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The Perception of Phonemes as a Function of Acoustic and Distributional Cues 音素知觉作为声学和分布线索的功能
Pub Date : 1900-01-01 DOI: 10.1159/000426948
A. Cohen, V. Katwijk
Do phonemes have any kind of existence to the extent that they can be perceived? One may well argue that phonemes are the out; come of a linguistic operation on language material and may be described in terms of their distinctive character. It is by no means certain that this distinctive character has a perceptual correlate as such in the listener. On the contrary, there is substantial evidence that in speech perception a number of perceptual cues are Operative that need not coincide with the distinctive features as postulated by __ jalcabsan and Halle 1. In fact, some phonemes can be recognized in ' ‘3“ isolation on the strength of inherent perceptual cues, such as colour ' and duration in the case of vowels. That linguistic elements belonging to the same class of phenomena, in this case phonemes, should show a certain differentiation in the degree of autonomy need cause no surprise. On the morphemic level one generally distinguishes between free and bound forms. A similar observation may be made regarding the meaning of words. _ ‘ Some linguists hold that word meanings can be established only by _Ï_ ' . ????
音素是否存在到可以被感知的程度?有人可能会说,音素是外在的;它们是对语言材料的一种语言操作,可以用它们各自的特点来描述。这种独特的性格在听者身上是否有知觉上的关联是绝对不能确定的。相反,有大量证据表明,在言语感知中,许多知觉线索是有效的,它们不必与__ jalcabsan和Halle 1所假设的显著特征相一致。事实上,一些音素可以通过固有的感知线索(如元音的颜色和持续时间)孤立地识别出来。属于同一类现象的语言元素,在这种情况下是音素,应该在自主程度上表现出一定的差异,这并不奇怪。在语素水平上,人们通常区分自由形式和束缚形式。关于单词的意思也可以做类似的观察。_“一些语言学家认为,词义只能通过_Ï_来确定。”????
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引用次数: 0
Age-related learning effects in working with layered interfaces 分层界面的年龄相关学习效应
Pub Date : 1900-01-01 DOI: 10.1037/e493262004-001
M. D. Rama
Many adults complain that domestic products of today are more difficult to use than earlier products. Learning problems may have arisen because of (1) the increasing complexity of interfaces over the past years or (2) age-related cognitive changes. The organization of objects on an interface plays a key role in the user's understanding and recall of executable sequences of actions. Up until the eighties, objects on domestic products were organized in the breadth (single-layer). Later, a large expansion offunctionality on appliances made it infeasible to organize all objects on the same layer. Now objects are organized in depth (multi-layered) to hide less relevant functionality. Disadvantages of this solution are the reduction of status feedback on the device and the visual disconnection between a control and its function. Therefore, it can be assumed that it is easier to learn to use a device composed of a singlelayer interface than one composed of a multi-layered interface. It is assumed that older adults encounter even more difficulties than younger adults with multi-layered interfaces, due to age-related inefficiency of information processing and encoding. The learning behaviour of three age-groups was compared using a simulation of a single-layer and a two-layered videophone interface, with a counterbalanced block design. Younger people were found to encounter fewer interaction problems than older persons, and each of the three age-groups showed different learning progress. In general, the single-layer interface was found to be easier to use than the two-layered interface.
许多成年人抱怨说,现在的国产产品比以前的产品更难使用。学习问题的出现可能是由于(1)过去几年界面的复杂性增加或(2)与年龄相关的认知变化。界面上对象的组织在用户理解和回忆可执行操作序列方面起着关键作用。直到80年代,国内产品上的物品都是按宽度(单层)组织的。后来,设备上的大型扩展功能使得在同一层上组织所有对象变得不可行。现在,对象被深度组织(多层),以隐藏不太相关的功能。这种解决方案的缺点是减少了设备上的状态反馈,以及控件与其功能之间的视觉脱节。因此,可以假设,由单层接口组成的设备比由多层接口组成的设备更容易学习使用。据推测,由于年龄相关的信息处理和编码效率低下,老年人比年轻人在多层界面中遇到更多的困难。三个年龄组的学习行为比较使用模拟单层和双层视频电话界面,与平衡块设计。研究发现,与老年人相比,年轻人遇到的互动问题更少,而且三个年龄段的人都表现出不同的学习进展。一般来说,单层接口比双层接口更容易使用。
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引用次数: 4
Individual differences in colourfulness judgments of images of natural scenes 自然景物图像色彩判断的个体差异
Pub Date : 1900-01-01 DOI: 10.1037/e492902004-001
S. Yendrikhovskij, de H Huib Ridder, E. Fedorovskaya
The purpose of this study is to estimate individual differences in colourfulness judgments of four real-life scenes by means of direct scaling and difference scaling. Images were created by varying chroma in the CIELUV colour space while lightness and hue were kept constant. The results indicate that the strategy of colourfulness judgments varies among observers: some subjects use one unified scale and score the colourfulness on the basis of the absolute values of average chroma and its standard deviation, while others use several scales and score the colourfulness on the basis of the relative values. i.e., differences from a scene-dependent reference value, of average chroma and its standard deviation separately per scene. The difference-scaling procedure corresponds more with using one unified scale, and the direct-scaling procedure with using separate scales. A model describing this subjective bias is presented.
