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ANALISA DAN PERANCANGAN PENGEMBANGAN E-LEARNING DENGAN METODE DSDM (STUDI KASUS SDN 01 MANISREJO KOTA MADIUN) 用 DSDM 方法分析和设计电子学习开发(SDN 01 MANISREJO MADIUN 市案例研究)
Pub Date : 2023-11-21 DOI: 10.55606/jitek.v3i3.2344
E. Puspitasari, Hani Atun Mumtahana, Ridho Pamungkas
In digital era technology development and information growing so fast, so it can’t be denied for all aspects and especially in education already using technology to support activities. The world of education really need a technology and information to support learning activities to improve the quality better of learning, making it easier to interact teacher with student for learning resource sharing activities and sharing theory. E-Learning is a solution that can be used to support learning activities. So,in this research aims to develop E-Learning which is expected to help teacher and  students in managing class schedules, study material, quiz, attendance, and exam especially at SDN 01 Manisrejo Madiun City. The method using Dynamic System Development Method (DSDM) and UML for system design. From this study resulted in a proposed system analysis and design development system which can be developed into a complete system.
数字时代的技术发展和信息增长如此之快,不可否认,在各个方面,特别是在教育领域,已经开始使用技术来支持活动。教育界确实需要一种技术和信息来支持学习活动,以更好地提高学习质量,使教师与学生更容易互动,开展学习资源共享活动和理论共享。电子学习就是一种可以用来支持学习活动的解决方案。因此,本研究旨在开发电子学习系统,以帮助教师和学生管理课程表、学习材料、测验、考勤和考试,尤其是在 SDN 01 Manisrejo Madiun 市。该方法使用动态系统开发方法(DSDM)和 UML 进行系统设计。这项研究提出了一个系统分析和设计开发系统,可以开发成一个完整的系统。
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引用次数: 0
RANCANG BANGUN LEARNING MANAGEMENT SYSTEM, STUDI KASUS: SMK WIPAMA CIKUPA rancang bangun learning management system, studi kasus: smk wipama cikupa
Pub Date : 2023-11-21 DOI: 10.55606/jitek.v3i3.2368
Agus Prianto, Henri Septanto
This study aims to design and develop an effective and efficient learning media at Wipama Cikupa Vocational School, because this Vocational School faces obstacles in terms of limited classroom space and learning time which is divided into two shifts. To overcome this problem, the development of an LMS (Learning Management System) was implemented as a solution to provide learning without distance, place and time limitations. E-learning was chosen as the main approach in this research, because of its flexibility, self-learning ability, and cost efficiency for both administrators and students. The development of this LMS includes the stages of system requirements analysis, user interface design, database design, coding using the PHP programming language, and testing. The development method used is the Waterfall model to ensure planned and systematic development. The testing phase is carried out using a black box approach to ensure compatibility between the system being developed and the desired requirements. The result of this research is the implementation of the LMS (Learning Management System) which allows online learning through a website platform, so that this school can overcome the limitations of classrooms and time, and increase the effectiveness and efficiency of the learning process in this school.
