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2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)最新文献

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Experiments of position estimation by BLE beacons on actual situations 基于BLE信标的实际位置估计实验
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398727
Tomoya Mori, Shinsuke Kajioka, Takahiro Uchiya, I. Takumi, H. Matsuo
In recent years, Bluetooth beacon gets much attention on location-aware services. To obtain an accurate position in a room, we use signal strength of Bluetooth beacons and develop position estimation methods. In our college, we aim to introduce the position estimation system on college. We have installed a number of Bluetooth beacon devices in and around a room and observed RSSI of beacons by portable devices to achieve fundamental knowledge of beacons and estimate their position. In this paper, we take some experiments on different phenomena and with different devices. We confirm that our method can separate completely whether a device is in a room or not. Results show that the average error between device position and estimated position is 2.4m.
近年来,蓝牙信标在位置感知服务中受到了广泛关注。为了获得房间内的准确位置,我们利用蓝牙信标的信号强度,开发了位置估计方法。在我们学院,我们的目标是在学院中引入位置估计系统。我们在房间内和周围安装了多个蓝牙信标设备,并通过便携式设备观察信标的RSSI,以获得信标的基本知识并估计其位置。在本文中,我们对不同的现象和不同的设备进行了一些实验。我们确认我们的方法可以完全分离设备是否在房间里。结果表明,装置位置与估计位置的平均误差为2.4m。
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引用次数: 7
Evaluation of visual fatigue while watching artificial three-dimensional image with vertical parallax 垂直视差人工三维图像视觉疲劳评价
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398690
Katsuhiro Sasaki, M. Yoshizawa, N. Sugita, M. Abe
In this study, we evaluated visual fatigue induced by watching an artificial three-dimensional image with vertical parallax. In the experiment, fifteen subjects completed a task that involved viewing three-dimensional images with four different vertical parallactic angles: 0.0, 0.4,0.6, and 0.8 deg. Visual fatigue was evaluated based on a simulator sickness questionnaire and a critical flicker frequency test. Experimental results showed that the scores of the simulator sickness questionnaire progressively increased with an increase in the vertical parallactic angle, except in Nausea, and the critical flicker frequency decreased the most after watching the three-dimensional image with a vertical parallactic angle of 0.6 deg. These results indicate that a visual fatigue was induced by viewing a stereoscopic image with vertical parallax.
在这项研究中,我们评估了观看具有垂直视差的人造三维图像所引起的视觉疲劳。在实验中,15名受试者完成了一项任务,包括观看四种不同垂直平行角度(0.0度、0.4度、0.6度和0.8度)的三维图像。视觉疲劳是根据模拟器疾病问卷和临界闪烁频率测试来评估的。实验结果表明,在垂直视差为0.6°的立体视差下,受试者的模拟器眩晕问卷得分随垂直视差角度的增加而逐渐升高,而临界闪烁频率的下降幅度最大,这表明垂直视差的立体视差诱发了视觉疲劳。
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引用次数: 2
An operator fill-in-blank problem for algorithm understanding in Java programming learning assistant system Java编程学习辅助系统中算法理解的算子填空问题
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398539
N. Funabiki, Shin Sasaki, Tana, W. Kao
A Web-based Java Programming Learning Assistant System (JPLAS) has been developed to help novice students studying Java programming through self-learning. As one function, JPLAS provides the fill-in-blank problem that requests filling in the blank elements in a given code with several blanks. Currently, reserved words, identifiers, or control symbols can be blanked to have unique correct answers, which may be solved without reading the code carefully. In this paper, we propose to additionally blank operators in conditional expressions of core statements in the code so that students can understand the structure to realize the specification. For preliminary evaluations, we generated six operator fill-in-blank problems, and assigned them to students where the number of answer submissions per blank has increased from that of conventional problems.
开发了一个基于web的Java编程学习辅助系统(JPLAS),以帮助初学者通过自学学习Java编程。作为一个功能,JPLAS提供了一个填空问题,该问题要求用几个空格填充给定代码中的空白元素。目前,保留字、标识符或控制符号可以被清空以获得唯一的正确答案,这些答案可以在不仔细阅读代码的情况下解决。在本文中,我们建议在代码中核心语句的条件表达式中增加空白运算符,以便学生能够理解结构,实现规范。为了初步评估,我们生成了六个操作员填空问题,并将它们分配给学生,其中每个空白的答案提交数量比传统问题增加。
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引用次数: 4
Investigating Kinect-based fighting game AIs that encourage their players to use various skills 调查那些鼓励玩家使用各种技能的基于kinect的战斗游戏ai
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398624
M. Ishihara, Taichi Miyazaki, Pujana Paliyawan, C. Chu, Tomohiro Harada, R. Thawonmas
This paper investigates AIs that increase their players' amount of exercise by encouraging the usage of various skills in fighting game FightingICE, recently used in a number of game AI competitions. Our research aim is to develop such AIs for promoting players' health with fighting games that use Kinect as the input interface. In our experiment, two types of AIs are used as the opponent against a human player. One of the AIs is based on the k-nearest neighbor algorithm and fuzzy control, and the other is based on UCT, a variation of Monte-Carlo Tree Search. Our results show that the players, participating in the experiment, use more different skills, thus demonstrating higher action entropy, when playing the game against the UCT AI.
