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Learning Maps to Navigate Space 学习地图导航空间
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0016
S. Grossberg
This chapter explains how humans and other animals learn to learn to navigate in space. Both reaching and route-based navigation use difference vector computations. Route navigation learns a labeled graph of angles and distances moved. Spatial navigation requires neurons to learn navigable spaces that can be many meters in size. This is again accomplished by a spectrum of cells. Such spectral spacing supports learning of medial entorhinal grid cells and hippocampal place cells. The model responds to realistic rat navigational trajectories by learning grid cells with hexagonal grid firing fields of multiple spatial scales, and place cells with one or more firing fields, that match neurophysiological data about their development in juvenile rats. Both grid and place cells develop in a hierarchy of self-organizing maps by detecting, learning and remembering the most frequent and energetic co-occurrences of their inputs. Model parsimonious properties include: similar ring attractor mechanisms process linear and angular path integration inputs that drive map learning; the same self-organizing map mechanisms can learn both grid cell and place cell receptive fields; and the learning of the dorsoventral organization of multiple grid cell modules through medial entorhinal cortex to hippocampus uses a gradient of rates that is homologous to a rate gradient that drives adaptively timed learning at multiple rates through lateral entorhinal cortex to hippocampus (‘neural relativity’). The model clarifies how top-down hippocampal-to-entorhinal ART attentional mechanisms stabilize map learning, simulates how hippocampal, septal, or acetylcholine inactivation disrupts grid cells, and explains data about theta, beta and gamma oscillations.
本章解释了人类和其他动物是如何学会在太空中导航的。到达和基于路线的导航都使用差分向量计算。路线导航学习了一个有标签的角度和移动距离图。空间导航需要神经元学习可导航的空间,这些空间的大小可以是好几米。这也是由一系列细胞完成的。这种谱间隔支持内侧内嗅网格细胞和海马位置细胞的学习。该模型通过学习具有多个空间尺度的六边形网格放电场的网格细胞和具有一个或多个放电场的位置细胞来响应现实的大鼠导航轨迹,这与幼年大鼠发育的神经生理学数据相匹配。网格细胞和位置细胞都是通过检测、学习和记忆输入中最频繁、最活跃的共同出现而形成自组织地图的层次结构。模型的简约性包括:类似的环形吸引子机制处理驱动地图学习的线性和角路径积分输入;相同的自组织映射机制可以同时学习网格细胞和位置细胞的感受野;通过内侧内嗅皮层到海马体的多个网格细胞模块的背腹侧组织的学习使用的速率梯度与通过外侧内嗅皮层到海马体以多种速率驱动自适应定时学习的速率梯度是同源的(“神经相对性”)。该模型阐明了自上而下的海马体到内嗅的ART注意机制是如何稳定地图学习的,模拟了海马体、间隔或乙酰胆碱失活是如何破坏网格细胞的,并解释了theta、beta和gamma振荡的数据。
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引用次数: 0
How Prefrontal Cortex Works 前额皮质是如何工作的
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0014
S. Grossberg
This chapter describes a unified theory of how the prefrontal cortex interacts with multiple brain regions to carry out the higher cognitive, emotional, and decision-making processes that define human intelligence, while also controlling actions to achieve valued goals. This predictive Adaptive Resonance Theory, or pART, model builds upon the foundation in earlier chapters. Prefrontal functions are often called executive functions. Executive functions regulate flexible and adaptive behaviors, notably in novel situations, while suppressing actions that are no longer appropriate, notably reflexive responses to current sensory inputs. Working memory is particularly involved in contextually appropriate behaviors. Prefrontal properties of desirability, availability, credit assignment, category learning, and feature-based attention are explained. These properties arise through interactions of orbitofrontal, ventrolateral prefrontal, and dorsolateral prefrontal cortices with inferotemporal cortex, perirhinal cortex, parahippocampal cortices; ventral bank of the principal sulcus, ventral prearcuate gyrus, frontal eye fields, hippocampus, amygdala, basal ganglia, hypothalamus, and visual cortical areas V1, V2, V3A, V4, MT, MST, LIP, and PPC. Model explanations include how the value of visual objects and events is computed, which objects and events cause desired consequences and which may be ignored as predictively irrelevant, and how to plan and act to realize these consequences, including how to selectively filter expected vs. unexpected events, leading to movements towards, and conscious perception of, expected events. Modeled processes include reinforcement learning and incentive motivational learning; object and spatial working memory dynamics; and category learning, including the learning of object categories, value categories, object-value categories, and sequence categories, or list chunks.
