Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892516
T. Takesue
According to the Japan Industrial Design Promotion Organization, a good design is defined as one that features creative appearance (color, shape, pattern), that offers excellent functionality, convenience, and maintainability, that is made of suitable materials carefully chosen to assure safety, and that is reasonably priced. And the abilities of an industrial designer are said to be those of integrating sensibility, imagination, creativity, visualization, and coordination. This theory has been analyzed based on some product design projects. These analyses have revealed that ideas are embodied after the verbal abstraction of images from little hints that occur in one's mind in everyday life, and that these ideas are embodied in illogical scenarios. Especially the implementation of computer graphics (CG) has been found to boost the effectiveness of visualization to collaborate with the other members in the design process. Future designers will be acting in broader ties with external experts, collaborating with them and carrying out usability assessments via the Internet.
{"title":"CG technologies for supporting cooperative creativity by industrial designers","authors":"T. Takesue","doi":"10.1109/ROMAN.2000.892516","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892516","url":null,"abstract":"According to the Japan Industrial Design Promotion Organization, a good design is defined as one that features creative appearance (color, shape, pattern), that offers excellent functionality, convenience, and maintainability, that is made of suitable materials carefully chosen to assure safety, and that is reasonably priced. And the abilities of an industrial designer are said to be those of integrating sensibility, imagination, creativity, visualization, and coordination. This theory has been analyzed based on some product design projects. These analyses have revealed that ideas are embodied after the verbal abstraction of images from little hints that occur in one's mind in everyday life, and that these ideas are embodied in illogical scenarios. Especially the implementation of computer graphics (CG) has been found to boost the effectiveness of visualization to collaborate with the other members in the design process. Future designers will be acting in broader ties with external experts, collaborating with them and carrying out usability assessments via the Internet.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"448 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130284673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892505
D. Katagami, S. Yamada
We describe a fast learning method for a mobile robot which acquires autonomous behaviors from interaction between a human and a robot. We develop a behavior learning method ICS (interactive classifier system) using evolutionary computation and a mobile robot is able to quickly learn rules so that a human operator can directly teach a physical robot. Also the ICS is a novel evolutionary robotics approach, using an adaptive classifier system, to environmental changes. The ICS has two major characteristics for evolutionary robotics. For one thing, it can speedup learning by means of generating initial individuals from human-robot interaction. For another, it is a kind of incremental learning method which adds new acquired rules to priori knowledge by teaching from human-robot interaction at any time.
{"title":"Interactive classifier system for real robot learning","authors":"D. Katagami, S. Yamada","doi":"10.1109/ROMAN.2000.892505","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892505","url":null,"abstract":"We describe a fast learning method for a mobile robot which acquires autonomous behaviors from interaction between a human and a robot. We develop a behavior learning method ICS (interactive classifier system) using evolutionary computation and a mobile robot is able to quickly learn rules so that a human operator can directly teach a physical robot. Also the ICS is a novel evolutionary robotics approach, using an adaptive classifier system, to environmental changes. The ICS has two major characteristics for evolutionary robotics. For one thing, it can speedup learning by means of generating initial individuals from human-robot interaction. For another, it is a kind of incremental learning method which adds new acquired rules to priori knowledge by teaching from human-robot interaction at any time.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128164826","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892473
F. Yao, Guifeng Shao, H. Yamada, K. Kato
We propose a non-destructive automatic concrete tunnel inspection method. In this method, we aim to inspect the tunnel automatically and completely at high-speed by using non-destructive sensors. For the non-destructive sensors, we employ 24 ultrasonic sensors an 6 video cameras. These sensors are mounted on the same plane in the shape of semi-ring. This combined ultrasonic-sensor/video-camera semi-ring (or USVC semi-ring) is mounted on an autonomous mobile robot inspect the concrete-tunnel. Experiment results show that this system can detect the deformed inner-wall at the division of 8 nm, when the robot moves at 20 mm/S.
{"title":"Development of an automatic concrete-tunnel inspection system by an autonomous mobile robot","authors":"F. Yao, Guifeng Shao, H. Yamada, K. Kato","doi":"10.1109/ROMAN.2000.892473","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892473","url":null,"abstract":"We propose a non-destructive automatic concrete tunnel inspection method. In this method, we aim to inspect the tunnel automatically and completely at high-speed by using non-destructive sensors. For the non-destructive sensors, we employ 24 ultrasonic sensors an 6 video cameras. These sensors are mounted on the same plane in the shape of semi-ring. This combined ultrasonic-sensor/video-camera semi-ring (or USVC semi-ring) is mounted on an autonomous mobile robot inspect the concrete-tunnel. Experiment results show that this system can detect the deformed inner-wall at the division of 8 nm, when the robot moves at 20 mm/S.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"2019 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122836225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892487
A. Mahmoud, H. Mashaly, S. A. Kandil, H. El Khashab, M. Nashed
The paper presents a simulation study and an experimental implementation of a fuzzy logic controller (FLC) for Cuk converter in a stand alone photovoltaic (PV) energy scheme. DC-DC converters are used to convert the unregulated DC input into a regulated DC output at a desired voltage level. A FL algorithm is selected and used to control the PV nonlinear system. The control objective for Cuk converter is to move the operating point of the PV system to its peak power point. A system that consists of a PV generator, converter, AC PWM inverter and load models is simulated, analyzed, and experimentally implemented. The simulated system with FLC is investigated at different solar insolation levels. The fixed structure FLC shows a robust performance when applied on a wide operating range of the proposed converter and AC PWM inverter.
