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Volume 1B: 38th Computers and Information in Engineering Conference最新文献

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Ontology Based Behavior Verification for Complex Systems 基于本体的复杂系统行为验证
Pub Date : 2018-08-26 DOI: 10.1115/DETC2018-85689
Ruirui Chen, Yusheng Liu, Xiaoping Ye
Model Based Systems Engineering (MBSE) is a mainstream methodology for the design of complex systems. Verification is a necessary part of MBSE. Although there is significant past research on verification, some deficiencies still exist, such as behavior requirement verification in the early design stage is lacking. In this study, behavior verification at the early design stage is presented. First, a unified modeling method based on SysML is proposed and some transformation rules are defined to ensure the correctness and definiteness of the ontology generation. Second, behavior requirements are classified and formalized as rules. Finally, a hierarchical behavior verification approach based on ontology reasoning is proposed. This approach is convenient for designers to use and no additional expertise is needed. A case study is provided to demonstrate its effectiveness.
基于模型的系统工程(MBSE)是复杂系统设计的主流方法。验证是MBSE的必要组成部分。虽然过去在验证方面的研究比较多,但仍存在一些不足,如缺乏设计初期的行为需求验证。在本研究中,行为验证在早期设计阶段提出。首先,提出了一种基于SysML的统一建模方法,并定义了相应的转换规则,保证了本体生成的正确性和明确性;第二,将行为需求分类并形式化为规则。最后,提出了一种基于本体推理的分层行为验证方法。这种方法便于设计人员使用,并且不需要额外的专业知识。通过一个案例分析,证明了该方法的有效性。
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引用次数: 4
Rod Stress Prediction in Spinal Alignment Surgery With Different Supplementary Rod Constructing Techniques: A Finite Element Study 脊柱矫正手术中不同辅助杆构造技术的杆应力预测:有限元研究
Pub Date : 2018-08-26 DOI: 10.1115/DETC2018-85601
Ming Xu, T. Scholl, P. Berjano, Jazmin Cruz, James Yang
Rod fracture and nonunion are common complications associated with pedicle subtraction osteotomies (PSO). Supplementary rods and interbody cage (IB) are added to reduce the primary rod stress. As supplementary rods, delta rods and cross rods have been proposed to reduce more stress on the primary rods compared to conventional supplementary rods (accessary rods) in PSO. The objective of this study is to investigate the effects of cross rods and delta rods on reducing primary rod stress in PSO subject. A validated 3D finite element model of a T12-S1 spine segment with 25° PSO at L3 and bilateral rods fixation from T12-S1 was used to compare different rod configurations: 1) PSO and two primary rods (PSO+2P); 2) PSO with an IB at L2-L3 (PSO+2P+IB); 3) PSO with accessory rods and an IB at L2-L3 (PSO+2P+IB+2A); 4) PSO with delta rods and an IB at L2-L3 (PSO+2P+IB+2D); 5) PSO with single cross rod and an IB at L2-L3 (PSO+2P+IB+1C); 6) PSO with double cross rods and an IB at L2-L3 (PSO+2P+IB+2C). The spine model was loaded with a follower load of 400 N combined with pure moments of 7.5 Nm in flexion, extension, right lateral bending, and right axial rotation. Von Mises stress of the primary rods were predicted for all test conditions. The PSO without IB condition had the largest primary rod stress in flexion. With IB at L2-L3, the rod stress in flexion reduced by 15%. Adding 2 conventional supplementary rods reduced the rod stress in flexion by 29%, which was achieved by adding single cross rod. The maximum von Mises stress occurred in the middle of the primary rods without supplementary rods whereas the maximum stress concentrated adjacent to the contact region between the connectors and the primary rods. Delta rods and double cross rods reduced the most rod stress in flexion, which were by 33% and 32% respectively. Under lateral bending, 2 delta rods reduced the most primary rod stress (−33%). Under axial rotation, the single cross rod reduced the most primary rod stress (−48%). Interbody cages and supplementary rods reduced the primary rod stress in a comparable way. Primary rod stress with 2 delta rods and double cross rods were comparable, which were marginally lower than those with conventional supplementary rods. Adding single cross rod was comparable to adding 2 conventional accessory rods in rod stress reduction in flexion. Under lateral bending, delta rods reduced most rod stress whereas under axial rotation, cross rods reduced most rod stress. This study suggested that both delta rods and cross rods reduce more primary rod stress than conventional accessory rods do.
