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A Qualitative Study on the Adoption of Bring Your Own Device (BYOD) Practice 自带设备(BYOD)实践采用的定性研究
Pub Date : 2015-07-01 DOI: 10.4018/IJEA.2015070101
Ibrahim Arpaci
The consumerization of information and communication technology (ICT) is a practically important research question. Throughout this paper, the author investigates the reasons that lead to this new and important practice. He analyzes the evolution and current state of ICT adoption research, identifying adoption patterns and determining factors, and hereby offers an integrative theoretical framework based on this body of research that illuminates the main pathways to adoption behavior. Results of this analysis allow one to realize a new phenomenon, Bring Your Own Device (BYOD), which has become essential for organizations. A qualitative study is conducted to explain organizations' adoption of BYOD. A constant comparative method is used to analyze data obtained by interviewing the senior level managers of 14 organizations. Findings show that security, privacy, perceived financial cost, and compatibility have a major effect on the adoption.
信息通信技术的消费化是一个具有重要现实意义的研究问题。在本文中,作者调查了导致这一新的重要做法的原因。他分析了ICT采用研究的演变和现状,确定了采用模式和决定因素,并在此基础上提出了一个综合的理论框架,阐明了采用行为的主要途径。这一分析的结果让人们意识到一个新的现象,即自带设备(BYOD),这对组织来说已经变得至关重要。通过定性研究来解释组织对BYOD的采用。采用恒常比较法对14个组织的高层管理人员进行访谈所得数据进行分析。调查结果表明,安全性、隐私性、可感知的财务成本和兼容性对采用有主要影响。
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引用次数: 4
The Examination of User Habits through the Google Analytic Data of Academic Education Platforms 基于Google学术教育平台分析数据的用户习惯检验
Pub Date : 2014-07-01 DOI: 10.4018/ijea.2014070103
Zeki Özen, Fatma Önay Koçoglu Bakioglu, Samil Beden
A web-based Learning Management System (LMS) can have hundreds, or even thousands users, student, teacher, manager and normal user. The increase in the Web traffic of the LMS brings with it the problem of hardware and infrastructure capable to host this traffic, and therefore solutions suitable to developing technology are required. Due to this reason, it is very important for LMS developers and instructors to use web mining tools and/or using services such as Google Analytics ensuring the analysis and evaluation of user behaviors. In this study, the authors aim to analyse the Google Analytics data pertaining to 2011 year of the Enocta Akademik Eteacher, managu LMS (EAEP l user. The increase in the Web traffic of the LMS brings with it the problem of hardware and infrastructure capable to hostof LMS user data may be used while carrying out a detailed analysis of LMS and in the efforts to develop and improve LMS. The increase of student satisfaction and learning success may be ensured through making changes on LMS according to student behaviors.
基于web的学习管理系统(LMS)可以有数百甚至数千个用户,包括学生、教师、管理人员和普通用户。LMS的Web流量的增加带来了能够承载这种流量的硬件和基础设施的问题,因此需要适合开发技术的解决方案。由于这个原因,对于LMS开发人员和讲师来说,使用web挖掘工具和/或使用谷歌Analytics等服务来确保分析和评估用户行为是非常重要的。在本研究中,作者旨在分析2011年Enocta Akademik Eteacher,管理LMS (EAEP)用户的谷歌Analytics数据。LMS的Web流量的增加带来了能够承载LMS用户数据的硬件和基础设施的问题,在执行LMS的详细分析以及开发和改进LMS的努力中可能会使用这些硬件和基础设施。根据学生的行为对LMS进行调整,可以保证学生满意度的提高和学习成功。
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引用次数: 4
An Analysis of the Education Category in App Markets 应用市场中教育类应用的分析
Pub Date : 2014-07-01 DOI: 10.4018/ijea.2014070102
Sebnem Özdemir, Emre Akadal, Zerrin Ayvaz-Reis
Mobile device usage highly increases in last years. Most people use mobile devices to do their computer works like checking e-mail, following social media, surfing on the Web, etc. Also mobile devices let one install new applications on one's devices. Two huge mobile operating systems—Android and iOS—have mobile application markets to offer new applications to users. There are many application categories in mobile application markets. One of them is “Education†category. This study defines what kind of applications in education category there are. All applications in this category were reviewed and analysed with descriptive methods.