本章描述了前额皮质如何与多个大脑区域相互作用,以执行定义人类智力的高级认知、情感和决策过程,同时也控制行动以实现有价值的目标的统一理论。这个预测性的自适应共振理论,或部分,模型建立在前面章节的基础上。前额叶功能通常被称为执行功能。执行功能调节灵活和适应性行为,特别是在新情况下,同时抑制不再适当的行为,特别是对当前感官输入的反射性反应。工作记忆尤其与情境性行为有关。解释了可取性、可用性、学分分配、类别学习和基于特征的注意的前额叶特性。这些特性是通过眶额、腹外侧前额叶和背外侧前额叶皮层与颞下皮层、鼻周皮层、海马旁皮层的相互作用产生的;主沟腹侧、腹侧弓前回、额部视野、海马、杏仁核、基底节区、下丘脑和视觉皮质区V1、V2、V3A、V4、MT、MST、LIP、PPC。模型解释包括如何计算视觉对象和事件的价值,哪些对象和事件会导致预期的结果,哪些可能会因为预测无关而被忽略,以及如何计划和行动以实现这些结果,包括如何有选择地过滤预期事件与意外事件,从而导致对预期事件的运动和有意识的感知。建模过程包括强化学习和激励动机学习;客体与空间工作记忆动态;类别学习,包括对象类别、值类别、对象-值类别、序列类别或列表块的学习。
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引用次数: 0
How We See the World in Depth 我们如何深入地看世界
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0011
S. Grossberg
This chapter explains how 3D vision and figure-ground perception occur in our brains. It shows how the 2D boundary and surface processes that are described in earlier chapters naturally generalize to 3D via both the FACADE (Form-And-Color-And-DEpth) theory of 3D vision and figure-ground perception, and the 3D LAMINART model that generalizes the laminar cortical circuits of Chapter 10 to 3D and naturally embodies and generalizes FACADE. Contrast-specific binocular fusion and contrast-invariant boundary formation are explained in terms of identified cells in specific layers of cortical areas V1 and V2. The correspondence problem is solved using a disparity filter that eliminates false binocular matches in layer 2/3 of V2, while it chooses the 3D binocular boundary grouping that is best supported by scenic cues. The critical role of monocular boundary information in figure-ground perception is explained and used to simulate DaVinci stereopsis percepts, along with surface-to-boundary surface contour signals and a fixation plane bias due to life-long experiences with fixated scenic features. Simulated data include the Venetian blind effect, Panum’s limiting case, dichoptic masking, 3D Craik-O’Brien-Cornsweet effect, Julesz random dot stereograms, 3D percepts of 2D pictures of shaded ellipses and discrete textures, simultaneous fusion and rivalry percepts when viewing Kulikowski and Kaufman stereograms, stimulus rivalry and eye rivalry, and bistable percepts of slanted surfaces, including the Necker cube. The size-disparity correlation enables signals from multiple scales to cooperate and compete to generate boundary representations at multiple depths. 3D percepts of natural scenes from stereograms are also simulated with these circuits.
