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‘Unusual ingredients’: Developing a cross-domain model for multisensory artistic practice linking food and music “不寻常的成分”:开发一个跨领域的多感官艺术实践模型,将食物和音乐联系起来
Q1 Arts and Humanities Pub Date : 2021-10-01 DOI: 10.1386/ijfd_00032_1
Jacob Thompson-Bell, Adam Martin, Caroline Hobkinson
This article explores linkages between sensory experiences of food and music in light of recent research from gastrophysics, 4E cognition (i.e. embodied, embedded, extended and enactive) and ecological perception theory. Drawing on these research disciplines, this article outlines a model for multisensory artistic practice, and a taxonomy of cross-domain creative strategies, based on the identification of sensory affordances between the domains of food and music. Food objects are shown to ‘afford’ cross-domain interrelationships with sound stimuli based on our capacity to sense their material characteristics, and to make sense of them through prior experience and contextual association. We propose that multisensory artistic works can themselves afford extended forms of sensory awareness by synthesizing and mediating stimuli across the selected domains, in order to form novel, or unexpected sensory linkages. These ideas are explored with reference to an ongoing artistic research project entitled ‘Unusual ingredients’, creating new music to complement and enhance the characteristics of selected food.
本文根据最近从胃物理学、4E认知(即具身的、嵌入的、扩展的和活动的)和生态感知理论的研究,探讨了食物感官体验和音乐之间的联系。在这些研究学科的基础上,本文概述了一个多感官艺术实践的模型,以及基于食物和音乐领域之间感官启示的跨领域创作策略的分类。根据我们对食物的材料特性的感知能力,以及通过先前的经验和上下文关联来理解食物的能力,食物被证明与声音刺激具有跨领域的相互关系。我们提出,多感官艺术作品本身可以通过合成和调解跨选定领域的刺激来提供扩展形式的感官意识,以形成新颖或意想不到的感官联系。这些想法是通过一个正在进行的名为“不寻常的成分”的艺术研究项目来探索的,创造新的音乐来补充和增强所选食物的特征。
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引用次数: 6
Gastronomy unravelled by physics: Gastrophysics 被物理学揭开的美食学:美食物理学
Q1 Arts and Humanities Pub Date : 2021-10-01 DOI: 10.1386/ijfd_00029_1
Mie Thorborg Pedersen, P. Hansen, M. Clausen
Useful attempts to shed light on the nature of gastronomy from a scientific point of view and to unravel the crucial connection between food, eating and well-being are currently underrepresented in the scientific literature. However, several scientific disciplines ranging from the natural to the social sciences offer valuable new perspectives on gastronomy. As one of the key disciplines in natural science, physics offers original and rigorous perspectives on all processes and structures constrained by the laws of nature. The emerging discipline called gastrophysics employs the full range of concepts, techniques and methods from physics to generate useful scientific input to the complex and holistic reflections on gastronomy. Relying on a review of the existing literature, this article illustrates how a science-based gastrophysics emerges, to a large extent from the convoluted history of food science as well as from various recent ‐ and often overlapping ‐ attempts to combine modern scientific methodology to questions from gastronomy. However, the present review also insists on a physics-inspired methodology to handle scale and complexity in food preparation and consumption across length scales from sub-molecular to entire foods. We exemplify how gastrophysics directly helps to develop gastronomy and how it adds to current approaches in traditional food science. We also suggest that gastrophysics may prove relevant in the context of the ongoing food transformation, which focuses strongly on sustainability, but where the importance of gastronomic aspects in this transformation is greatly needed.