移动设备的使用在过去几年中大幅增长。大多数人使用移动设备做他们的电脑工作,如检查电子邮件,关注社交媒体,上网冲浪等。此外,移动设备允许用户在自己的设备上安装新的应用程序。两大移动操作系统——安卓和ios——都有移动应用市场,为用户提供新的应用。在移动应用程序市场中有许多应用程序类别。其中之一是€œEducationâ€类别。本研究定义了教育类别中有哪些应用。用描述性方法对这一类的所有应用进行了审查和分析。
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引用次数: 5
A Roadmap to Implement Rapid Transition as a Proposal of e-Learning Model 电子学习模式快速转型的实施路线图
Pub Date : 2014-07-01 DOI: 10.4018/ijea.2014070104
M. Balaban, Elif Kartal
Digital age (information/computer age) offers many opportunities. Many transforms and changes have been made in public and private sectors. It is clear to say that education is one of the most important areas that has been trying to use IT tools. Today, e-learning is an important way of removing time and place constraints between students and instructors. In addition, it is the best way to make education sustainable in every organization. Many organizations can face problems during their e-learning experience. Having enough knowledge about e-learning is not a must for every organization in every sector. Therefore, in this study, the authors aim to provide a rapid transition for organizations that wants to set up an e-learning system. This paper gives some hints related to transition process. Therefore, theoretical framework of an e-learning system, selection of learning management system (LMS) and content management system (CMS), designing of a virtual classroom, online course implementation, controlling the project are explained, future works related to the framework are discussed.
数字时代(信息/计算机时代)提供了许多机会。公共和私营部门都进行了许多转变和变化。很明显,教育是一直在尝试使用It工具的最重要领域之一。今天,电子学习是消除学生和教师之间时间和地点限制的一种重要方式。此外,这是使教育在每个组织中可持续发展的最佳途径。许多组织在进行电子学习时可能会遇到问题。对电子学习有足够的了解并不是每个部门的每个组织都必须具备的。因此,在本研究中,作者旨在为希望建立电子学习系统的组织提供快速过渡。本文给出了一些与过渡过程有关的提示。因此,本文阐述了电子学习系统的理论框架、学习管理系统(LMS)和内容管理系统(CMS)的选择、虚拟教室的设计、在线课程的实施、项目的控制,并讨论了与该框架相关的后续工作。
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引用次数: 1
Students' Satisfaction from E-Learning System: A Case Study of Virtual University of Pakistan 电子学习系统对学生满意度的影响:以巴基斯坦虚拟大学为例
Pub Date : 2014-07-01 DOI: 10.4018/ijea.2014070101
Sadia Jabeen, A. M. Din, M. Sadiq
The present study was conducted to explore the students' satisfaction level from Virtual University of Pakistan e-learning system. This paper aimed at bringing the underlying factors which determine and affect students' satisfaction from e-learning. The method adopted for the present study was survey. In order to measure students' satisfaction a questionnaire with 25 items was deployed. The sample of current study comprised 240 students from different study programs. Descriptive statistics, regression analysis and one sample t-test were applied to measure students' satisfaction from the system. Results showed that students prefer this system due to its teaching standards. Regression analysis explained interactivity pattern as an important indicator of overall satisfaction from the system. One sample t-test revealed that students were highly satisfied from e-learning system. The results concluded that unconventional mode of learning is as powerful tool of education as conventional. Findings of the study lead to the practical implications and identify the need of face to face communication and betterment in interactivity patterns between instructors and students to enhance students' satisfaction from the system.
本研究旨在探讨巴基斯坦虚拟大学电子学习系统的学生满意度。本文旨在揭示决定和影响学生网络学习满意度的潜在因素。本研究采用的方法是调查。为了测量学生的满意度,使用了一份包含25个项目的问卷。本研究的样本包括来自不同学习项目的240名学生。采用描述性统计、回归分析和单样本t检验对系统的学生满意度进行测量。结果表明,由于教学水平较高,学生更喜欢该系统。回归分析解释了交互模式是系统整体满意度的重要指标。一个样本t检验显示,学生对电子学习系统非常满意。研究结果表明,非常规的学习方式与传统的学习方式一样是一种强有力的教育工具。本研究的结果具有实际意义,并指出教师与学生之间需要面对面的沟通和改善互动模式,以提高学生对系统的满意度。
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引用次数: 5
Usability Testing of an Interactive Online Movie Download Service: A HCI Study 交互式在线电影下载服务的可用性测试:HCI研究
Pub Date : 2013-10-01 DOI: 10.4018/ijea.2013100104
Ashok Darisipudi, S. Sharma, Jeff Zhang, Thomas Harris, Sheila M. Smith
The Human-Computer Interaction HCI is gaining momentum as more and more people increasingly are using technology tools and devises for their daily activities. Users expect highly effective and easy-to-learn interfaces and developers and designers now realize the crucial role the users' interface plays. HCI and System Usability design have greater significance in media use as the usability problems can adversely affect the large population of users depending on the overall usability of system design and the user interface design. This study is conducted to get rich and detailed feedback of users' personal experiences and usability of a new movie download software application and subscription service. This is achieved by a different approach of using eye-tracking methodology in conjunction with usability software for usability testing. Study gave rich information of quantitative data from eye-tracking and usability software for better analysis of the product.