本研究的目的是通过直接标度法和差异标度法来估计四种现实场景色彩判断的个体差异。在亮度和色调保持不变的情况下,通过改变CIELUV色彩空间中的色度来创建图像。结果表明,观察者对色彩的判断策略存在差异:有的受试者使用一个统一的尺度,根据平均色度的绝对值及其标准差对色彩进行评分;有的受试者使用多个尺度,根据相对值对色彩进行评分。即,与场景相关的参考值的差异,即每个场景的平均色度及其标准差。差异标度法更适合使用统一标度,直接标度法更适合使用单独标度。提出了一个描述这种主观偏见的模型。
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引用次数: 0
Situated action and commitment in dialogue 对话中的情境行动和承诺
Pub Date : 1900-01-01 DOI: 10.1037/e490652004-001
Pla Paul Piwek
In this paper, a formal model of communication in dialogues is described. Recently, a shift seems to have taken place from the traditional perception of the computer as a mere tool for carrying out a task towards a view of the computer as an assistant with which one or more users work together - i.e., cooperate - on a task. Now, cooperation is rooted in coordination of actions, which in turn can be achieved through communication. The model for cooperative behaviour in dialogues that we propose is based on observational studies into human-human communication carried out at IPO and findings from Discourse Analysis and Conversation Analysis. Our main concern will be to explain the role of the basic constituents of conversation that are known as adjacency pairs. Central in our model are rules that describe how the commitments of the dialogue partners are updated during the course of a dialogue and how they constrain the possible moves of the dialogue participants. We take communication to be part of the overall activity in which the interlocutors are engaged. Such a model is needed if we want to account for the fact that information is often exchanged in dialogues in a sequence of alternating (combinations of) modalities (linguistic means, object manipulations and/or gestures). The model was used for the behaviour rules of an artificial assistant that is implemented as part of the DenK (Dialogue Modelling and Knowledge Acquisition) project.
本文描述了一种对话交际的形式化模型。最近,似乎发生了一种转变,人们不再把计算机看作仅仅是完成任务的工具,而是把它看作是一个或多个用户一起工作(即合作)完成任务的助手。现在,合作的基础是协调行动,而协调行动又要通过沟通来实现。我们提出的对话中的合作行为模型是基于在IPO上对人与人之间的交流进行的观察性研究以及话语分析和对话分析的结果。我们主要关注的是解释被称为邻接对的对话的基本组成部分的作用。我们模型的核心是描述对话伙伴的承诺在对话过程中如何更新以及它们如何约束对话参与者的可能动作的规则。我们把交流作为对话者所参与的整体活动的一部分。如果我们想要解释这样一个事实,即信息通常在对话中以交替(组合)的方式(语言手段、对象操作和/或手势)交换。该模型用于作为DenK(对话建模和知识获取)项目的一部分实现的人工助手的行为规则。
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引用次数: 2
Increment and decrement detection as a measure of auditory temporal resolution 增量和减量检测作为听觉时间分辨率的测量
Pub Date : 1900-01-01 DOI: 10.1037/e493682004-001
A. Oxenham
The temporal resolution of the auditory system, or its ability to follow rapid fluctuations, is fundamental to the processing of all acoustic stimuli, including speech. A popular method of determining temporal resolution is to measure thresholds for detecting a brief decrement in the level of an otherwise continuous sinusoid. Background noise is often added in such experiments in order to mask 'spectral splatter'. Current models assume that detection is achieved if the maximum 'dip' in a smoothed internal representation of the stimulus exceeds a certain criterion level. The experiment described here was designed to test these models. Thresholds were measured for several durations of increments as well as decrements using a wide range of background-noise levels. Two important aspects of the results are not consistent with current models. Firstly, at short durations, there was a large asymmetry between increments and decrements; decrements were less easily detected than increments. Secondly, results were highly dependent on the level of the background noise. The data show the need for a revision of current models of temporal resolution, and cast doubt on the suitability of decrement detection as a measure of temporal resolution.
