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A qualitative study of marginalized students’ academic, physical, and social self-efficacy in a multiweek geoscience field program 在一个为期数周的地球科学实地项目中,对边缘化学生的学业、身体和社会自我效能感进行定性研究
Q1 Social Sciences Pub Date : 2023-07-03 DOI: 10.1080/10899995.2023.2215673
Ennea Fairchild, J. Sexton, Harmony Newman, Krystal Hinerman, Jessica McKay, E. Riggs
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引用次数: 0
In our VOICES 在我们的声音里
Q1 Social Sciences Pub Date : 2023-07-03 DOI: 10.1080/15374417309532493
Wendy K’ah Skáahluwáa Todd, Carmen R. Cid, Cory Garza
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引用次数: 1
“Reef Survivor”: A new board game designed to teach college and university undergraduate students about reef ecology, evolution, and extinction “珊瑚礁幸存者”:一款新的棋盘游戏,旨在教授学院和大学本科生有关珊瑚礁生态,进化和灭绝的知识
Q1 Social Sciences Pub Date : 2023-06-28 DOI: 10.1080/10899995.2023.2221818
Rowan C. Martindale, Barbara Sofia Sulbaran Reyes, Sinjini Sinha, North Cooc
Educational geoscience games have been increasing in popularity because they promote learning through amusement and encourage students to engage with topical material and each other. Here we describe a new board game, “Reef Survivor”, and its use as an instructional tool in undergraduate classes. The educational objective is to teach players about ecology, evolution, and environmental perturbations, while the gameplay objective is to build a resilient reef ecosystem. Through collaborative and competitive gameplay, students learn about evolution mechanics—mutation, migration, and natural selection—as well as ecology and how reefs survive natural disasters. The game blends informed decision making and chance to encourage students to learn and model complex Earth systems and evolutionary processes. Students choose their environment and reef community, whereas chance influences mutations and disasters.The game was incorporated in undergraduate classroom activities in 2021 and 2022 at 20 colleges and universities, mostly public institutions in the United States. Students were enthusiastic about the game, with two thirds saying they would rather play the game than have a normal lab. Notably, students said playing with a peer helped them learn better. Taken together, learning gains from 15 institutions were pos­itive, with significant gains by the final semester of assess­ment. Overall, learning gains were not positive during the first deployment (online) but improved substantially when refined and played in person. A print-and-play version of the game (doi: 10.18738/T8/S3KWT7), onboarding and follow-up assignments, and suggested extension activities are provided; modifications for time, course objective, and edu­cational level are also discussed.
教育地球科学游戏越来越受欢迎,因为它们通过娱乐促进学习,并鼓励学生参与主题材料和彼此。在这里,我们描述了一种新的棋盘游戏,“珊瑚礁幸存者”,以及它在本科课堂上作为教学工具的用途。教育目标是向玩家传授生态学、进化和环境扰动,而游戏目标是建立一个有弹性的珊瑚礁生态系统。通过合作和竞争的游戏,学生们了解了进化机制——突变、迁徙和自然选择——以及生态学和珊瑚礁如何在自然灾害中生存。游戏将明智的决策和机会结合起来,鼓励学生学习和模拟复杂的地球系统和进化过程。学生选择他们的环境和珊瑚礁群落,而机遇影响突变和灾难。该游戏在2021年和2022年被纳入了20所高校的本科课堂活动,其中大部分是美国的公立机构。学生们对这款游戏充满热情,三分之二的学生表示,他们宁愿玩这款游戏,也不愿去普通的实验室。值得注意的是,学生们表示,与同伴玩耍有助于他们更好地学习。总的来说,15所院校的学习成果是积极的,在评估的最后一个学期取得了显著的成果。总的来说,在第一次部署(在线)时,学习收益不是积极的,但在改进和亲自玩时,学习收益大大提高。提供了游戏的打印和播放版本(doi: 10.18738/T8/S3KWT7),入门和后续任务,以及建议的扩展活动;对时间、课程目标和教育水平的修改也进行了讨论。
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引用次数: 0
Scientific evaluations and plausibility judgements in middle school students’ learning about geoscience topics 中学生地学主题学习中的科学评价与合理性判断
Q1 Social Sciences Pub Date : 2023-05-18 DOI: 10.1080/10899995.2023.2200877
T. Klavon, S. Mohan, J. B. Jaffe, Thalia Stogianos, Donna Governor, D. Lombardi
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引用次数: 1
College students’ prior knowledge and alternative conceptions regarding minerals 大学生对矿物的先验知识与另类观念
Q1 Social Sciences Pub Date : 2023-05-18 DOI: 10.1080/10899995.2023.2205990
