A significant number of models and frameworks have introduced, and been used to support, positive approaches to ageing. They include Successful Ageing, Active Ageing and Ageing in Place, among others. The number of models can create confusion for technology designers who wish to incorporate such models into practice. This paper reviews different models of positive ageing in order to distil a comprehensive list of elements and factors that are important to, and supportive of, positive ageing. This list offers designers a useful source for considering the design of technology to support positive ageing. Finally, we discuss some gaps found in existing models and offer some insights into how designers could use this paper as a resource for design.
{"title":"Positive Ageing: Elements and factors for design","authors":"S. Nassir, T. Leong, Toni Robertson","doi":"10.1145/2838739.2838796","DOIUrl":"https://doi.org/10.1145/2838739.2838796","url":null,"abstract":"A significant number of models and frameworks have introduced, and been used to support, positive approaches to ageing. They include Successful Ageing, Active Ageing and Ageing in Place, among others. The number of models can create confusion for technology designers who wish to incorporate such models into practice. This paper reviews different models of positive ageing in order to distil a comprehensive list of elements and factors that are important to, and supportive of, positive ageing. This list offers designers a useful source for considering the design of technology to support positive ageing. Finally, we discuss some gaps found in existing models and offer some insights into how designers could use this paper as a resource for design.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128319909","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper contends that Human-Computer Interaction (HCI) methods have the potential to improve person-centered fall prevention for older adults. One-size-fits-all solutions are not appropriate for everybody, and a considered, individualised approach to fall prevention is needed. A qualitative content analysis of sixty community based falls risk assessment forms and person-centered care documents was conducted. The results presented provide insights into the care goals of older adults as well as various reasons underpinning low acceptance and compliance with fall preventative home modifications and assistive technologies. These interventions are based on the goals of older adults that commonly extend beyond compensatory approaches to improve physical performance within the home environment. HCI methods and new technologies provide an opportunity to reshape person-centered fall prevention, resulting in higher satisfaction and subsequent compliance rates amongst older adults. Furthermore, a series of HCI inspired person-centered design guidelines for designing home modifications and assistive technologies solutions are presented.
{"title":"HCI Methods for Empowering Discussion on Person-Centered Fall Prevention with Older Adults","authors":"M. L. Bianco, S. Pedell, G. Renda, Ajay Kapoor","doi":"10.1145/2838739.2838767","DOIUrl":"https://doi.org/10.1145/2838739.2838767","url":null,"abstract":"This paper contends that Human-Computer Interaction (HCI) methods have the potential to improve person-centered fall prevention for older adults. One-size-fits-all solutions are not appropriate for everybody, and a considered, individualised approach to fall prevention is needed. A qualitative content analysis of sixty community based falls risk assessment forms and person-centered care documents was conducted. The results presented provide insights into the care goals of older adults as well as various reasons underpinning low acceptance and compliance with fall preventative home modifications and assistive technologies. These interventions are based on the goals of older adults that commonly extend beyond compensatory approaches to improve physical performance within the home environment. HCI methods and new technologies provide an opportunity to reshape person-centered fall prevention, resulting in higher satisfaction and subsequent compliance rates amongst older adults. Furthermore, a series of HCI inspired person-centered design guidelines for designing home modifications and assistive technologies solutions are presented.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128535445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We amass increasing amounts of photos on our mobile devices, primarily captured by built-in cameras. These cameras provide precious opportunities to preserve memories or serve for creative engagement. However, creating order over these vast photo collections gets more difficult as we create more and more photos and this puts these valuable resources at risk. People fail to sort their photo collections manually and automated algorithms are not yet able to identify and group images based on the features that are most relevant to the human beholder. For these reasons we present INSERT, a novel mobile phone application for supporting manual sorting of photo collections in an efficient fashion. A user study featuring 21 participants showed that the proposed interaction mechanisms were well perceived and that there is yet much research to be conducted aiming at the management of image collections on mobile device, in particular with small screens.
