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Positive Ageing: Elements and factors for design 积极老化:设计的元素和因素
S. Nassir, T. Leong, Toni Robertson
A significant number of models and frameworks have introduced, and been used to support, positive approaches to ageing. They include Successful Ageing, Active Ageing and Ageing in Place, among others. The number of models can create confusion for technology designers who wish to incorporate such models into practice. This paper reviews different models of positive ageing in order to distil a comprehensive list of elements and factors that are important to, and supportive of, positive ageing. This list offers designers a useful source for considering the design of technology to support positive ageing. Finally, we discuss some gaps found in existing models and offer some insights into how designers could use this paper as a resource for design.
大量的模型和框架已经引入,并被用来支持积极的老龄化方法。它们包括成功老龄化、积极老龄化和适当老龄化等。模型的数量可能会给那些希望将这些模型纳入实践的技术设计师带来困惑。本文回顾了积极老龄化的不同模型,以便提炼出对积极老龄化重要和支持的元素和因素的全面列表。这张清单为设计师提供了一个有用的资源,让他们考虑如何设计支持积极老龄化的技术。最后,我们讨论了在现有模型中发现的一些差距,并就设计师如何将本文作为设计资源提供了一些见解。
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引用次数: 19
HCI Methods for Empowering Discussion on Person-Centered Fall Prevention with Older Adults HCI方法授权讨论以人为中心的老年人跌倒预防
M. L. Bianco, S. Pedell, G. Renda, Ajay Kapoor
This paper contends that Human-Computer Interaction (HCI) methods have the potential to improve person-centered fall prevention for older adults. One-size-fits-all solutions are not appropriate for everybody, and a considered, individualised approach to fall prevention is needed. A qualitative content analysis of sixty community based falls risk assessment forms and person-centered care documents was conducted. The results presented provide insights into the care goals of older adults as well as various reasons underpinning low acceptance and compliance with fall preventative home modifications and assistive technologies. These interventions are based on the goals of older adults that commonly extend beyond compensatory approaches to improve physical performance within the home environment. HCI methods and new technologies provide an opportunity to reshape person-centered fall prevention, resulting in higher satisfaction and subsequent compliance rates amongst older adults. Furthermore, a series of HCI inspired person-centered design guidelines for designing home modifications and assistive technologies solutions are presented.
本文认为,人机交互(HCI)方法有可能改善以人为中心的老年人跌倒预防。一刀切的解决方案并不适用于所有人,需要一种经过深思熟虑的、个性化的方法来预防跌倒。对60份以社区为基础的跌倒风险评估表格和以人为本的护理文件进行定性内容分析。提出的结果提供了深入了解老年人的护理目标,以及各种原因支持低接受和遵守预防跌倒的家庭改造和辅助技术。这些干预措施是基于老年人的目标,通常超出补偿性方法,以改善家庭环境中的身体表现。HCI方法和新技术为重塑以人为中心的跌倒预防提供了机会,从而提高老年人的满意度和随后的依从率。此外,本文还提出了一系列人机交互启发的以人为本的设计指南,用于设计家居改造和辅助技术解决方案。
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引用次数: 8
INSERT: Efficient Sorting of Images on Mobile Devices 插入:移动设备上的图像的有效排序
Roman Ganhör, Florian Güldenpfennig
We amass increasing amounts of photos on our mobile devices, primarily captured by built-in cameras. These cameras provide precious opportunities to preserve memories or serve for creative engagement. However, creating order over these vast photo collections gets more difficult as we create more and more photos and this puts these valuable resources at risk. People fail to sort their photo collections manually and automated algorithms are not yet able to identify and group images based on the features that are most relevant to the human beholder. For these reasons we present INSERT, a novel mobile phone application for supporting manual sorting of photo collections in an efficient fashion. A user study featuring 21 participants showed that the proposed interaction mechanisms were well perceived and that there is yet much research to be conducted aiming at the management of image collections on mobile device, in particular with small screens.
