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Mathematical model of student learning behavior with the effect of learning motivation and student social interaction 学生学习行为与学习动机和学生社会互动影响的数学模型
Q1 Mathematics Pub Date : 2022-11-22 DOI: 10.22342/jme.v13i3.pp415-436
Mutiawati, R. Johar, M. Ramli, Mailizar
This study aims to determine the mathematical model of student learning behavior. The model is built by analogizing the spread of learning behavior with infectious diseases, which is called the SEIR model. The survey was conducted through filling out a questionnaire on the learning behavior of junior high school students with a population of 1,143 students. The results of the simulation model show that the peak of students' vulnerability to changes in learning behavior increases rapidly in the first two days and will be stable when passing the 150th day. The results of the simulation of the SEIR mathematical model with an incubation period of 365 days found that student learning behavior in Non-Boarding Schools will be stable in on day 198, while in Boarding Schools it will be stable on day 201. Infection cases in Boarding Schools fell to 0 on day 25 while in Non-Boarding Schools decreased on day 21, meaning that infections occurring in Boarding Schools were slower and more resistant long, meaning that the influence of the social environment is very significant on student learning behavior. This study also serves as material for policy formulation for the Aceh Provincial Government regarding the junior high school curriculum.
本研究旨在确定学生学习行为的数学模型。该模型将学习行为的传播与传染病进行类比,称为SEIR模型。本研究通过对1143名初中生的学习行为进行问卷调查。仿真模型结果表明,学生对学习行为变化的脆弱性峰值在前两天迅速上升,并在第150天趋于稳定。以365天的潜伏期模拟SEIR数学模型的结果发现,非寄宿学校的学生学习行为在第198天趋于稳定,而寄宿学校的学生学习行为在第201天趋于稳定。寄宿学校的感染病例在第25天下降到0例,而非寄宿学校的感染病例在第21天下降,这意味着寄宿学校的感染发生速度较慢,抵抗时间较长,这意味着社会环境对学生学习行为的影响非常显著。这项研究也为亚齐省政府制定初中课程的政策提供了材料。
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引用次数: 0
A conventional and digital mathematical board game design and development for use by students in learning arithmetic 一个传统的数字数学棋盘游戏设计和开发,用于学生学习算术
Q1 Mathematics Pub Date : 2022-11-22 DOI: 10.22342/jme.v13i4.pp631-660
M. Fathurrohman, H. Nindiasari, Ilmiyati Rahayu
This paper reported the design and development of a conventional and digital mathematical board game for use by students in learning arithmetic. At the time of research, there is no significant indication that a mathematical board game is available in scientific and published patent documentation. The availability of mathematical board games for students’ drills and practice in arithmetic, especially in mathematical statement construction, would benefit them, as this competency is an essential life skill. This research was conducted through the design and development research method with the procedure of users’ need analysis, researcher as developer capability analysis, product design, product development, field testing in its natural setting environment, and the prototype. The board game prototype was developed in both conventional printed and digital versions. The field testing for the conventional printed version was conducted at secondary school classes with 34 and 36 students, respectively, while for the digital by selected participants. The field testing shows that the developed mathematical board game can work as expected in its natural setting environment.
本文介绍了一种用于学生算术学习的传统和数字数学棋盘游戏的设计与开发。在研究期间,没有明显的迹象表明数学棋盘游戏在科学和公开的专利文件中可用。为学生提供数学棋盘游戏来操练和练习算术,特别是在数学命题构建方面,将使他们受益,因为这是一项必不可少的生活技能。本研究采用设计开发研究方法,通过用户需求分析、研究者作为开发者能力分析、产品设计、产品开发、自然环境现场测试、原型制作等步骤进行。桌游原型以传统的印刷和数字版本开发。传统印刷版的实地测试分别在有34名和36名学生的中学班级进行,而数字版则由选定的参与者进行。现场测试表明,所开发的数学棋盘游戏在其自然设置环境下能够正常运行。
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引用次数: 0
The sequence of algebraic problem-solving paths: Evidence from structure sense of Indonesian student 代数解题路径的序列:来自印尼学生结构感的证据
Q1 Mathematics Pub Date : 2022-11-22 DOI: 10.22342/jme.v13i3.pp437-464
Junarti, M. Zainudin, A. Utami
The algebraic structure is one of the axiomatic mathematical materials that consists of definitions and theorems. Learning algebraic structure will facilitate the development of logical reasoning, hence facilitating the study of other aspects of axiomatic mathematics. Even with this, several researchers say a lack of algebraic structure sense is a source of difficulty in acquiring algebraic structures. This study aims to examine a pattern of sequences of problem-solving paths in algebra, which is an illustration of learners' algebraic structure sense so that it can be utilized to enhance the ability to solve problems involving algebraic structure. This study employed a qualitative descriptive approach. Students who have received abstract algebra courses were chosen to serve as subjects. The instruments include tests based on algebraic structure sense, questionnaires, and interviews. This study reveals the sequence of paths used by students in the structure sense process for group materials, i.e., path of construction–analogy (constructing known mathematical properties or objects, then analogizing unknown mathematical properties or objects), path of analogy–abstraction (analogizing an unknown mathematical property or object with consideration of the initial knowledge, then abstracting a new definition), path of abstraction-construction (abstracting the definition of the extraction of a known mathematical structure or object, then constructing a new mathematical structure or object), and path of formal-construction (constructing the structure of known and unknown mathematical properties or objects through the logical deduction of a familiar definition). In general, the student's structure sense path for solving problems of group material begins with construction, followed by analogy, abstraction, and formal construction. Based on these findings, it is suggested that there is a way for lecturers to observe how students develop algebraic concepts, particularly group material, so that they can employ the appropriate strategy while teaching group concepts in the future.