{"title":"Fuzzy logic implementation for photovoltaic maximum power tracking","authors":"A. Mahmoud, H. Mashaly, S. A. Kandil, H. El Khashab, M. Nashed","doi":"10.1109/ROMAN.2000.892487","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892487","url":null,"abstract":"The paper presents a simulation study and an experimental implementation of a fuzzy logic controller (FLC) for Cuk converter in a stand alone photovoltaic (PV) energy scheme. DC-DC converters are used to convert the unregulated DC input into a regulated DC output at a desired voltage level. A FL algorithm is selected and used to control the PV nonlinear system. The control objective for Cuk converter is to move the operating point of the PV system to its peak power point. A system that consists of a PV generator, converter, AC PWM inverter and load models is simulated, analyzed, and experimentally implemented. The simulated system with FLC is investigated at different solar insolation levels. The fixed structure FLC shows a robust performance when applied on a wide operating range of the proposed converter and AC PWM inverter.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125017390","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892464
A. Shimano, H. Kuramae
The computer system for the education research was designed and was constructed in the Department of Industrial Management, Osaka Institute of Technology. The self maintenance system for files on Windows NT is used in order to retain setting condition of the client machine. The agent program which centralizes this system is presented.
{"title":"Design and construction of educational computer system using self-maintenance system for files and user identification agent","authors":"A. Shimano, H. Kuramae","doi":"10.1109/ROMAN.2000.892464","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892464","url":null,"abstract":"The computer system for the education research was designed and was constructed in the Department of Industrial Management, Osaka Institute of Technology. The self maintenance system for files on Windows NT is used in order to retain setting condition of the client machine. The agent program which centralizes this system is presented.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129674530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892506
Y. Ogawa, T. Isokawa, N. Matsui, T. Murata
A neural network model for perceptual alternation of ambiguous figures is presented to realize dynamics of the visual system. This model is based on the coupled oscillatory system that can describe the timing of neuronal firing. From results of simulations with this model, it is found that the model is able to represent the perceptual alternation in terms of the phase activities and synchronization of neuronal phases. It is also shown the perceptual durations of the alternating interpretations are well fitted for Gamma distribution as similar to those of the psychophysical experiments.
{"title":"A neural network model for perceptual alternation of ambiguous figures","authors":"Y. Ogawa, T. Isokawa, N. Matsui, T. Murata","doi":"10.1109/ROMAN.2000.892506","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892506","url":null,"abstract":"A neural network model for perceptual alternation of ambiguous figures is presented to realize dynamics of the visual system. This model is based on the coupled oscillatory system that can describe the timing of neuronal firing. From results of simulations with this model, it is found that the model is able to represent the perceptual alternation in terms of the phase activities and synchronization of neuronal phases. It is also shown the perceptual durations of the alternating interpretations are well fitted for Gamma distribution as similar to those of the psychophysical experiments.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"135 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116744772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892504
H.M. Myint, T. Murata, A. Nakazono, K. Hirasawa
Function approximation problems for ordinary neural networks may be rather difficult, if the function becomes complicated, due to the necessity of big network size and the possibilities of many local minima. A promising way to solve these difficulties is the localization of the problem. According to this concept, a new architecture of a neural network is proposed namely neural network with node gates. In the paper, a function approximation example is provided to demonstrate the better performance of the proposed network than the ordinary neural network.
{"title":"Neural networks with node gates","authors":"H.M. Myint, T. Murata, A. Nakazono, K. Hirasawa","doi":"10.1109/ROMAN.2000.892504","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892504","url":null,"abstract":"Function approximation problems for ordinary neural networks may be rather difficult, if the function becomes complicated, due to the necessity of big network size and the possibilities of many local minima. A promising way to solve these difficulties is the localization of the problem. According to this concept, a new architecture of a neural network is proposed namely neural network with node gates. In the paper, a function approximation example is provided to demonstrate the better performance of the proposed network than the ordinary neural network.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117229305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892521
H. Kozima, J. Zlatev
This paper proposes a developmental approach to social intelligence, especially communication ability, for robots and other artificial systems. Any social being has to have two essential features: naturalistic embodiment, i.e., having a body similar to others; and socio-cultural situatedness, i.e., being able to communicate with others and to participate in the social activity. However, we still have an open question: how does the body become situated in the social environment? Our answer is epigenesis, where (1) we create a humanoid with minimum innate abilities, namely a primordial form of joint attention and indirect experience, then (2) through the attentional and imitative interaction with human caregivers, the humanoid autonomously explores how to interact socially with people. As an epigenetic embodiment, the authors are building an upper-torso humanoid, Infanoid, which is to acquire social situatedness in the human community.