竿骨折和骨不连是椎弓根减截骨术(PSO)的常见并发症。添加辅助杆和体间保持器(IB)以减少主杆应力。作为辅助棒,三角棒和交叉棒被提出,以减少更多的应力对主棒相比,传统的辅助棒(辅助棒)在PSO。本研究的目的是探讨交叉棒和三角棒对减少PSO受试者初级棒应力的影响。采用经过验证的T12-S1脊柱节段三维有限元模型,在L3处25°PSO和T12-S1的双侧棒固定来比较不同的棒配置:1)PSO和两个主棒(PSO+2P);2)在L2-L3处带IB的PSO (PSO+2P+IB);3)带副杆的PSO和L2-L3处的IB (PSO+2P+IB+2A);4)带delta杆的PSO和L2-L3处的IB (PSO+2P+IB+2D);5)在L2-L3有单交叉杆和IB的PSO (PSO+2P+IB+1C);6)具有双交叉杆的PSO和L2-L3处的IB (PSO+2P+IB+2C)。脊柱模型在屈曲、伸展、右侧弯曲和右侧轴向旋转时加载400 N的从动载荷,外加7.5 Nm的纯力矩。预测了所有试验条件下主棒的Von Mises应力。无IB条件的PSO在屈曲时具有最大的主杆应力。当IB位于L2-L3时,杆的屈曲应力降低了15%。与添加单个交叉杆相比,添加2根常规补充杆可将杆的弯曲应力降低29%。最大von Mises应力出现在无辅助杆的主杆中部,而最大应力集中在连接件与主杆接触区域附近。三角杆和双交叉杆在弯曲时减少的杆应力最大,分别减少33%和32%。在侧向弯曲下,2根delta杆降低了大部分杆的主应力(- 33%)。在轴向旋转下,单个交叉杆降低了最大的一次杆应力(- 48%)。体间保持架和辅助杆以类似的方式降低了主杆应力。2三角杆和双交叉杆的主杆应力相当,略低于常规补充杆。添加单个交叉杆与添加2个常规副杆在杆屈曲应力降低方面相当。在侧向弯曲下,三角杆降低了大部分杆的应力,而在轴向旋转下,交叉杆降低了大部分杆的应力。这项研究表明,与传统的辅助杆相比,三角杆和交叉杆都能减少更多的主杆应力。
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引用次数: 0
A Method to Analyse Generic Human Motion With Low-Cost Mocap Technologies 用低成本动作捕捉技术分析一般人体运动的方法
Pub Date : 2018-08-26 DOI: 10.1115/DETC2018-86197
D. Regazzoni, A. Vitali, C. Rizzi, G. Colombo
A number of pathologies impact on the way a patient can either move or control the movements of the body. Traumas, articulation arthritis or generic orthopedic disease affect the way a person can walk or perform everyday movements; brain or spine issues can lead to a complete or partial impairment, affecting both muscular response and sensitivity. Each of these disorder shares the need of assessing patient’s condition while doing specific tests and exercises or accomplishing everyday life tasks. Moreover, also high-level sport activity may be worth using digital tools to acquire physical performances to be improved. The assessment can be done for several purpose, such as creating a custom physical rehabilitation plan, monitoring improvements or worsening over time, correcting wrong postures or bad habits and, in the sportive domain to optimize effectiveness of gestures or related energy consumption. The paper shows the use of low-cost motion capture techniques to acquire human motion, the transfer of motion data to a digital human model and the extraction of desired information according to each specific medical or sportive purpose. We adopted the well-known and widespread Mocap technology implemented by Microsoft Kinect devices and we used iPisoft tools to perform acquisition and the preliminary data elaboration on the virtual skeleton of the patient. The focus of the paper is on the working method that can be generalized to be adopted in any medical, rehabilitative or sportive condition in which the analysis of the motion is crucial. The acquisition scene can be optimized in terms of size and shape of the working volume and in the number and positioning of sensors. However, the most important and decisive phase consist in the knowledge acquisition and management. For each application and even for each single exercise or tasks a set of evaluation rules and thresholds must be extracted from literature or, more often, directly form experienced personnel. This operation is generally time consuming and require further iterations to be refined, but it is the core to generate an effective metric and to correctly assess patients and athletes performances. Once rules are defined, proper algorithms are defined and implemented to automatically extract only the relevant data in specific time frames to calculate performance indexes. At last, a report is generated according to final user requests and skills.