本章解释了3D视觉和图形-背景感知是如何在我们的大脑中发生的。它展示了前几章中描述的2D边界和表面过程如何通过3D视觉和图形-地面感知的FACADE(形式-颜色-深度)理论自然地推广到3D,以及3D LAMINART模型,该模型将第10章的层状皮质回路推广到3D,并自然地体现和推广了FACADE。对比特异性双眼融合和对比不变性边界形成是根据皮层区V1和V2特定层的识别细胞来解释的。使用视差滤波器解决对应问题,该滤波器消除了V2的第2/3层的虚假双目匹配,同时选择最受风景线索支持的三维双目边界分组。本文解释了单眼边界信息在图-地感知中的关键作用,并将其用于模拟达芬奇立体感知,以及表面对边界的表面轮廓信号和由于终身固定景观特征而导致的固定平面偏差。模拟数据包括Venetian blind效应、Panum 's极限情况、二元遮蔽、3D Craik-O 'Brien-Cornsweet效应、Julesz随机点立体图、阴影椭圆和离散纹理二维图像的3D感知、观看Kulikowski和Kaufman立体图时的同时融合和竞争感知、刺激竞争和眼睛竞争感知,以及斜面(包括Necker立方体)的双稳态感知。大小差异相关性使来自多个尺度的信号能够合作和竞争,以在多个深度生成边界表示。这些电路也模拟了立体图中自然场景的3D感知。
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引用次数: 0
Target Tracking, Navigation, and Decision-Making 目标跟踪、导航和决策
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0009
S. Grossberg
This chapter explains why and how tracking of objects moving relative to an observer, and visual optic flow navigation of an observer relative to the world, are controlled by complementary cortical streams through MT--MSTv and MT+-MSTd, respectively. Target tracking uses subtractive processing of visual signals to extract an object’s bounding contours as they move relative to a background. Navigation by optic flow uses additive processing of an entire scene to derive properties such as an observer’s heading, or self-motion direction, as it moves through the scene. The chapter explains how the aperture problem for computing heading in natural scenes is solved in MT+-MSTd using a hierarchy of processing stages that is homologous to the one that solves the aperture problem for computing motion direction in MT--MSTv. Both use feedback which obeys the ART Matching Rule to select final perceptual representations and choices. Compensation for eye movements using corollary discharge, or efference copy, signals enables an accurate heading direction to be computed. Neurophysiological data about heading direction are quantitatively simulated. Log polar processing by the cortical magnification factor simplifies computation of motion direction. This space-variant processing is maximally position invariant due to the cortical choice of network parameters. How smooth pursuit occurs, and is maintained during accurate tracking, is explained. Goal approach and obstacle avoidance are explained by attractor-repeller networks. Gaussian peak shifts control steering to a goal, as well as peak shift and behavioral contrast during operant conditioning, and vector decomposition during the relative motion of object parts.
本章解释了为什么以及如何跟踪相对于观察者移动的物体,以及观察者相对于世界的视觉光流导航,分别通过MT- MSTv和MT+-MSTd由互补的皮质流控制。目标跟踪使用视觉信号的减法处理来提取物体相对于背景移动时的边界轮廓。光流导航使用整个场景的附加处理来获得观察者的方向或自运动方向等属性,当它在场景中移动时。本章解释了如何在MT+-MSTd中使用与MT- MSTv中解决计算运动方向的孔径问题类似的处理阶段层次来解决自然场景中计算航向的孔径问题。两者都使用遵循ART匹配规则的反馈来选择最终的感知表征和选择。补偿眼动使用必然放电,或差分复制,信号,使一个准确的方向计算。对航向方向的神经生理数据进行了定量模拟。利用皮质放大系数对对数极坐标进行处理,简化了运动方向的计算。由于网络参数的皮质选择,这种空间变量处理在最大程度上是位置不变的。解释了如何在精确跟踪过程中实现平滑跟踪并保持平滑跟踪。目标逼近和避障用吸引-排斥网络来解释。高斯峰移控制转向目标,以及操作条件反射过程中的峰移和行为对比,以及物体部分相对运动过程中的矢量分解。
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引用次数: 0
How a Brain Sees: Constructing Reality 大脑如何看:构建现实
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0003
S. Grossberg
The distinction between seeing and knowing, and why our brains even bother to see, are discussed using vivid perceptual examples, including image features without visible qualia that can nonetheless be consciously recognized, The work of Helmholtz and Kanizsa exemplify these issues, including examples of the paradoxical facts that “all boundaries are invisible”, and that brighter objects look closer. Why we do not see the big holes in, and occluders of, our retinas that block light from reaching our photoreceptors is explained, leading to the realization that essentially all percepts are visual illusions. Why they often look real is also explained. The computationally complementary properties of boundary completion and surface filling-in are introduced and their unifying explanatory power is illustrated, including that “all conscious qualia are surface percepts”. Neon color spreading provides a vivid example, as do self-luminous, glary, and glossy percepts. How brains embody general-purpose self-organizing architectures for solving modal problems, more general than AI algorithms, but less general than digital computers, is described. New concepts and mechanisms of such architectures are explained, including hierarchical resolution of uncertainty. Examples from the visual arts and technology are described to illustrate them, including paintings of Baer, Banksy, Bleckner, da Vinci, Gene Davis, Hawthorne, Hensche, Matisse, Monet, Olitski, Seurat, and Stella. Paintings by different artists and artistic schools instinctively emphasize some brain processes over others. These choices exemplify their artistic styles. The role of perspective, T-junctions, and end gaps are used to explain how 2D pictures can induce percepts of 3D scenes.
