in the library so that he can concentrate when reading a book. However, not all visitors come to the library to read books; some want to chat and use free Wi-Fi or other, so it disturbs the concentration of other visitors who read books. Therefore, it is necessary to have a tool to detect sound pressure or sound based on the sound level and the sound produced in a library based on the noise level limit in the library, namely 45-55 dB (desible). This tool is designed based on a microcontroller where the definition of a microcontroller is a complete microprocessor system contained in a microcontroller chip which is different from the multi-purpose microprocessor used in a PC because a microcontroller generally already includes the minimum system supporting components of a microprocessor, namely memory, and programming. This tool can help officers monitor the library room for noise that can interfere with the concentration and comfort of library visitors. Based on the results of testing, the overall system is as desired, including the noise detection tool can work in an integrated system, where when the sound sensor detects a noise that exceeds the sound limit, the buzzer will sound, the red led light turns on, the sound module issues a voice message pre-recorded and also the device can be controlled or monitored from the web application.
参观图书馆的人希望在图书馆里有一个安静没有噪音的环境,这样他就可以专心看书了。然而,并不是所有的游客都来图书馆读书;一些人想聊天,使用免费Wi-Fi或其他,所以它干扰了其他游客读书的注意力。因此,有必要有一种工具,根据声级检测声压或声音,并根据库中噪声级限制,即45-55 dB(可取),检测库中产生的声音。该工具是基于微控制器设计的,其中微控制器的定义是包含在微控制器芯片中的完整微处理器系统,与PC中使用的多用途微处理器不同,因为微控制器通常已经包括微处理器的最小系统支持组件,即内存和编程。这个工具可以帮助管理人员监控图书馆房间的噪音,这些噪音会干扰图书馆访客的注意力和舒适度。根据测试结果,整个系统符合要求,包括噪声检测工具可以在集成系统中工作,当声音传感器检测到超过声音限制的噪声时,蜂鸣器会发出声音,红色led灯亮起,声音模块发出预先录制的语音信息,并且可以从web应用程序对设备进行控制或监控。
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引用次数: 0
Hierarchical clustering for crime rate mapping in Indonesia 印尼犯罪率制图的层次聚类
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1135.275-283
R. Gustriansyah, Juhaini Alie, N. Suhandi
The Sustainable Development Goals (SDGs) are a blueprint for improving the human life quality. Goal 16 (G16) is related to security, and it is in line with the Universal Declaration of Human Rights and the Preamble to the 1945 Constitution. To support the implementation of the G16 achievement, the Indonesian National Police (Polri) has made serious efforts to provide a sense of safety for the community and to minimize crime rates. One of the efforts that could be made is to map areas based on the level of crimes so that the Polri can determine the appropriate strategy/priority of action for mitigation. Therefore, this study aimed to cluster provinces in Indonesia based on the four G16 indicators of the SDGs related to security, namely the number of homicide cases, the victim proportion, the proportion of people who feel safe walking alone in the area where they live, and the proportion of victims of violence that  reported to the police in the past year using five hierarchical clustering methods, namely: Single-Linkage, Average-Linkage, Complete-Linkage, Ward, and Division Analysis. Then, methods were validated and compared using six cluster validations to obtain the most compact method. The results showed that Ward's method outperformed the others and produced three clusters. Clusters 1, 2, and 3 contained 18, 5, and 11 provinces respectively.
