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2008 Second International Symposium on Universal Communication最新文献

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A Database of Relations between Predicate Argument Structures for Recognizing Textual Entailment and Contradiction 一个用于文本蕴涵和矛盾识别的谓词论证结构关系数据库
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.31
Suguru Matsuyoshi, Koji Murakami, Yuji Matsumoto, Kentaro Inui
In this paper, we present a database of logical relations between predicate argument structures (PASs) in Japanese for recognizing relations between statements. We have defined nine logical relations between PASs and manually collected argument structures and logical relations for verbs from definition sentences in a machine-readable Japanese dictionary. In addition, we augmented the relations in our database with a thesaurus of verb argument structures, which identifies synonymy and antonymy between PASs. Our database consists of 29,555 entries and 45,905 relations between PASs. In a preliminary experiment with this database, we constructed a system that recognizes synonymy between PASs in Web documents with a precision of about 0.80.
在本文中,我们提出了一个日语谓词参数结构之间的逻辑关系数据库(PASs),用于识别语句之间的关系。我们已经定义了PASs和手动收集的参数结构之间的9个逻辑关系,以及机器可读日语字典中定义句子中的动词的逻辑关系。此外,我们用动词参数结构的同义词库扩展了数据库中的关系,该同义词库标识了PASs之间的同义词和反义词。我们的数据库包含29,555个条目和45,905个PASs之间的关系。在对该数据库的初步实验中,我们构建了一个系统,可以识别Web文档中PASs之间的同义词,准确率约为0.80。
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引用次数: 14
A Study of Multi-modal Display System with Visual Feedback 具有视觉反馈的多模态显示系统研究
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.89
T. Tanikawa, M. Hirose
In this research, we evaluate pseudo-haptic, olfactory, gustatory stimulation with visual feedback to construct multi-modal display system. To evaluate pseudo-haptics, we introduce EMG and show relationship between visual feedback and subjective evaluation. To evaluate pseudo-olfaction, we construct two olfactory display systems with visual feedback and demonstrate olfactory illusion. To evaluate pseudo-gustation, we examine relationship between drink colors and taste by using dye addition juice.
在本研究中,我们利用视觉反馈评估假触觉、嗅觉、味觉刺激,构建多模态显示系统。为了评估假触觉,我们引入了肌电图,并展示了视觉反馈与主观评价之间的关系。为了评估假嗅觉,我们构建了两个具有视觉反馈的嗅觉显示系统,并演示了嗅觉错觉。为了评价伪味觉,我们用染料添加汁来检验饮料颜色和口感之间的关系。
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引用次数: 7
Detecting Driver Fatigue based on the Driver's Response Pattern and the Front View Environment of an Automobile 基于驾驶员反应模式和汽车前视环境的驾驶员疲劳检测
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.58
Youngjae Kim, Youmin Kim, Minsoo Hahn
In the field of an automotive research, a method to monitor and to detect a drowsy or a drunken driver has been studied for many years. Previous research uses sensors such as an infrared camera for pupil detection or voice to detect fatigue. Even these approaches are able to detect driver¿s fatigue, however, these methods are not driver adaptable nor interactive with a outside driving situation. Unlike previous approach, we propose driver¿s fatigue detection system which uses the driver¿s pedal controlling pattern with respect to the driver¿s front view situation. The system uses a distance sensor on the frontend of the car so that it can capture an outside event. The entire sensor data are processed using a combination of Decision Tree learning algorithm and rule-based algorithm. The system does learning process at every startup of a car so that our system is capable to be adapted to each driver¿s driving style and behavior. Accordingly, we can be obtained the driver¿s fatigue level based on the response patterns.
在汽车研究领域,一种监测和检测昏昏欲睡或醉酒司机的方法已经研究了很多年。之前的研究使用传感器,如红外摄像机来检测瞳孔或声音来检测疲劳。即使这些方法能够检测驾驶员的疲劳,然而,这些方法不能适应驾驶员,也不能与外部驾驶情况互动。与以前的方法不同,我们提出了驾驶员疲劳检测系统,该系统利用驾驶员的踏板控制模式来考虑驾驶员的前视情况。该系统使用汽车前端的距离传感器,这样它就可以捕捉到外部事件。整个传感器数据的处理采用决策树学习算法和基于规则的算法相结合的方法。该系统在汽车每次启动时都会进行学习,以便我们的系统能够适应每个驾驶员的驾驶风格和行为。据此,我们可以根据响应模式得到驾驶员的疲劳程度。
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引用次数: 24
Prosody Modeling from Tone to Intonation in Chinese using a Functional F0 Model 基于功能F0模型的汉语声调到语调韵律建模
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.37
Jinfu Ni, S. Sakai, Tohru Shimizu, Satoshi Nakamura
Chinese is a tonal language. It has both lexical tones and intonation. The fundamental frequency (F0) contours thereby consist of tone and intonation components. This paper presents an approach to modeling the two components in separate ways and combining them to form the final F0 contours based on a functional F0 model. We analyze tonal patterns as sparse target points (tonal F0 peaks and valleys) and model them using classification and regression trees (CART) with contextual linguistic features. As a first step, we stylize expressive intonation using a few piecewise linear patterns specified by a few markup tags. Both tonal and intonational patterns are represented in a parametric form within the framework of this F0 model. Our experimental results indicated that very low F0 prediction errors were achieved by the CART-based modeling of the tonal patterns uttered by two female and male speakers. In a listening test, the native speakers could identify 90% of synthesized stimuli with enhancing emphasis in word. Also, the linguistic features related to the lexical tone context and distinction between voiced and unvoiced initials played the most important role in characterizing the tonal patterns.