看到和知道之间的区别,以及为什么我们的大脑甚至要看,用生动的感性例子进行了讨论,包括没有可见感质的图像特征,但仍然可以有意识地识别。Helmholtz和Kanizsa的工作举例说明了这些问题,包括“所有边界都是看不见的”这一矛盾事实的例子,以及更亮的物体看起来更近。这篇文章解释了为什么我们看不到视网膜上那些阻挡光线到达感光器的大洞和闭塞物,从而使我们认识到,从本质上讲,所有的感知都是视觉错觉。为什么他们经常看起来像真的解释了。介绍了边界补全和表面填充在计算上的互补特性,并说明了它们的统一解释力,包括“所有意识感质都是表面感知”。霓虹灯的颜色扩散提供了一个生动的例子,就像自发光、眩光和光滑的感知一样。描述了大脑如何体现用于解决模态问题的通用自组织架构,它比人工智能算法更通用,但比数字计算机更不通用。解释了这种体系结构的新概念和机制,包括不确定性的分层解析。从视觉艺术和技术的例子来说明他们,包括贝尔,班克西,布莱克纳,达芬奇,吉恩·戴维斯,霍桑,亨舍,马蒂斯,莫奈,奥利茨基,修拉和斯特拉的绘画。不同艺术家和艺术流派的绘画本能地强调某些大脑过程。这些选择体现了他们的艺术风格。透视、t形连接点和末端间隙的作用被用来解释2D图像如何诱导对3D场景的感知。
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引用次数: 0
Laminar Computing by Cerebral Cortex 大脑皮层层流计算
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0010
S. Grossberg
The cerebral cortex computes the highest forms of biological intelligence in all sensory and cognitive modalities. Neocortical cells are organized into circuits that form six cortical layers in all cortical areas that carry out perception and cognition. Variations in cell properties within these layers and their connections have been used to classify the cerebral cortex into more than fifty divisions, or areas, to which distinct functions have been attributed. Why the cortex has a laminar organization for the control of behavior has, however, remained a mystery until recently. Also mysterious has been how variations on this ubiquitous laminar cortical design can give rise to so many different types of intelligent behavior. This chapter explains how Laminar Computing contributes to biological intelligence, and how layered circuits of neocortical cells support all the various kinds of higher-order biological intelligence, including vision, language, and cognition, using variations of the same canonical laminar circuit. This canonical circuit can be used in general-purpose VLSI chips that can be specialized to carry out different kinds of biological intelligence, and seamlessly joined together to control autonomous adaptive algorithms and mobile robots. These circuits show how preattentive automatic bottom-up processing and attentive task-selective top-down processing are joined together in the deeper cortical layers to form a decision interface. Here, bottom-up and top-down constraints cooperate and compete to generate the best decisions, by combining properties of fast feedforward and feedback processing, analog and digital computing, and preattentive and attentive learning, including laminar ART properties such as analog coherence.