{"title":"INSERT: Efficient Sorting of Images on Mobile Devices","authors":"Roman Ganhör, Florian Güldenpfennig","doi":"10.1145/2838739.2838786","DOIUrl":"https://doi.org/10.1145/2838739.2838786","url":null,"abstract":"We amass increasing amounts of photos on our mobile devices, primarily captured by built-in cameras. These cameras provide precious opportunities to preserve memories or serve for creative engagement. However, creating order over these vast photo collections gets more difficult as we create more and more photos and this puts these valuable resources at risk. People fail to sort their photo collections manually and automated algorithms are not yet able to identify and group images based on the features that are most relevant to the human beholder. For these reasons we present INSERT, a novel mobile phone application for supporting manual sorting of photo collections in an efficient fashion. A user study featuring 21 participants showed that the proposed interaction mechanisms were well perceived and that there is yet much research to be conducted aiming at the management of image collections on mobile device, in particular with small screens.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129138334","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research explores the role of individual interest in the adoption of mobile touch screen technologies by older adults (above 60 years of age), based on the Four-Phase Model of Interest Development by Hidi and Renninger (2006) and Self-Determination Theory (SDT) by Deci and Ryan (1985). A twelve-week study consisting of observations and interviews with teachers and participants in short course classes was conducted, during which we investigated the specific interests of older adults. Specifically, we explored the influence of individuals' level of interest on their learning and use of technologies. The engagement of 35 participants across four short course classes was compared both with and without the use of mobile touch screen technologies. Results show that there is a close relationship between individual interest and uptake of mobile touch screen technologies. This research aims to investigate how individual interest in a domain can engender and maintain engagement with technology learning and use by older adults.
{"title":"Where is the \"I\" in iPad?: The Role of Interest in Older Adults' Learning of Mobile Touch Screen Technologies","authors":"Jeanie Beh, S. Pedell, W. Doubé","doi":"10.1145/2838739.2838776","DOIUrl":"https://doi.org/10.1145/2838739.2838776","url":null,"abstract":"This research explores the role of individual interest in the adoption of mobile touch screen technologies by older adults (above 60 years of age), based on the Four-Phase Model of Interest Development by Hidi and Renninger (2006) and Self-Determination Theory (SDT) by Deci and Ryan (1985). A twelve-week study consisting of observations and interviews with teachers and participants in short course classes was conducted, during which we investigated the specific interests of older adults. Specifically, we explored the influence of individuals' level of interest on their learning and use of technologies. The engagement of 35 participants across four short course classes was compared both with and without the use of mobile touch screen technologies. Results show that there is a close relationship between individual interest and uptake of mobile touch screen technologies. This research aims to investigate how individual interest in a domain can engender and maintain engagement with technology learning and use by older adults.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"30 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131799756","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. Pang, Karin M. Verspoor, Jon M. Pearce, Shanton Chang
A vast amount of health information has been published online, yet users often report difficulties in locating information in this particular domain. Based on our prior research, we consider four categories of online health information seekers who demonstrate mixed information needs. Although their searching needs are often well satisfied by entering keywords into search engines, their need to explore information is not so well supported, thus affecting their user experience and satisfaction. In this paper, we propose design principles for supporting the exploration of online health information. We present the rationale and the design process of a web app -- Better Health Explorer -- which is a proof-of-concept app tailored to health information exploration. This work contributes to the design of online health information systems as well as exploratory systems in general.
{"title":"Better Health Explorer: Designing for Health Information Seekers","authors":"P. Pang, Karin M. Verspoor, Jon M. Pearce, Shanton Chang","doi":"10.1145/2838739.2838772","DOIUrl":"https://doi.org/10.1145/2838739.2838772","url":null,"abstract":"A vast amount of health information has been published online, yet users often report difficulties in locating information in this particular domain. Based on our prior research, we consider four categories of online health information seekers who demonstrate mixed information needs. Although their searching needs are often well satisfied by entering keywords into search engines, their need to explore information is not so well supported, thus affecting their user experience and satisfaction. In this paper, we propose design principles for supporting the exploration of online health information. We present the rationale and the design process of a web app -- Better Health Explorer -- which is a proof-of-concept app tailored to health information exploration. This work contributes to the design of online health information systems as well as exploratory systems in general.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127892114","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hirohito Shibata, Kentaro Takano, Kengo Omura, S. Tano
This paper describes experiments comparing reading performance such as reading speed and the accuracy of tasks in reading to answer questions using different media: paper books, a desktop PC, and a tablet PC. As typical examples of reading of this kind, we considered two scenarios: searching answers from text manuals and searching given photographs from photo books. In two experiments conducted according to the two scenarios, participants performed tasks most quickly using a paper book or a PC. They had trouble flipping through pages with a tablet PC. Although the paper book was inferior to the PC in terms of turning over pages continuously with rapidity, participants performed flexible navigation with the paper book such as starting the navigation from various positions of the book and jumping to the target position straight away without hesitating skipping over the target. Based on these results, we provide suggestions to improve a page navigation feature in electronic media.