从科学的角度阐明美食的本质,揭示食物、饮食和幸福之间的重要联系,这些有益的尝试目前在科学文献中没有得到充分的体现。然而,从自然科学到社会科学的一些科学学科为烹饪提供了有价值的新视角。作为自然科学的核心学科之一,物理学对所有受自然规律约束的过程和结构提供了新颖而严谨的视角。这门新兴学科被称为“美食物理学”,它运用了物理学中所有的概念、技术和方法,为对美食学进行复杂而全面的反思提供了有用的科学输入。依靠对现有文献的回顾,本文说明了基于科学的美食物理学是如何出现的,在很大程度上,从错综复杂的食品科学历史中,以及从最近的各种尝试中(经常是重叠的),将现代科学方法论与美食学的问题结合起来。然而,本综述还坚持采用物理学启发的方法来处理从亚分子到整个食物的长度尺度上的食物制备和消费的规模和复杂性。我们举例说明了胃物理学如何直接帮助发展美食学,以及它如何增加传统食品科学的当前方法。我们还认为,在正在进行的食物转型的背景下,食物物理学可能会被证明是相关的,这种转型强烈关注可持续性,但在这种转型中,烹饪方面的重要性是非常需要的。
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引用次数: 4
Between attraction and aversion: How designers can use the concept of disgust to influence food consumption 在吸引和厌恶之间:设计师如何利用厌恶的概念来影响食物消费
Q1 Arts and Humanities Pub Date : 2021-04-01 DOI: 10.1386/IJFD_00025_1
Mailin Lemke, Boudewijn Boon, H. Schifferstein
Disgust is a strong emotion of aversion. In the context of food, it is often referred to as a guardian of the mouth, preventing close contact with pathogens and the accidental consumption of poisons. However, disgust can also create a certain level of attraction and be part of positive experiences, even in the context of food. In this article, we discuss different ways of using disgust to influence eating behaviour and contribute to healthier food consumption. We outline ten different bridging concepts accompanied by various design exemplars on how to use disgust in the context of critical food design. In addition, we present four different lenses that can help to refine the design concepts.
厌恶是一种强烈的厌恶情绪。在食品方面,它通常被称为口腔的守护者,可以防止与病原体密切接触和意外摄入毒物。然而,厌恶也可以产生一定程度的吸引力,成为积极体验的一部分,即使是在食物的背景下。在这篇文章中,我们讨论了利用厌恶来影响饮食行为的不同方式,并有助于健康的食物消费。我们概述了十种不同的桥接概念,并附有各种设计范例,说明如何在关键食品设计的背景下使用厌恶。此外,我们提出了四种不同的镜头,可以帮助完善设计概念。
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引用次数: 5
Abstracts Creative Tastebuds 2020 创意味蕾2020
Q1 Arts and Humanities Pub Date : 2020-12-01 DOI: 10.1386/ijfd_00020_7
Astrid Beim, Simon Lynge Svendsen, J. Hansen, Kirsten Hansen, K. Olsen, M. B. Frøst
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引用次数: 0
Do food cinemagraphs evoke stronger appetitive responses than stills? 美食电影会比静态电影更能唤起人们的食欲吗?
Q1 Arts and Humanities Pub Date : 2019-04-01 DOI: 10.1386/IJFD.4.1.63_1
A. Toet, M. van Schaik, Daisuke Kaneko, J. V. van Erp
Viewing images of food triggers the desire to eat and this effect increases when images represent food in a more vivid way. Cinemagraphs are a new medium that is intermediate between photographs and videos: most of the frame is static, while some details are animated in a seamless loop, resulting in a vivid viewing experience. On social media cinemagraphs are increasingly used for food-related communication. Given their vivid appearance we hypothesized that food cinemagraphs may evoke stronger appetitive responses than their static counterparts (stills). This would make them a promising medium for food advertisements on the Internet or on digital menu boards. In this study we measured the ‘wanting’ (appetitive) and ‘liking’ (affective) responses to both cinemagraph and stills representing a wide range of different food products. Our results show that food cinemagraphs slightly increase ‘wanting’ scores while not affecting ‘liking’ scores, compared to similar stills. Although we found no overall main effect of image dynamics on ‘liking’, we did observe a significant effect for some individual food items. The effects of image dynamics on ‘wanting’ and ‘liking’ appear to be product specific: while dynamic images were scored higher on ‘wanting’ or ‘liking’ for some products, static images were scored higher on these factors for other products. Observer responses to a free association task indicate that image dynamics can affect the appeal of a food product in two ways: by emphasizing its hedonic qualities (lusciousness, freshness) and by enhancing the observers’ awareness of their own core affect (‘liking’) for the product. We conclude that the effective use of cinemagraphs in food advertisements therefore requires a careful consideration of the characteristics (hedonic aspects) of the food product that are to be highlighted through image motion and the inherent preferences (core liking) of the target group.