大脑皮层在所有感觉和认知模式中计算最高形式的生物智能。新皮层细胞被组织成回路,在所有皮层区域形成六个皮层层,进行感知和认知。这些层中细胞特性的变化以及它们之间的联系被用来将大脑皮层划分为50多个分区或区域,这些分区或区域具有不同的功能。然而,为什么大脑皮层有层流组织来控制行为,直到最近才成为一个谜。同样神秘的是,这种无处不在的层状皮层设计的变化如何产生如此多不同类型的智能行为。本章解释层流计算如何促进生物智能,以及新皮层细胞的分层电路如何支持各种高阶生物智能,包括视觉、语言和认知,使用相同的规范层流电路的变体。该规范电路可用于通用VLSI芯片,可专门用于执行不同类型的生物智能,并无缝连接在一起以控制自主自适应算法和移动机器人。这些回路显示了预先注意的自底向上的自动处理和注意的任务选择性自顶向下的处理是如何在皮层的深层连接在一起形成决策接口的。在这里,自下而上和自上而下的约束相互合作和竞争,通过结合快速前馈和反馈处理、模拟和数字计算、预注意和注意学习的特性,包括层流ART特性,如模拟相干性,来产生最佳决策。
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引用次数: 0
Overview 概述
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0001
S. Grossberg
An overview is provided of multiple book themes. A critical one is explaining how and where conscious states of seeing, hearing, feeling, and knowing arise in our minds, why they are needed to choose effective actions, yet how unconscious states also critically influence behavior. Other themes include learning, expectation, attention, imagination, and creativity; differences between illusion and reality, and between conscious seeing and recognizing, as embodied within surface-shroud resonances and feature-category resonances, respectively; roles of visual boundaries and surfaces in understanding visual art, movies, and TV; different legacies of Helmholtz and Kanizsa towards understanding vision; how stable opaque percepts and bistable transparent percepts are explained by the same laws; how solving the stability-plasticity dilemma enables brains to learn quickly without catastrophically forgetting previously learned but still useful knowledge; how we correct errors, explore novel experiences, and develop individual selves and cumulative cultural accomplishments; how expected vs. unexpected events are regulated by interacting top-down and bottom-up processes, leading to either adaptive resonances that support fast and stable new learning, or hypothesis testing whereby to learn about novel experiences; how variations of the same cooperative and competitive processes shape intelligence in species, cellular tissues, economic markets, and political systems; how short-term memory, medium-term memory, and long-term memory regulate adaptation to changing environments on different time scales; how processes whereby we learn what events are causal also support irrational, superstitious, obsessional, self-punitive, and antisocial behaviors; how relaxation responses arise; and how future acoustic contexts can disambiguate conscious percepts of past auditory and speech sequences that are occluded by noise or multiple speakers.
提供了多个图书主题的概述。一个关键的问题是解释在我们的头脑中,视觉、听觉、感觉和认知的意识状态是如何以及在哪里产生的,为什么需要它们来选择有效的行动,以及无意识状态是如何对行为产生关键影响的。其他主题包括学习、期望、注意力、想象力和创造力;幻觉和现实之间的差异,以及有意识的看到和识别之间的差异,分别体现在表面覆盖共振和特征类别共振中;视觉边界和表面在理解视觉艺术、电影和电视中的作用;Helmholtz和Kanizsa对视觉理解的不同遗产;稳定的不透明感知和双稳定的透明感知是如何用相同的规律来解释的;如何解决稳定性和可塑性的困境,使大脑能够快速学习,而不会灾难性地忘记以前学过但仍然有用的知识;我们如何纠正错误,探索新的经验,发展个人自我和积累文化成就;预期事件和意外事件是如何通过自上而下和自下而上的过程相互作用来调节的,从而导致支持快速和稳定的新学习的适应性共鸣,或通过学习新经验的假设检验;相同的合作和竞争过程的变化如何在物种、细胞组织、经济市场和政治体系中塑造智力;短期记忆、中期记忆和长期记忆如何在不同的时间尺度上调节对环境变化的适应;我们了解事件因果关系的过程如何支持非理性、迷信、偏执、自我惩罚和反社会行为;放松反应是如何产生的;以及未来的声学环境如何消除对过去被噪音或多个说话者遮挡的听觉和言语序列的有意识感知。
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引用次数: 0
From Seeing and Reaching to Hearing and Speaking 从看和触摸到听和说
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0012
S. Grossberg
This far-ranging chapter provides unified explanations of data about audition, speech, and language, and the general cognitive processes that they specialize. The ventral What stream and dorsal Where cortical stream in vision have analogous ventral sound-to-meaning and dorsal sound-to-action streams in audition. Circular reactions for learning to reach using vision are homologous to circular reactions for learning to speak using audition. VITE circuits control arm movement properties of synergy, synchrony, and speed. Volitional basal ganglia GO signals choose which limb to move and how fast it moves. VAM models use a circular reaction to calibrate VITE circuit signals. VITE is joined with the FLETE model to compensate for variable loads, unexpected perturbations, and obstacles. Properties of cells in cortical areas 4 and 5, spinal cord, and cerebellum are quantitatively simulated. Motor equivalent reaching using clamped joints or tools arises from circular reactions that learn representations of space around an actor. Homologous circuits model motor-equivalent speech production, including coarticulation. Stream-shroud resonances play the role for audition that surface-shroud resonances play in vision. They support auditory consciousness and speech production. Strip maps and spectral-pitch resonances cooperate to solve the cocktail party problem whereby humans track voices of speakers in noisy environments with multiple sources. Auditory streaming and speaker normalization use networks with similar designs. Item-Order-Rank working memories and Masking Field networks temporarily store sequences of events while categorizing them into list chunks. Analog numerical representations and place-value number systems emerge from phylogenetically earlier Where and What stream spatial and categorical processes.
