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6th International Conference on Collaborative Computing: Networking, Applications and Worksharing (CollaborateCom 2010)最新文献

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Vocabularies in collaboration channels 协作渠道中的词汇表
George Mathew, Z. Obradovic
Collaborators use vocabulary germane to the domain in context. Collaboration applications and collaborating systems use vocabularies at different (lower) layers that are specific to the state in which they execute. Distributed, yet collaborative domain-specific applications have demonstrated success when lower layer vocabularies are well defined. These standard vocabularies enable platform neutral, programming language neutral and client neutral mechanisms to realize successful handshake between collaboration applications. The concept can be extended to an application neutral, protocol neutral, platform neutral, programming language neutral and client neutral vocabulary model that will facilitate harmonious handshake of collaboration channels. This paper addresses the need for standardizing vocabulary at the collaboration channel level and presents a model for realizing vocabulary-awareness in a generalized neutral format. A pilot study done to implement the model using a sample vocabulary is presented.
协作者在上下文中使用与领域相关的词汇表。协作应用程序和协作系统在不同(较低)层使用特定于其执行状态的词汇表。当较低层词汇表定义良好时,分布式的、协作的特定领域应用程序已经证明是成功的。这些标准词汇表支持平台无关、编程语言无关和客户端无关的机制,以实现协作应用程序之间的成功握手。这个概念可以扩展为应用程序中立、协议中立、平台中立、编程语言中立和客户端中立的词汇表模型,这将促进协作渠道的和谐握手。本文解决了在协作通道级别对词汇表进行标准化的需求,并提出了一个以通用中立格式实现词汇表感知的模型。本文介绍了使用示例词汇表实现该模型的试点研究。
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引用次数: 2
A self-organized resource allocation scheme for decentralized distributed virtual environments 一种用于分散分布式虚拟环境的自组织资源分配方案
J. Botev, Ingo Scholtes
With the growth of Massively Multiuser Virtual Environments (MMVEs) and increasingly interactive social net working platforms, it is widely accepted that their convergence renders today's centralized hosting approaches impracticable. To handle virtual environments of such massive scale, decentralized systems are necessary that also involve the resources of clients. The expedient design of techniques enabling this kind of next-generation decentralized distributed virtual environments (DDVEs) is a growing field of research. In the HyperVerse project, we aim at the provision of an infrastructure enabling such DDVEs, focusing on collaboration and self-organization as means to achieve a maximum degree of scalability. In this paper we present a self-organized resource allocation scheme for DDVEs functioning independent of the underlying P2P network topology. Exploiting the heterogeneity of clients and utilizing locally available information only, it helps alleviate the load imposed by regions with a high user density as they often occur in such environments. Evaluations show that both for the discovery of these regions and their alleviation the local views converge fast to a global one, with favorable effects on the overlay topology.
随着大规模多用户虚拟环境(mmve)和交互式社交网络工作平台的发展,人们普遍认为它们的融合使得今天的集中式托管方法变得不切实际。为了处理如此大规模的虚拟环境,分散的系统是必要的,这也涉及到客户端的资源。实现这种下一代分散式分布式虚拟环境(ddve)的技术的权宜设计是一个不断发展的研究领域。在HyperVerse项目中,我们的目标是提供一个支持此类dve的基础设施,重点关注协作和自组织,以此作为实现最大程度可伸缩性的手段。在本文中,我们提出了一种独立于底层P2P网络拓扑的自组织ddve资源分配方案。利用客户机的异构性和仅利用本地可用信息,它有助于减轻高用户密度区域带来的负载,因为它们经常发生在这样的环境中。评价表明,无论是对这些区域的发现还是对它们的缓解,局部视图都能快速收敛到全局视图,这对覆盖拓扑有有利的影响。
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引用次数: 3
Reviewing the reviewers: A study of author perception on peer reviews in computer science 评议:计算机科学领域作者对同行评议认知的研究
Conny Kühne, Klemens Böhm, J. Yue
Peer reviewing is an important form of collaborative work that is used for quality assurance in science and in other domains like software development and knowledge management. Review ratings by authors have potential to improve the quality of peer reviews, by giving way to remuneration of good reviews. A significant problem, however, is that authors' perception is hardly neutral, but might be affected by the reviews. To gain insight into their perception of peer reviews, we have conducted a survey among the authors of papers submitted to a peer-reviewed computer science conference. One of our findings is that authors are satisfied with reviews whose comments they deem helpful, and when they feel that the reviewer has made an effort to understand the paper. Suprisingly, these results hold when controlled for the score given by the reviewer. Based on the study results, we discuss the suitability of author ratings to identify high-quality reviews. We describe a remuneration function for reviews based on author ratings that aims to neutralize the effects of review scores.