可持续发展目标是提高人类生活质量的蓝图。目标16(G16)与安全有关,符合《世界人权宣言》和1945年《宪法》序言。为了支持落实16国集团的成就,印度尼西亚国家警察(Polri)做出了认真的努力,为社区提供安全感,并将犯罪率降至最低。可以做出的努力之一是根据犯罪程度绘制地区地图,以便Polri能够确定适当的缓解战略/行动重点。因此,本研究旨在根据与安全相关的可持续发展目标的四个G16指标,即凶杀案数量、受害者比例、在居住地区独自行走感到安全的人的比例,对印度尼西亚的省份进行聚类,以及在过去一年中,使用五种层次聚类方法向警方报告的暴力受害者比例,即:单一联系、平均联系、完全联系、病房和部门分析。然后,使用六个聚类验证对方法进行验证和比较,以获得最紧凑的方法。结果表明,Ward的方法优于其他方法,产生了三个聚类。集群1、2和3分别包含18个省、5个省和11个省。
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引用次数: 2
Classification of stroke patients using data mining with adaboost, decision tree and random forest models 基于adaboost、决策树和随机森林模型的数据挖掘对脑卒中患者的分类
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1328.218-228
Bahtiar Imran, Erfan Wahyudi, Ahmad Subki, Salman Salman, Ahmad Yani
A stroke is a fatal disease that usually occurs to the people over the age of 65. The treatment progress of the medical field is growing rapidly, especially with the technological advance, with the emergence of various medical record data sets that can be used in medical records to identify trends in these data sets using data mining. The purpose of this study was to propose a model to classify stroke survivors using data mining, by utilizing data from the kaggle sharing dataset. The models proposed in this study were AdaBoost, Decision Tree and Random Forest, evaluation results using Confusion Matrix and ROC Analysis. The results obtained were that the decision tree model was able to provide the best accuracy results compared to  the other models, which was 0.953 for Number of Folds 5 and 10. From the results of this study, the decision tree model was able to provide good classification results for stroke sufferers.
中风是一种致命的疾病,通常发生在65岁以上的人身上。医疗领域的治疗进展迅速,特别是随着技术的进步,出现了各种医疗记录数据集,可以在医疗记录中使用这些数据集,通过数据挖掘来识别这些数据集的趋势。本研究的目的是通过利用kaggle共享数据集的数据,提出一种使用数据挖掘对中风幸存者进行分类的模型。本研究中提出的模型是AdaBoost、决策树和随机森林,使用混淆矩阵和ROC分析的评估结果。所获得的结果是,与其他模型相比,决策树模型能够提供最佳的精度结果,折叠数5和10为0.953。从本研究的结果来看,决策树模型能够为中风患者提供良好的分类结果。
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引用次数: 0
Analysis of Stroke Classification Using Random Forest Method 基于随机森林方法的笔画分类分析
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1252.186-193
M. F. Banjar, Ira Irawati, Fitriyani Umar, Lilis Nur Hayati
Stroke is a disease in which the sufferer experiences or experiences a rupture of a blood vessel in the brain so that the brain does not get a blood supply that provides oxygen. Patients who suffer from stroke will experience cognitive disorders ranging from decreased consciousness, visuospatial disorders, non-verbal learning disorders, communication disorders, and reduced levels of patient attention. Data from the World Stroke Organization shows that there are 13.7 million new stroke cases every year, and about 5.5 million deaths occur due to stroke. This research aims to analyze the attributes of any variables that affect the classification of strike disease and to test the performance of stroke classification in the form of accuracy, precision, recall, and f-measure. The method used is a random forest using a tree, namely 50, 100, 200, and 500. The classification of stroke is divided into stroke and no stroke. The data used is 5110, divided into 70% training data and 30% testing data. The results showed that the performance of a random forest using 100 trees was better than using 50, 200, and 500 trees, with an accuracy value of 86.82%, a precision of 15.76%, a recall of 38.15%, and an f1-score 22.30% after doing SMOTE ..