许多疾病会影响病人运动或控制身体运动的方式。创伤、关节关节炎或一般骨科疾病会影响一个人走路或进行日常活动的方式;脑或脊柱问题可导致完全或部分损伤,影响肌肉反应和敏感性。在做特定的测试和练习或完成日常生活任务时,每种疾病都需要评估患者的状况。此外,高水平的体育活动也可能值得使用数字工具来获得需要改进的身体表现。评估可以有几个目的,比如创建一个定制的身体康复计划,监测随着时间的推移改善或恶化,纠正错误的姿势或坏习惯,在运动领域优化姿势的有效性或相关的能量消耗。本文展示了使用低成本的动作捕捉技术来获取人体运动,将运动数据传输到数字人体模型,并根据每个特定的医疗或运动目的提取所需的信息。我们采用了微软Kinect设备实现的知名且广泛的动作捕捉技术,并使用iPisoft工具对患者的虚拟骨骼进行采集和初步数据细化。本文的重点是工作方法,可以推广到任何医疗,康复或运动条件下,其中运动的分析是至关重要的采用。采集场景可以从工作体积的大小和形状、传感器的数量和定位等方面进行优化。然而,最重要和决定性的阶段是知识的获取和管理。对于每个应用程序,甚至每个单独的练习或任务,必须从文献中提取一套评估规则和阈值,或者更经常的是直接从有经验的人员那里提取。这个操作通常是耗时的,需要进一步的迭代来改进,但它是产生一个有效的指标,并正确评估患者和运动员的表现的核心。定义规则后,定义并实现适当的算法,自动提取特定时间范围内的相关数据,计算性能指标。最后,根据最终用户的要求和技能生成报告。
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引用次数: 7
Control-Display Affordances in Simulation Based Education 基于仿真的教育中的控制-显示功能
Pub Date : 2018-08-26 DOI: 10.1115/detc2018-85352
S. Harper, Aparajithan Sivanathan, T. Lim, S. McGibbon, J. Ritchie
Mixed reality opens new ways of connecting users to virtual content. With simulation-based education and training (SBET), mixed reality offers an enriched environment to experience digital learning. In turn, learners can develop their mental models to process and connect 2D/3D information in real-world settings. This paper reports on the use of the Microsoft HoloLens to create a mixed reality SBET environment. The challenges of this investigation are harmonising augmented real-world content, including the use of real-time, low-latency tracking of tangible objects and the interaction of these with the augmented content. The research emphasis is on technology-mediated affordances. For example, what affordance does the HoloLens provide the leaner in terms of interactive manipulation or navigation in the virtual environment? We examine this through control-display (CD) gain in conjunction with cyber-physical systems (CPS) approaches. This work builds on previously attained knowledge from the creation of an AR application for vocational education and training (VET) of stonemasonry.
