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Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)最新文献

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CG technologies for supporting cooperative creativity by industrial designers 支持工业设计师协同创作的 CG 技术
T. Takesue
According to the Japan Industrial Design Promotion Organization, a good design is defined as one that features creative appearance (color, shape, pattern), that offers excellent functionality, convenience, and maintainability, that is made of suitable materials carefully chosen to assure safety, and that is reasonably priced. And the abilities of an industrial designer are said to be those of integrating sensibility, imagination, creativity, visualization, and coordination. This theory has been analyzed based on some product design projects. These analyses have revealed that ideas are embodied after the verbal abstraction of images from little hints that occur in one's mind in everyday life, and that these ideas are embodied in illogical scenarios. Especially the implementation of computer graphics (CG) has been found to boost the effectiveness of visualization to collaborate with the other members in the design process. Future designers will be acting in broader ties with external experts, collaborating with them and carrying out usability assessments via the Internet.
根据日本工业设计振兴机构的定义,好的设计是指具有创造性的外观(颜色、形状、图案),具有出色的功能性、便利性和可维护性,由精心挑选的合适材料制成以确保安全,并且价格合理。据说,工业设计师的能力是将感性、想象力、创造力、可视化和协调能力融为一体。我们根据一些产品设计项目对这一理论进行了分析。这些分析表明,在日常生活中,人们会从头脑中出现的细小暗示中抽象出一些形象,经过口头表达后,这些想法就会体现出来,而且这些想法是在不合逻辑的情景中体现出来的。特别是计算机制图(CG)的应用被认为可以提高可视化的效果,从而在设计过程中与其他成员合作。未来的设计师将与外部专家建立更广泛的联系,与他们合作,并通过互联网进行可用性评估。
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引用次数: 0
Interactive classifier system for real robot learning 用于真实机器人学习的交互式分类器系统
D. Katagami, S. Yamada
We describe a fast learning method for a mobile robot which acquires autonomous behaviors from interaction between a human and a robot. We develop a behavior learning method ICS (interactive classifier system) using evolutionary computation and a mobile robot is able to quickly learn rules so that a human operator can directly teach a physical robot. Also the ICS is a novel evolutionary robotics approach, using an adaptive classifier system, to environmental changes. The ICS has two major characteristics for evolutionary robotics. For one thing, it can speedup learning by means of generating initial individuals from human-robot interaction. For another, it is a kind of incremental learning method which adds new acquired rules to priori knowledge by teaching from human-robot interaction at any time.
本文描述了一种移动机器人从人与机器人的交互中获取自主行为的快速学习方法。我们开发了一种使用进化计算的行为学习方法ICS(交互式分类器系统),移动机器人能够快速学习规则,以便人类操作员可以直接教物理机器人。此外,ICS是一种新的进化机器人方法,使用自适应分类系统来适应环境变化。ICS具有进化机器人的两个主要特征。首先,它可以通过人机交互生成初始个体来加速学习。另一方面,它是一种增量式学习方法,通过随时从人机交互中进行教学,将新获得的规则添加到先验知识中。
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引用次数: 36
Development of an automatic concrete-tunnel inspection system by an autonomous mobile robot 自主移动机器人混凝土隧道自动检测系统的研制
F. Yao, Guifeng Shao, H. Yamada, K. Kato
We propose a non-destructive automatic concrete tunnel inspection method. In this method, we aim to inspect the tunnel automatically and completely at high-speed by using non-destructive sensors. For the non-destructive sensors, we employ 24 ultrasonic sensors an 6 video cameras. These sensors are mounted on the same plane in the shape of semi-ring. This combined ultrasonic-sensor/video-camera semi-ring (or USVC semi-ring) is mounted on an autonomous mobile robot inspect the concrete-tunnel. Experiment results show that this system can detect the deformed inner-wall at the division of 8 nm, when the robot moves at 20 mm/S.