我们在移动设备上积累了越来越多的照片,这些照片主要是由内置摄像头拍摄的。这些相机提供了宝贵的机会来保存记忆或为创造性的参与服务。然而,随着我们创建越来越多的照片,在这些庞大的照片集上创建秩序变得越来越困难,这使得这些宝贵的资源处于危险之中。人们无法手动对照片进行分类,自动算法也无法根据与人类观察者最相关的特征对图像进行识别和分组。由于这些原因,我们提出了INSERT,一个新颖的手机应用程序,支持手动排序的照片集合在一个有效的方式。一项针对21名参与者的用户研究表明,所提出的交互机制被很好地理解,并且针对移动设备(特别是小屏幕设备)上的图像集管理还有很多研究要进行。
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引用次数: 0
Where is the "I" in iPad?: The Role of Interest in Older Adults' Learning of Mobile Touch Screen Technologies iPad里的“我”在哪里?兴趣在老年人学习移动触摸屏技术中的作用
Jeanie Beh, S. Pedell, W. Doubé
This research explores the role of individual interest in the adoption of mobile touch screen technologies by older adults (above 60 years of age), based on the Four-Phase Model of Interest Development by Hidi and Renninger (2006) and Self-Determination Theory (SDT) by Deci and Ryan (1985). A twelve-week study consisting of observations and interviews with teachers and participants in short course classes was conducted, during which we investigated the specific interests of older adults. Specifically, we explored the influence of individuals' level of interest on their learning and use of technologies. The engagement of 35 participants across four short course classes was compared both with and without the use of mobile touch screen technologies. Results show that there is a close relationship between individual interest and uptake of mobile touch screen technologies. This research aims to investigate how individual interest in a domain can engender and maintain engagement with technology learning and use by older adults.
本研究基于Hidi和Renninger(2006)的兴趣发展四阶段模型和Deci和Ryan(1985)的自决理论(SDT),探讨了个人兴趣在老年人(60岁以上)采用移动触摸屏技术中的作用。我们进行了一项为期12周的研究,包括对教师和短期课程参与者的观察和访谈,在此期间,我们调查了老年人的特定兴趣。具体来说,我们探讨了个人的兴趣水平对他们学习和使用技术的影响。研究人员对35名参与者在4个短期课程中使用和不使用移动触摸屏技术的情况进行了比较。结果表明,个人兴趣与移动触摸屏技术的采用之间存在密切的关系。本研究旨在探讨个人对一个领域的兴趣如何能够产生并保持老年人对技术学习和使用的参与。
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引用次数: 11
Better Health Explorer: Designing for Health Information Seekers 更好的健康探索者:为健康信息寻求者设计
P. Pang, Karin M. Verspoor, Jon M. Pearce, Shanton Chang
A vast amount of health information has been published online, yet users often report difficulties in locating information in this particular domain. Based on our prior research, we consider four categories of online health information seekers who demonstrate mixed information needs. Although their searching needs are often well satisfied by entering keywords into search engines, their need to explore information is not so well supported, thus affecting their user experience and satisfaction. In this paper, we propose design principles for supporting the exploration of online health information. We present the rationale and the design process of a web app -- Better Health Explorer -- which is a proof-of-concept app tailored to health information exploration. This work contributes to the design of online health information systems as well as exploratory systems in general.
大量的健康信息已经在网上发布,但用户经常报告难以在这个特定领域找到信息。基于我们之前的研究,我们考虑了四类在线健康信息寻求者,他们表现出混合的信息需求。虽然他们的搜索需求往往通过在搜索引擎中输入关键词得到很好的满足,但他们对信息的探索需求并没有得到很好的支持,从而影响了他们的用户体验和满意度。在本文中,我们提出了支持在线健康信息探索的设计原则。我们介绍了一个网络应用程序的基本原理和设计过程——更好的健康浏览器——这是一个为健康信息探索量身定制的概念验证应用程序。这项工作有助于设计在线卫生信息系统以及一般的探索性系统。
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引用次数: 33
Page Navigation on Paper Books and Electronic Media in Reading to Answer Questions 纸质书籍和电子媒体在阅读答疑中的页面导航
Hirohito Shibata, Kentaro Takano, Kengo Omura, S. Tano
This paper describes experiments comparing reading performance such as reading speed and the accuracy of tasks in reading to answer questions using different media: paper books, a desktop PC, and a tablet PC. As typical examples of reading of this kind, we considered two scenarios: searching answers from text manuals and searching given photographs from photo books. In two experiments conducted according to the two scenarios, participants performed tasks most quickly using a paper book or a PC. They had trouble flipping through pages with a tablet PC. Although the paper book was inferior to the PC in terms of turning over pages continuously with rapidity, participants performed flexible navigation with the paper book such as starting the navigation from various positions of the book and jumping to the target position straight away without hesitating skipping over the target. Based on these results, we provide suggestions to improve a page navigation feature in electronic media.
