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A scoping review of the literature on embodied instructional videos 具身教学录影的文献综述
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-28 DOI: 10.58459/rptel.2023.18029
Ecenaz Alemdag
Although it is prevalent to use embodied modes of information (e.g., instructors’ movements and gestures) in instructional videos, there is a lack of comprehensive review elucidating how this type of information is designed and investigated in research studies. This scoping review of the literature examined 55 empirical research articles with 71 separate studies regarding embodied instructional videos to reveal their characteristics and design factors and provide key findings regarding their effects. The results revealed that most videos included slides for the lecture and demonstration of science subjects. The following design factors were determined in embodied instructional videos: instructor demeanor, instructor visual presence, generative activities, learner characteristics, content, instructional media, and scene. The findings regarding their influence on learning supported existing embodiment principles. They also uncovered the contributing or moderating effect of instructors’ deictic gestures, facial expressions, and intimate behaviors, students’ prior knowledge and actions during learning, and the complexity of the video subject. Overall, this review provides helpful information for practitioners based on empirical evidence and indicates research gaps in the literature on embodied instructional videos.
虽然在教学视频中普遍使用具体的信息模式(例如,教师的动作和手势),但缺乏全面的审查来阐明如何在研究中设计和调查这类信息。本文对55篇实证研究文章和71项关于具体化教学视频的独立研究进行了范围审查,以揭示其特征和设计因素,并提供有关其效果的关键发现。结果显示,大多数视频都包含科学科目讲座和演示的幻灯片。在具身教学视频中确定了以下设计因素:教师举止、教师视觉存在、生成性活动、学习者特征、内容、教学媒介和场景。关于他们对学习的影响的研究结果支持了现有的体现原则。他们还发现了教师的指示手势、面部表情和亲密行为、学生在学习过程中的先验知识和行为以及视频主题的复杂性的促进或调节作用。总体而言,本综述为实践者提供了基于经验证据的有用信息,并指出了具体化教学视频文献中的研究空白。
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引用次数: 1
In-process feedback by detecting deadlock based on EEG data in exercise of learning by problem- posing and its evaluation 基于脑电数据检测死锁的过程中反馈问题学习及其评价
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-28 DOI: 10.58459/rptel.2023.18028
Sho Yamamoto, Yuto Tobe, Yoshimasa Tawatsuji, T. Hirashima
Feedback on learning activities is one of the most important issues in achieving adaptive learning. In this study, we propose a mechanism for solving this problem by detecting the deadlock state of a learner during a learning activity and providing feedback to eliminate such a state. Feedback on the products of learning activities (we call it “after-process feedback”) has been implemented in numerous interactive and adaptive learning environments. However, feedback during an activity (we call it “in-process feedback”) has rarely been implemented. In-process feedback is considered to be much better than after-process feedback when learners have difficulty or become frustrated with the learning material during the learning process. The difficulty in implementing in-process feedback lies in the timing and content of the feedback. It has been pointed out that the detection of a deadlock must be achieved as early as possible; otherwise, it reduces the learning motivation of the learner. Therefore, we focused on electroencephalograph (EEG) data, which are difficult to cheat and can clearly detect the state of the learner. By combining EEG data with machine learning, we developed a model for detecting when a learner is stuck, allowing us to detect the timing. After that, we generate the proper feedback by estimating the knowledge state of the learner based on the knowledge structure and task response status. We implemented and evaluated the in-process feedback approach in a learning environment posing arithmetic word problems.