本研究旨在为维帕马-西库帕职业学校设计和开发一种高效的学习媒体,因为该职业学校面临着教室空间和学习时间有限(分为两班制)的障碍。为了克服这一问题,学校开发了学习管理系统(LMS),作为不受距离、地点和时间限制的学习解决方案。本研究选择电子学习作为主要方法,因为电子学习具有灵活性、自学能力,而且对管理者和学生来说都具有成本效益。该学习管理系统的开发包括系统需求分析、用户界面设计、数据库设计、使用 PHP 编程语言编码和测试等阶段。开发方法采用瀑布模型,以确保开发的计划性和系统性。测试阶段采用黑盒方法,以确保正在开发的系统与所需要求之间的兼容性。本研究的成果是实施 LMS(学习管理系统),通过网站平台实现在线学习,从而克服教室和时间的限制,提高学校学习过程的效果和效率。
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引用次数: 0
PERANCANGAN SISTEM INFORMASI PENGELOLAAN DATA WARGA SEBAGAI IMPLEMENTASI KONSEP PAPERLESS DAN TRANSFORMASI DIGITAL 设计公民数据管理信息系统,落实无纸化概念和数字化转型
Pub Date : 2023-11-21 DOI: 10.55606/jitek.v3i3.2348
Dian Purnamasari, Henri Septanto
The concept of Paperless or reducing the use of paper and digital transformation is a form of utilizing environmentally friendly technology, this will have a wider impact when applied to an information system at the RT (neighborhood unit) level. This is what inspired the author to conduct a study entitled Design of Citizen Data Management Information Systems as the Implementation of the Paperless Concept and Digital Transformation. The data collection method is done through observation, interviews and references from secondary data, the system development model chosen by the author is the Software Development Life Cycle Waterfall. The citizen data management information system developed by this author is not only useful in assisting the management of citizen data at the RT level, especially because of time efficiency when compared to conventional systems which require residents to meet with the head of the RT. This information system will also have a positive impact on the environment because this information system applies the concept of paperless and digital transformation so that it is environmentally friendly.
无纸化或减少纸张使用以及数字化转型的概念是利用环保技术的一种形式,如果将其应用于 RT(邻里单位)层面的信息系统,将会产生更广泛的影响。因此,作者开展了一项题为 "作为无纸化概念和数字化转型实施的公民数据管理信息系统设计 "的研究。数据收集方法是通过观察、访谈和参考二手资料,作者选择的系统开发模型是软件开发生命周期瀑布模型。笔者开发的公民数据管理信息系统不仅有助于协助 RT 层面的公民数据管理,尤其是与需要居民与 RT 负责人会面的传统系统相比,时间效率更高。该信息系统还将对环境产生积极影响,因为该信息系统应用了无纸化和数字化转型的概念,因此对环境友好。
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引用次数: 0
PERANCANGAN ARSITEKTUR SISTEM INFORMASI MANAJEMEN DAN AKADEMIK SDN BABADAN 01 DENGAN ZACHMAN FRAMEWORK 使用 Zachman 框架进行管理信息系统和学术 Sdn babadan 01 的结构设计
Pub Date : 2023-11-06 DOI: 10.55606/jitek.v3i3.956
Muhammad Zahid Abid, Rahmawan Ilham Pratama, Agatha Putra Yudha Purnomo, Hani Atun Mumtahana
Industry  4.0 develops in Indonesia and the Covid-19 Pandemic, all business process activities are required to be able to adapt by digizing service. For SDN Babadan 01 itself, the business process is still using the old method which requires all processes to be carried out directly face to face such as registration of new students and is not yet effective. Therefore the design of Management and Academic Information System  is needed to support the business processes that are carried out. With the creation of a Management Information System and Academic Information System, it is hoped that it can help facilitate all academic  and non-academic matters at SDN Babadan 01. For data collection , interviews and literature studies were used. This study uses the Zachman Framework which consist of 6 columns and 6 rows. Based on the research that has been done, the design of SIAKAD and SIM at SDN Babadan 01 has resulted. This design can be used as a reference for application developers.