本文研究了通过鼓励格斗游戏《fighting ice》中各种技能的使用来增加玩家运动量的AI,该游戏最近在许多游戏AI竞赛中使用。我们的研究目标是开发这样的ai,通过使用Kinect作为输入界面的格斗游戏来促进玩家的健康。在我们的实验中,两种类型的ai被用作对抗人类玩家的对手。其中一种人工智能基于k近邻算法和模糊控制,另一种人工智能基于蒙特卡罗树搜索的一种变体UCT。我们的研究结果表明,参与实验的玩家在与UCT AI进行游戏时,使用了更多不同的技能,从而表现出更高的行动熵。
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引用次数: 5
Secure protocol with variable security level using secret sharing scheme 使用秘密共享方案的可变安全级别的安全协议
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398554
Shohei Ueno, Atsushi Kanai, S. Tanimoto, Hiroyuki Sato
The security level of conventional secure protocols is fixed after security environment negotiation. However, communications differ in confidentiality in accordance with their contents. For this reason, a conventional protocol that always keeps the security level constant throughout the whole session is considered to be more secure than necessary. Since transmission efficiency is generally improved by lowering the security level, transmission efficiency is sacrificed when a conventional secure protocol is used. In this study, the secure protocol that dynamically and optimally changes the security level is proposed to solve this problem. Specifically, a variable security level is achieved by using a secret sharing scheme and multiple channels. Furthermore, the proposed protocol is theoretically evaluated.
传统安全协议的安全级别是通过安全环境协商确定的。但是,通信的保密性根据其内容而有所不同。出于这个原因,在整个会话过程中始终保持安全级别不变的传统协议被认为比必要的更安全。由于通常通过降低安全级别来提高传输效率,因此使用传统的安全协议会牺牲传输效率。为了解决这一问题,本文提出了一种动态、最优地改变安全级别的安全协议。具体来说,通过使用一个秘密共享方案和多个通道来实现可变的安全级别。此外,对所提出的协议进行了理论评价。
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引用次数: 0
Estimating visual fatigue caused by display operations with temperature rise sensed on human eyelids 基于眼睑温升感知的显示操作视觉疲劳估计
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398512
T. Muraoka, H. Ikeda
Estimation of whether visual fatigue caused by display operations on personal computers will be tolerable is very important to keep one's eyes healthy. Newly described are the mathematical model analyses of temperature rises on the eyelids of each operator and interpretations allied to this matter. Note that the temperature rises of this mode were optically sensed to have been caused by visual fatigue due to visual accommodation change during display operations on personal computers.
估计个人电脑显示操作引起的视觉疲劳是否可以容忍,对保持眼睛健康非常重要。新描述的是每个操作员的眼睑温度上升的数学模型分析和与此相关的解释。请注意,这种模式的温度升高是由视觉疲劳引起的,这是由于个人电脑显示操作期间视觉适应变化引起的。
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引用次数: 1
Real-time, near-infrared fluorescence imaging system 实时、近红外荧光成像系统
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398567
Rui-Cian Weng, Yen-Pei Lu, Jun-Li Zhang, Min-Yu Lin, Chi-Hung Wang
An infrared camera captures images of objects that emit radiation in the infrared region of the electromagnetic spectrum. In this study, a fluorescence imaging system involving a specifically designed infrared camera was developed. CCDs can detect infrared light in the invisible region of the electromagnetic spectrum (>780 nm); however, a low-pass filter is installed in front of the CCD to filter out most infrared light and prevent the light from affecting the quality of color photos. Although an ordinary camera can take infrared photos when an infrared filter is installed to its lens, a modified camera is impractical because the amount of infrared light entering the CCD is limited, resulting in the requirement of a longer exposure time. Therefore, the principle of modifying a high-speed infrared camera is to remove the low-pass filter and adopt an ordinary shutter speed to take infrared photos.
红外摄像机捕捉在电磁波谱的红外区域发射辐射的物体的图像。在本研究中,开发了一种荧光成像系统,该系统包括一个专门设计的红外相机。ccd可以探测电磁波谱不可见区域(>780 nm)的红外光;然而,在CCD前面安装了一个低通滤镜来过滤掉大部分红外光,防止红外光影响彩色照片的质量。虽然普通相机在镜头上安装红外滤光片后可以拍摄红外照片,但由于进入CCD的红外光量有限,因此需要更长的曝光时间,因此改装后的相机是不切实际的。因此,修改高速红外相机的原理是去掉低通滤光片,采用普通快门速度拍摄红外照片。
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引用次数: 0
Document classification for copy-mode decision 用于复制模式决策的文档分类
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398714
S. Kim, S. Youn, S. Baek, Chulhee Lee
We proposed a low-complexity document classification algorithm to select copy mode. The goal is to select a suitable copy mode during copying process. We first analyzed scanned images and classified them into three modes: text, image, mixed modes. To classify images, we used several features, which include pixel density with low brightness, edge length and text line components. Experimental results showed that the proposed algorithm provided about 95% classification accuracy.
