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Research and Practice in Technology Enhanced Learning最新文献

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Developing pre-service teachers' computational thinking through experiential learning: hybridisation of plugged and unplugged approaches 通过体验式学习培养职前教师的计算思维:插电和不插电方法的混合
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-10-01 DOI: 10.58459/rptel.2023.18006
X. P. Voon, S. Wong, L. Wong, Masnida Md. Khambari, Sharifah Intan Sharina Syed-Abdullah
Computational thinking (CT) is one of the skills that are critical for problem-solving in a technology-driven society. Although the importance of CT as a goal in education is increasingly acknowledged, there is scant research on developing pre-service teachers’ CT competencies so that they can integrate CT in their lesson design. In this study, drawing from the experiential learning framework, we discuss the design of a module using a novel approach that is a hybridisation of plugged and unplugged CT approaches. The aim is to facilitate pre-service teachers in making connections between CT and their teaching contexts. Thirty-eight pre-service teachers attended the CT module for twelve weeks. The results indicated that the participants developed better CT competencies by integrating, justifying and reflecting CT in their lesson design. This study demonstrates the importance of providing a practical CT module to conduct unplugged activities for pre-service teachers, especially for those without prior computing knowledge, before introducing CT in the context of programming.
计算思维(CT)是在技术驱动的社会中解决问题的关键技能之一。尽管人们越来越认识到CT作为教育目标的重要性,但关于培养职前教师的CT能力以使他们能够将CT融入课程设计的研究却很少。在这项研究中,借鉴了体验式学习框架,我们讨论了一个模块的设计,该模块采用了一种新颖的方法,即插入式和非插入式CT方法的混合。其目的是促进职前教师在CT和他们的教学环境之间建立联系。38名职前教师参加了为期12周的CT模块。结果表明,参与者通过在课程设计中整合、论证和反映CT,发展了更好的CT能力。本研究表明,在将CT引入编程之前,为职前教师,特别是那些之前没有计算机知识的教师提供一个实用的CT模块来进行不插电活动的重要性。
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引用次数: 0
Peerless? How students' experience of synchronous online teaching can disrupt the development of relationships to peers, teachers, subject and self 无与伦比的吗?学生对同步在线教学的体验是如何破坏他们与同伴、老师、学科和自我之间关系的发展的
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-10-01 DOI: 10.58459/rptel.2023.18007
Isabel Hopwood
Learning is socially constructed, influenced by the norms of the learning environment as well as the relationships within it. As higher education students continue to access their learning through online platforms during the pandemic, some find the experience stressful and intimidating. Higher education students develop four key relationships during their studies: to self, to teachers, to peers and to subject. Might the shift to online learning have impacted the development of these key relationships? And if so, could adjustments to the design of online learning help? Thematic analysis of student feedback about online learning provision (n=496) indicates peer relationships are disrupted by limited interactional opportunity during some online learning formats, and that the peer relationship plays a mediating role in the development of other key relationships. Problematic synchronous teaching formats are identified and mitigations suggested. These findings are of interest to all seeking to optimise the design and delivery of online learning.
学习是社会建构的,受学习环境的规范以及其中的关系的影响。由于高等教育学生在疫情期间继续通过在线平台学习,一些人觉得这种经历充满压力和恐惧。接受高等教育的学生在学习过程中发展了四种关键的关系:与自我、与老师、与同伴和与主体。向在线学习的转变是否影响了这些关键关系的发展?如果是这样,调整在线学习的设计会有帮助吗?对在线学习提供的学生反馈的专题分析(n=496)表明,在某些在线学习形式中,同伴关系因有限的互动机会而中断,同伴关系在其他关键关系的发展中起中介作用。发现了有问题的同步教学格式,并提出了缓解措施。这些发现对所有寻求优化在线学习设计和交付的人都很有意义。
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引用次数: 1
Improving pedagogical design in higher education: untangling the learning activity complexity through students' declared performance 改进高等教育教学设计:通过学生的表现来解开学习活动的复杂性
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-09-17 DOI: 10.58459/rptel.2023.18004
Linda J. Castañeda, Victoria I. Marín
Decision processes to improve pedagogical designs have been commonly based on the superficial comparison between learning design and students’ results. This article focuses on proposing other ways of analysing the learning experience in higher education by exploring the (1) “participant’s declared performance” (PDP) as a collection of complex data, as well as (2) the qualitative visual network analysis (VNA), as a sustainable technique, to be used for untangling the learning activity. For this purpose, a mixed-method naturalistic case study of a pre-service teacher training course in a Spanish university, run by one professor and with the participation of 58 students, is presented. Materials collected included course design documentation regarding tasks and performance roles, students’ blog posts and satisfaction questionnaires. Findings demonstrate that the joint analysis of various elements – including PDP and VNA – shows the correspondence between learning design and student’s experiences. It also highlights prominent design aspects and weaknesses and provides insights for improving the learning design in future course editions. The reflection on PDP and VNA’s use is an opportunity to provide, feasibly and sustainably, qualitative information for educators to research their pedagogical practices.