提出了一种混凝土隧道无损自动检测方法。在该方法中,我们的目标是利用无损传感器在高速下对隧道进行自动、全面的检测。对于非破坏性传感器,我们使用了24个超声波传感器和6个摄像机。这些传感器以半环形的形状安装在同一平面上。这种组合超声传感器/视频摄像机半环(或USVC半环)安装在自动移动机器人上,用于检查混凝土隧道。实验结果表明,当机器人以20 mm/S的速度运动时,该系统可以检测到8 nm处的内壁变形。
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引用次数: 8
Fuzzy logic implementation for photovoltaic maximum power tracking 光伏最大功率跟踪的模糊逻辑实现
A. Mahmoud, H. Mashaly, S. A. Kandil, H. El Khashab, M. Nashed
The paper presents a simulation study and an experimental implementation of a fuzzy logic controller (FLC) for Cuk converter in a stand alone photovoltaic (PV) energy scheme. DC-DC converters are used to convert the unregulated DC input into a regulated DC output at a desired voltage level. A FL algorithm is selected and used to control the PV nonlinear system. The control objective for Cuk converter is to move the operating point of the PV system to its peak power point. A system that consists of a PV generator, converter, AC PWM inverter and load models is simulated, analyzed, and experimentally implemented. The simulated system with FLC is investigated at different solar insolation levels. The fixed structure FLC shows a robust performance when applied on a wide operating range of the proposed converter and AC PWM inverter.
本文对独立光伏发电方案中Cuk变换器的模糊逻辑控制器(FLC)进行了仿真研究和实验实现。DC-DC变换器用于将不稳定的直流输入转换成所需电压水平下的稳压直流输出。选择FL算法对PV非线性系统进行控制。Cuk变流器的控制目标是将光伏系统的工作点移至其峰值功率点。一个由光伏发电机、变换器、交流PWM逆变器和负载模型组成的系统进行了仿真、分析和实验实现。研究了不同太阳辐照水平下的FLC模拟系统。该固定结构FLC在变换器和交流PWM逆变器的大工作范围内均表现出良好的鲁棒性。
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引用次数: 78
Design and construction of educational computer system using self-maintenance system for files and user identification agent 采用档案自助维护系统和用户识别代理的教育计算机系统的设计与构建
A. Shimano, H. Kuramae
The computer system for the education research was designed and was constructed in the Department of Industrial Management, Osaka Institute of Technology. The self maintenance system for files on Windows NT is used in order to retain setting condition of the client machine. The agent program which centralizes this system is presented.
设计并搭建了大阪工业大学产业管理系教育研究计算机系统。为了保持客户机的设置状态,使用了Windows NT上的文件自我维护系统。给出了使该系统实现集中的代理程序。
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引用次数: 6
A neural network model for perceptual alternation of ambiguous figures 模糊图形感知交替的神经网络模型
Y. Ogawa, T. Isokawa, N. Matsui, T. Murata
A neural network model for perceptual alternation of ambiguous figures is presented to realize dynamics of the visual system. This model is based on the coupled oscillatory system that can describe the timing of neuronal firing. From results of simulations with this model, it is found that the model is able to represent the perceptual alternation in terms of the phase activities and synchronization of neuronal phases. It is also shown the perceptual durations of the alternating interpretations are well fitted for Gamma distribution as similar to those of the psychophysical experiments.
为了实现视觉系统的动态性,提出了模糊图形感知交替的神经网络模型。该模型基于耦合振荡系统,可以描述神经元放电的时间。仿真结果表明,该模型能够从相活动和神经元相同步的角度来描述感知交替。交替解释的感知持续时间也很好地符合伽马分布,与心理物理实验相似。
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引用次数: 3
Neural networks with node gates 具有节点门的神经网络
H.M. Myint, T. Murata, A. Nakazono, K. Hirasawa
Function approximation problems for ordinary neural networks may be rather difficult, if the function becomes complicated, due to the necessity of big network size and the possibilities of many local minima. A promising way to solve these difficulties is the localization of the problem. According to this concept, a new architecture of a neural network is proposed namely neural network with node gates. In the paper, a function approximation example is provided to demonstrate the better performance of the proposed network than the ordinary neural network.
普通神经网络的函数逼近问题由于网络规模大的必要性和存在许多局部极小值的可能性,如果函数变得复杂,就会变得相当困难。解决这些困难的一个有希望的方法是问题的本地化。根据这一概念,提出了一种新的神经网络结构,即带节点门的神经网络。文中给出了一个函数逼近的例子,证明了该网络比普通神经网络具有更好的性能。
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引用次数: 2
An epigenetic approach to human-robot communication 人机交流的表观遗传学方法
H. Kozima, J. Zlatev
This paper proposes a developmental approach to social intelligence, especially communication ability, for robots and other artificial systems. Any social being has to have two essential features: naturalistic embodiment, i.e., having a body similar to others; and socio-cultural situatedness, i.e., being able to communicate with others and to participate in the social activity. However, we still have an open question: how does the body become situated in the social environment? Our answer is epigenesis, where (1) we create a humanoid with minimum innate abilities, namely a primordial form of joint attention and indirect experience, then (2) through the attentional and imitative interaction with human caregivers, the humanoid autonomously explores how to interact socially with people. As an epigenetic embodiment, the authors are building an upper-torso humanoid, Infanoid, which is to acquire social situatedness in the human community.
