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Device Independent Color Reproduction 设备独立色彩再现
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.fa1
M. Stone
Computer systems can be used to interconnect many different types of color devices: monitors, printers, film and video recorders. Techniques based on CIE standards provide a degree of “device independence” to color reproduction in these systems. However, reproducing tristimulus values, pixel by pixel, will not result in acceptable color reproduction for images or related color sets. Differences in gamut and appearance characteristics make an additional transformation step essential, a step we call gamut mapping. While this model has proven useful for color reproduction across media [11], there are still research problems left to be solved before it can be fully realized. This paper will discuss these issues and also some of the inherent limitations of this approach to color reproduction.
计算机系统可用于连接许多不同类型的彩色设备:监视器、打印机、胶卷和录像机。基于CIE标准的技术为这些系统中的色彩再现提供了一定程度的“设备独立性”。但是,逐像素地再现三刺激值将无法获得可接受的图像或相关颜色集的颜色再现。色域和外观特征的差异使得额外的转换步骤必不可少,我们称之为色域映射。虽然这个模型已经被证明对跨媒体的色彩再现很有用,但在它完全实现之前,还有一些研究问题需要解决。本文将讨论这些问题,以及这种方法对色彩再现的一些固有限制。
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引用次数: 3
Photoreceptor Sampling of Moving Images 运动图像的光感受器采样
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.wc1
David R. Williams
A periodic moving stimulus can appear to move in the reverse direction if it is under-sampled in time, as in the case of the "wagon wheel" effect caused by an inadequate frame rate in motion pictures. Sampling by a spatial array of sensors or pixels can produce a similar motion reversal for periodic patterns moving at any velocity, if the spatial sampling frequency is too low. These artifacts are well-known to engineers who design discrete imaging systems. The artifact resulting from spatial under-sampling has been demonstrated in biological imaging systems (Goetz, 1965, Coletta and Williams, 1987). For example, insects tethered at the center of a rotating drum containing low spatial frequency vertical stripes exhibit an optomotor response: they rotate in the same direction as the stripes. However, these insects reverse their direction of motion when confronted with spatial frequencies that exceed the Nyquist frequency of their ommatidial array. This is just what one would expect from spatial aliasing by the regular array of insect ommatidia. Nancy Coletta and I have demonstrated a similar effect in the human with drifting interference fringes whose contrast is immune to optical degradation. In the parafoveal retina, high spatial frequency (but not low) gratings look like two-dimensional spatial noise and can appear to move in the opposite direction from their true direction of motion. This motion reversal can be demonstrated with a forced-choice technique. Subjects guessed the direction of motion of vertical, unity contrast fringes whose direction was randomly determined on each trial. No feedback was provided. Percent correct falls significantly below chance performance at high spatial frequencies, indicating a reversal in the perceived direction of motion. At higher frequencies, the perceived direction of motion reverses a second time, and at even higher frequencies performance settles to chance.
如果在时间上采样不足,周期性移动的刺激可能会出现相反的方向移动,就像在电影中由于帧率不足而引起的“马车轮”效应的情况一样。如果空间采样频率过低,由传感器或像素的空间阵列进行采样可以对以任何速度移动的周期性图案产生类似的运动反转。这些工件对于设计离散成像系统的工程师来说是众所周知的。在生物成像系统中已经证明了空间欠采样造成的伪像(Goetz, 1965; Coletta和Williams, 1987)。例如,昆虫被拴在一个包含低空间频率垂直条纹的旋转鼓的中心,表现出一种视运动反应:它们与条纹朝同一方向旋转。然而,当面对超过奈奎斯特频率的空间频率时,这些昆虫会改变它们的运动方向。这正是人们所期望的由昆虫小眼的规则排列引起的空间混叠。南希·科莱塔和我已经在人类身上证明了类似的效果,漂移干涉条纹的对比度不受光学退化的影响。在副中央凹视网膜中,高空间频率(但不是低)的光栅看起来像二维空间噪声,并且看起来与它们真正的运动方向相反。这种运动反转可以用强迫选择技术来证明。受试者猜测垂直的、统一的对比条纹的运动方向,这些条纹的方向在每次试验中随机确定。没有提供任何反馈。在高空间频率下,正确率明显低于机会表现,这表明感知到的运动方向发生了逆转。在更高的频率下,感知到的运动方向会第二次反转,而在更高的频率下,性能会随机变化。
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引用次数: 0
Visual Perception and the Evolution of Video 视觉感知与视频的演变
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.thc2
C. R. Carlson, J. Bergen
The fundamental objective of advanced television research is to produce beautiful, life-like pictures. The perceptual requirements for producing such vivid images include image size, brightness, contrast, color saturation and purity, and noise and artifact visibility in addition to spatial resolution.