改进教学设计的决策过程通常是基于学习设计和学生成绩之间的肤浅比较。本文通过探索(1)作为复杂数据集合的“参与者声明表现”(PDP),以及(2)定性视觉网络分析(VNA)作为一种可持续的技术,用于梳理学习活动,重点提出了分析高等教育学习经验的其他方法。为此目的,提出了西班牙一所大学的职前教师培训课程的混合方法自然主义案例研究,该课程由一名教授开办,有58名学生参加。收集到的资料包括课程设计文档、任务和绩效角色、学生博客文章和满意度问卷。研究结果表明,综合分析PDP和VNA等因素,发现学习设计与学生体验之间存在对应关系。它还强调了突出的设计方面和缺点,并为在未来的课程版本中改进学习设计提供了见解。对PDP和VNA使用的反思是一个为教育工作者研究其教学实践提供可行和可持续的定性信息的机会。
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引用次数: 1
Flare-fork collaborative strategy: expanding design space via opportunistic ideation in engineering product design 叉叉式协同策略:在工程产品设计中通过机会主义思维来扩大设计空间
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-09-17 DOI: 10.58459/rptel.2023.18003
Soumya Narayana, S. Murthy
Restricted exploration of design space is a problem that novice designers face when solving engineering product design problems. Consequences of limited exploration can be the generation of sub-optimal solutions and fixation towards the first solution idea or known solution space. Expert designers sift through their vast repertoire of solution alternatives and choose the appropriate solution for the given design problem. Novices, however, lack this vast repository of alternative solution approaches. Therefore, it is good practice for novices to expand the problem and solution space and explore different aspects of the product design problem before identifying solutions appropriate for the design problem. Flare-fork collaborative strategy is a design exploration strategy that enables designers to generate opportunistic ideas related to the design problem and integrate them during the design process thereby expanding problem and solution space. The flare-fork collaborative strategy leverages rapid ideation, and semantic analogy thought transformation strategy to generate new ideas, interlinking ideas in design space map (DSM) for the elaboration of ideas, and thought transformer strategy to manipulate ideas for expanding problem and solution space. This paper describes a study to examine how the operationalization of the flare aspect of flare-fork collaborative strategy as an intervention supports the design process of three teams of students. We found that students frequently traverse between problem and solution space via an intermediate bridge space. Also, regardless of where the students begin, they do a comprehensive exploration of problem and solution space while using flare-fork collaborative strategy. Students’ perception of using flare-fork collaborative strategy to explore engineering product design is predominantly positive, with students identifying several ways in which flare aspect of flare-fork collaborative strategy aided them in their expansion of problem and solution space.