本文提出了一种发展机器人和其他人工系统的社会智能,特别是沟通能力的方法。任何社会存在都必须具有两个基本特征:自然的化身,即具有与他人相似的身体;以及社会文化情境性,即能够与他人交流并参与社会活动。然而,我们仍然有一个悬而未决的问题:身体是如何在社会环境中定位的?我们的答案是后生,其中(1)我们创造了一个具有最低先天能力的类人,即联合注意和间接经验的原始形式,然后(2)通过与人类照顾者的注意和模仿互动,类人自主探索如何与人进行社交互动。作为一种表观遗传的体现,作者正在构建一个上肢类人,即Infanoid,它是为了在人类社区中获得社会地位。
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引用次数: 34
Decision-making of the theme by students in a case study and its results 学生在个案研究中对主题的决策及结果
T. Kaneda, Y. Kinugawa, Y. Yoshitani, T. Nishi, K. Hiroguchi, T. Yoshida, Y. Shidama, K. Wasaki
We have had a curriculum called "Case Study on Design of Mechatronics Systems" and various robots were made by the students. One of the most important and difficult factors to make the case study success is how to decide its theme. In the first four year's practices, faculties decided the themes. In these practices, there were some students who weren't interested in and didn't do their best in the fifth practice; the theme, "Ensemble Robot", was proposed by the faculties and was decided by the discussions of the students. To decide the theme by the students' discussion had some good points. So, in the sixth practice, the theme was entirely decided by the students. The features of their discussion was that they intended to make robots which audiences could be amused by seeing them at our cultural festival. They were also interested in the robots related to Japanese culture. The resultant theme was "Horseback Archery Robot". Although the decision-making took a long time, once it was decided, the students did their best and made some interesting robots including various mechanisms. Although there were some groups who couldn't complete their robots, all the students felt satisfaction. In this paper, how the decision-making was done and how the interesting mechanisms were made are reported.
我们开设了一门名为“机电一体化系统设计案例研究”的课程,学生们制作了各种机器人。如何确定案例研究的主题是案例研究成功的最重要也是最困难的因素之一。在头四年的实践中,学院决定了主题。在这些练习中,有一些学生对第五次练习不感兴趣,也没有做到最好;“合奏机器人”的主题是由老师们提出的,经过学生们的讨论决定的。通过学生的讨论来决定主题有一些好的观点。因此,在第六次练习中,主题完全由学生决定。他们讨论的特点是,他们打算制作机器人,观众可以在我们的文化节上看到它们。他们对与日本文化相关的机器人也很感兴趣。由此产生的主题是“骑马射箭机器人”。虽然做决定花了很长时间,但一旦决定了,学生们就竭尽全力,做出了一些有趣的机器人,包括各种机制。虽然有一些小组不能完成他们的机器人,但所有的学生都感到满意。本文介绍了如何进行决策以及如何建立有趣的机制。
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引用次数: 0
Information filtering for emergency management 用于应急管理的信息过滤
S. Nishida, M. Nakatani, T. Koiso, Yusuke Atoji
Information filtering is a function to select useful or interesting information for the user among a large amount of information. This function has become very important as network technology develops rapidly. This paper focuses on information filtering for emergency management. We believe that special purpose "information filtering system" should be developed to cope with the problem of information flood in emergency management. In this paper, we first investigate the features of information in emergency situations. Then we propose an information filtering system for emergency management, and evaluate it by computer simulation.
信息过滤是指从大量的信息中筛选出对用户有用或感兴趣的信息。随着网络技术的迅速发展,该功能变得非常重要。本文主要研究应急管理中的信息过滤问题。我们认为应该开发专门的“信息过滤系统”来应对应急管理中的信息泛滥问题。本文首先研究了突发事件信息的特征。在此基础上,提出了一种应急管理信息过滤系统,并通过计算机仿真对其进行了评价。
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引用次数: 24
期刊
Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)
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