这一广泛的章节提供了关于听力,语音和语言的数据的统一解释,以及他们专门研究的一般认知过程。视觉皮层的腹侧What流和背侧Where流在听觉中具有类似的腹侧声音-意义流和背侧声音-动作流。用视觉学习伸手的循环反应与用听觉学习说话的循环反应是同源的。VITE电路控制手臂运动特性的协同,同步和速度。意志基底神经节的GO信号选择哪条肢体移动和移动的速度。VAM模型使用圆形反应来校准VITE电路信号。VITE与FLETE模型结合,以补偿可变载荷、意外扰动和障碍物。定量模拟了皮质区4和5、脊髓和小脑的细胞特性。使用夹紧的关节或工具的运动等效到达产生于圆形反应,这种反应学习了参与者周围空间的表征。同源电路模拟运动等效语音的产生,包括协同发音。流盖共振在听觉上的作用与表面共振在视觉上的作用相同。它们支持听觉意识和语言产生。条形图和频谱音高共振合作解决了鸡尾酒会的问题,即人类在嘈杂的环境中追踪多个声源的说话者的声音。听觉流和说话人归一化使用类似设计的网络。Item-Order-Rank工作记忆和屏蔽场网络暂时存储事件序列,同时将它们分类到列表块中。模拟数值表示和位值数字系统出现在系统发育早期的Where和What流空间和分类过程中。
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引用次数: 0
A Universal Developmental Code 普遍的发展守则
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0017
S. Grossberg
This final chapter discusses far-ranging implications of the discoveries that this book describes, including lessons about how to live more fulfilling lives, how perplexing aspects of the human condition arise, and how ethical value systems and religious beliefs are sustained. Principles of our brains’ self-organizing measurement process generalize to all cellular biological organisms, and are shaped by the physical world with which our brains ceaselessly communicate and adapt. In particular, our brains’ complementary computing, uncertainty principles, and resonance have analogs in the laws of the physical world that has shaped them. A universal computational code for mental life enables a lifetime of experiences to cohere in an emerging sense of self. Complementary computing and hierarchical resolution of uncertainty require conscious states to select effective actions, and thus actively engage us in the ceaseless brain-environment perception-cognition-emotion-action feedback loop that drives brain self-organization to adapt to a changing world. Actions that lead to errors can be corrected using cognitive and cognitive-emotional processes to discover a better understanding of environmental causes and the physical laws that shape them. Symmetry-breaking between approach and avoidance outcomes in cognition and emotion provides a biological basis for morality and religion, with positive emotions facilitating sustainable motivations and empathy, while also causing negative experiences like learned helplessness, self-punitive behaviors, fetishes, and the motivations to commit evil acts. A universal developmental code uses similar STM and LTM laws for brain development, adult learning, gastrulation, organ size increases that preserve tissue form, Hydra regeneration, slime mold aggregation, and Rhodnius cuticles.