汉语是一种有声调的语言。它既有词汇语调,也有语调。基频(F0)轮廓由音调和语调组成。本文提出了一种方法,以不同的方式对这两个组件进行建模,并将它们结合起来,形成基于功能F0模型的最终F0轮廓。我们将音调模式作为稀疏目标点(音调F0峰值和谷)进行分析,并使用具有上下文语言特征的分类和回归树(CART)对它们进行建模。作为第一步,我们使用由几个标记标记指定的几个分段线性模式对表达性语调进行风格化。在这个F0模型的框架内,音调和语调模式都以参数形式表示。我们的实验结果表明,基于cart的对两名女性和男性说话者发出的音调模式进行建模可以获得非常低的F0预测误差。在听力测试中,以英语为母语的人可以识别90%的合成刺激,并加强单词的强调。此外,与词汇语调语境相关的语言特征以及浊音和浊音的区分对声调模式的表征起着最重要的作用。
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引用次数: 5
Perception of Depth, Motion, and Stability with Motion Parallax (Invited Paper) 基于运动视差的深度、运动和稳定性感知(特邀论文)
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.81
H. Ono
Motion parallax was described as a cue to depth over 300 years ago and as producing apparent motion over 150 years ago. In recent years, experimental interest in motion parallax has increased, following there discovery of the idea of yoking stimulus motion to head movement. Contemporary research indicates how depth and motion perception are dependent on the conditions of stimulation. From what we know about motion parallax, we suggest an experimental 3-D display system.
运动视差在300多年前被描述为深度的线索,在150多年前被描述为产生表观运动。近年来,实验对运动视差的兴趣增加了,在那里发现了将刺激运动与头部运动相结合的想法。当代研究表明,深度和运动感知是如何依赖于刺激条件的。根据我们对运动视差的了解,我们提出了一个实验性的三维显示系统。
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引用次数: 7
Computer Simulation of HRTFs for Personalization of 3D Audio 三维音频个性化hrtf的计算机模拟
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.41
P. Mokhtari, H. Takemoto, R. Nishimura, H. Kato
To give listeners a vivid sense of 3D spatial audio, virtual auditory display technology relies crucially on head related transfer functions (HRTFs). However, as each person has unique morphological characteristics of their head and ears, for a realistic auditory experience it is important to use personalized HRTFs. Our approach to HRTF personalization is first to measure a listener's head and ear morphology, currently by magnetic resonance imaging (MRI); then to use the 3D morphological data in computer simulation of sound wave propagation, by the finite difference time domain (FDTD) method. This paper summarizes our methods and recent improvements, which have led to obtaining more faithful, personalized HRTFs by FDTD simulation.
为了给听者一个生动的三维空间音频,虚拟听觉显示技术主要依赖于头部相关传递函数(hrtf)。然而,由于每个人的头部和耳朵都有独特的形态特征,为了获得真实的听觉体验,使用个性化的hrtf非常重要。我们的HRTF个性化方法首先是测量听者的头部和耳朵形态,目前是通过磁共振成像(MRI);然后采用时域有限差分(FDTD)方法,将三维形态数据应用于声波传播的计算机模拟。本文总结了我们的方法和最近的改进,使FDTD仿真得到更忠实的、个性化的hrtf。
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引用次数: 23
An Extended Non-Photorealistic Rendering Technique for Depicting Motions of Multiple 3D Objects 一种扩展的非真实感渲染技术,用于描绘多个3D物体的运动
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.64
Tomoaki Moriya, Tokiichiro Takahashi
In order to enrich visual communications, we present a non-photorealistic rendering technique that depicts motion of 3D objects in a still image. To realize this technique, ¿speed line¿, one of the most familiar techniques in Japanese cartoon ¿manga¿, is introduced. Our technique firstly decomposes a combined motion of 3D objects into a translational motion of the center of gravity of the object and its rotational motion. Then, to depict motion of the 3D object, we render texture-mapped polygons that generated from a series of geometrical positions of the 3D object that represent its animation progress with the 3D objects. Textures mapped to the polygons are changed automatically according to the speed of the 3D object. Experimental results verify that our technique is effective enough to automatically depict various motions of 3D objects in real time.
