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Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)最新文献

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InterRobot: a speech driven embodied interaction robot InterRobot:语音驱动的具身交互机器人
H. Ogawa, Tomio Watanabe
The concept of a speech driven embodied interaction robots system is introduced for supporting human interaction by generating the expressive actions or motions of robots coherently related to speech input. Then, the prototype of the system which consists of 2 interaction robots called InterRobots with both functions of speaker and listener is developed in which two models are incorporated: one is a listener's action model in which nodding, blinking and the motions of head, arms and body are estimated by the hierarchical moving average (MA) model of the burst-pause (ON-OFF) of speech to the nodding; the other is a speaker's action model in which the motions of head, arms and body are estimated by its own MA model of the ON-OFF of speech to the head motion. By the sensory evaluation and behavioral analysis in human-robot interaction, the effectiveness of InterRobot's interaction is demonstrated. The effectiveness of the embodied interaction robots system is also confirmed in remote communication.
引入了语音驱动的具身交互机器人系统的概念,通过生成与语音输入连贯相关的机器人表达动作或运动来支持人类交互。然后,开发了由2个具有说话和倾听功能的交互机器人InterRobots组成的系统原型,其中包含两个模型:一个是听者的动作模型,其中听者的点头、眨眼以及头部、手臂和身体的运动由语音的突然暂停(ON-OFF)的分层移动平均(MA)模型估计;另一种是说话者的动作模型,该模型通过说话者自身的言语对头部运动的ON-OFF MA模型来估计说话者的头部、手臂和身体的运动。通过人机交互的感官评价和行为分析,验证了人机交互的有效性。在远程通信中也验证了具身交互机器人系统的有效性。
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引用次数: 87
On the finite time stability for stochastic distributed parameter systems with free boundary-application to the micro-tunneling machine 具有自由边界的随机分布参数系统的有限时间稳定性——在微型掘进机中的应用
S. Aihara, T. Kabeuchi
We consider a finite-time stochastic stability for distributed parameter systems with free boundary condition. This mathematical model is deduced from the analysis of the tracking error of the installed pipe from the designed path in the micro-tunneling machine. After showing that the proposed mathematical system has a solution in some function spaces, we study the finite-time stability problem. The buckling phenomena of the installed pipe is simulated related to the derived sufficient conditions for the finite-time stability.
研究具有自由边界条件的分布参数系统的有限时间随机稳定性问题。该数学模型是通过分析微掘进机中安装的管道在设计路径上的跟踪误差推导出来的。在证明所提出的数学系统在某些函数空间上有解后,我们研究了有限时间稳定性问题。推导了管道有限时间稳定的充分条件,并对管道的屈曲现象进行了模拟。
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引用次数: 0
Human distance perception of the lower limbs with walk condition 人的下肢距离感知与行走状况
Jing-long Wu, K. Tsukamoto, Y. Nishikawa
The distance information is very important to develop a virtual reality system with high reality performance. In order to develop a distance man-machine interface with high reality performance, human characteristics on the distance perception are needed to be measured. In our previous study (2000), the characteristics of human distance perception of the upper limbs were measured. The results suggested that the human perceptive distance was different from the actual distance. And, a model of distance perception was also proposed. In this study, the authors measured characteristics of human distance perception of the lower limbs with walk condition. The experimental results suggested that the human perceptive distance of the lower limbs is also different from the actual distance. The experimental results provide useful basic data to design the distance man-machine interface of the virtual reality systems, and to investigate human mechanism of the distance perception.
距离信息对于开发高实实感的虚拟现实系统是非常重要的。为了开发具有高真实感的远程人机界面,需要对人的距离感知特征进行测量。在我们之前的研究(2000)中,我们测量了人类上肢距离感知的特征。结果表明,人的感知距离与实际距离存在差异。并提出了一种距离感知模型。在这项研究中,作者测量了行走条件下人类下肢距离感知的特征。实验结果表明,人体对下肢的感知距离与实际距离也存在差异。实验结果为设计虚拟现实系统的距离人机界面,研究人的距离感知机制提供了有益的基础数据。
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引用次数: 0
Effect of sensor fusion for recognition of emotional states using voice, face image and thermal image of face 传感器融合对语音、人脸图像和人脸热图像情绪状态识别的影响
T. Kitazoe, Sung-Ill Kim, Y. Yoshitomi, Tatsuhiko Ikeda
A new integrated method is presented to recognize the emotional expressions of human using both voices and facial expressions. For voices, we use such prosodic parameters as pitch signals, energy, and their derivatives, which are trained by hidden Markov model for recognition. For facial expressions, we use feature parameters from thermal images in addition to visible images, which are trained by neural networks for recognition. The thermal images are observed by infrared ray which is not influenced by lighting conditions. The total recognition rates show better performance than that obtained from each single experiment. The results are compared with the recognition by human questionnaire.