混合现实打开了连接用户和虚拟内容的新途径。通过基于模拟的教育和培训(SBET),混合现实为体验数字学习提供了丰富的环境。反过来,学习者可以发展他们的心智模型来处理和连接现实世界中的2D/3D信息。本文报道了利用微软HoloLens创建一个混合现实SBET环境。本研究的挑战是协调增强的现实世界内容,包括使用实时、低延迟的有形对象跟踪以及这些对象与增强内容的交互。研究重点是技术介导的能力支持。例如,HoloLens在虚拟环境中的交互操作或导航方面为学习者提供了什么功能?我们通过结合网络物理系统(CPS)方法的控制-显示(CD)增益来检查这一点。这项工作建立在以前从创建石匠职业教育和培训(VET)的AR应用程序中获得的知识基础上。
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引用次数: 1
Kinesthetically Augmented Mid-Air Sketching of Multi-Planar 3D Curve-Soups 多平面三维曲线汤的运动学增强空中素描
Pub Date : 2018-08-26 DOI: 10.1115/DETC2018-86141
Ronak R. Mohanty, Umema Bohari, Vinayak, E. Ragan
We present haptics-enabled mid-air interactions for sketching collections of three-dimensional planar curves — 3D curve-soups — as a means for 3D design conceptualization. Haptics-based mid-air interactions have been extensively studied for modeling of surfaces and solids. The same is not true for modeling curves; there is little work that explores spatiality, tangibility, and kinesthetics for curve modeling, as seen from the perspective of 3D sketching for conceptualization. We study pen-based mid air interactions for free-form curve input from the perspective of manual labor, controllability, and kinesthetic feedback. For this, we implemented a simple haptics-enabled workflow for users to draw and compose collections of planar curves on a force-enabled virtual canvas. We introduce a novel force-feedback metaphor for curve drawing, and investigate three novel rotation techniques within our workflow for both controlled and free-form sketching tasks.
我们提出了触觉支持的空中交互,用于三维平面曲线的素描集合- 3D曲线汤-作为3D设计概念化的手段。基于触觉的空中相互作用已被广泛研究用于表面和固体的建模。对于曲线建模来说,情况并非如此;从概念化的3D草图的角度来看,很少有研究探索曲线建模的空间性、可触性和运动美学的工作。我们从体力劳动、可控性和动觉反馈的角度研究基于笔的自由形式曲线输入的空中相互作用。为此,我们实现了一个简单的支持触觉的工作流,让用户在一个支持力的虚拟画布上绘制和组合平面曲线的集合。我们为曲线绘制引入了一种新的力反馈隐喻,并在我们的工作流程中研究了三种新的旋转技术,用于控制和自由形式的素描任务。
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引用次数: 7
A Deep Learning Model for Mining Object-Energy Correlations Using Social Media Image Data 利用社交媒体图像数据挖掘对象-能量相关性的深度学习模型
Pub Date : 2018-08-26 DOI: 10.1115/DETC2018-85417
Matthew L. Dering, Chonghan Lee, K. Hopkinson, Conrad S. Tucker
The authors of this work present a method that mines big media data streams from large Social Media Networks in order to discover novel correlations between objects appearing in images and electricity utilization patterns. The hypothesis of this work is that there exist correlations between what users take pictures of, and electricity utilization patterns. This work employs a Convolutional Neural Network to detect objects in 578,232 images gathered from over 15,000,000 tweets sent in the San Diego area. These objects were considered in the context of concurrent power use, on a monthly and hourly basis. The results reveal both positive and negative correlations between power use and specific objects, such as lamps (.053 hourly), dogs (−.011 hourly), horses (.422 monthly) and motorcycles (−.415, monthly).
这项工作的作者提出了一种方法,从大型社交媒体网络中挖掘大媒体数据流,以发现图像中出现的物体与电力使用模式之间的新相关性。这项工作的假设是,用户拍摄的照片和用电模式之间存在相关性。这项工作使用卷积神经网络来检测从圣地亚哥地区发送的超过1500万条推文中收集的578,232张图像中的物体。这些对象是在每月和每小时同时使用电力的情况下考虑的。研究结果显示,电力使用与特定物品(如灯具)之间既有正相关,也有负相关。053小时),狗(−。11小时),马(小时)。422个月)和摩托车(−。415年,每月)。
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引用次数: 0
Design of a Directional Olfactory Display to Study the Integration of Vision and Olfaction 一种定向嗅觉显示器的设计,研究视觉与嗅觉的融合
Pub Date : 2018-08-26 DOI: 10.1115/DETC2018-85972
Lorenzo Micaroni, M. Carulli, F. Ferrise, M. Bordegoni, A. Gallace
This research aims to design and develop an innovative system, based on an olfactory display, to be used for investigating the directionality of the sense of olfaction. In particular, the design of an experimental setup to understand and determine to what extent the sense of olfaction is directional and whether there is prevalence of the sense of vision over the one of smell when determining the direction of an odor, is described. The experimental setup is based on low cost Virtual Reality (VR) technologies. In particular, the system is based on a custom directional olfactory display, an Oculus Rift Head Mounted Display (HMD) to deliver both visual and olfactory cues and an input device to register subjects’ answers. The VR environment is developed in Unity3D. The paper describes the design of the olfactory interface as well as its integration with the overall system. Finally the results of the initial testing are reported in the paper.