最后一章讨论了这本书所描述的发现的广泛含义,包括如何过上更充实的生活,人类状况的令人困惑的方面是如何产生的,以及道德价值体系和宗教信仰是如何维持的。我们大脑的自组织测量过程的原理可以推广到所有的细胞生物有机体,并且是由我们的大脑不断交流和适应的物理世界塑造的。特别是,我们大脑的互补计算、不确定性原理和共振在塑造它们的物理世界的定律中有相似之处。精神生活的通用计算代码使一生的经历凝聚在一个新兴的自我意识中。互补计算和不确定性的分层解决需要有意识的状态选择有效的行动,从而积极地将我们卷入不断的大脑-环境感知-认知-情感-行动反馈循环中,推动大脑自组织适应不断变化的世界。导致错误的行为可以通过认知和认知-情感过程来纠正,从而更好地理解环境原因和形成它们的物理定律。认知和情绪中接近和回避结果之间的对称性打破为道德和宗教提供了生物学基础,积极情绪促进了可持续动机和同理心,同时也导致了习得性无助、自我惩罚行为、恋物癖和犯罪动机等消极体验。一个通用的发育代码在大脑发育、成人学习、原肠胚形成、保持组织形态的器官大小增加、水螅再生、黏菌聚集和Rhodnius角质层中使用类似的STM和LTM规律。
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引用次数: 0
From Knowing to Feeling 从认识到感觉
Pub Date : 2021-06-25 DOI: 10.1093/oso/9780190070557.003.0013
S. Grossberg
Visual and auditory processes represent sensory information, but do not evaluate its importance for survival or success. Interactions between perceptual/cognitive and evaluative reinforcement/emotional/motivational mechanisms accomplish this. Cognitive-emotional resonances support conscious feelings, knowing their source, and controlling motivation and responses to acquire valued goals. Also explained is how emotions may affect behavior without being conscious, and how learning adaptively times actions to achieve desired goals. Breakdowns in cognitive-emotional resonances can cause symptoms of mental disorders such as depression, autism, schizophrenia, and ADHD, including explanations of how affective meanings fail to organize behavior when this happens. Historic trends in the understanding of cognition and emotion are summarized, including work of Chomsky and Skinner. Brain circuits of conditioned reinforcer learning and incentive motivational learning are modeled, including the inverted-U in conditioning as a function of interstimulus interval, secondary conditioning, and attentional blocking and unblocking. How humans and animals act as minimal adaptive predictors is explained using the CogEM model’s interactions between sensory cortices, amygdala, and orbitofrontal cortex. Cognitive-emotional properties solve phylogenetically ancient Synchronization and Persistence Problems using circuits that are conserved between mollusks and humans. Avalanche command circuits for learning arbitrary sequences of sensory-motor acts, dating back to crustacea, increase their sensitivity to environmental feedback as they morph over phylogeny into mammalian cognitive and emotional circuits. Antagonistic rebounds drive affective extinction. READ circuits model how life-long learning occurs without associative saturation or passive forgetting. Affective memories of opponent emotions like fear vs. relief can then persist until they are disconfirmed by environmental feedback.
视觉和听觉过程代表感觉信息,但不评估其对生存或成功的重要性。知觉/认知和评价强化/情绪/动机机制之间的相互作用实现了这一点。认知-情绪共鸣支持有意识的感觉,了解它们的来源,并控制动机和反应,以获得有价值的目标。还解释了情绪如何在无意识的情况下影响行为,以及学习如何自适应地调整行动以实现预期目标。认知-情感共鸣的崩溃会导致精神障碍的症状,如抑郁症、自闭症、精神分裂症和多动症,其中包括情感意义在这种情况下如何无法组织行为的解释。总结了认知和情感理解的历史趋势,包括乔姆斯基和斯金纳的工作。建立了条件强化学习和激励动机学习的脑回路模型,包括条件作用中作为刺激间隔、二次条件作用和注意阻塞与解除阻塞的倒u函数。人类和动物是如何作为最小适应性预测因子的,这是用CogEM模型的感觉皮层、杏仁核和眼窝额叶皮层之间的相互作用来解释的。认知-情感特性利用软体动物和人类之间保守的电路解决了系统发育上古老的同步和持久性问题。用于学习任意感觉运动动作序列的雪崩命令回路,可以追溯到甲壳类动物,随着它们在系统发育过程中演变为哺乳动物的认知和情感回路,它们对环境反馈的敏感性增加。对抗性反弹驱动情感消退。READ回路模拟了终身学习如何在没有联想饱和或被动遗忘的情况下发生。恐惧与解脱等对立情绪的情感记忆会持续存在,直到它们被环境反馈所否定。
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Conscious Mind, Resonant Brain
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