学习活动的反馈是实现适应性学习最重要的问题之一。在这项研究中,我们提出了一种机制来解决这个问题,通过检测学习者在学习活动中的死锁状态,并提供反馈来消除这种状态。对学习活动产品的反馈(我们称之为“过程后反馈”)已经在许多交互式和适应性学习环境中实现。然而,活动期间的反馈(我们称之为“进程内反馈”)很少被实现。当学习者在学习过程中对学习材料感到困难或沮丧时,过程中反馈被认为比过程后反馈要好得多。实施过程中反馈的困难在于反馈的时间和内容。有人指出,必须尽早实现死锁的检测;否则,会降低学习者的学习动机。因此,我们将重点放在脑电图(EEG)数据上,因为它很难被欺骗,而且可以清楚地检测到学习者的状态。通过将脑电图数据与机器学习相结合,我们开发了一个模型,用于检测学习器何时卡住,从而使我们能够检测到时间。然后,我们根据学习者的知识结构和任务响应状态来估计学习者的知识状态,从而产生适当的反馈。我们在提出算术字问题的学习环境中实施并评估了过程中反馈方法。
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引用次数: 1
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan 兴趣驱动创造者理论:台湾一所实验学校的个案研究
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-12 DOI: 10.58459/rptel.2023.18023
C. Looi, S. Wong, S. Kong, T. Chan, Ju-Ling Shih, B. Chang, Ying-Tien Wu, Chen-Chung Liu, Charles Y. C. Yeh, Zhi-Hong Chen, Tzu-Chao Chien, C. Chou, Hui-Chun Hung, Hercy N. H. Cheng, Calvin C. Y. Liao
Cognisant that the examination-driven culture in most Asian schools will hinder future educational innovation, a group of concerned Asian researchers started collaboration in 2014 to develop a theory to serve as a guide to design interest- driven learning activities. This endeavour then spawned the development of the Interest-Driven Creator (IDC) Theory. The theory postulates that when their learning is driven by interest, students can be engaged in knowledge creation. The continued practice of this creation process in their daily learning routines can lead students to excel in learning performance, develop 21st century competences and eventually form creation habits to be lifelong learners. This paper, therefore, adds on to the current articulation of IDC Theory by highlighting the implementation of an IDC experimental school in Taiwan and by presenting the story of how it embodies the spirit of IDC. The school curriculum prepares students to be lifelong readers and reflective writers with broad knowledge in the fields of Math, English Language, Science, and Interdisciplinary Social Studies. It emphasises not only students’ academic growth but also their physical wellness and character building. The endeavour intends to be a comprehensive example of practice-driven research, demonstrating how theory and practice can be bridged, and how a virtuous cycle of research improving practice and practice informing research can be developed. This paper also provides a glimpse of how IDC Theory can inspire the planning and integration of IDC-based education approaches in academic curricula beyond Taiwan. The paper ends with the call for a more concerted effort to create a sustainable alliance to share professional insights into IDC Theory through a non- governmental organisation.
认识到大多数亚洲学校的应试文化将阻碍未来的教育创新,一群相关的亚洲研究人员于2014年开始合作开发一种理论,作为设计兴趣驱动学习活动的指导。这种努力催生了兴趣驱动创造者(IDC)理论的发展。该理论认为,当学生的学习受到兴趣的驱使时,他们就可以从事知识创造。在日常学习中不断实践这种创造过程,可以使学生在学习表现上脱颖而出,培养21世纪的能力,最终形成终身学习者的创造习惯。因此,本文透过台湾一所国际数据中心实验学校的实施,以及它如何体现国际数据中心精神的故事,来补充国际数据中心理论的现有表述。学校的课程使学生成为终身读者和反思作家,在数学、英语语言、科学和跨学科社会研究领域拥有广泛的知识。它不仅强调学生的学术成长,还强调他们的身体健康和品格建设。该项目旨在成为实践驱动型研究的一个全面范例,展示理论和实践如何能够架起桥梁,以及如何形成研究改善实践和实践为研究提供信息的良性循环。本文也提供了IDC理论如何启发台湾以外的学术课程规划与整合基于IDC的教育方法。论文最后呼吁建立一个可持续的联盟,通过一个非政府组织来分享IDC理论的专业见解。
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引用次数: 5
Replies to commentaries on IDC Theory in practice IDC理论在实践中的评论回复
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-12 DOI: 10.58459/rptel.2023.18025
Tak-Wai Chan, C. Looi, S. Wong, Siu-Cheung Kong, Ju-Ling Shih
We thank the seven scholars who have provided commentaries to our paper on the Interest-Driven Creator (IDC) experimental school in Taiwan. We provide replies to their commentaries in the interest of continuing the productive discussions that we hope to see in the further pursuance and refinement of the IDC theories. We also use the opportunity here to provide replies to the commentaries written by Dillenbourg et al. (2019) and Roschelle and Burke (2019), specifically written for the original IDC paper (Chan et al., 2018).