A. Manzanares, Steven W. Anderson, Kevin J. Pugh
Abstract The mineral identification lab is typically the entry level college student’s initial hands-on introduction to minerals. Our research focused on identifying alternative mineralogy conceptions that students bring to an introductory geology course and investigating the origins and nature of these conceptions. We identified a number of alternative conceptions and to help make sense of these ideas we grouped them into four categories: (1) differences between minerals and rocks (e.g., they are the same), (2) mineral composition (e.g., lighter crystals contain more air), (3) where minerals form (e.g., caves), and (4) mineral surface features. The fourth category encompassed alternative conceptions based on immediately observable features and included six daughter categories: (1) mineral characteristics (e.g., all are smooth and crystal-like), (2) origin of planar surfaces (e.g., were cut), (3) sedimentary knowledge (e.g., minerals like mica are formed from layering), (4) mineral relations (e.g., minerals of similar shape are related), (5) environmental impacts (e.g., during formation sand was incorporated to turn the mineral orange), and (6) age of minerals (e.g., age can be determined by fragility). Further, we identified three main knowledge sources from which students construct alternative conceptions: (1) prior science courses, (2) outdoor activities, and (3) jewelry and solar and water impacts. Our research adds to previous work on the alternative conceptions held by novice earth science students. Students’ answers reflect how their knowledge can contribute to creating alternative conceptions.
矿物鉴定实验室是典型的入门级大学生对矿物的初步实践介绍。我们的研究重点是确定学生带入入门地质学课程的替代矿物学概念,并调查这些概念的起源和性质。我们确定了一些可供选择的概念,为了帮助理解这些想法,我们将它们分为四类:(1)矿物和岩石之间的差异(例如,它们是相同的),(2)矿物成分(例如,较轻的晶体含有更多的空气),(3)矿物形成的地方(例如,洞穴),以及(4)矿物表面特征。第四个类别包含基于直接可观察特征的替代概念,包括六个子类别:(1)矿物特征(例如,所有矿物都是光滑和晶体状的),(2)平面的起源(例如,被切割),(3)沉积知识(例如,云母等矿物是由分层形成的),(4)矿物关系(例如,形状相似的矿物是相关的),(5)环境影响(例如,地层中加入了沙子使矿物变成橙色),以及(6)矿物的年龄(例如,年龄可以通过脆性来确定)。此外,我们确定了学生构建替代概念的三个主要知识来源:(1)先前的科学课程,(2)户外活动,以及(3)珠宝和太阳能和水的影响。我们的研究补充了之前关于地球科学新生持有的另类概念的工作。学生的回答反映了他们的知识如何有助于创造不同的概念。
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引用次数: 1
Development of a virtual microscope with integrated feedback for blended geology labs 混合地质实验室综合反馈虚拟显微镜的研制
Q1 Social Sciences Pub Date : 2023-05-17 DOI: 10.1080/10899995.2023.2202285
Kamen T. Engel, Jonathan Davidson, Alison Jolley, Ben M. Kennedy, Alexander R. L. Nichols
A virtual microscope resource was created when face-to-face labs were halted due to the COVID-19 pandemic in March 2020 to replicate the learning goals of an introductory petrology course on microscopy. This virtual microscope resource utilized images and videos of thin sections, as well as 3D rock models to allow students to complete labs online. It also incorporated directed questioning and feedback as would be provided by demonstrators (teaching assistants) in a face-to-face lab. Insights obtained from student reflective questionnaires (n = 75) were used to adapt the online resource so that it could be used in conjunction with the face-to-face lab, thus becoming a blended lab resource in the subsequent year. These reflective questionnaires were utilized again to provide feedback on the revised version of the resource for blended learning. Findings showed that students in the blended learning cohort rated the quality of the available online material higher than the previous students. The blended learning cohort appreciated the immediate feedback from the resource, as well as its ability to provide remote access to lab materials. They also gained confidence by being able to review the material multiple times online. We conclude that blended resources are a useful tool in introductory petrology which we hope to see become more commonplace in the future. © 2023 National Association of Geoscience Teachers.