随着越来越多的人在日常活动中越来越多地使用技术工具和设计,人机交互(HCI)正在获得动力。用户期望高效且易于学习的界面,开发人员和设计人员现在意识到用户界面所起的关键作用。HCI和系统可用性设计在媒体使用中具有更大的意义,因为可用性问题会影响到大量用户,这取决于系统设计和用户界面设计的整体可用性。本研究的目的是获得用户对一种新的电影下载软件应用和订阅服务的个人体验和可用性的丰富而详细的反馈。这是通过一种不同的方法来实现的,即使用眼动追踪方法与可用性测试软件相结合。研究提供了丰富的眼动追踪定量数据信息和可用性软件,以便更好地分析产品。
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引用次数: 0
Why do People Continue to Play Social Network Game (SNG)?: An Empirical Study by Social and Emotional Perspectives 为什么人们会继续玩社交网络游戏?社会与情感视角的实证研究
Pub Date : 2013-10-01 DOI: 10.4018/ijea.2013100102
Tzu-Hong Lin, Hsi-Peng Lu, Huei-Hsia Hsu, San-San Hsing, Tai-Li Ho
This study proposes a model constructed by affection perspective PA theory and social perspective to examine the determining factors of social network game SNG players' intentions on word-of-mouth and continue. Total 276 subjects were conducted to test this model. The results demonstrate that interstate of arousal leads people to a higher level of continuing to use on SNG. Moreover, word-of-mouth had significant impact on continue to use, which showed that the impact of the dimension of continue to use on the word-of-mouth. It was found that sharing was a key factor on determining a player's intentions to word-of-mouth and continuous use on social network game. Through the increasing stickiness and word-of-mouth for SNG, the games providers could create the higher value from loyal customers. This paper contributes to an insight of the effects of players' intentions on word-of-mouth and continuance to use on SNG.
本研究采用情感视角、PA理论和社会视角构建模型,考察社交网络游戏SNG玩家口碑和延续意愿的决定因素。共对276名受试者进行了测试。结果表明,州际觉醒导致人们继续使用SNG的水平更高。此外,口碑对持续使用有显著的影响,这表明持续使用维度对口碑的影响。我们发现,分享是决定玩家是否愿意通过口碑传播并持续使用社交游戏的关键因素。通过增加SNG的粘性和口碑,游戏提供商可以从忠实用户那里创造更高的价值。这篇论文有助于洞察玩家意图对口碑和继续使用SNG的影响。
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引用次数: 5
B2B E-Commerce Institutionalization in SMEs in Less Developed Countries: A Model and Instrument 欠发达国家中小企业B2B电子商务制度化:一个模型和工具
Pub Date : 2013-10-01 DOI: 10.4018/ijea.2013100101
Almaaf Bader Ali, Jian-Jun Miao, Quangdung Tran
The adoption of e-commerce technologies is an organization-learning process. Existing literature on the adoption has not been adequately addressed on this nature. This study develops a model and instrument to investigate the determinants of both initial adoption of e-commerce and its sophisticated extent in small and medium enterprises SMEs in less developed countries' context. A model is tested empirically by using the data collected in Saudi Arabia. Since the sophistication of e-commerce is essential to gain full benefits from the technology, it is important to understand well influential factors of a decision of sophisticated adoption. Therefore, this present study is a necessary contribution to the literature.