观看食物的图片会引发吃的欲望,当图片以更生动的方式表现食物时,这种效果会增强。Cinemagraphs是一种介于照片和视频之间的新媒体:大多数帧是静态的,而一些细节在一个无缝的循环中被动画化,从而产生生动的观看体验。在社交媒体上,电影图越来越多地用于与食物有关的交流。考虑到它们生动的外观,我们假设食物电影可能比静态电影唤起更强烈的食欲反应。这将使它们成为在互联网或数字菜单板上做食品广告的有前途的媒介。在这项研究中,我们测量了对各种不同食品的电影胶片和剧照的“想要”(食欲)和“喜欢”(情感)反应。我们的研究结果表明,与同类剧照相比,食物电影会略微提高“想要”的分数,但不会影响“喜欢”的分数。虽然我们没有发现图像动态对“喜欢”的总体主要影响,但我们确实观察到对某些个别食物的显著影响。图像动态对“想要”和“喜欢”的影响似乎是特定于产品的:虽然某些产品的动态图像在“想要”或“喜欢”上得分更高,但其他产品的静态图像在这些因素上得分更高。观察者对自由联想任务的反应表明,图像动态可以通过两种方式影响食品的吸引力:通过强调其享乐品质(甜美,新鲜)和通过增强观察者对产品的核心情感(“喜欢”)的意识。因此,我们得出结论,在食品广告中有效地使用电影胶片需要仔细考虑通过图像运动突出的食品的特征(享乐方面)和目标群体的固有偏好(核心喜好)。
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引用次数: 9
Food and Museums, Nina Levent and Irina D. Mihalache (eds) (2017) 《食物与博物馆》,妮娜·莱文特、伊琳娜·d·米哈拉切主编(2017)
Q1 Arts and Humanities Pub Date : 2019-04-01 DOI: 10.1386/IJFD.4.1.90_5
Elsa Vogts
Review of: Food and Museums, Nina Levent and Irina D. Mihalache (eds) (2017)London: Bloomsbury Academic, 384 pp.,ISBN 978-1-35007-014-1, p/bk, £26.09
书评:食物和博物馆,Nina Levent和Irina D. Mihalache(编辑)(2017)伦敦:Bloomsbury学术出版社,384页,ISBN 978-1-35007-014-1, p/bk, 26.09英镑
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引用次数: 0
Consumer acceptance of edible insects and design interventions as adoption strategy 消费者对食用昆虫的接受程度和设计干预措施作为采用策略
Q1 Arts and Humanities Pub Date : 2019-04-01 DOI: 10.1386/IJFD.4.1.39_1
Saara-Maria Kauppi, I. N. Pettersen, C. Boks
Edible insects are regarded as one of the most sustainable animal protein sources for human consumption, but for western people insects are a rather unusual food ingredient. In the media, however, insect consumption is gaining increasing attention and people are starting to acknowledge insects as a potential source of protein. The eating of insects, ‘entomophagy’, is bringing new insect food companies, ‘ento-preneurs’ to the market, yet current research is still insufficient and relatively fragmented to support the commercialization of insect-based food products. Therefore, more systematic research approaches are needed in this area. This review article introduces the benefits and challenges of insect-eating, discusses the factors that are known to influence consumer acceptance, and categorizes factors including adoption strategies into a framework that can be applied in future consumer studies on entomophagy. In addition, the article introduces three distinctive examples of design interventions to illustrate how design can contribute as a strategy to support the general adoption of insect foods by western consumers.