先进的电视研究的基本目标是产生美丽的、逼真的画面。产生如此生动的图像的感知要求包括图像大小,亮度,对比度,色彩饱和度和纯度,以及噪声和伪影可见性,以及空间分辨率。
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引用次数: 0
Calibrating a Linear Visual System by Comparision of Inputs Across Camera/Eye Movements 通过比较相机/眼球运动的输入校准线性视觉系统
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.wc4
L. Maloney
A visual system is calibrated geometrically if its estimates of the spatial properties of a scene are accurate: straight lines are judged straight, angles are correctly estimated, collinear line segments are perceived to fall on a common line. A visual system can fail to be calibrated because of a mismatch between its optics and later visual processing: calibration of computer vision systems typically requires remapping the sensor inputs to compensate for spherical aberration in the camera lens [1].
如果视觉系统对一个场景的空间属性的估计是准确的,那么它就是在几何上进行校准的:直线被判断为直线,角度被正确估计,共线线段被认为落在一条公共线上。视觉系统可能由于光学与后期视觉处理之间的不匹配而无法校准:计算机视觉系统的校准通常需要重新映射传感器输入以补偿相机镜头中的球差[1]。
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引用次数: 1
Challenges in Device-Independent Image Rendering 与设备无关的图像渲染中的挑战
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.fa4
R. Ulichney
At display or print time, images must be properly scaled with optional sharpening, tone-scale or color adjusted, and quantized either dynamically or simply, depending on the available color levels at the targeted device.
在显示或打印时,图像必须通过可选的锐化、色调缩放或颜色调整进行适当缩放,并根据目标设备上的可用颜色级别动态或简单地进行量化。
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引用次数: 1
Image Gathering and Digital Restoration: End-To-End Optimization for Visual Quality 图像采集和数字恢复:视觉质量的端到端优化
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.tha9
F. O. Huck, Sarah John, J. A. McCormick, R. Narayanswamy
Image gathering and digital restoration are commonly treated as separate tasks. However, it is possible to gain significant improvements in fidelity, resolution, sharpness, and clarity when these two tasks are optimized together. In this paper, we demonstrate the improvements that can be gained when (1) the design of the image-gathering system is optimized for high information density rather than for conventional image reconstruction, and (2) the digital restoration of the image accounts for the aliasing as well as the blurring and noise in image gathering and practically eliminates the degradations that occur due to the blurring and raster effects in image reconstruction.
图像采集和数字恢复通常被视为单独的任务。然而,当这两个任务一起优化时,可能会在保真度、分辨率、清晰度和清晰度方面获得显着改善。在本文中,我们展示了在以下情况下可以获得的改进:(1)图像采集系统的设计针对高信息密度而不是传统的图像重建进行优化;(2)图像的数字恢复考虑了图像采集中的混叠、模糊和噪声,并实际上消除了图像重建中由于模糊和光栅效应而产生的退化。
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引用次数: 1
Color-Name Boundaries for Color Coding Color- name颜色编码的边界
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.pd1
D. Post, C. Calhoun
One of the main problems that arises when designing color codes for electronic visual displays involves color selection. The colors must be distinctive and immediately recognizable as corresponding with the color names they represent. Otherwise, their meanings may be ambiguous, thereby defeating the code's purpose. We are approaching this problem by mapping the relationship between location on the CIE 1976 uniform chromaticity-scale (UCS) diagram and population stereotypes for color naming. This information should simplify the color selection process by helping the designer avoid, for example, specifying a "red" that actually appears orange. Thus, our project can be characterized as an attempt to improve on the Kelly (1943) color boundaries and is similar with an earlier effort by Haeusing (1976). It is also related to Boynton and Olson's (1987) work on focal colors. This paper describes our method, provides an overview of six experiments we have performed, and shows some representative results.