为了丰富视觉交流,我们提出了一种非真实感渲染技术,在静止图像中描绘3D物体的运动。为了实现这一技术,介绍了日本漫画中最常见的技术之一“速度线”。我们的技术首先将三维物体的组合运动分解为物体重心的平移运动和旋转运动。然后,为了描绘3D物体的运动,我们渲染了由3D物体的一系列几何位置生成的纹理映射多边形,这些多边形代表了3D物体的动画进程。贴图到多边形的纹理会根据3D物体的速度自动改变。实验结果表明,该方法能够有效地实时自动描述三维物体的各种运动。
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引用次数: 1
Understanding Events Relationally and Temporally Related: Context Assessment Strategies for a Smart Home (Invited Paper) 理解事件的关系和时间相关性:智能家居的情境评估策略(特邀论文)
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.27
F. Mastrogiovanni, A. Sgorbissa, R. Zaccaria
This paper elaborates on context assessment strategies for smart homes and, in a broader perspective, for context-aware cognitive systems. The proposed framework, which is inspired by a cognitive theory called functionalism, is aimed at integrating ontology and logic approaches to context modeling. Two are the assumptions underlying the model: (i) the availability of an ontology (i.e., a "context-role" representation of what exists in a given domain); (ii) a simple inference schema (i.e., subsumption between concepts). The context model is formally defined adopting a structural approach, which describes contexts and situations as recursive structures grounded with respect to the ontology. Examples are presented to discuss the proposed model.
本文阐述了智能家居的情境评估策略,并从更广泛的角度阐述了情境感知认知系统的情境评估策略。该框架的灵感来自于一种名为功能主义的认知理论,旨在将本体和逻辑方法整合到上下文建模中。两个是模型的基础假设:(i)本体的可用性(即,在给定领域中存在的“上下文角色”表示);(ii)一个简单的推理图式(即概念之间的包容)。上下文模型采用结构化方法正式定义,该方法将上下文和情况描述为基于本体的递归结构。给出了实例来讨论所提出的模型。
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引用次数: 7
Inferring User Interests from Relevance Feedback with High Similarity Sequence Data-Driven Clustering 基于高相似度序列数据驱动聚类的相关反馈用户兴趣推断
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.39
Roman Y. Shtykh, Qun Jin
Relevance feedback is an important source of information about a user and often used for usage and user modeling for further personalization of user-system interactions. In this paper we present a method to infer the userpsilas interests from his/her relevance feedback using an online incremental clustering method. For inference of a new interest (concept) and concept update the method uses the similarity characteristics of uniform user relevance feedback. It is fast, easy to implement and gives reasonable clustering results. We evaluate the method against two different data sets, demonstrate and discuss the outcomes.
相关性反馈是关于用户的重要信息来源,通常用于用户使用和用户建模,以进一步个性化用户-系统交互。本文提出了一种利用在线增量聚类方法从用户的相关反馈中推断用户兴趣的方法。对于新兴趣(概念)的推断和概念的更新,该方法利用了统一用户相关反馈的相似性特征。该算法快速、容易实现,聚类结果合理。我们针对两个不同的数据集评估了该方法,演示并讨论了结果。
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引用次数: 1
Content Presence vs. System Presence in Audio Reproduction Systems 音频再现系统中的内容呈现与系统呈现
Pub Date : 2008-12-15 DOI: 10.1109/ISUC.2008.45
K. Ozawa, Yoshihiro Chujo
The auditory presence of a reproduced sound depends on its content and the characteristics of the system used. In this study, the former property is referred to as ¿content presence¿, while the latter is called ¿system presence¿. A psychoacoustical experiment was conducted to measure the presence of twenty-five stimuli, which consisted of five reproduction systems with five sounds. The five systems differed in their accuracy of sound localization, and included a binaural reproduction system and a monaural system. The five sounds were chosen due to their different content-presence based on our previous experiment. Herein the experiment was conducted using the method of Scheffe's paired comparison. The results showed that for a high presence, the accuracy of sound localization is important. Moreover, it is found that the system presence is comparable to the content presence in audio reproduction systems.
再现声音的听觉存在取决于其内容和所用系统的特性。在本研究中,前者被称为“内容在场”,后者被称为“系统在场”。心理声学实验测量了25种刺激的存在,这25种刺激由5种声音的5个再现系统组成。这五种系统在声音定位的准确性上存在差异,包括双耳复制系统和单耳系统。根据我们之前的实验,我们选择了这五种声音,因为它们的内容不同。本文采用Scheffe’s配对比较法进行实验。结果表明,对于高存在度,声音定位的准确性非常重要。此外,发现系统存在与音频再现系统中的内容存在相当。
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引用次数: 9
期刊
2008 Second International Symposium on Universal Communication
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