提出了一种低复杂度的文档分类算法来选择复制模式。目标是在复制过程中选择合适的复制模式。我们首先对扫描图像进行分析,并将其分为三种模式:文本模式、图像模式和混合模式。为了对图像进行分类,我们使用了几个特征,包括低亮度的像素密度、边缘长度和文本线组件。实验结果表明,该算法的分类准确率约为95%。
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引用次数: 1
Evidence of stochastic resonance of auditory steady-state response in electroencephalogram for brain machine interface 脑机界面听觉稳态反应的随机共振证据
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398638
F. Tanaka, A. Matsubara, S. Nishifuji
Stochastic resonance is a phenomenon observed in nonlinear systems for which random noise with optimal level amplifies a weakly periodic signal. In some biological systems, stochastic resonance has been found to be utilized to improve signal transmission. Recently stochastic resonance have been evidenced in photic-driven human electroencephalogram (EEG) and demonstrated to improve performance of brain machine interface (BMI) based on steady state visual evoked potentials. The present study is aimed at giving evidence of stochastic resonance behavior in human auditory steady state response (ASSR) in EEG for developing a high-performance auditory BMI available without visual function. Seven healthy subjects aged 21-24 years old with normal hearing ability participated in the experiment in which their EEG responses to sinusoidally modulated tone with modulation frequency of 40 Hz contaminated by random noise were measured over the entire scalp with varying the carrier frequency (500 and 4,000 Hz), sound pressure of the tone (40-60 dB) and the random noise level (0-50 dB). In four subjects, ASSR amplitude showed a bell-shaped fluctuation with a maximum at noise level of 40 or 50 dB following an increase of noise level, hence the stochastic resonance effect may be elicited in the auditory system. Moreover in the four subjects, we investigated the times when ASSR significantly appeared under two conditions of no noise and the optimal noise that maximized ASSR amplitude. With addition of optimal noise, detection time of ASSR was shortened in three subjects, and ASSR was elicited in other subject. Detection time of ASSR at optimal noise was distributed between three and seven seconds across subjects. These results will be necessary in order to design novel ASSR-based BMIs. Further investigation on the stochastic resonance behavior would provide useful observation for development of auditory BMIs with high classification accuracy by improving the signal to noise ratio in the modulation of ASSR associated with user's intent.
随机共振是在非线性系统中观察到的一种现象,在非线性系统中,具有最佳电平的随机噪声放大了弱周期信号。在一些生物系统中,随机共振被用来改善信号的传输。近年来,随机共振已在光驱动的人脑电图(EEG)中得到证实,并被证明可以改善基于稳态视觉诱发电位的脑机接口(BMI)的性能。本研究旨在为开发无视觉功能的高性能听觉BMI提供脑电图中听觉稳态反应随机共振行为的证据。实验选取7名21 ~ 24岁听力正常的健康受试者,在全头皮范围内对随机噪声污染的调制频率为40 Hz的正弦波调音,在不同的载波频率(500和4000 Hz)、调音声压(40 ~ 60 dB)和随机噪声水平(0 ~ 50 dB)下进行脑电反应测量。在4名受试者中,ASSR振幅随噪声水平的增加呈钟形波动,在噪声水平为40或50 dB时最大,提示听觉系统可能存在随机共振效应。此外,我们还研究了在无噪声和最大ASSR幅值的最优噪声两种情况下,四名受试者ASSR显著出现的次数。添加最优噪声后,三个被试的ASSR检测时间被缩短,其他被试的ASSR被激发。在最佳噪声条件下,ASSR的检测时间分布在3 ~ 7秒之间。这些结果对于设计新的基于assr的bmi是必要的。通过对随机共振行为的进一步研究,可以提高与用户意图相关的ASSR调制中的信噪比,为发展具有高分类精度的听觉bmi提供有益的观察。
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引用次数: 11
Improvement of operability in remote robot control with force feedback 改进力反馈远程机器人控制的可操作性
Pub Date : 2015-10-01 DOI: 10.1109/GCCE.2015.7398509
Kazuya Suzuki, Y. Maeda, Y. Ishibashi, Norishige Fukushima
In this paper, we assess the quality of experience (QoE) about the operability of a haptic interface device for work in which a user operates an industrial robot with a force sensor at a remote location by using the haptic interface device while watching a video. We treat work of putting a metal rod attached to the tip of the industrial robot arm into a hole, and we demonstrate how much the operability is degraded owing to the network delay. To improve the operability, we also carry out the adaptive reaction force control, which we previously proposed, and investigate its effect.
在本文中,我们评估了一种触觉界面设备的可操作性的体验质量(QoE),其中用户在观看视频时使用触觉界面设备在远程位置操作带有力传感器的工业机器人。我们处理了将连接在工业机器人手臂尖端的金属棒放入孔中的工作,并演示了由于网络延迟而导致的可操作性降低的程度。为了提高可操作性,我们还实施了之前提出的自适应反作用力控制,并对其效果进行了研究。
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引用次数: 28
期刊
2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)
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