{"title":"Page Navigation on Paper Books and Electronic Media in Reading to Answer Questions","authors":"Hirohito Shibata, Kentaro Takano, Kengo Omura, S. Tano","doi":"10.1145/2838739.2838747","DOIUrl":"https://doi.org/10.1145/2838739.2838747","url":null,"abstract":"This paper describes experiments comparing reading performance such as reading speed and the accuracy of tasks in reading to answer questions using different media: paper books, a desktop PC, and a tablet PC. As typical examples of reading of this kind, we considered two scenarios: searching answers from text manuals and searching given photographs from photo books. In two experiments conducted according to the two scenarios, participants performed tasks most quickly using a paper book or a PC. They had trouble flipping through pages with a tablet PC. Although the paper book was inferior to the PC in terms of turning over pages continuously with rapidity, participants performed flexible navigation with the paper book such as starting the navigation from various positions of the book and jumping to the target position straight away without hesitating skipping over the target. Based on these results, we provide suggestions to improve a page navigation feature in electronic media.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132959718","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Information and communications technology (ICT) plays an important role in facilitating information flows through fair trade supply chains. While previous research has focused on the role of ICT in providing consumers with fair trade producer information, few studies have considered the operation of feedback loops from consumers to producers, particularly in an Australian context. This qualitative study provides a novel contribution in this area through a domain exploration of the consumer-to-producer feedback loops in the fair trade system and the role of ICT in facilitating these supply chain communications. We have used ethnographic techniques through semi-structured interviews with consumer, importer, and producer links in the supply chain, analysing and refining our data using a grounded-theory approach. The discussion engages with emerging themes addressing the actual information needs of producers, attributes of existing feedback loops, and the role of ICT in fair trade handicraft supply chains. We explore the function of intermediaries in the supply chains who aggregate, filter and interpret feedback that flows from the consumers and importers through to the producer organisations and the artisans who produce the goods. Finally, we consider potential future applications of ICT to fair trade feedback loops and associated design sensitivities to ensure that feedback offered by consumers and importers satisfies producer information needs, establishing new avenues of enquiry in the field of HCI for Development (HCI4D).
{"title":"Domain Exploration of ICT Use in Consumer-to-Producer Feedback Loops within the Fair Trade System","authors":"J. L. Taylor, D. Stevenson, Tom Gedeon","doi":"10.1145/2838739.2838754","DOIUrl":"https://doi.org/10.1145/2838739.2838754","url":null,"abstract":"Information and communications technology (ICT) plays an important role in facilitating information flows through fair trade supply chains. While previous research has focused on the role of ICT in providing consumers with fair trade producer information, few studies have considered the operation of feedback loops from consumers to producers, particularly in an Australian context. This qualitative study provides a novel contribution in this area through a domain exploration of the consumer-to-producer feedback loops in the fair trade system and the role of ICT in facilitating these supply chain communications. We have used ethnographic techniques through semi-structured interviews with consumer, importer, and producer links in the supply chain, analysing and refining our data using a grounded-theory approach. The discussion engages with emerging themes addressing the actual information needs of producers, attributes of existing feedback loops, and the role of ICT in fair trade handicraft supply chains. We explore the function of intermediaries in the supply chains who aggregate, filter and interpret feedback that flows from the consumers and importers through to the producer organisations and the artisans who produce the goods. Finally, we consider potential future applications of ICT to fair trade feedback loops and associated design sensitivities to ensure that feedback offered by consumers and importers satisfies producer information needs, establishing new avenues of enquiry in the field of HCI for Development (HCI4D).","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133994347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper describes two experiments that compare paper and computer displays in cross-reference reading for multiple documents. The first experiment quantitatively showed the superiority of paper regarding reading speed and error-detection rate. To investigate the reason for this, in the second experiment, we microscopically analyzed the process of reading, focusing on users' interaction with documents. Results showed that pointing to text is frequently performed and takes less time moving documents horizontally when using paper. Considering the results, we discuss methodologies to improve electronic reading devices.