本文描述了使用不同媒介:纸质书、台式电脑和平板电脑,比较阅读性能,如阅读速度和阅读任务的准确性。作为这类阅读的典型例子,我们考虑了两种场景:从文本手册中搜索答案和从图片集中搜索给定的照片。在根据两种场景进行的两项实验中,参与者使用纸质书或个人电脑完成任务的速度最快。他们在用平板电脑翻页时遇到了麻烦。虽然纸书在连续快速翻页方面不如PC,但参与者使用纸书进行灵活的导航,例如从书的不同位置开始导航,直接跳到目标位置,而不会犹豫跳过目标位置。基于这些结果,我们提出了改进电子媒体页面导航功能的建议。
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引用次数: 14
Domain Exploration of ICT Use in Consumer-to-Producer Feedback Loops within the Fair Trade System 公平贸易系统中消费者对生产者反馈循环中ICT使用的领域探索
J. L. Taylor, D. Stevenson, Tom Gedeon
Information and communications technology (ICT) plays an important role in facilitating information flows through fair trade supply chains. While previous research has focused on the role of ICT in providing consumers with fair trade producer information, few studies have considered the operation of feedback loops from consumers to producers, particularly in an Australian context. This qualitative study provides a novel contribution in this area through a domain exploration of the consumer-to-producer feedback loops in the fair trade system and the role of ICT in facilitating these supply chain communications. We have used ethnographic techniques through semi-structured interviews with consumer, importer, and producer links in the supply chain, analysing and refining our data using a grounded-theory approach. The discussion engages with emerging themes addressing the actual information needs of producers, attributes of existing feedback loops, and the role of ICT in fair trade handicraft supply chains. We explore the function of intermediaries in the supply chains who aggregate, filter and interpret feedback that flows from the consumers and importers through to the producer organisations and the artisans who produce the goods. Finally, we consider potential future applications of ICT to fair trade feedback loops and associated design sensitivities to ensure that feedback offered by consumers and importers satisfies producer information needs, establishing new avenues of enquiry in the field of HCI for Development (HCI4D).
信息和通信技术(ICT)在促进公平贸易供应链中的信息流动方面发挥着重要作用。虽然以前的研究侧重于信息通信技术在向消费者提供公平贸易生产者信息方面的作用,但很少有研究考虑到从消费者到生产者的反馈循环的运作,特别是在澳大利亚的背景下。本定性研究通过对公平贸易系统中消费者对生产者反馈回路的领域探索,以及ICT在促进这些供应链通信中的作用,为这一领域提供了新颖的贡献。我们利用民族志技术,对供应链中的消费者、进口商和生产者环节进行了半结构化访谈,并使用基于理论的方法分析和完善了我们的数据。讨论涉及新兴主题,解决生产者的实际信息需求,现有反馈回路的属性,以及信息通信技术在公平贸易手工艺供应链中的作用。我们探讨了供应链中中介机构的功能,他们汇总、过滤和解释从消费者和进口商流向生产者组织和生产商品的工匠的反馈。最后,我们考虑了信息通信技术在公平贸易反馈回路和相关设计敏感性方面的潜在未来应用,以确保消费者和进口商提供的反馈满足生产者的信息需求,在HCI促进发展(HCI4D)领域建立新的查询途径。
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引用次数: 0
Effects of paper on cross-reference reading for multiple documents: Comparison of reading performances and processes between paper and computer displays 纸张对多份文件交叉参考阅读的影响:纸张与电脑显示器阅读性能及过程之比较
Kentaro Takano, Hirohito Shibata, Kengo Omura
This paper describes two experiments that compare paper and computer displays in cross-reference reading for multiple documents. The first experiment quantitatively showed the superiority of paper regarding reading speed and error-detection rate. To investigate the reason for this, in the second experiment, we microscopically analyzed the process of reading, focusing on users' interaction with documents. Results showed that pointing to text is frequently performed and takes less time moving documents horizontally when using paper. Considering the results, we discuss methodologies to improve electronic reading devices.