{"title":"An epigenetic approach to human-robot communication","authors":"H. Kozima, J. Zlatev","doi":"10.1109/ROMAN.2000.892521","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892521","url":null,"abstract":"This paper proposes a developmental approach to social intelligence, especially communication ability, for robots and other artificial systems. Any social being has to have two essential features: naturalistic embodiment, i.e., having a body similar to others; and socio-cultural situatedness, i.e., being able to communicate with others and to participate in the social activity. However, we still have an open question: how does the body become situated in the social environment? Our answer is epigenesis, where (1) we create a humanoid with minimum innate abilities, namely a primordial form of joint attention and indirect experience, then (2) through the attentional and imitative interaction with human caregivers, the humanoid autonomously explores how to interact socially with people. As an epigenetic embodiment, the authors are building an upper-torso humanoid, Infanoid, which is to acquire social situatedness in the human community.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126330138","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892513
T. Kaneda, Y. Kinugawa, Y. Yoshitani, T. Nishi, K. Hiroguchi, T. Yoshida, Y. Shidama, K. Wasaki
We have had a curriculum called "Case Study on Design of Mechatronics Systems" and various robots were made by the students. One of the most important and difficult factors to make the case study success is how to decide its theme. In the first four year's practices, faculties decided the themes. In these practices, there were some students who weren't interested in and didn't do their best in the fifth practice; the theme, "Ensemble Robot", was proposed by the faculties and was decided by the discussions of the students. To decide the theme by the students' discussion had some good points. So, in the sixth practice, the theme was entirely decided by the students. The features of their discussion was that they intended to make robots which audiences could be amused by seeing them at our cultural festival. They were also interested in the robots related to Japanese culture. The resultant theme was "Horseback Archery Robot". Although the decision-making took a long time, once it was decided, the students did their best and made some interesting robots including various mechanisms. Although there were some groups who couldn't complete their robots, all the students felt satisfaction. In this paper, how the decision-making was done and how the interesting mechanisms were made are reported.
{"title":"Decision-making of the theme by students in a case study and its results","authors":"T. Kaneda, Y. Kinugawa, Y. Yoshitani, T. Nishi, K. Hiroguchi, T. Yoshida, Y. Shidama, K. Wasaki","doi":"10.1109/ROMAN.2000.892513","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892513","url":null,"abstract":"We have had a curriculum called \"Case Study on Design of Mechatronics Systems\" and various robots were made by the students. One of the most important and difficult factors to make the case study success is how to decide its theme. In the first four year's practices, faculties decided the themes. In these practices, there were some students who weren't interested in and didn't do their best in the fifth practice; the theme, \"Ensemble Robot\", was proposed by the faculties and was decided by the discussions of the students. To decide the theme by the students' discussion had some good points. So, in the sixth practice, the theme was entirely decided by the students. The features of their discussion was that they intended to make robots which audiences could be amused by seeing them at our cultural festival. They were also interested in the robots related to Japanese culture. The resultant theme was \"Horseback Archery Robot\". Although the decision-making took a long time, once it was decided, the students did their best and made some interesting robots including various mechanisms. Although there were some groups who couldn't complete their robots, all the students felt satisfaction. In this paper, how the decision-making was done and how the interesting mechanisms were made are reported.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127394829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2000-09-27DOI: 10.1109/ROMAN.2000.892477
S. Nishida, M. Nakatani, T. Koiso, Yusuke Atoji
Information filtering is a function to select useful or interesting information for the user among a large amount of information. This function has become very important as network technology develops rapidly. This paper focuses on information filtering for emergency management. We believe that special purpose "information filtering system" should be developed to cope with the problem of information flood in emergency management. In this paper, we first investigate the features of information in emergency situations. Then we propose an information filtering system for emergency management, and evaluate it by computer simulation.
{"title":"Information filtering for emergency management","authors":"S. Nishida, M. Nakatani, T. Koiso, Yusuke Atoji","doi":"10.1109/ROMAN.2000.892477","DOIUrl":"https://doi.org/10.1109/ROMAN.2000.892477","url":null,"abstract":"Information filtering is a function to select useful or interesting information for the user among a large amount of information. This function has become very important as network technology develops rapidly. This paper focuses on information filtering for emergency management. We believe that special purpose \"information filtering system\" should be developed to cope with the problem of information flood in emergency management. In this paper, we first investigate the features of information in emergency situations. Then we propose an information filtering system for emergency management, and evaluate it by computer simulation.","PeriodicalId":337709,"journal":{"name":"Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133265094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}