食用昆虫被认为是人类食用的最可持续的动物蛋白来源之一,但对西方人来说,昆虫是一种相当不寻常的食物成分。然而,在媒体上,食用昆虫正获得越来越多的关注,人们开始承认昆虫是蛋白质的潜在来源。食用昆虫,即“食虫”,正在将新的昆虫食品公司“进入企业家”带入市场,但目前的研究仍然不足,而且相对分散,无法支持昆虫食品的商业化。因此,这一领域需要更系统的研究方法。这篇综述文章介绍了食虫的好处和挑战,讨论了已知的影响消费者接受度的因素,并将包括采用策略在内的因素分类为一个框架,可以应用于未来消费者对食虫的研究。此外,文章还介绍了三个设计干预的独特例子,以说明设计如何作为一种策略来支持西方消费者对昆虫食品的普遍采用。
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引用次数: 43
The Bloomsbury Handbook of Food and Popular Culture, Kathleen Lebesco and Peter Naccarato (eds) (2018) 《布卢姆斯伯里饮食与流行文化手册》,凯瑟琳·勒贝斯科、彼得·纳卡拉托主编(2018)
Q1 Arts and Humanities Pub Date : 2019-04-01 DOI: 10.1386/IJFD.4.1.85_5
Jamie L. Horwitz
Review of: The Bloomsbury Handbook of Food and Popular Culture, Kathleen Lebesco and Peter Naccarato (eds) (2018)London and New York: Bloomsbury Academic, 347 pp.,ISBN 978-1-47429-624-3, h/bk, $136
书评:《布卢姆斯伯里饮食与流行文化手册》,凯瑟琳·勒贝斯科和彼得·纳卡拉托主编(2018)伦敦和纽约:布卢姆斯伯里学术出版社,347页,ISBN 978-1-47429-624-3, h/bk, 136美元
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引用次数: 11
Participatory Research through Gastronomy Design: A designerly move towards more playful gastronomy 通过美食设计进行参与式研究:设计师向更有趣的美食设计迈进
Q1 Arts and Humanities Pub Date : 2019-04-01 DOI: 10.1386/IJFD.4.1.3_1
D. Wilde, Ferran Altarriba Bertran
Socialization, eating and play are core activities that make us human. While they are often brought together, play theory suggests that their combination has unexplored potential in the context of gastronomy. Our research also indicates that a chef’s desire to control the meal may be a key impediment to developing dining experiences in which the diner’s playful engagement impacts taste, texture and flavour combination. We investigate if combining participatory research through design and play theory might better situate chefs to diversify their approach to playful gastronomy. Using experimental design methods, we interviewed a chef, a maître d’, a professional gastronomist, two food enthusiasts and a novice, to identify overlooked opportunities to extend play in gastronomy. We then conducted a series of dinners ‐ designed with and for experts, enthusiasts and novices ‐ to explore these opportunities, and tested the resulting method through a workshop with student chefs and game designers. We present the method: Participatory Research through Gastronomy Design (PRGD), using the case of its development to explicate its characteristics. Our research suggests that PRGD supports the design of playful gastronomic experiences that appeal to a range of diners, affords exploration of play’s impact on social dynamics and can productively inform concrete design choices. It also ‐ crucially ‐ supports chefs to partially transfer control of how a meal unfolds, without diluting their sense of controlling the overall experience. PRGD thus addresses a key impediment to extending play in gastronomy. Gastronomy that responds to diners’ needs and desires for play are currently limited. We propose PRGD as an exciting ‐ and viable ‐ approach to address this limitation.
社交、吃饭和玩耍是使我们成为人类的核心活动。虽然它们经常被放在一起,但游戏理论表明,它们的结合在烹饪方面具有未开发的潜力。我们的研究还表明,厨师控制食物的欲望可能是发展用餐体验的关键障碍,在这种体验中,用餐者的顽皮参与影响了味道、质地和味道的组合。我们调查通过设计和游戏理论相结合的参与性研究是否可以更好地使厨师们多样化他们的游戏烹饪方法。采用实验设计方法,我们采访了一位厨师、一位ma tre d '、一位专业美食家、两位美食爱好者和一位新手,以找出被忽视的机会,扩大美食的作用。然后我们举办了一系列的晚宴——为专家、爱好者和新手设计的——来探索这些机会,并通过学生厨师和游戏设计师的研讨会来测试最终的方法。本文提出了参与式烹饪设计研究方法(Participatory Research through Gastronomy Design, PRGD),并以其发展的案例来阐述其特点。我们的研究表明,PRGD支持有趣的美食体验设计,以吸引一系列食客,探索游戏对社会动态的影响,并可以有效地为具体的设计选择提供信息。它还——至关重要地——支持厨师部分地转移对一顿饭如何展开的控制权,而不会削弱他们控制整体体验的感觉。因此,PRGD解决了在美食中发挥作用的一个关键障碍。目前,能满足食客需求和娱乐欲望的美食非常有限。我们建议PRGD作为一种令人兴奋和可行的方法来解决这一限制。
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引用次数: 22
The procurement of food as a factor in taste 作为口味因素的食品采购
Q1 Arts and Humanities Pub Date : 2018-10-01 DOI: 10.1386/IJFD.3.2.147_3
Joan Gross
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引用次数: 0
期刊
International Journal of Food Design
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