随着印尼工业 4.0 的发展和 Covid-19 大流行,所有业务流程活动都需要通过数字化服务来适应。就 SDN Babadan 01 本身而言,业务流程仍在使用旧方法,要求所有流程都直接面对面进行,如新生注册,但效果不佳。因此,需要设计管理和学术信息系统来支持业务流程。希望管理信息系统和学术信息系统的建立,能有助于促进 SDN Babadan 01 的所有学术和非学术事务。在数据收集方面,使用了访谈和文献研究。本研究采用扎克曼框架,该框架由 6 列和 6 行组成。根据已完成的研究,在巴巴丹 01 SDN 进行了 SIAKAD 和 SIM 的设计。该设计可作为应用程序开发人员的参考。
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引用次数: 0
SISTEM INFORMASI MANAJEMEN DOKUMEN MENGGUNAKAN METODE PROTOTYPING PADA PT. BANGUN INDAH SAPUTRA 在 PT.BANGUN INDAH SAPUTRA 使用原型方法的文件管理信息系统
Pub Date : 2023-11-06 DOI: 10.55606/jitek.v3i3.2120
Daffa Bayu Prayoga, Dian Nur Sholihaningtias, Endaryono Endaryono
PT. Bangun Indah Saputra is a service company that serves the process of making documents. The purpose of this study is to provide convenience in the management of document maker data. In addition, data security and accuracy are more guaranteed and human resources become more efficient. The research methodology used is Grounded Research method with data collection techniques, namely observation and literature studies that are relevant to the rental system. To build this system is used system design tools that are data flow chart (DAD) context, Zero and detail and by using Java programming language with Netbeans and MySQL database using XAMPP. This system can facilitate the work of the admin in the record so as to increase the effectiveness and consistency of the company PT. Bangun Indah Saputra
PT.Bangun Indah Saputra 是一家提供文件制作服务的公司。本研究的目的是为文件制作者数据管理提供便利。此外,数据的安全性和准确性也更有保障,人力资源也更有效率。使用的研究方法是基础研究法,采用的数据收集技术是观察和与租赁系统相关的文献研究。为了建立这个系统,使用了系统设计工具,即数据流程图(DAD)的上下文、零和细节,并通过使用 Netbeans 的 Java 编程语言和使用 XAMPP 的 MySQL 数据库。该系统可方便记录管理员的工作,从而提高 PT.Bangun Indah Saputra 公司的效率和一致性。Bangun Indah Saputra
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引用次数: 0
RANCANG BANGUN SISTEM MONITORING DAN CONTROLLING SUHU COOL BOX VAKSIN MENINGITIS MPSV4 BERBASIS IoT 基于物联网的门静脉疫苗 MPSV4 冷藏箱温度监控系统
Pub Date : 2023-11-06 DOI: 10.55606/jitek.v3i3.2206
Anisah Khoirul Umami, Dendy Kurniawan
Meningitis is generally an infectious disease of the lining of the brain and spinal cord with manifestations of fever and stiff neck. Prevention efforts for meningitis include vaccination. Meningococcal polysaccharide vaccine (MPSV4) is a type of quadrivalent meningitis vaccine recommended to control meningitis outbreaks. In storage, this vaccine uses a cold chain and cool box with a temperature between 2-8˚C. For vaccination activities, the vaccine is stored in a cool box with a cool pack provided to maintain temperature stability in the cool box. A cool pack itself is a rectangular plastic container that is filled with water and then cooled in a refrigerator at a temperature of 2-8°C for a minimum of 24 hours. From the existing problems, the author had the idea to create an IoT-based MPSV4 Meningitis Vaccine Cool Box Temperature Monitoring and Controlling System Design. The working system of this tool, namely TEC, will maintain the cool box temperature according to needs. If the dht11 detects that the temperature is too high then both TECs will turn on, whereas if the temperature is stable then one of the TECs will turn off. The temperature inside the cool box will be displayed on the LCD and also sent via the NodeMCU ESP8266 to the Firebase database which will then be displayed on the smartphone in real time.