有限的设计空间探索是新手设计师在解决工程产品设计问题时所面临的问题。有限探索的结果可能是产生次优解决方案,并执着于第一个解决方案理念或已知的解决方案空间。专家设计师筛选他们的解决方案备选库,并为给定的设计问题选择合适的解决方案。然而,新手缺乏这种可供选择的解决方案方法的庞大资源库。因此,对于新手来说,在确定适合设计问题的解决方案之前,扩展问题和解决方案的空间,探索产品设计问题的不同方面是一个很好的实践。Flare-fork协作策略是一种设计探索策略,它使设计师能够产生与设计问题相关的机会主义想法,并在设计过程中将其整合,从而扩大问题和解决方案的空间。发散式协同策略利用快速思维和语义类比思维转换策略产生新的想法,在设计空间图(DSM)中相互关联的想法用于阐述想法,思想转换策略用于操纵想法以扩展问题和解决方案空间。本文描述了一项研究,以检验作为干预措施的耀斑方面的操作化如何支持三个学生团队的设计过程。我们发现学生经常通过中间桥空间在问题空间和解空间之间穿梭。此外,无论学生从哪里开始,他们都会在使用flare-fork协作策略的同时对问题和解决方案空间进行全面的探索。学生对使用叉叉式协作策略探索工程产品设计的看法主要是积极的,学生们确定了叉叉式协作策略的叉叉方面在扩展问题和解决方案空间方面帮助他们的几种方式。
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引用次数: 0
Fourth industrial revolution - a review of applications, prospects, and challenges for artificial intelligence, robotics and blockchain in higher education 第四次工业革命——人工智能、机器人和区块链在高等教育中的应用、前景和挑战综述
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-08-30 DOI: 10.58459/rptel.2023.18002
Chaka Chaka
Much has been written about the fourth industrial revolution’s (4IR) contributions to and its impact on higher education (HE). In addition, review studies have been conducted on the contributions of 4IR technologies to and on their impact on HE. Most of these studies have reviewed single 4IR technologies in isolation as attested to by the review studies cited in the current study. Against this backdrop, the current study reviewed, discussed, and synthesized the applications, prospects, and challenges of artificial intelligence (AI), robotics, and blockchain at given higher education institutions (HEIs) between 2013 and 2019 as reported by 26 selected journal articles. Employing a slightly modified version of the Preferred Reporting Items for Systematic Reviews and Meta-analyses (PRISMA) guidelines for searching and screening, three of the findings of this study are worth mentioning. Firstly, the dominant AI technologies for learning are chatbots, and AI holds the prospect of personalized, scalable, and affordable learning. Secondly, the applications of robotics are exploratory in nature, and have a meta-teaching and a meta-learning orientation. Thirdly, some of the applications of blockchain relate to digital grading, digital credentialing and digital certification, and to real-time contracting and time stamping of learning. The implications of this review are that the three sets of technologies reviewed, have a lot applications for HE, barring the challenges that have been outlined.
关于第四次工业革命(4IR)对高等教育的贡献及其影响,已经有很多文章。此外,已就第四次工业革命技术对高等教育的贡献及其影响进行了回顾研究。正如本研究中引用的综述研究所证明的那样,这些研究大多是孤立地回顾了单一的4IR技术。在此背景下,本研究回顾、讨论并综合了2013年至2019年期间特定高等教育机构(HEIs)中人工智能(AI)、机器人和区块链的应用、前景和挑战,这些研究由26篇精选的期刊文章报道。采用略为修改的系统评价和荟萃分析首选报告项目(PRISMA)指南进行搜索和筛选,本研究的三个发现值得一提。首先,用于学习的主要人工智能技术是聊天机器人,人工智能具有个性化、可扩展和负担得起的学习前景。其次,机器人技术的应用本质上是探索性的,具有元教学和元学习的导向。第三,区块链的一些应用涉及数字评分、数字认证和数字认证,以及实时合同和学习时间戳。这篇综述的意义在于,除了前面提到的挑战之外,这三组技术在高等教育中有很多应用。
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引用次数: 9
A technology-enhanced learning intervention for statistics in higher education using bite-sized video-based learning and precision teaching 高等教育统计学的技术增强学习干预,使用小型视频学习和精确教学
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-08-30 DOI: 10.58459/rptel.2023.18001
Angel J. Y. Tan, J. Davies, R. Nicolson, T. Karaminis
Adjustments to life and learning following the COVID-19 pandemic have transformed user acceptance of online learning methods. It is, therefore, imperative to analyse factors relating to user performance and preferences for such interactions. In this study, we combined video-based learning with precision teaching to reinforce previously learnt statistics skills in university students without a mathematical background. We developed a learning design consisting of eight ‘bite-sized’ online learning episodes. Each episode started with a brief learning video followed by a practice phase and an end-of-episode assessment. The practice phase differed in two groups of participants, matched on statistics attainment pre- intervention. A precision-teaching intervention group (N = 19) completed practice guided by a frequency-based approach aiming at building fluency in statistics. A control group (N = 19) completed self-directed practice for the same amount of time as the intervention group. All participants completed a statistics attainment test and a questionnaire on their attitudes towards statistics pre- and post- intervention, and a review of the learning materials post-intervention. The intervention group achieved, consistently, higher scores in all end-of-episode assessments compared to the control group. Both groups showed significant and comparable improvements in statistics attainment post-intervention. Both groups also reported more positive feelings towards statistics post-intervention, while the review of the learning materials suggested that the video-based learning design was well-received by students. Our results suggest that video-based learning has great potential to support, as a supplementary teaching aid, university students in learning statistics. We discuss future research directions and implications of the study.