2020年3月,由于COVID-19大流行,面对面的实验室停止了,为了复制显微镜岩石学入门课程的学习目标,创建了一个虚拟显微镜资源。这个虚拟显微镜资源利用薄片的图像和视频,以及3D岩石模型,让学生在线完成实验。它还结合了直接提问和反馈,就像在面对面的实验室中由演示者(助教)提供的那样。从学生反思性问卷(n = 75)中获得的见解被用来调整在线资源,以便它可以与面对面的实验室结合使用,从而在随后的一年成为混合实验室资源。这些反思性问卷再次被用于对混合式学习资源的修订版本提供反馈。调查结果显示,混合学习队列中的学生对可用在线材料的质量的评价高于之前的学生。混合式学习群组欣赏来自资源的即时反馈,以及它提供远程访问实验室材料的能力。通过能够在网上多次复习这些材料,他们也获得了信心。我们认为混合资源是一种有用的岩石学入门工具,我们希望在未来看到它变得更加普遍。©2023美国地球科学教师协会。
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引用次数: 1
Immersive and interactive three-dimensional virtual fieldwork: Assessing the student learning experience and value to improve inclusivity of geosciences degrees 沉浸式互动三维虚拟田野调查:评估学生的学习体验和价值,以提高地学学位的包容性
Q1 Social Sciences Pub Date : 2023-05-01 DOI: 10.1080/10899995.2023.2200361
L. Guillaume, Valentin Laurent, M. Genge
Abstract Fieldwork is a pedagogical cornerstone of many geoscience degrees. During the academic years 2019–20 and 2020–21, the worldwide COVID-19 pandemic made outdoors fieldwork difficult, resulting in an urgent need to develop virtual alternatives. However, there is still more to learn about the impact of teaching fieldwork virtually on the student learning experience. This study aims to assess the student learning experience during immersive and interactive three-dimensional virtual fieldwork and establish the value of digital techniques to improve the inclusivity of geosciences degrees. Quantitative and qualitative data were collected to assess students’ attitudes to virtual fieldwork in comparison to outdoor fieldwork in terms of accessibility, inclusivity and their learning experience. Our results show overall positive student responses to virtual fieldwork, with over half stating it adequately replicated the learning experience of outdoor fieldwork. Students also value outdoor fieldwork for the degree of autonomy it provides, and idea-sharing with peers; yet simultaneously the majority believed outdoor fieldwork is inherently exclusionary. This study concludes that virtual fieldwork, taught using interactive 3D virtual outcrops set within virtual worlds, replicates the outdoor fieldwork learning experience as closely as possible. However, students missed some fundamental and important aspects of outdoor fieldwork, as being outside and the social interactions with peers and staff that are specific to on-location fieldwork. This study recommends the use of virtual fieldwork in addition to residential on-location fieldwork, as for a significant number of students virtual fieldwork may be a better way of accessing this valued pedagogy of the geosciences. Furthermore, virtual fieldwork has the potential to make geosciences more inclusive and attractive to a wider range of students.