电子商务技术的采用是一个组织学习的过程。关于收养的现有文献没有充分讨论这一性质。本研究开发了一个模型和工具来调查在欠发达国家的中小企业中最初采用电子商务及其复杂程度的决定因素。利用在沙特阿拉伯收集的数据对模型进行了实证检验。由于电子商务的复杂性对于从技术中获得充分的好处是必不可少的,因此很重要的是要了解采用复杂技术的决策的影响因素。因此,本研究是对文献的必要贡献。
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引用次数: 5
Consumers' Perceptions towards E-Shopping Advertisements and Promotional Actions in Social Networking Sites 消费者对社交网站网上购物广告及促销活动的看法
Pub Date : 2013-10-01 DOI: 10.4018/ijea.2013100103
Vaggelis Saprikis
Social Networking Sites SNS have dramatically changed our daily lives and even more individuals spend many hours every day utilize them. Their global reach and the opportunity for personalization have also captured the attention of firms, as they create enterprising opportunities for both e-business and traditional companies. For advertisers and marketing practitioners, SNS present myriad opportunities to engage customers, release product information and provide resources for an opt-in interactive environment. Thus, an understanding of SNS can be a significant aid to firms as they develop marketing, advertising and other information disseminating strategies. The scope of this paper is to provide a much clearer view of SNS regarding their members' attitude towards the provided e-shopping advertisements and promotional actions. The study analyzes and presents internet users' perceptions towards them and how they affect e-consumer behavior. It also intends to reveal possible differences between adopters and non-adopters of online shopping, as well as discrepancies between low and heavy SNS users focusing on university students' perceptions. The research results provide interesting insights to both academia and industry.
社交网站极大地改变了我们的日常生活,甚至更多的人每天花很多时间使用它们。它们的全球影响力和个性化的机会也吸引了公司的注意,因为它们为电子商务和传统公司创造了创业机会。对于广告商和营销从业者来说,社交网络提供了无数的机会来吸引客户,发布产品信息,并为可选择的互动环境提供资源。因此,对社交网络的理解对企业制定营销、广告和其他信息传播策略具有重要的帮助。本文的范围是提供一个更清晰的观点,关于他们的成员对所提供的电子购物广告和促销活动的态度。该研究分析并呈现了互联网用户对他们的看法,以及他们如何影响电子消费行为。它还旨在揭示在线购物使用者和非在线购物者之间可能存在的差异,以及关注大学生观念的低社交网络用户和重度社交网络用户之间的差异。研究结果为学术界和工业界提供了有趣的见解。
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引用次数: 5
Social Commerce from a Theory of Planned Behavior Paradigm: An Analysis of Purchase Intention 计划行为范式下的社会商务:购买意愿分析
Pub Date : 2013-07-01 DOI: 10.4018/ijea.2013070104
Sheila M. Smith, Jensen J. Zhao, Melody Alexander
Social commerce s-commerce is linked to social shopping, social sharing, and described as focusing on sharing information with affiliate shoppers. Due to the increased popularity of private and public social networking websites, this empirical study extends Ajzen's 1991 theory of planned behavior TPB to explain and predict purchase intention after interacting with an s-commerce website. Results indicate significant support for the theoretical paradigm from an s-commerce perspective. No significant effects emerged from the multiple linear regression conducted to determine whether the current study's theoretical paradigm confirmed to the applicability of the theory of planned behavior. Using a path model as outlined by Ajzen 2004, the path analysis produced good support for the model in which purchase intention had a positive relationship with attitudes, subjective norm, and perceived control behavior. Analysis of attitudes, subjective norm, perceived behavioral control, and intentions revealed subjective norm had the greatest influence on purchase intention. Implications for theoretical and practical analysis are presented, along with recommendations for future research.
社交商务与社交购物、社交分享有关,并被描述为专注于与附属购物者分享信息。由于私人和公共社交网站的日益普及,本实证研究扩展了Ajzen 1991年的计划行为TPB理论,以解释和预测与电子商务网站互动后的购买意愿。结果表明,从s-commerce的角度来看,这一理论范式得到了显著的支持。通过多元线性回归来确定本研究的理论范式是否证实了计划行为理论的适用性,但没有出现显著的影响。使用Ajzen 2004提出的路径模型,路径分析为购买意愿与态度、主观规范和感知控制行为呈正相关的模型提供了很好的支持。通过对态度、主观规范、感知行为控制和意向的分析发现,主观规范对购买意愿的影响最大。提出了理论和实践分析的意义,以及对未来研究的建议。
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引用次数: 16
期刊
Int. J. E Adopt.
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