我们感谢七位学者对我们关于台湾兴趣驱动创造者(IDC)实验学派的论文提供评论。我们对他们的评论提供了回复,以便继续进行富有成效的讨论,我们希望在进一步追求和完善IDC理论的过程中看到这些讨论。我们还利用这个机会,对Dillenbourg等人(2019)和Roschelle和Burke(2019)撰写的评论进行了回复,这些评论是专门为原始IDC论文撰写的(Chan等人,2018)。
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引用次数: 0
Commentaries on IDC Theory in practice IDC理论的实践述评
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-12 DOI: 10.58459/rptel.2023.18024
Wenli Chen, Kampei Hayashi, Masnida Md. Khambari, Kinshuk, Jon Mason, L. Wong, Kui Xie
A total of seven scholars were invited to provide commentaries to the paper on the IDC experimental school in Taiwan. We collated their commentaries below, arranged in alphabetical order of the authors’ last names. We acknowledge and appreciate the excellent points raised by the commentators regarding the current and future directions of IDC Theory and the experimental school. We embrace their views and take heed of their suggestions to refine IDC Theory and our practices further.
本论文共邀请7位学者对台湾IDC实验学派进行评注。我们将他们的评论整理如下,按照作者姓氏的字母顺序排列。我们感谢并感谢评论者对IDC理论和实验学派的当前和未来发展方向提出的优秀观点。我们接受他们的观点,并听取他们的建议,以进一步完善IDC理论和我们的实践。
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引用次数: 2
Integrating Parsons puzzles within Scratch enables efficient computational thinking learning 将Parsons谜题集成到Scratch中可以实现高效的计算思维学习
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-05 DOI: 10.58459/rptel.2023.18022
Jeff Bender, Bingpu Zhao, Alex Dziena, Gail Kaiser
A literature review revealed that students learning computational thinking (CT) via Scratch often require substantial teacher support. We surveyed grade 6-9 teachers to learn their perceptions of student engagement with CT and how well their needs are met by existing CT learning systems. The results led us to extend the trend of balancing Scratch’s agency with structure to better serve learners and reduce burden on teachers aiming to learn and teach CT. In this paper, we review architecture and implementation strategies developed to integrate Parsons Programming Puzzles (PPPs) with Scratch, and then analyze their effects on adults, who crucially influence the education of their children. The results from our pilot study suggest PPPs catalyze CT motivation, reduce extraneous cognitive load, and increase learning efficiency without jeopardizing performance on transfer tasks.
一项文献综述显示,学生通过Scratch学习计算思维(CT)往往需要大量的教师支持。我们调查了6-9年级的教师,了解他们对学生参与CT的看法,以及现有CT学习系统在多大程度上满足了他们的需求。结果使我们延伸了Scratch的代理与结构平衡的趋势,以更好地为学习者服务,减轻以学习和教授CT为目标的教师的负担。在本文中,我们回顾了将帕森斯编程谜题(PPPs)与Scratch集成的架构和实现策略,然后分析了它们对成年人的影响,他们对孩子的教育有着至关重要的影响。我们的初步研究结果表明,ppp促进了CT动机,减少了额外的认知负荷,提高了学习效率,而不影响迁移任务的表现。
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引用次数: 1
The level of perceived efficacy from teachers to access AI-based teaching applications 教师对使用基于人工智能的教学应用程序的感知效能水平
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-05 DOI: 10.58459/rptel.2023.18021
C. Chou, Tsu-Chi Shen, Tsu-Chuan Shen, C. Shen
The purpose of this study is to develop the ‘Teachers’ Efficacy Perceptions of the AI-based Teaching Applications (TEP-AITA) scale’ and to describe the analysis of the background variables and the differences between six factors in the application of an Artificial Intelligence (AI) teaching efficacy perceptions questionnaire. In total, 714 vocational senior high school teachers participated in random and cluster sampling in Taiwan. The results showed that the internal consistency reliability of the measure was .988 and that the reliability of the six subscales was .975, .971, .981, .976, .972, and .967. The results found that TEP-AITA scale included ‘Resource support’, ‘Innovative teaching’, ‘Cross-disciplinary’, ‘Professional learning’, ‘Learner demand’, and ‘Self-reflection’. ‘Cross-disciplinary’ and ‘Learner demand’ were highly rated, while ’Resource support’ was low. This study analyzed the differences in the perceived efficacy for AI-based teaching applications among teachers according to their background variables, such as their gender, current position, school attributes, teachers’ seniority, and application AI teaching experience. The research results on teacher background factors and the six factors of the TEP-AITA scale could be provided to education units for the active promotion of AI information technology teaching and training.