提出了一种结合声音和面部表情识别人类情感表情的综合方法。对于声音,我们使用音调信号、能量及其衍生物等韵律参数,并通过隐马尔可夫模型进行训练进行识别。对于面部表情,除了使用可见光图像外,我们还使用热图像中的特征参数,这些特征参数通过神经网络训练进行识别。热像采用不受光照条件影响的红外线观测。总体识别率优于单个实验的识别率。并将结果与人工问卷识别结果进行了比较。
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引用次数: 168
A fundamental trial on independent component analysis under the introduction of fuzzy theory 引入模糊理论的独立分量分析的基本尝试
N. Kakasaki, K. Tsuruta, A. Ikuta, M. Ohta
The problem of independent component analysis and/or blind signal separation becomes a very popular and emerging field of research, because the problem contains many potential applications. In such a problem, a priori information we can utilize is the statistical independency between source signals. In many actual fields, the independent component analysis must play an essential role but it also contains problems: it cannot be applicable to non-physical quantity like a human psychological or sensory one, etc. This paper proposes a fundamental trial of independent component analysis by introducing the fuzzy theory. More precisely, the parameters of unknown system are estimated on the basis of fuzzy observations. Finally, the effectiveness of this method is confirmed through digital simulation.
独立分量分析和/或盲信号分离问题成为一个非常流行的新兴研究领域,因为该问题包含许多潜在的应用。在这种问题中,我们可以利用的先验信息是源信号之间的统计独立性。在许多实际领域中,独立分量分析必须发挥重要作用,但它也存在问题:不能适用于非物理量,如人的心理量或感官量等。本文通过引入模糊理论,提出了一种独立分量分析的基本方法。更精确地说,在模糊观测的基础上估计未知系统的参数。最后,通过数字仿真验证了该方法的有效性。
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引用次数: 0
Communication layers between robot and human 机器人与人之间的通信层
Y. Fujita, K. Nishijima
In this paper, we propose and discuss about some communication layers of conversation analogous to that of computer networks. The layers relate to understanding levels of participants of the conversation whether among artificial or human agents. Human beings control the layers to perform efficient and correct communication. To control the layers, it is necessary to get discrimination of them from receiver's behaviors and to make selection of responses. Some analysis about these problems are given based on the proposed communication model. Furthermore, efficiency and ease of communication are considered from the viewpoint of communication layers.
本文提出并讨论了一些类似于计算机网络的会话通信层。这些层与对话参与者的理解水平有关,无论是在人工代理还是人类代理之间。人类控制着这些层来进行有效和正确的沟通。为了控制这些层次,需要从接受者的行为中对它们进行区分,并对响应进行选择。基于所提出的通信模型,对这些问题进行了分析。此外,从通信层的角度考虑了通信的效率和易用性。
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引用次数: 0
On fuzzy statistical analysis for vague random data associated with human feelings 模糊随机数据与人类情感的模糊统计分析
T. Fukuda
The purpose of this paper is to analyze statistically vague data obtained from the observation of human feelings. Considering that the data mentioned above are the realizations of the fuzzy random variables (FRV), the method for estimating their statistical properties is proposed. First, using the set representation approach, the reasonable definition of FRV is proposed, which may be a mathematical model for the data being intrinsically and simultaneously vague and random. Secondly, the statistical moments for the proposed FRV and their estimates are investigated. Finally, the proposed FRV are tried to apply the analysis of the statistical properties of the data obtained from the questionnaire on taste of (mainly middle aged and old) persons for the bicycle designs.