同行评议是协作工作的一种重要形式,用于科学和其他领域(如软件开发和知识管理)的质量保证。作者的评论评级有可能提高同行评议的质量,让位于对优秀评议的报酬。然而,一个重要的问题是,作者的看法很难是中立的,而是可能受到评论的影响。为了深入了解他们对同行评议的看法,我们对提交给同行评议的计算机科学会议的论文的作者进行了调查。我们的发现之一是,作者对他们认为有帮助的评论感到满意,当他们觉得审稿人已经努力理解论文时。令人惊讶的是,这些结果在控制了审稿人给出的分数后仍然成立。基于研究结果,我们讨论了作者评分识别高质量评论的适用性。我们描述了一个基于作者评级的评论报酬函数,旨在抵消评论分数的影响。
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引用次数: 12
Log garbage collector-based real time collaborative editor for mobile devices 基于日志垃圾收集器的移动设备实时协同编辑器
Moulay Driss Mechaoui, A. Cherif, Abdessamad Imine, F. Bendella
The mobile phone technologies are becoming pervasive in recent years. These items such as IPhones, IPad and Androïds are very attractive since they provide relatively good resources for a mobile device. Several works aim at integrating desktop applications in these tools to make them closer to the real computer. However, adapting desktop applications to these tools is a challenging problem as they do not have the same features. Real time collaborative editors are famous applications allowing for several users to edit the same shared document simultaneously. Such an application is more and more used not only in professional fields but also in a personal context. In this work, we extend decentralized collaborative editors to mobile devices by conceiving a successful garbage collection scheme that optimally manages mobile devices resources. We propose a novel design for distributed garbage collection that ensures a good behavior of the application through the good measurements obtained for different types of mobile phones.
近年来,移动电话技术变得越来越普及。iphone、IPad和Androïds等产品非常有吸引力,因为它们为移动设备提供了相对较好的资源。一些工作旨在将桌面应用程序集成到这些工具中,使它们更接近真实的计算机。然而,使桌面应用程序适应这些工具是一个具有挑战性的问题,因为它们没有相同的特性。实时协作编辑器是一个著名的应用程序,它允许多个用户同时编辑同一个共享文档。这种应用越来越多地应用于专业领域,也越来越多地应用于个人生活。在这项工作中,我们通过构思一个成功的垃圾收集方案,将分散的协作编辑器扩展到移动设备,以最佳方式管理移动设备资源。我们提出了一种新的分布式垃圾收集设计,通过对不同类型的移动电话进行良好的测量,确保应用程序的良好行为。
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引用次数: 10
Load balancing and quality of service constrained framework for Distributed Virtual Environments 分布式虚拟环境的负载平衡和服务质量约束框架
Noah Dietrich, S. Banik
Distributed Virtual Environments (DVE) have become increasingly popular over the last few years. Examples of DVEs are Massively Multiplayer Online Games (MMOGs), distributed interactive simulations, and shared virtual worlds. The service providers of DVEs need to ensure that certain Quality of Service (QoS) (messages delivered within a threshold delay) is guaranteed for the users participating in the DVE. In addition to ensuring QoS, the service providers want to balance the load on the servers that maintain the DVE. In this paper, we propose a framework for DVEs which provides QoS to the users and balances the load among the servers. Our framework uses the concept of a virtual server which is a piece of software that does the processing for the DVEs. Each region in the DVE is maintained by an overlay of virtual servers. We provide a heuristic that maps the virtual servers to physical servers, balances the load among the servers and ensures that the servers are not overloaded with objects. We also present a heuristic for creating a Degree and Diameter Bounded Multicast Tree of virtual servers for each region in the DVE which guarantees QoS for users in the DVE. We have conducted simulation experiments to evaluate the performance of our proposed framework.