本研究的目的是编制“教师对人工智能教学应用的效能感量表”,并描述在人工智能教学效能感问卷的应用中对背景变量和六个因素之间差异的分析。共对714名职业高中教师进行随机整群抽样。结果表明,量表的内部一致性信度为0.988,六个分量表的信度分别为0.975、0.971、0.981、0.976、0.972和0.967。结果发现,TEP-AITA量表包括“资源支持”、“创新教学”、“跨学科”、“专业学习”、“学习者需求”和“自我反思”。“跨学科”和“学习者需求”的评价很高,而“资源支持”的评价很低。本研究根据教师的性别、当前职位、学校属性、教师年资、应用AI教学经验等背景变量,分析教师对AI教学应用感知效能的差异。教师背景因素和TEP-AITA量表六个因素的研究结果可提供给教育单位,积极推进人工智能信息技术教学与培训。
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引用次数: 1
Cognitive and affective effects of teachers' annotations and talking heads on asynchronous video lectures in a web development course 网页开发课程异步视频教学中教师解说和主讲人的认知与情感效应
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-05 DOI: 10.58459/rptel.2023.18020
Manuel B. Garcia, A. Yousef
When it comes to asynchronous online learning, the literature recommends multimedia content like videos of lectures and demonstrations. However, the lack of emotional connection and the absence of teacher support in these video materials can be detrimental to student success. We proposed incorporating talking heads and annotations to alleviate these weaknesses. In this study, we investigated the cognitive and affective effects of integrating these solutions in asynchronous video lectures. Guided by the theoretical lens of Cognitive Theory of Multimedia Learning and Cognitive-Affective Theory of Learning with Media, we produced a total of 72 videos (average = four videos per subtopic) with a mean duration of 258 seconds (range = 193 to 318 seconds). To comparatively assess our video treatments (i.e., regular videos, videos with face, videos with annotation, or videos with face and annotation), we conducted an educational-based cluster randomized controlled trial within a 14-week academic period with four cohorts of students enrolled in an introductory web design and development course. We recorded a total of 42,425 total page views (212.13 page views per student) for all web browsing activities within the online learning platform. Moreover, 39.92% (16,935 views) of these page views were attributed to the video pages accumulating a total of 47,665 minutes of watch time. Our findings suggest that combining talking heads and annotations in asynchronous video lectures yielded the highest learning performance, longest watch time, and highest satisfaction, engagement, and attitude scores. These discoveries have significant implications for designing video lectures for online education to support students’ activities and engagement. Therefore, we concluded that academic institutions, curriculum developers, instructional designers, and educators should consider these findings before relocating face-to-face courses to online learning systems to maximize the benefits of video-based learning.
当谈到异步在线学习时,文献建议使用多媒体内容,如讲座视频和演示。然而,在这些视频材料中缺乏情感联系和教师支持可能不利于学生的成功。我们建议合并谈话头和注释来缓解这些弱点。在这项研究中,我们调查了在异步视频讲座中整合这些解决方案的认知和情感效果。在多媒体学习认知理论和媒体学习认知情感理论的理论视角指导下,我们共制作了72个视频(平均每个小主题4个视频),平均时长为258秒(范围为193 - 318秒)。为了比较评估我们的视频治疗方法(即普通视频、带人脸的视频、带注释的视频或带人脸和注释的视频),我们在14周的学习期间对四组参加入门网页设计和开发课程的学生进行了一项基于教育的随机对照试验。我们记录了在线学习平台内所有网页浏览活动的总页面浏览量为42425次(每个学生212.13次)。其中,39.92%(16,935次)的浏览量来自视频页面,累计观看时间为47,665分钟。我们的研究结果表明,在异步视频讲座中结合说话头和注释产生了最高的学习表现,最长的观看时间,以及最高的满意度,参与度和态度得分。这些发现对于设计在线教育视频讲座以支持学生的活动和参与具有重要意义。因此,我们得出结论,学术机构、课程开发者、教学设计师和教育工作者在将面对面课程迁移到在线学习系统之前应该考虑这些发现,以最大限度地发挥视频学习的好处。
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引用次数: 5
Understanding students' academic help-seeking on digital devices - a qualitative analysis 了解学生在数字设备上的学业求助——一项定性分析
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-11-16 DOI: 10.58459/rptel.2023.18017
Christian Schlusche, Lenka Schnaubert, Daniel Bodemer
Undergraduate students are expected to regulate their learning processes and overcome knowledge-related obstacles. Academic help-seeking (HS) is a social strategy to acquire missing information or explanations. As mobile devices are a popular means for communication between students, services on those devices are of interest for computer-mediated academic HS. The goal of the presented study is to determine requirements for the design of digital services that support asking for and receiving help. The article presents students’ perspectives on the knowledge-related obstacles that cause them to seek help through computer-mediated communication via mobile devices. Moreover, it presents respondents’ perceived inhibitions about asking peers for help. Finally, the perceived technical drawbacks of popular services are outlined. Data acquired from N = 59 semi-structured interviews were analyzed using qualitative content analysis. The students reported that they experience knowledge-related obstacles while working on assignments and that they avoid HS when they are worried about social humiliation. They also reported that a messenger service was used most frequently for HS. The results are valuable for designers and practitioners in the field of computer-mediated academic HS.