本研究旨在设计和开发一种基于嗅觉显示器的创新系统,用于研究嗅觉的方向性。特别地,描述了一个实验装置的设计,以理解和确定嗅觉在多大程度上是定向的,以及在确定气味的方向时,视觉是否比嗅觉更普遍。实验装置是基于低成本的虚拟现实(VR)技术。特别是,该系统基于一个定制的定向嗅觉显示器,一个Oculus Rift头戴式显示器(HMD)提供视觉和嗅觉线索,以及一个输入设备来记录受试者的答案。VR环境是在Unity3D中开发的。本文介绍了嗅觉接口的设计及其与整个系统的集成。最后给出了初步试验的结果。
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引用次数: 0
Predicting Purchase Orders Delivery Times Using Regression Models With Dimension Reduction 基于降维回归模型的采购订单交货时间预测
Pub Date : 2018-08-26 DOI: 10.1115/DETC2018-85710
Jundi Liu, Steven Hwang, Walter Yund, L. Boyle, A. Banerjee
In current supply chain operations, the transactions among suppliers and original equipment manufacturers (OEMs) are sometimes inefficient and unreliable due to limited information exchange and lack of knowledge about the supplier capabilities. For the OEMs, majority of downstream operations are sequential, requiring the availabilities of all the parts on time to ensure successful executions of production schedules. Therefore, accurate prediction of the delivery times of purchase orders (POs) is critical to satisfying these requirements. However, such prediction is challenging due to the suppliers’ distributed locations, time-varying capabilities and capacities, and unexpected changes in raw materials procurements. We address some of these challenges by developing supervised machine learning models in the form of Random Forests and Quantile Regression Forests that are trained on historical PO transactional data. Further, given the fact that many predictors are categorical variables, we apply a dimension reduction method to identify the most influential category levels. Results on real-world OEM data show effective performance with substantially lower prediction errors than supplier-provided delivery time estimates.
在当前的供应链运作中,由于信息交流有限和对供应商能力缺乏了解,供应商与原始设备制造商(oem)之间的交易有时效率低下和不可靠。对于原始设备制造商来说,大多数下游操作都是连续的,需要所有部件按时可用,以确保生产计划的成功执行。因此,准确预测采购订单(POs)的交付时间对于满足这些需求至关重要。然而,由于供应商的分布位置、时变的能力和能力以及原材料采购的意外变化,这种预测是具有挑战性的。我们通过开发随机森林和分位数回归森林形式的监督机器学习模型来解决其中的一些挑战,这些模型是在历史PO事务数据上训练的。此外,鉴于许多预测因子是分类变量,我们应用降维方法来确定最具影响力的类别水平。实际OEM数据的结果显示,与供应商提供的交货时间估计相比,预测误差要低得多。
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引用次数: 3
Representing Complex Analogues Using a Function Model to Support Conceptual Design 用功能模型表示复杂的类似物以支持概念设计
Pub Date : 2018-08-26 DOI: 10.1115/DETC2018-85579
L. Siddharth, Amaresh Chakrabarti, S. Venkataraman
Analogical design has been a long-standing approach to solve engineering design problems. However, it is still unclear as to how analogues should be presented to engineering design in order to maximize the utility of these. The utility is minimal when analogues are complex and belong to other domain (e.g., biology). Prior work includes the use of a function model called SAPPhIRE to represent over 800 biological and engineered systems. SAPPhIRE stands for the entities: States, Actions, Parts, Phenomena, Inputs, oRgans, and Effects that together represent the functionality of a system at various levels of abstraction. In this paper, we combine instances of SAPPhIRE model for representing complex systems (also from the biological domain). We use an electric buzzer to illustrate and compare the efficacy of this model in explaining complex systems with that of a well-known model from literature. The use of multiple-instance SAPPhIRE model instances seems to provide a more comprehensive explanation of a complex system, which includes elements of description that are not present in other models, providing an indication as to which elements might have been missing from a given description. The proposed model is implemented in a web-based tool called Idea-Inspire 4.0, a brief introduction of which is also provided.