分布式虚拟环境(DVE)在过去几年中变得越来越流行。dve的例子包括大型多人在线游戏(mmog)、分布式交互模拟和共享虚拟世界。DVE的服务提供商需要保证参与DVE的用户有一定的服务质量(QoS),即在阈值延迟内发送消息。除了确保QoS之外,服务提供商还希望平衡维护DVE的服务器上的负载。在本文中,我们提出了一个为用户提供QoS并在服务器之间平衡负载的dve框架。我们的框架使用了虚拟服务器的概念,它是一个为虚拟服务器处理的软件。DVE中的每个区域由虚拟服务器的覆盖层维护。我们提供了一种启发式方法,将虚拟服务器映射到物理服务器,平衡服务器之间的负载,并确保服务器不会因对象而过载。我们还提出了一种启发式方法,在DVE中为每个区域创建虚拟服务器的度和直径有界的多播树,以保证DVE中用户的QoS。我们进行了模拟实验来评估我们提出的框架的性能。
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引用次数: 2
A virtual workspace for distributed design and engineering tasks 用于分布式设计和工程任务的虚拟工作空间
P. Benölken, Martin Wewior, U. Lang
The development and production of consumer goods is increasingly affected by a world-wide distribution and specialization of development and production locations. Efficient IT tools are required for synchronizing decision makers, developer teams and production planners. In this paper we present the design and evaluation of our virtual workspace for supporting the collaboration of team members in geographically distributed locations. Our contribution focuses on the support for real-time collaboration in the design and engineering field but addresses also some aspects of offline collaboration.
消费品的开发和生产日益受到开发和生产地点在世界范围内分布和专业化的影响。需要高效的IT工具来同步决策者、开发团队和生产计划人员。在本文中,我们展示了我们的虚拟工作空间的设计和评估,以支持地理分布位置的团队成员的协作。我们的贡献主要集中在支持设计和工程领域的实时协作,但也涉及离线协作的某些方面。
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引用次数: 6
CollecTV intelligence: A 3-screen ‘social search’ system for TV and video queries CollecTV智能:一个用于电视和视频查询的三屏“社交搜索”系统
N. Narasimhan, Myungcheol Doo, J. Wodka, V. Vasudevan
Television and video consumption are growing rapidly worldwide, driving usage of second and third screens for related interactions and information. Since television has a proven impact on consumer purchase behaviors, there is commercial interest in technologies that model viewers' intent, interests and engagement. However, the ecosystem currently faces two challenges - audience fragmentation and a lack of integrated search features. Both have an impact on content providers' ability to track and profile their consumers and are thus critical to personalizing and monetizing content-related services. In this paper, we introduce CollecTV, a social search solution for TV and video queries that can mitigate these concerns by incentivizing the consumer to adopt consistent identities across three screens while also providing finer-grained attention and engagement analytics to content providers. We give an overview of the architecture and describe the evolution of the system from a TV-centric solution to a 3-screen model with native mobile and browser clients to maximize its usage and utility. We conclude by reviewing relevant research and outlining challenges and opportunities for further exploration in this space.
电视和视频消费在全球范围内迅速增长,推动了第二和第三屏幕的使用,以进行相关的互动和信息。由于电视对消费者购买行为的影响已被证实,因此对观众的意图、兴趣和参与进行建模的技术具有商业利益。然而,这个生态系统目前面临着两个挑战——受众分散和缺乏整合的搜索功能。两者都对内容提供商跟踪和描述消费者的能力产生影响,因此对个性化和货币化内容相关服务至关重要。在本文中,我们介绍了CollecTV,这是一种针对电视和视频查询的社交搜索解决方案,它可以通过激励消费者在三个屏幕上采用一致的身份来缓解这些担忧,同时还为内容提供商提供更细粒度的注意力和参与度分析。我们概述了体系结构,并描述了系统从以电视为中心的解决方案到具有本机移动和浏览器客户端的3屏幕模型的演变,以最大限度地提高其使用率和实用性。最后,我们回顾了相关研究,并概述了该领域进一步探索的挑战和机遇。
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引用次数: 6
A framework of collaborative adaptation authoring 协作改编创作框架
Dade Nurjanah, H. Davis, T. Tiropanis
Adaptive Educational Hypermedia systems (AEH) enhance learning by adaptation and personalisation. As a consequence, wide ranging knowledge and learning content are needed. Problems then emerge in the provision of suitable authoring tools to carry out the authoring process which is complex and time consuming. Based on the fact that former research studies on authoring have identified drawbacks in collaboration, usabilility, efficiency, or interoperability, this paper proposes an approach for collaborative adaptation authoring for adaptive learning. The intended approach aims at improving authoring for AEH systems by allowing many people to participate and enhancing authors' interaction. The novelty of the approach lies in how the domain knowledge which has been semantically defined is enriched, and in the application of Computer Support Collaborative Work (CSCW). This approach adopts the advantages of existing semantic web technology and wiki-based authoring tools used to develop domain knowledge; its output is then enriched with pedagogy-related knowledge including adaptation. The output of the system is intended to be delivered in an existing AEH system.