脑膜炎通常是大脑和脊髓内膜的一种传染性疾病,表现为发烧和颈部僵硬。脑膜炎的预防工作包括接种疫苗。脑膜炎球菌多糖疫苗(MPSV4)是一种四价脑膜炎疫苗,建议用于控制脑膜炎的爆发。在储存时,这种疫苗使用冷链和冷藏箱,温度在 2-8˚C 之间。在疫苗接种活动中,疫苗储存在冷藏箱中,并配有冷藏包,以保持冷藏箱中的温度稳定。冷却包本身是一个长方形塑料容器,里面装满水,然后在温度为 2-8˚C 的冰箱中冷却至少 24 小时。从存在的问题出发,笔者萌生了创建基于物联网的MPSV4脑膜炎疫苗冷箱温度监测与控制系统设计的想法。该工具的工作系统,即 TEC,将根据需要保持冷箱温度。如果 dht11 检测到温度过高,则两个 TEC 都将打开,而如果温度稳定,则其中一个 TEC 将关闭。冷藏箱内的温度将显示在 LCD 上,并通过 NodeMCU ESP8266 发送到 Firebase 数据库,然后实时显示在智能手机上。
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引用次数: 0
PENGEMBANGAN SISTEM INFORMASI CLUB RENANG DENGAN METODE KLASIFIKASI DECISION TREE UNTUK PENENTUAN KELAS PENDAFTARAN BARU 利用决策树分类法开发用于确定新注册级别的游泳俱乐部信息系统
Pub Date : 2023-11-06 DOI: 10.55606/jitek.v3i3.1990
Lusian Nandang Arjamulia, Chrystia Aji Putra, Muhammad Muharrom Al Haromainy
The increase development of information technology has had many impact on various aspects including sports. Management of digitalized sports clubs can make the system more accessible and well documented. The swimming club information system with new registration class classifications is made based on the club requirement. The class determination system was created to facilitate class classification for new members so as not to harm the monthly dues and training portion. The decision tree algorithm is used in making class classification models. Variables for making classifications were obtained based on the number of achievements, 50m freestyle time, mastered style and training distance with three classes namely beginner, semi-achievement and achievement. The classification with C4.5 algorithm, produces an accuracy of 100%. This mean that the C4.5 algorithm can classify new registration classes well.
信息技术的日益发展对包括体育在内的各个方面产生了许多影响。数字化体育俱乐部的管理可以使系统更易于使用和记录。游泳俱乐部信息系统的新注册等级分类是根据俱乐部的要求制定的。建立等级确定系统是为了方便对新会员进行等级分类,以免损害月会费和培训部分。分类模型采用决策树算法。用于分类的变量是根据成绩数、50 米自由泳时间、掌握的风格和训练距离获得的,分为三个等级,即初学者、半成功者和成功者。使用 C4.5 算法进行分类的准确率为 100%。这意味着 C4.5 算法能够很好地划分新注册类别。
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引用次数: 0
PENGUJIAN USER ACCEPTANCE TEST PADA APLIKASI BANGBELI 对应用程序进行用户验收测试
Pub Date : 2023-11-06 DOI: 10.55606/jitek.v3i3.2003
I Dewa Gde Satria Pramana Erlangga, Sugiarto Sugiarto, Afina Lina Nurlaili
The development of the Bangbeli application is one of the efforts to increase the number of users. However, to ensure that these changes and additions meet the users' needs, user validation is required to verify that the developed application meets the defined business requirements and functionalities, thereby providing benefits to both the company and end users. User acceptance testing aims to determine the respondents' feedback on a system that has been created. The results of this testing yield the user acceptance test results, which consist of three aspects: design interface, user-friendliness, and efficiency. The agreement percentages for each aspect are 69.64%, 71.12%, and 68.76% respectively.