摘要田野调查是许多地学学位的教学基石。在2019-20学年和2020-21学年,全球新冠肺炎大流行使户外实地工作变得困难,因此迫切需要开发虚拟替代品。然而,关于实地教学对学生学习体验的影响,还有更多的东西需要了解。本研究旨在评估学生在沉浸式和交互式三维虚拟实地调查中的学习体验,并确定数字技术在提高地学学位包容性方面的价值。收集了定量和定性数据,以评估学生对虚拟实地调查的态度,与户外实地调查相比,在可及性、包容性和学习体验方面。我们的研究结果显示,学生对虚拟实地调查的总体反应是积极的,超过一半的学生表示,虚拟实地调查充分复制了户外实地调查的学习体验。学生们还重视户外田野调查提供的自主性,以及与同龄人分享想法;但与此同时,大多数人认为户外田野调查本质上是排斥性的。这项研究得出的结论是,使用虚拟世界中设置的交互式3D虚拟露头进行虚拟实地考察,尽可能地复制户外实地考察的学习体验。然而,学生们错过了户外实地调查的一些基本和重要方面,如户外活动以及与同伴和工作人员的社交互动,这些都是现场实地调查特有的。这项研究建议,除了驻地实地考察外,还应使用虚拟实地考察,因为对于相当多的学生来说,虚拟实地考察可能是获得这种有价值的地球科学教学法的更好方式。此外,虚拟实地调查有可能使地球科学对更广泛的学生更具包容性和吸引力。
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引用次数: 2
Humanizing geoscience education research through participant-driven visual representation 通过参与者驱动的视觉表征实现地学教育研究的人性化
Q1 Social Sciences Pub Date : 2023-04-03 DOI: 10.1080/10899995.2023.2193551
E. A. Boyd, K. Lazar, Matthew Voigt
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引用次数: 0
Assessing navigational map reading competencies with the location-based GeoGame “GeoGami” 使用基于位置的GeoGame“GeoGami”评估导航地图阅读能力
Q1 Social Sciences Pub Date : 2023-03-31 DOI: 10.1080/10899995.2023.2190830
Janina Bistron, A. Schwering
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引用次数: 1
Building science knowledge, identity, and interest using place-based learning with non-dominant urban undergraduate and high school students 利用基于地点的学习与非优势城市本科生和高中生建立科学知识、身份和兴趣
Q1 Social Sciences Pub Date : 2023-03-31 DOI: 10.1080/10899995.2023.2186762
R. Davies, J. Wolk-Stanley, V. Yuan, J. Contino
During remote learning due to the COVID-19 pandemic, we developed and implemented a place-based, 5E mini-unit for New York City high school and community college Earth science students, most of whom identify as belonging to non-dominant groups. As well as supporting standard science skills such as graphing and interpreting data, we leveraged active learning and culturally responsive pedagogies such as reasoning by analogy, storytelling, virtual field trips, and sketching. These strategies were aimed at developing science content and skills, science identities, and science interest. The mini-unit was taught over 6 to 7.5 hours. Pre-and post-surveys for 107 students from three schools showed significant gains in learning (38% increase;p= <0.0001). Science identity measurements increased slightly although they stayed relatively low. Science interest measurements were higher with small increases. Teacher influence and science classroom experiences ranked as the most important influencers of science interest. For 33 community college students, no correlation was found between content learning, science identity, and science interest. In this group, females and White students had higher scores for all three measures. Between pre- and post-survey, science identity increased, particularly for Black students, while science interest decreased for all but White students. For all students, overall increases between pre- and post-survey suggest the pedagogical approaches used during remote synchronous learning were successful at helping students grow as scientists. © 2023 National Association of Geoscience Teachers.
在新冠肺炎大流行导致的远程学习期间,我们为纽约市高中和社区大学地球科学专业的学生开发并实施了一个基于场所的5E小型单元,其中大多数学生被认定属于非优势群体。除了支持绘图和解释数据等标准科学技能外,我们还利用了积极的学习和文化反应教学法,如类比推理、讲故事、虚拟实地考察和素描。这些战略旨在发展科学内容和技能、科学身份和科学兴趣。迷你单元的教学时间为6到7.5个小时。对来自三所学校的107名学生进行的前后调查显示,他们在学习方面取得了显著进步(增加了38%;p=0.0001)。科学身份测量略有增加,但保持相对较低。科学兴趣测量值较高,增幅较小。教师影响力和科学课堂经验是影响科学兴趣的最重要因素。在33名社区大学生中,没有发现内容学习、科学认同和科学兴趣之间的相关性。在这一组中,女性和白人学生在所有三项指标上的得分都较高。在调查前后,科学认同感增加,尤其是黑人学生,而除白人学生外,所有学生的科学兴趣都有所下降。对于所有学生来说,调查前后的总体增长表明,远程同步学习中使用的教学方法成功地帮助学生成长为科学家。©2023美国国家地球科学教师协会。
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引用次数: 0
期刊
Journal of Geoscience Education
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