适应性教育超媒体系统(AEH)通过适应性和个性化来增强学习。因此,需要广泛的知识和学习内容。因此,在提供合适的创作工具来执行复杂且耗时的创作过程中出现了问题。基于以往的研究发现了协作性、可用性、效率或互操作性等方面的不足,本文提出了一种基于自适应学习的协作式自适应创作方法。预期的方法旨在通过允许许多人参与和增强作者的互动来改善AEH系统的创作。该方法的新颖之处在于如何丰富已有语义定义的领域知识,并在计算机支持协同工作(CSCW)中的应用。该方法利用了现有语义web技术和基于wiki的创作工具的优势来开发领域知识;然后,它的产出丰富了与教学有关的知识,包括适应。系统的输出将在现有的AEH系统中交付。
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引用次数: 1
SocialDNS: A decentralized naming service for collaborative P2P VPNs SocialDNS:用于协作P2P vpn的去中心化命名服务
P. S. Juste, D. Wolinsky, Kyungyong Lee, P. Boykin, R. Figueiredo
The ability to define domain names for resources in a collaborative virtual organization is usually reserved to network administrators through centralized domain name servers. We propose SocialDNS, a decentralized, naming service that gives individual collaborators the power to choose the domain names for their resources. Our approach is based on similar concepts of decentralized naming solutions available in local area networks. We enable short-names for resources by limiting the scope for uniqueness. We also employ a rank-based mechanism for dealing with name conflicts. We evaluate our design through graph level analysis to anticipate scope, bandwidth costs and latency. We also conducted experiments involving Amazon EC2 and PlanetLab to analyze the latencies in a real world environment.
为协作虚拟组织中的资源定义域名的能力通常通过集中式域名服务器保留给网络管理员。我们提出SocialDNS,这是一种去中心化的命名服务,可以让个人协作者为自己的资源选择域名。我们的方法基于局域网中可用的分散命名解决方案的类似概念。我们通过限制唯一性范围来启用资源的短名称。我们还采用基于等级的机制来处理名称冲突。我们通过图形级分析来评估我们的设计,以预测范围、带宽成本和延迟。我们还进行了涉及Amazon EC2和PlanetLab的实验,以分析现实环境中的延迟。
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引用次数: 1
Collaborative navigation systems for collision avoidance 避免碰撞的协同导航系统
H. Karimi, Benjamin Zimmerman, David Nawn, P. Sutovsky
Accidents on roads are one of the main causes of human loss and damages to property every day and anywhere that vehicles travel. Communications-based approaches to reducing highway accidents include vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communications. However, while V2V and V2I are promising approaches for reducing accidents, they require installation of new sensors in vehicles and the information they can produce is limited. In this paper, we present the navigation-to-navigation (Nav2Nav) approach for reducing accidents on roads which is different from V2V and V2I from several perspectives including: (a) the widespread availability and use of navigation systems with no installation requirement, (b) the familiarity and acceptance of navigation systems by many people around the word, (c) the availability of map databases in navigation systems which facilitates map matching (the process of finding the correct segment of road as opposed to raw positioning data) and prediction in navigation, and (d) the availability of routes requested by drivers.
道路上的事故是每天和车辆行驶的任何地方造成人员伤亡和财产损失的主要原因之一。减少公路事故的基于通信的方法包括车辆对车辆(V2V)和车辆对基础设施(V2I)通信。然而,虽然V2V和V2I是减少事故的有希望的方法,但它们需要在车辆上安装新的传感器,而且它们能产生的信息有限。本文从不同于V2V和V2I的几个方面介绍了减少道路交通事故的导航到导航(Nav2Nav)方法,包括:(a)无需安装的导航系统的广泛可用性和使用,(b)世界各地许多人熟悉和接受导航系统,(c)导航系统中地图数据库的可用性,有助于地图匹配(寻找正确路段的过程,而不是原始定位数据)和导航预测,以及(d)驾驶员要求的路线的可用性。
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引用次数: 4
期刊
6th International Conference on Collaborative Computing: Networking, Applications and Worksharing (CollaborateCom 2010)
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