{"title":"Effects of paper on cross-reference reading for multiple documents: Comparison of reading performances and processes between paper and computer displays","authors":"Kentaro Takano, Hirohito Shibata, Kengo Omura","doi":"10.1145/2838739.2838745","DOIUrl":"https://doi.org/10.1145/2838739.2838745","url":null,"abstract":"This paper describes two experiments that compare paper and computer displays in cross-reference reading for multiple documents. The first experiment quantitatively showed the superiority of paper regarding reading speed and error-detection rate. To investigate the reason for this, in the second experiment, we microscopically analyzed the process of reading, focusing on users' interaction with documents. Results showed that pointing to text is frequently performed and takes less time moving documents horizontally when using paper. Considering the results, we discuss methodologies to improve electronic reading devices.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129193676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In recent years a variety of mobile apps, wearable technologies and embedded systems have emerged that allow individuals to track the amount and the quality of their sleep in their own beds. Despite the widespread adoption of these technologies, little is known about the challenges that current users face in tracking and analysing their sleep. Hence we conducted a qualitative study to examine the practices of current users of sleep tracking technologies and to identify challenges in current practice. Based on data collected from 5 online forums for users of sleep-tracking technologies, we identified 22 different challenges under the following 4 themes: tracking continuity, trust, data manipulation, and data interpretation. Based on these results, we propose 6 design opportunities to assist researchers and practitioners in designing sleep-tracking technologies.
{"title":"In Bed with Technology: Challenges and Opportunities for Sleep Tracking","authors":"Wanyu Liu, Bernd Ploderer, Thuong N. Hoang","doi":"10.1145/2838739.2838742","DOIUrl":"https://doi.org/10.1145/2838739.2838742","url":null,"abstract":"In recent years a variety of mobile apps, wearable technologies and embedded systems have emerged that allow individuals to track the amount and the quality of their sleep in their own beds. Despite the widespread adoption of these technologies, little is known about the challenges that current users face in tracking and analysing their sleep. Hence we conducted a qualitative study to examine the practices of current users of sleep tracking technologies and to identify challenges in current practice. Based on data collected from 5 online forums for users of sleep-tracking technologies, we identified 22 different challenges under the following 4 themes: tracking continuity, trust, data manipulation, and data interpretation. Based on these results, we propose 6 design opportunities to assist researchers and practitioners in designing sleep-tracking technologies.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129199375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. Camacho, M. Foth, Markus Rittenbruch, A. Rakotonirainy
We studied the ways that urban commuter train passengers experience their journeys. We present the design process and in-situ evaluation of TrainYarn, a mobile app prototype designed to facilitate social interaction between co-located urban train passengers. Through the deployment of the prototype, we sought to probe perceptions of social space with a view to positively impact the assessment of public transport. Our results support that our target users saw value in the use of TrainYarn, perceiving it as emancipatory, in alignment with their communicative needs, and having the ability to transform their perceptions of social space. To further inform future research and practice, we put forward a series of design recommendations.
{"title":"TrainYarn: Probing Perceptions of Social Space in Urban Commuter Trains","authors":"T. Camacho, M. Foth, Markus Rittenbruch, A. Rakotonirainy","doi":"10.1145/2838739.2838760","DOIUrl":"https://doi.org/10.1145/2838739.2838760","url":null,"abstract":"We studied the ways that urban commuter train passengers experience their journeys. We present the design process and in-situ evaluation of TrainYarn, a mobile app prototype designed to facilitate social interaction between co-located urban train passengers. Through the deployment of the prototype, we sought to probe perceptions of social space with a view to positively impact the assessment of public transport. Our results support that our target users saw value in the use of TrainYarn, perceiving it as emancipatory, in alignment with their communicative needs, and having the ability to transform their perceptions of social space. To further inform future research and practice, we put forward a series of design recommendations.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"101 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125973191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}