中风是一种患者经历或经历大脑血管破裂,导致大脑无法获得提供氧气的血液供应的疾病。中风患者会出现认知障碍,包括意识下降、视觉空间障碍、非语言学习障碍、沟通障碍和患者注意力水平下降。世界中风组织的数据显示,每年新增1370万例中风病例,约550万人死于中风。本研究旨在分析影响罢工疾病分类的任何变量的属性,并以准确性、准确性、召回率和f-measure的形式测试中风分类的性能。所使用的方法是使用树的随机森林,即50、100、200和500。中风的分类分为中风和无中风。使用的数据为5110,分为70%的训练数据和30%的测试数据。结果表明,使用100棵树的随机森林的性能优于使用50棵、200棵和500棵树,在进行SMOTE后,准确率为86.82%,精确度为15.76%,召回率为38.15%,f1得分为22.30%。。
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引用次数: 0
Deepfake Detection in Videos Using Long Short-Term Memory and CNN ResNext 使用长短期记忆和CNN ResNext的视频深度假检测
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1254.178-185
Muhammad Indra Abidin, I. Nurtanio, A. Achmad
Deep-fake in videos is a video synthesis technique by changing the people’s face in the video with others’ face. Deep-fake technology in videos has been used to manipulate information, therefore it is necessary to detect deep-fakes in videos. This paper aimed to detect deep-fakes in videos using the ResNext Convolutional Neural Networks (CNN) and Long Short-Term Memory (LSTM) algorithms. The video data was divided into 4 types, namely video with 10 frames, 20 frames, 40 frames and 60 frames. Furthermore, face detection was used to crop the image to 100 x 100 pixels and then the pictures were processed using ResNext CNN and LSTM. The confusion matrix was employed to measure the performance of the ResNext CNN-LSTM algorithm. The indicators used were accuracy, precision, and recall. The results of data classification showed that the highest accuracy value was 90% for data with 40 and 60 frames. While data with 10 frames had the lowest accuracy with 52% only. ResNext CNN-LSTM was able to detect deep-fakes in videos well even though the size of the image was small.
视频深度造假是一种视频合成技术,通过将视频中人物的脸换成他人的脸。视频中的深度伪造技术已经被用来操纵信息,因此有必要对视频中的深度伪造进行检测。本文旨在使用ResNext卷积神经网络(CNN)和长短期记忆(LSTM)算法检测视频中的深度伪造。视频数据分为4种类型,分别是10帧、20帧、40帧和60帧的视频。通过人脸检测将图像裁剪为100 × 100像素,然后使用ResNext CNN和LSTM对图像进行处理。采用混淆矩阵来衡量ResNext CNN-LSTM算法的性能。使用的指标是准确度、精密度和召回率。数据分类结果表明,40帧和60帧的数据准确率最高,达到90%。而10帧的数据准确率最低,只有52%。CNN-LSTM能够很好地检测视频中的深度伪造,即使图像的大小很小。
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引用次数: 1
Information technology governance in University of Muhammadiyah Palembang using framework COBIT 5 domain; Evaluate, Direct and Monitor (EDM) 基于框架COBIT 5域的巨港穆罕默德大学信息技术治理评估、指导和监督(EDM)
Pub Date : 2022-12-19 DOI: 10.33096/ilkom.v14i3.1136.294-302
Zulhipni Reno Saputra Elsi, K. Karnadi, Jimmie Jimmie, Fajrie Agus Dwino Putra, H. Hartini, Sri Primaini Agustanti
This study aims to find out about Information Technology management at Muhammadiyah University of Palembang and to get right advice in managing Information Technology from the University level to the Study Program. Regarding benchmarks in Information Technology Governance use the Cobit 5 framework with the Evaluate, Direct and Monitor domains. Monitoring and evaluation was carried out using a questionnaire distributed to lecturers and employees at the Muhammadiyah University of Palembang and the researchers did observations on the management of higher education information technology governance. Based on the questionnaire result, the highest gap occurs in sub domain 4, which is 3.65 while the observation result towards the capability level is at level 3 with a value of 56.67%, the sub domain ensuring resource optimization has the highest capability value of 66.67%. Based on the data obtained using the EDM domain, the University of Muhamadiyah Palembang has to set Standard Operating Procedures (SOP) and Work Instructions (IK) so every five processes can run well to create good IT governance.
本研究旨在了解巨港穆罕默德迪亚大学的信息技术管理,并从大学层面到学习计划中获得管理信息技术的正确建议。关于信息技术治理中的基准,使用Cobit 5框架的评估、指导和监视域。监测和评估是通过向巨港的Muhammadiyah大学的讲师和雇员分发的问卷进行的,研究人员对高等教育信息技术治理的管理进行了观察。从问卷结果来看,子领域4的差距最大,为3.65,而对能力水平的观察结果为第3级,为56.67%,确保资源优化的子领域的能力值最高,为66.67%。根据使用EDM域获得的数据,Muhamadiyah Palembang大学必须设置标准操作程序(SOP)和工作指导书(IK),以便每五个流程都能很好地运行,以创建良好的IT治理。
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引用次数: 0
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Ilkom Jurnal Ilmiah
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