代数结构是由定义和定理组成的公理数学材料之一。学习代数结构将促进逻辑推理的发展,从而促进公理化数学其他方面的研究。尽管如此,一些研究人员说,缺乏代数结构感是获取代数结构困难的一个来源。本研究旨在探讨代数解题路径序列的模式,以说明学习者的代数结构感,从而提高学习者解决涉及代数结构问题的能力。本研究采用定性描述方法。接受过抽象代数课程的学生被选为研究对象。这些工具包括基于代数结构感的测试、问卷调查和访谈。本研究揭示了学生在群体材料的结构感知过程中使用的路径顺序,即构建-类比路径(构建已知的数学属性或对象,然后类推未知的数学属性或对象),类比-抽象路径(考虑到初始知识,类推未知的数学属性或对象,然后抽象一个新的定义),抽象构建路径(抽象抽取已知数学结构或对象的定义,然后构建新的数学结构或对象)和形式构建路径(通过对熟悉定义的逻辑演绎,构建已知和未知数学属性或对象的结构)。一般来说,学生解决群体材料问题的结构感路径从建构开始,然后是类比、抽象、形式建构。基于这些发现,建议讲师有一种方法来观察学生如何发展代数概念,特别是小组材料,这样他们就可以在未来教授小组概念时采用适当的策略。
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引用次数: 0
Using mathematical ideas from carpet and carpet-weavers as a context for designing mathematics tasks 利用地毯和编织者的数学思想作为设计数学任务的背景
Q1 Mathematics Pub Date : 2022-11-21 DOI: 10.22342/jme.v13i3.pp383-392
A. Rafiepour, Afsaneh Moradalizadeh
In this study, the mathematics of carpet will be introduced by presenting the lifestyle of two expert carpet-weavers from Kerman, Iran, who work for many years in carpet-weaving activities through an explanation of carpet weavers’ culture. This explanation reveals that carpet weavers can do mathematics and solve related real-world problems without academic education in mathematics according to their needs through practical activities. The main purpose of this study is to investigate the mathematical ideas in the art of carpet weavers, and the ethnography approach is used as a methodological framework. Our findings showed that there are many mathematical concepts in the carpet weaving process, such as mirror axes, parallel and diagonal lines, geometric shapes, ratio, and measurement which can be used as context for developing enrich and meaningful mathematical tasks.
本研究将透过两位来自伊朗克尔曼从事地毯编织活动多年的地毯编织专家的生活方式,透过对地毯编织者文化的解释,来介绍地毯的数学。这一解释揭示了地毯织工可以根据自己的需要,通过实践活动,在没有数学学术教育的情况下,做数学,解决与现实世界相关的问题。本研究的主要目的是探讨地毯织工艺术中的数学思想,并使用民族志方法作为方法框架。我们的研究结果表明,地毯编织过程中存在许多数学概念,如镜轴、平行线和对角线、几何形状、比例和测量,这些概念可以作为开发丰富而有意义的数学任务的背景。
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引用次数: 1
Examining the pedagogical content knowledge of in-service mathematics teachers on the permutations and combinations in the context of student mistakes 考察在职数学教师在学生错误情境下教学内容知识的排列与组合
Q1 Mathematics Pub Date : 2022-11-21 DOI: 10.22342/jme.v13i3.pp393-414
C. Matitaputty, T. Nusantara, E. Hidayanto, Sukoriyanto
Permutations and combinations are generally taught by requiring students to memorize formulas and solve problems using the appropriate formula. Students who learn these topics may succeed in gaining high scores on end-of-chapter exams in textbooks, while lacking the conceptual understanding required to deal with problems in the real world. Therefore, this study aimed to examine in-service mathematics teachers' pedagogical content knowledge (PCK) to determine students’ mistakes in solving permutations and combinations problem and their teaching strategies to eliminate these errors. Data were collected by distributing vignettes, CoRe, and PaP-eRs to thirteen mathematics teachers from ten provinces in Indonesia after they finished an online professional teacher education program to determine their PCK in teaching permutations and combinations. The data collected were analyzed qualitatively using a content analysis approach to obtain categories inductively. The result showed that PCK of in-service mathematics in teaching permutations and combinations was observed by identifying student mistakes conceptually and procedurally, even though some could not determine their mistakes in permutations. On the other hand, the knowledge of instructional strategies can engage all students in active learning, but most of them only give general answers. Furthermore, an in-depth understanding of permutations and combinations topic is needed to support the development of teachers’ pedagogic competencies sustainably. The contribution of this research will be of interest to curriculum development and mathematics educators.