本文介绍了两个实验,比较了纸张显示和计算机显示在多文献交叉参考阅读中的作用。第一个实验定量地展示了论文在阅读速度和错误检测率方面的优势。为了探究其原因,在第二个实验中,我们从微观角度分析了阅读的过程,重点关注用户与文档的交互。结果表明,在使用纸张时,指向文本是经常执行的,并且在水平移动文档时花费的时间更少。根据研究结果,我们讨论了改进电子阅读设备的方法。
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引用次数: 13
In Bed with Technology: Challenges and Opportunities for Sleep Tracking 在床上与科技:睡眠追踪的挑战与机遇
Wanyu Liu, Bernd Ploderer, Thuong N. Hoang
In recent years a variety of mobile apps, wearable technologies and embedded systems have emerged that allow individuals to track the amount and the quality of their sleep in their own beds. Despite the widespread adoption of these technologies, little is known about the challenges that current users face in tracking and analysing their sleep. Hence we conducted a qualitative study to examine the practices of current users of sleep tracking technologies and to identify challenges in current practice. Based on data collected from 5 online forums for users of sleep-tracking technologies, we identified 22 different challenges under the following 4 themes: tracking continuity, trust, data manipulation, and data interpretation. Based on these results, we propose 6 design opportunities to assist researchers and practitioners in designing sleep-tracking technologies.
近年来,各种各样的移动应用程序、可穿戴技术和嵌入式系统已经出现,人们可以在自己的床上跟踪自己的睡眠时间和质量。尽管这些技术被广泛采用,但人们对当前用户在跟踪和分析睡眠时面临的挑战知之甚少。因此,我们进行了一项定性研究,以检查当前睡眠跟踪技术用户的实践,并确定当前实践中的挑战。基于从睡眠跟踪技术用户的5个在线论坛收集的数据,我们确定了以下4个主题下的22个不同挑战:跟踪连续性、信任、数据操作和数据解释。基于这些结果,我们提出了6个设计机会,以帮助研究人员和从业者设计睡眠跟踪技术。
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引用次数: 53
TrainYarn: Probing Perceptions of Social Space in Urban Commuter Trains 列车纱线:探索城市通勤列车的社会空间感知
T. Camacho, M. Foth, Markus Rittenbruch, A. Rakotonirainy
We studied the ways that urban commuter train passengers experience their journeys. We present the design process and in-situ evaluation of TrainYarn, a mobile app prototype designed to facilitate social interaction between co-located urban train passengers. Through the deployment of the prototype, we sought to probe perceptions of social space with a view to positively impact the assessment of public transport. Our results support that our target users saw value in the use of TrainYarn, perceiving it as emancipatory, in alignment with their communicative needs, and having the ability to transform their perceptions of social space. To further inform future research and practice, we put forward a series of design recommendations.
我们研究了城市通勤列车乘客体验旅程的方式。我们介绍了TrainYarn的设计过程和现场评估,这是一个移动应用程序原型,旨在促进同地城市火车乘客之间的社交互动。通过原型的部署,我们试图探索社会空间的感知,以期对公共交通的评估产生积极影响。我们的研究结果表明,我们的目标用户看到了使用TrainYarn的价值,认为它是一种解放,符合他们的交流需求,并有能力改变他们对社交空间的看法。为了进一步为未来的研究和实践提供信息,我们提出了一系列的设计建议。
{"title":"TrainYarn: Probing Perceptions of Social Space in Urban Commuter Trains","authors":"T. Camacho, M. Foth, Markus Rittenbruch, A. Rakotonirainy","doi":"10.1145/2838739.2838760","DOIUrl":"https://doi.org/10.1145/2838739.2838760","url":null,"abstract":"We studied the ways that urban commuter train passengers experience their journeys. We present the design process and in-situ evaluation of TrainYarn, a mobile app prototype designed to facilitate social interaction between co-located urban train passengers. Through the deployment of the prototype, we sought to probe perceptions of social space with a view to positively impact the assessment of public transport. Our results support that our target users saw value in the use of TrainYarn, perceiving it as emancipatory, in alignment with their communicative needs, and having the ability to transform their perceptions of social space. To further inform future research and practice, we put forward a series of design recommendations.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":"101 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125973191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
期刊
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction
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