本科学生应该规范自己的学习过程,克服与知识相关的障碍。学术求助是一种获取缺失信息或解释的社会策略。由于移动设备是学生之间交流的一种流行手段,因此这些设备上的服务对计算机介导的学术HS很感兴趣。本研究的目的是确定支持请求和接受帮助的数字服务设计的需求。这篇文章介绍了学生对导致他们通过移动设备通过计算机媒介沟通寻求帮助的知识相关障碍的看法。此外,它还显示了受访者对寻求同伴帮助的感知抑制。最后,概述了流行服务的技术缺陷。从N = 59个半结构化访谈中获得的数据采用定性内容分析进行分析。学生们报告说,他们在做作业时遇到了与知识有关的障碍,当他们担心社会羞辱时,他们会避免HS。他们还报告说,HS最常使用的是信使服务。研究结果对计算机介导的学术HS领域的设计者和实践者具有一定的参考价值。
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引用次数: 0
Development and validation of a questionnaire for assessing perspectives of World Robot Olympiad on participants 世界机器人奥林匹克竞赛参与者观点评估问卷的开发与验证
IF 3.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-11-16 DOI: 10.58459/rptel.2023.18016
Feng-Kuang Chiang, Yicong Zhang, Yanan Lu
Many studies have examined the effects of robotics competitions, but few have investigated their effects on participants, especially from the perspectives of students, parents, and coaches. The researchers of this study developed and validated an instrument for exploring the impact of the World Robot Olympiad (WRO), a major international robotics competition, on participants from the perspectives of students, parents, and coaches. Through a literature review and expert discussion, the researchers proposed the first version of the questionnaire. After three years of data collection and three iterations as well as a reliability and validity analysis, factor analysis, and expert review, researchers developed an impact questionnaire for participants in WRO, which included 18 items in the following six dimensions: Learning Skill, Engineering Thinking, Emotional Engagement, Career Choice, Cooperative Solution, and Global Consciousness. Data from 636 valid responses revealed that the questionnaire has good reliability and validity and that students, parents, and coaches all highly valued the positive impact of WRO in 2019. Data analysis indicated that, by and large, students’ abilities have improved in various dimensions which were similar to those of previous research on robotics education and robotics competitions.
许多研究调查了机器人竞赛的影响,但很少有人调查它们对参与者的影响,特别是从学生、家长和教练的角度。本研究的研究人员开发并验证了一种工具,用于从学生、家长和教练的角度探索世界机器人奥林匹克竞赛(WRO)对参与者的影响。WRO是一项重要的国际机器人竞赛。通过文献回顾和专家讨论,研究者提出了第一个版本的问卷。经过三年的数据收集和三次迭代,以及信效度分析、因素分析和专家评审,研究人员为WRO的参与者制定了一份影响问卷,其中包括以下六个维度的18个项目:学习技能、工程思维、情感投入、职业选择、合作解决方案和全球意识。636份有效问卷数据显示,问卷具有良好的信度和效度,学生、家长和教练对2019年WRO的积极影响给予了高度评价。数据分析表明,总体而言,学生的能力在各个方面都有所提高,这与之前对机器人教育和机器人比赛的研究结果相似。
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引用次数: 0
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Research and Practice in Technology Enhanced Learning
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