COVID-19大流行后对生活和学习的调整改变了用户对在线学习方法的接受程度。因此,必须分析与用户性能和此类交互偏好有关的因素。在这项研究中,我们将基于视频的学习与精确教学相结合,以加强没有数学背景的大学生以前学习过的统计技能。我们开发了一个学习设计,包括八个“一口大小”的在线学习片段。每一集都以一个简短的学习视频开始,然后是练习阶段和最后的评估。练习阶段在两组参与者中有所不同,在统计上符合干预前的成就。精准教学干预组(N = 19)在基于频率的方法指导下完成了旨在培养统计流畅性的实践。对照组(N = 19)完成与干预组相同时间的自我指导练习。所有参与者在干预前和干预后完成了统计素养测试和统计态度调查问卷,并在干预后复习了学习材料。与对照组相比,干预组在所有发作结束时的评估中始终获得更高的分数。两组在干预后的统计成绩均有显著的可比性改善。两组学生都对干预后的统计数据有了更积极的感受,而对学习材料的回顾表明,基于视频的学习设计受到了学生的欢迎。我们的研究结果表明,视频学习作为一种辅助教学手段,在支持大学生学习统计学方面具有很大的潜力。讨论了未来的研究方向和研究意义。
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引用次数: 0
The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game 学生在学习使用个人音频分类器在计算思维棋盘游戏中控制机器人汽车时的参与度
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-07-16 DOI: 10.1186/s41039-022-00202-1
Ting-Chia Hsu, Mu-Sheng Chen
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引用次数: 4
The cross-cultural validation of the technology-enhanced social constructivist learning environment questionnaire in the Iraqi Kurdistan Region 技术增强型社会建构主义学习环境问卷在伊拉克库尔德斯坦地区的跨文化验证
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-06-21 DOI: 10.1186/s41039-022-00199-7
S. Mohammed, László Kinyó
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引用次数: 2
Digital technology supporting English learning among Indonesian university students 数字技术支持印尼大学生英语学习
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-06-08 DOI: 10.1186/s41039-022-00198-8
Didin Nuruddin Hidayat, J. Lee, Jon Mason, Teguh Khaerudin
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引用次数: 2
VeriSIM: A model-based learning pedagogy for fostering software design evaluation skills in computer science undergraduates VeriSIM:一种基于模型的学习教学法,用于培养计算机科学本科生的软件设计评估技能
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-05-24 DOI: 10.1186/s41039-022-00192-0
Prajish Prasad, Sridhar V. Iyer
{"title":"VeriSIM: A model-based learning pedagogy for fostering software design evaluation skills in computer science undergraduates","authors":"Prajish Prasad, Sridhar V. Iyer","doi":"10.1186/s41039-022-00192-0","DOIUrl":"https://doi.org/10.1186/s41039-022-00192-0","url":null,"abstract":"","PeriodicalId":37055,"journal":{"name":"Research and Practice in Technology Enhanced Learning","volume":"139 1","pages":""},"PeriodicalIF":3.2,"publicationDate":"2022-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73321281","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
Research and Practice in Technology Enhanced Learning
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