听觉系统的时间分辨率,或其跟随快速波动的能力,是处理包括言语在内的所有声音刺激的基础。确定时间分辨率的一种常用方法是测量用于检测其他连续正弦波电平中的短暂衰减的阈值。在这样的实验中,为了掩盖“光谱飞溅”,背景噪声经常被加入。目前的模型假设,如果刺激的平滑内部表示的最大“倾角”超过一定的标准水平,就可以实现检测。这里描述的实验就是为了测试这些模型。使用大范围的背景噪声水平测量了几个持续时间的增量和递减阈值。结果的两个重要方面与当前的模型不一致。首先,在短时间内,增加和减少之间存在很大的不对称性;减量比增量更不容易被发现。其次,结果高度依赖于背景噪声的水平。这些数据表明,有必要对目前的时间分辨率模式进行修订,并对将衰减探测作为时间分辨率度量的适用性提出了质疑。
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引用次数: 0
Echoing in Japanese conversations 日语对话中的呼应
Pub Date : 1900-01-01 DOI: 10.1037/e495562004-001
M. Swerts, H. Koiso, Atsushi Shimojima, Y. Katagiri
The study reported in this paper focuses on different functions of echoing in Japanese dialogues. Echoing is defined as a speaker's lexical repeat of (parts of) an utterance spoken by a conversation partner in a previous turn. The phenomenon was investigated in three task-oriented, informal dialogues. Repeats in this corpus were labelled in terms of whether or not the speaker had integrated the other person's utterance into hislher own body of knowledge. The investigation brought to light that the level of integration is reflected in a number of lexical and prosodic correlates. These features are discussed regarding their information potential, i.e., their accuracy and comprehensiveness as signals.
本文主要研究了日语对话中呼应的不同功能。重复被定义为说话者在词汇上重复对话伙伴在前一个回合中所说的话语(部分)。这一现象在三个以任务为导向的非正式对话中进行了调查。这个语料库中的重复被标记为说话者是否将他人的话语整合到他自己的知识体系中。这项调查揭示了整合的水平反映在许多词汇和韵律相关方面。讨论了这些特征的信息潜力,即它们作为信号的准确性和全面性。
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引用次数: 0
On colour categorization of nature 论自然的色彩分类
Pub Date : 1900-01-01 DOI: 10.1037/e492482004-001
S. Yendrikhovskij
The following research elaborates on some of the 'semantic' and 'algorithmic' aspects of the categorization process for thc colour domain. The structure of colour categories is argued to resemble the structure of Ihe distribution of colours in the perceived world. This distribution can be represented as colour statistics in some perceptual and approximately uniform colour space (e.g., the CIELUV colour space). We propose that the process of colour categorization is determined by a trade-off between (1) accuracy in representation of perceived colours and (2) simplicity of the category system. Colour categorization can be represented through the grouping of colour statistics by clustering algorithms (e.g., K-means). These assumptions are analysed on the basis of colour statistics of 630 natural images in the CIELUV colour space.
下面的研究详细阐述了颜色域分类过程的一些“语义”和“算法”方面。认为颜色范畴的结构类似于感知世界中颜色分布的结构。这种分布可以表示为一些感知和近似均匀的颜色空间(例如,CIELUV颜色空间)中的颜色统计。我们提出,颜色分类过程是由(1)感知颜色表示的准确性和(2)类别系统的简单性之间的权衡决定的。颜色分类可以通过聚类算法(如K-means)对颜色统计进行分组来表示。在对630幅自然图像的CIELUV色彩空间进行色彩统计的基础上,对这些假设进行了分析。
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引用次数: 0
Users' (mis)conceptions of a voice-operated train travel information service 用户对语音操作的火车旅行信息服务的(错误)概念
Pub Date : 1900-01-01 DOI: 10.1037/e493802004-001
M. Weegels
When users interact with a voice-operated system, they bring along their expectations and habits from human-human dialogues as well as their experience with the domain and with other systems. The present study explores the extent to which problems in user-system interaction may be associated with users' expectations and (mis)conceptions of the system. In an exploratory study, twenty subjects queried two different train travel information systems. A semi-structured interview was held on subjects' dialogues with the systems, by replaying the recordings together with the subjects. The findings revealed in what ways users' misconceptions and misunderstandings of the system lead to various problems in interaction, such as undesired travel suggestions and irritation. The implications for the design of voice-operated systems are discussed.