类比设计是解决工程设计问题的长期方法。然而,目前尚不清楚的是,为了最大限度地利用这些类似物,应该如何在工程设计中提出类似物。当类似物复杂且属于其他领域(例如,生物学)时,其效用最小。之前的工作包括使用一个名为SAPPhIRE的功能模型来代表800多个生物和工程系统。蓝宝石代表实体:状态、动作、部件、现象、输入、器官和效果,它们在不同抽象层次上共同表示系统的功能。在本文中,我们结合了蓝宝石模型的实例来表示复杂系统(也来自生物领域)。我们使用一个电动蜂鸣器来说明和比较该模型在解释复杂系统时与文献中一个知名模型的有效性。多实例蓝宝石模型实例的使用似乎为复杂系统提供了更全面的解释,它包括其他模型中不存在的描述元素,提供了给定描述中可能缺少哪些元素的指示。所提出的模型在基于web的工具Idea-Inspire 4.0中实现,并对其进行了简要介绍。
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引用次数: 4
Predicting Manufactured Shapes of a Projection Micro-Stereolithography Process via Convolutional Encoder-Decoder Networks 通过卷积编码器-解码器网络预测投影微立体光刻工艺的制造形状
Pub Date : 2018-08-26 DOI: 10.1115/DETC2018-85458
Yusen He, F. Fei, Wenbo Wang, Xuan Song, Zhiyu Sun, Stephen Seung-Yeob Baek
Projection micro-stereolithography (P-μSLA) processes have been widely utilized in three-dimensional (3D) digital fabrication. However, various uncertainties of a photopolymerization process often deteriorates the geometric accuracy of fabrication results. A predictive model that maps input shapes to actual outcomes in real-time would be immensely beneficial for designers and process engineers, permitting rapid design exploration through inexpensive trials-and-errors, such that optimal design parameters as well as optimal shape modification plan could be identified with only minimal waste of time, material, and labor. However, no computational model has ever succeeded in predicting such geometric inaccuracies to a reasonable precision. In this regard, we propose a novel idea of predicting output shapes from input projection patterns of a P-μSLA process via deep neural networks. To this end, a convolutional encoder-decoder network is proposed in this paper. The network takes a projection image as the input and returns a predicted shape after fabrication as the output. Cross-validation analyses showed the root-mean-square-error (RMSE) of 10.72 μm in average, indicating noticeable performance of the proposed convolutional encoder-decoder network.
投影微立体光刻(P μ sla)工艺在三维数字制造中得到了广泛的应用。然而,光聚合过程的各种不确定性往往会降低制造结果的几何精度。将输入形状实时映射到实际结果的预测模型将对设计师和工艺工程师非常有益,允许通过低成本的试验和错误进行快速设计探索,这样可以以最小的时间、材料和劳动力浪费来确定最佳设计参数以及最佳形状修改计划。然而,没有任何计算模型能够成功地以合理的精度预测这种几何误差。在这方面,我们提出了一种新颖的想法,通过深度神经网络从P μ sla过程的输入投影模式预测输出形状。为此,本文提出了一种卷积编解码器网络。该网络以投影图像作为输入,并返回加工后的预测形状作为输出。交叉验证分析显示,平均均方根误差(RMSE)为10.72 μm,表明所提出的卷积编码器-解码器网络具有显著的性能。
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引用次数: 8
期刊
Volume 1B: 38th Computers and Information in Engineering Conference
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