在为电子视觉显示设计颜色代码时,出现的主要问题之一涉及颜色选择。颜色必须是独特的,并且与它们所代表的颜色名称相对应,可以立即识别。否则,它们的含义可能是模糊的,从而违背了代码的目的。我们正在通过映射CIE 1976均匀色度尺度(UCS)图上的位置与用于颜色命名的人口刻板印象之间的关系来解决这个问题。这些信息可以简化颜色选择过程,例如,帮助设计师避免指定实际显示为橙色的“红色”。因此,我们的项目可以被描述为尝试改进凯利(1943)的颜色边界,与Haeusing(1976)的早期努力相似。它也与博因顿和奥尔森(1987)对焦点色的研究有关。本文介绍了我们的方法,概述了我们所做的六个实验,并给出了一些有代表性的结果。
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引用次数: 0
Operators For Facial Feature Extraction 人脸特征提取算子
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.wd1
D. Pearson, E. Hanna
The extraction of human facial features from images in binary form has been shown to be useful in at least two areas of low data-rate image coding. One is in the transmission of moving cartoons over the public switched telephone network [1]-[3]. Another is in model-based coding, where analysis of the camera signal is needed to line up the software model with the exterior world [4]. Binarization of the input image is also used as a first stage in machine recognition of faces [5].
从二进制形式的图像中提取人脸特征已被证明至少在两个低数据率图像编码领域是有用的。一种是通过公共交换电话网[1]-[3]传送动画。另一个是基于模型的编码,其中需要对相机信号进行分析,以使软件模型与外部世界[4]保持一致。输入图像的二值化也被用作人脸机器识别的第一阶段。
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引用次数: 0
Color Gamut Matching for Hard Copy 硬拷贝的色域匹配
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.fa3
John Meyer, Brian Barth
The input data from a scanner or computer generated image will often contain colors which are outside the printable gamut of a hard copy device. This paper describes a method for obtaining a perceptual appearance match between the original image and the hard copy output under these conditions.
从扫描仪或计算机生成的图像输入的数据通常包含在硬拷贝设备的可打印色域之外的颜色。本文描述了在这些条件下获得原始图像和硬拷贝输出之间的感知外观匹配的方法。
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引用次数: 28
Effective Range of Viewing Instruments 观察仪器的有效范围
Pub Date : 1900-01-01 DOI: 10.1364/av.1989.tha1
A. van Meeteren
The distance at which an observer can just perform his particular visual observation task is perhaps the most practical metric of image quality with regard to viewing instruments. The direct relation between the distance of a target and the scaling of its image upon the retina suggests a simple theoretical approach: is it possible to express image quality in some sort of effective retinal "pixel-size", such as visual acuity, but then in a more generalized form, including the effects of luminance level, contrast, and noise? In this paper experiments will be described in order to determine the effective range first of a typical image intensifier system, and second for a thermal viewing system. The results will be discussed in the light of the above question.
对于观测仪器来说,观测者能够完成其特定视觉观测任务的距离可能是衡量图像质量最实用的标准。目标距离与其在视网膜上的图像比例之间的直接关系提出了一种简单的理论方法:是否有可能以某种有效的视网膜“像素大小”(如视力)来表达图像质量,但随后以更广义的形式(包括亮度水平、对比度和噪声的影响)表达图像质量?在本文中,为了确定一个典型的图像增强系统的有效范围,将首先描述实验,其次是热成像系统的有效范围。结果将根据上述问题进行讨论。
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Applied Vision
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