当用户与语音操作系统交互时,他们带来了他们对人类对话的期望和习惯,以及他们对领域和其他系统的经验。本研究探讨了用户-系统交互中的问题在多大程度上可能与用户对系统的期望和(错误)概念相关。在一项探索性研究中,20名受试者询问了两种不同的火车旅行信息系统。通过与受试者一起重放录音,对受试者与系统的对话进行半结构化访谈。调查结果揭示了用户对该系统的误解和误解是如何导致互动中的各种问题的,比如不受欢迎的旅行建议和烦躁。讨论了语音操作系统设计的意义。
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引用次数: 11
An alternative for the LF model LF模型的替代方案
Pub Date : 1900-01-01 DOI: 10.1037/e496772004-001
Rnj Raymond Veldhuis
An alternative for the Liljencrants-Fant (LF) glottal-pulse model is presented. This alternative is derived from the Rosenberg model, so we have caned it the Rosenberg++ model. It is described by the same set of Tor R parameters as the LF model but has the advantage over the LF model that it is computationally simple, which allows its use in real-time speech synthesizers. The Rosenberg++ model is compared with the LF model in a psycho-acoustic experiment, from which we conclude that in a practical situation it is capable of producing synthetic speech which is perceptually equivalent to speech generated with the LF model.
提出了Liljencrants-Fant (LF)声门脉冲模型的一种替代方法。这个替代方案来自Rosenberg模型,因此我们将其称为Rosenberg++模型。它由与LF模型相同的一组Tor R参数描述,但与LF模型相比,它的优点是计算简单,这允许它在实时语音合成器中使用。在心理声学实验中,我们将Rosenberg++模型与LF模型进行了比较,从中我们得出结论,在实际情况下,它能够产生与LF模型产生的语音在感知上等效的合成语音。
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引用次数: 2
Music programming for your hands and ears only 音乐节目只为你的手和耳朵
Pub Date : 1900-01-01 DOI: 10.1037/e493362004-001
S. Pauws, D. Bouwhuis, J. H. Eggen
An experimental evaluation is presented of the usability properties of a multimodal interaction style for music programming. The experiment investigated task performance and learning of procedures while performing music programming tasks in the presence or absence of a visual display combined with a tactual and auditory interface. The participant's task was to compile a music programme as quickly as possible. Task performance was measured by compilation time and number of actions executed. Procedural knowledge was assessed by a posttask questionnaire. Participants performed equally efficiently, i.e .. not significantly differently, with and without a visual display, except for the first programming task. In the first task, performing a task without a visual display required significantly more time (approximately one additional minute) and more, but not significantly more, actions, probably due to explorative behaviour required to develop an internal representation of the interaction style. Earlier experience with a visual display did not improve task performance without a visual display. It also appeared that participants who had performed tasks non visually had learned more procedures. Nonvisual interaction requires the explicit discovery and memorization of procedures, which induces a higher degree of cognitive processing. It could therefore be demonstrated that tactual and auditory feedback can compensate for the visual modality in contextsof- use, in which visual display of information is impoverished or even absent. e.g.. portable devices, remote controls, and car equipment.
对音乐节目多模态交互风格的可用性特性进行了实验评价。该实验调查了在有或没有视觉显示结合触觉和听觉界面的情况下,在执行音乐编程任务时的任务表现和程序学习。参与者的任务是尽快编写一个音乐节目。任务性能通过编译时间和执行的操作数量来衡量。程序知识通过任务后问卷进行评估。参与者的表现同样有效,即……除了第一个编程任务外,有视觉显示和没有视觉显示并没有明显的不同。在第一个任务中,执行一个没有视觉显示的任务需要更多的时间(大约额外一分钟)和更多的动作,但不是更多,这可能是由于开发交互风格的内部表示所需的探索行为。早期有视觉显示的经历并没有改善没有视觉显示的任务表现。研究还显示,非视觉任务的参与者学习了更多的程序。非视觉交互需要明确的发现和记忆过程,这导致了更高程度的认知加工。因此,可以证明,触觉和听觉反馈可以弥补视觉形式在软使用环境中,在视觉显示的信息是贫乏的,甚至没有。如. .便携式设备、遥控器和汽车设备。
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引用次数: 1
期刊
IPO Annual Progress Report
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