开发 Bangbeli 应用程序是增加用户数量的努力之一。然而,为了确保这些变化和新增功能符合用户需求,需要进行用户验证,以确认开发的应用程序符合规定的业务要求和功能,从而为公司和最终用户带来效益。用户验收测试旨在确定受访者对已创建系统的反馈意见。用户验收测试结果包括三个方面:设计界面、用户友好性和效率。各方面的同意率分别为 69.64%、71.12% 和 68.76%。
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引用次数: 0
PEMBUATAN SMARTCONTRACT APLIKASI FUNDRAISING BERBASIS BLOCKCHAIN 基于区块链的智能合同筹款平台
Pub Date : 2023-11-06 DOI: 10.55606/jitek.v3i3.2001
Budianto Budianto, R. Mumpuni, Henni Endah Wahanani
Fundraising activities have become a common method to achieve various objectives, including charitable activities and gathering funds from investors for companies. However, cases of fund misuse often occur, leading to inappropriate use of funds or even unfair loss. Therefore, an innovative approach is needed to enhance trust and transparency in the fundraising process. In this study, the use of smart contracts on a blockchain network will be employed as a solution to ensure the security and integrity of each transaction in fundraising activities. By utilizing smart contracts, all transactions in fundraising activities can be verified by all users on the blockchain network. Transaction data recorded on the blockchain is permanent and tamper-proof, preventing any manipulation or fund misuse. Leveraging smart contracts and blockchain technology, fundraising activities can be conducted more efficiently, transparently, and securely. This approach helps improve trust among involved parties and reduces the risk of fund misuse
筹款活动已成为实现各种目标的常用方法,包括慈善活动和为公司向投资者筹集资金。然而,滥用资金的情况时有发生,导致资金使用不当,甚至造成不公平的损失。因此,需要一种创新方法来提高筹款过程中的信任度和透明度。本研究将采用区块链网络上的智能合约作为解决方案,以确保筹款活动中每笔交易的安全性和完整性。通过使用智能合约,筹款活动中的所有交易都可以由区块链网络上的所有用户进行验证。记录在区块链上的交易数据具有永久性和防篡改性,可防止任何操纵或资金滥用。利用智能合约和区块链技术,可以更高效、透明和安全地开展筹款活动。这种方法有助于提高参与各方之间的信任,降低资金滥用的风险
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引用次数: 0
IOT PENGENDALIAN KEAMANAN PINTU RUMAH OTOMATIS MENGGUNAKAN E-KTP BERBASIS MIKROKONTROLER ESP32 基于 esp32 微控制器、使用 e-ktp 的物联网自动住宅门安全控制
Pub Date : 2023-11-06 DOI: 10.55606/jitek.v3i3.1991
Deri Setiawan, Basuki Rahmat, Wahyu SJ Saputra
Internet of Things (IoT) is a concept that connects electronic devices to the internet and enables the exchange of data between these devices. In this context, this study aims to develop an automatic door security control system using an ESP32 microcontroller-based e-KTP. The proposed system uses e-KTP as a substitute for a physical key on the door of the house. e-KTP will be connected to the ESP32 microcontroller which acts as the brain of the system. Personal data from the e-KTP, such as identity numbers, will be stored securely and used for user authentication. The ESP32 microcontroller will communicate with the server using the WiFi protocol to send and receive data. Users will be able to access the door of the house wirelessly via a mobile application connected to the server. This mobile application will provide an intuitive user interface to control door access and view security status. This system is also equipped with various security features. In addition, users can also monitor home security in real-time through a mobile application, even when they are not at home.
物联网(IoT)是一个将电子设备连接到互联网并实现这些设备之间数据交换的概念。在此背景下,本研究旨在利用基于 ESP32 微控制器的 e-KTP 开发一种自动门安全控制系统。建议的系统使用 e-KTP 代替房门上的实体钥匙。e-KTP 将连接到作为系统大脑的 ESP32 微控制器。来自 e-KTP 的个人数据(如身份号码)将被安全存储并用于用户身份验证。ESP32 微控制器将使用 WiFi 协议与服务器进行通信,以发送和接收数据。用户可以通过一个与服务器相连的移动应用程序,以无线方式进入房门。该移动应用程序将提供一个直观的用户界面,用于控制门禁和查看安全状态。该系统还配备了各种安全功能。此外,用户即使不在家,也可以通过移动应用程序实时监控家庭安全。
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引用次数: 0
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