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Proceedings of the 2023 Symposium on Learning, Design and Technology最新文献

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Tingets 2.0: Computer Vision-Powered Interactive Social and Emotional Learning Tool Tingets 2.0:计算机视觉驱动的交互式社交和情感学习工具
Pub Date : 2023-06-23 DOI: 10.1145/3594781.3594797
Merve Cerit, Daniel Vainer, N. Haber
Young children between the ages of 3 and 6 often struggle with identifying, expressing, and managing their emotions, especially when it comes to negative emotions. Research indicates that children with higher emotional skills tend to experience greater long-term mental health and well-being benefits. Building on our previous work, we introduce Tingets 2.0, an interactive storytelling app powered by computer vision to facilitate social and emotional learning (SEL) through tangible and digital play. We propose the TinkeRERR framework: Reflect, Express, Regulate, and Repeat, and utilize computer vision technology to combine tangible and digital play seamlessly. Tingets 2.0 aims to help children understand their own and others’ emotions, express emotions constructively, manage negative emotions and cultivate positive emotions. Early results indicate that our novel approach has effectively increased the depth and length of conversations around emotions among children and their parents.
3到6岁的孩子经常在识别、表达和管理自己的情绪方面遇到困难,尤其是在消极情绪方面。研究表明,情感技能较高的孩子往往会经历更大的长期心理健康和福祉。在我们之前工作的基础上,我们推出了Tingets 2.0,这是一款由计算机视觉驱动的交互式讲故事应用程序,通过有形和数字游戏促进社交和情感学习(SEL)。我们提出了TinkeRERR框架:Reflect, Express, regulation, and Repeat,利用计算机视觉技术将有形和数字游戏无缝结合。Tingets 2.0旨在帮助孩子理解自己和他人的情绪,建设性地表达情绪,管理负面情绪,培养积极情绪。早期的结果表明,我们的新方法有效地增加了孩子和父母之间围绕情感的对话的深度和长度。
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引用次数: 0
Carry-Forward Effect: Early scaffolding learning processes 前移效应:早期脚手架式学习过程
Pub Date : 2023-06-23 DOI: 10.1145/3594781.3594786
K. Sharma, M. Giannakos
Multimodal data enables us to capture the cognitive and affective states of students to provide a holistic understanding of learning processes in a wide variety of contexts. With the use of sensing technology, we can capture learners’ states in near real-time and support learning. Moreover, multimodal data allows us to obtain early-predictions of learning performance, and support learning in a timely manner. In this contribution, we utilize the notion of “carry forward effect”, an inferential and predictive modelling approach that utilizes multimodal data measurements detrimental to learning performance to provide timely feedback suggestions. carry forward effect can provide a way to prioritize conflicting feedback suggestions in a multimodal data based scaffolding tool. We showcase the empirical proof of carry forward effect with the use of two different learning scenarios: debugging and game-based learning.
多模态数据使我们能够捕捉学生的认知和情感状态,从而全面了解各种环境下的学习过程。利用传感技术,我们可以近乎实时地捕捉学习者的状态并支持学习。此外,多模态数据使我们能够获得学习表现的早期预测,并及时支持学习。在这篇文章中,我们利用了“结转效应”的概念,这是一种推理和预测建模方法,利用不利于学习绩效的多模态数据测量来提供及时的反馈建议。在基于多模态数据的脚手架工具中,前移效应可以提供一种对冲突反馈建议进行优先排序的方法。我们通过使用两种不同的学习场景:调试和基于游戏的学习来展示结转效应的经验证明。
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引用次数: 0
Preparing K-12 Students to Meet their Data: Analyzing the Tools and Environments used in Introductory Data Science Contexts 准备K-12学生满足他们的数据:分析入门数据科学背景中使用的工具和环境
Pub Date : 2023-06-23 DOI: 10.1145/3594781.3594796
Rotem Israel-Fishelson, Peter F. Moon, Rachel E. Tabak, David Weintrop
Data science education has gained momentum in recent years. Along with the development of curricula to teach data science, the number and diversity of tools for introducing data science to learners are also multiplying. The tools used to teach data science play a central role in shaping the learning experience. Therefore, it is important to carefully choose which tools to use to introduce learners to data science. This article presents a systematic review of 25 data science tools that are, or can be, used in introductory data science education for K-12 students. The identified tools list includes spreadsheets, visual analysis tools, and scripting environments. For each tool, we examine facets of its capabilities, interactions, educational support, and accessibility. This paper advances our understanding of the current state of introductory data science environments and highlights opportunities for creating new tools to better prepare learners to navigate the data-rich world surrounding them.
近年来,数据科学教育势头强劲。随着数据科学课程的发展,向学习者介绍数据科学的工具的数量和多样性也在成倍增加。用于教授数据科学的工具在塑造学习体验方面发挥着核心作用。因此,仔细选择用来向学习者介绍数据科学的工具是很重要的。本文系统地回顾了25个数据科学工具,这些工具可以或可以用于K-12学生的入门数据科学教育。确定的工具列表包括电子表格、可视化分析工具和脚本环境。对于每个工具,我们检查其功能、交互、教育支持和可访问性的各个方面。本文促进了我们对数据科学环境现状的理解,并强调了创建新工具的机会,以更好地为学习者导航周围丰富的数据世界做好准备。
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引用次数: 0
Programming Representations: Uncovering the Process of Constructing Data Visualizations in a Block-based Programming Environment 编程表示:揭示在基于块的编程环境中构建数据可视化的过程
Pub Date : 2023-06-23 DOI: 10.1145/3594781.3594783
Cassia Fernandez, R. de Deus Lopes, Paulo Blikstein
In this paper, we analyze how middle schoolers engaged in data visualization activities using PlayData, an educational tool designed to create representations for data by taking advantage of the flexibility and low entry point of block-based programming environments. Drawing on the analysis of artifacts and videos collected during a three-day workshop, we explore the types of visualizations created by participants and the process they engaged with to produce visualizations. Although the representational forms chosen by students were mainly traditional, our findings indicate that they were engaged in authentic data visualization practices throughout their programming process. These practices included translating ideas into programs, selecting parameters (such as color scheme and space between data points), inspecting the output, and adding annotations to provide context and better communicate the desired information. Moreover, our analysis pointed out opportunities for improving PlayData, mainly by the addition of new primitives for automating labeling and performing data transformations.
在本文中,我们分析了中学生如何使用PlayData进行数据可视化活动,PlayData是一种教育工具,旨在利用基于块的编程环境的灵活性和低入口点来创建数据表示。在为期三天的研讨会中,通过对收集的工件和视频的分析,我们探索了参与者创建的可视化类型以及他们参与制作可视化的过程。虽然学生选择的表示形式主要是传统的,但我们的研究结果表明,他们在整个编程过程中都参与了真实的数据可视化实践。这些实践包括将想法转化为程序、选择参数(例如配色方案和数据点之间的空间)、检查输出以及添加注释以提供上下文并更好地传达所需的信息。此外,我们的分析指出了改进PlayData的机会,主要是通过添加用于自动标记和执行数据转换的新原语。
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引用次数: 0
Proceedings of the 2023 Symposium on Learning, Design and Technology 2023学习、设计与技术研讨会论文集
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引用次数: 0
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Proceedings of the 2023 Symposium on Learning, Design and Technology
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