本文的目的是分析从人类情感观察中获得的统计模糊数据。考虑到上述数据是模糊随机变量(FRV)的实现,提出了估计其统计性质的方法。首先,利用集合表示的方法,提出了FRV的合理定义,该定义可能是数据本质上同时具有模糊性和随机性的数学模型;其次,研究了所提FRV的统计矩及其估计。最后,尝试将提出的FRV应用于对自行车设计品味问卷(主要是中老年人)数据的统计特性分析。
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引用次数: 0
Evaluation of an embodied virtual communication system for human interaction analysis by synthesis 一种用于人机交互综合分析的具身虚拟通信系统评价
Y. Ishii, T. Watanabe
An embodied virtual face-to-face communication system with two types of avatars for human interaction analysis by synthesis is developed: one is a VirtualActor (VA) as a human avatar which represents interactive behavior such as the motions of head, arms and body, the other is a VirtualWave (VW) as an abstract avatar in which human behavior is simplified as the motion of wave to clarify an essential role of interaction. The system provides networked virtual communication environment in which two remote talkers can share embodied interaction through their VA or VW including themselves in the same virtual space. The effectiveness of the system is demonstrated by the sensory evaluation and behavioral analysis of the communication experiment in 13 pairs of 26 talkers under various conditions such as the time lag of motion and voice. The importance of mutual embodied sharing in communication is also clarified The system would be expected to form the foundation of information media and communication technologies as well as the methodology for the analysis and understanding of various human interactions.
开发了一种具有两类虚拟化身的拟人化虚拟面对面交流系统,用于人机交互的综合分析:一类是虚拟化身(VirtualActor, VA),它代表了人机交互行为,如头部、手臂和身体的运动;另一类是虚拟化身(VirtualWave, VW),它将人的行为简化为波的运动,明确了人机交互的本质作用。该系统提供了网络化的虚拟通信环境,在该环境中,两个远程通话者可以通过包括他们自己在内的虚拟空间中的VA或VW共享具体化的交互。通过对13对26名说话者在运动滞后和语音滞后等不同条件下的交流实验进行感官评价和行为分析,验证了该系统的有效性。该系统有望成为信息媒介和传播技术的基础,以及分析和理解各种人类互动的方法论。
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引用次数: 3
Personality through faces for humanoid robots 人形机器人的面部特征
A. Edsinger, Una-May O’Reilly, C. Breazeal
Empirical studies have shown the great extent to which a face characterizes personality. For this reason, among others, the face of a humanoid robot is paramount. In fact, a social contract exists between the robot and each human it interacts with. We present the design issues we have encountered in designing a face for the humanoid robot Cog. The dimensions, organic form and mechanical constraints must be worked out to attain our goals. Our implementation of the design process is novel with respect to our use of solid modeling and stereo lithography processes and has proven to be essential to our quest for an iconic human-like face.
实证研究表明,一张脸在很大程度上可以表征一个人的性格。出于这个原因,人形机器人的脸是最重要的。事实上,在机器人和与之互动的每个人之间存在着一种社会契约。介绍了在设计仿人机器人齿形面时遇到的设计问题。为了达到我们的目标,必须解决尺寸、有机形式和机械限制。我们的设计过程是新颖的,因为我们使用了实体建模和立体光刻工艺,这对我们追求标志性的人脸是必不可少的。
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引用次数: 10
Reinforcement learning neural network used in a tracking system controller 强化学习神经网络在跟踪系统控制器中的应用
O. Grigore, O. Grigore
This paper presents a method of designing a controller for nonlinear systems based on a recurrent neural network which is trained in real time using the reinforcement learning (RL) procedure. The advantage of this method is to overcome the difficulties implied by the direct solving method of the differential models which are necessary in a classical approach. Moreover, this new technique using a real-time training is better then the MLP network controller as well as the RBF network implementation which needs both of them in a preliminary training process, based on a set of input-output data that has to be a priory experimentally determined.
提出了一种基于递归神经网络的非线性系统控制器设计方法,该神经网络采用强化学习(RL)过程进行实时训练。该方法的优点是克服了经典方法直接求解微分模型所带来的困难。此外,这种采用实时训练的新技术优于MLP网络控制器和RBF网络实现,后者需要在基于一组必须经过实验确定的输入输出数据的初步训练过程中同时需要两者。
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引用次数: 1
期刊
Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)
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