排列和组合通常是通过要求学生记忆公式和使用适当的公式解决问题来教授的。学习这些主题的学生可能会在教科书的期末考试中获得高分,而缺乏处理现实世界中问题所需的概念理解。因此,本研究旨在考察在职数学教师的教学内容知识(PCK),以确定学生在解决排列和组合问题时的错误,以及他们消除这些错误的教学策略。在印度尼西亚10个省的13名数学教师完成了一个在线专业教师教育项目后,通过分发小图片、CoRe和pap - er来收集数据,以确定他们在教学排列和组合方面的PCK。采用内容分析法对收集到的数据进行定性分析,归纳得出分类。结果表明,在职数学在排列和组合教学中,即使有些学生不能确定自己的排列错误,也可以通过概念和程序识别学生的错误来观察到PCK。另一方面,教学策略的知识可以使所有的学生都参与到主动学习中来,但大多数都只能给出一般的答案。此外,需要深入了解排列和组合主题,以支持教师教学能力的可持续发展。本研究的贡献将对课程发展和数学教育者感兴趣。
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引用次数: 1
Timeline tool for analyzing the relationship between students-teachers-artifacts interactions and meaning-making 分析学生-教师-文物互动与意义建构关系的时间轴工具
Q1 Mathematics Pub Date : 2022-10-10 DOI: 10.22342/jme.v13i2.pp357-382
Sara Bagossi, Osama Swidan, F. Arzarello
Meaning-making in teaching-learning mathematical processes is a relevant issue analysed through different philosophical and educational frames. In particular, the use of digital tools in mathematics education affects the meaning-making processes. This paper discusses meaning-making from a phenomenological standpoint, in which interpretative activities are relevant. This approach requires a careful analysis of the semiotic resources’ evolution, including those related to the used digital tools. The paper aims to introduce an analytical tool, the Timeline. This tool is an elaboration on previous analysis tools, like the interaction flowchart and the semiotic bundle. Such a tool allows the analysis of relationship among interactions, semiotic resources, and meaning-making. In this paper, the Timeline is used to analyze two episodes from two different learning experiments where GeoGebra and augmented reality are used. High school students from Italy and Israel participated in this study. Video recording has been used to document the entire learning experiments. The analysis provides evidence that the Timeline enables investigating the relationship between students-teacher-artifacts interactions and meaning-making. Moreover, results may give teachers ideas for using digital tools to foster students’ meaning-making.
数学教学过程中的意义生成是一个从不同的哲学和教育框架来分析的相关问题。特别是,在数学教育中使用数字工具会影响意义的形成过程。本文从现象学的角度讨论意义生成,其中解释活动是相关的。这种方法需要仔细分析符号资源的演变,包括与使用的数字工具相关的资源。本文旨在介绍一种分析工具——时间轴。该工具是对以前的分析工具(如交互流程图和符号包)的细化。这种工具可以分析交互、符号资源和意义生成之间的关系。在本文中,使用时间轴来分析两个不同的学习实验中的两个情节,其中使用了GeoGebra和增强现实。来自意大利和以色列的高中生参与了这项研究。录像被用来记录整个学习实验。分析提供的证据表明,时间轴可以调查学生-教师-人工制品互动和意义制造之间的关系。此外,结果可能会给教师提供使用数字工具来培养学生意义建构的想法。
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引用次数: 1
Worked-examples instruction versus Van Hiele teaching phases: A demonstration of students’ procedural and conceptual understanding 范例教学与范海勒教学阶段:展示学生对程序和概念的理解
Q1 Mathematics Pub Date : 2022-08-31 DOI: 10.22342/jme.v13i2.pp337-356
S. M. Adeniji, P. Baker
This study explores the worked-example instruction (WEI) and the van Hiele teaching phases (VHTP) pedagogies to advance students’ acquisition of procedural and conceptual understanding of solving simultaneous equations. The quasi-experimental study involved two groups of high school students (age=15): 157 students in total with 72 in one group and 85 in the other. The study followed a pre-, post- and delay tests design. This study adapted two conceptual frameworks, the structure of the observed learning outcomes (SOLO) model and the Rasch model, and employed Rasch analysis and Statistical Package for Social Sciences (SPSS) as data analysis tools. The results indicated that both WEI and VHTP improved students’ procedural and conceptual understanding of solving simultaneous equations at the post-test; however, the WEI effects (on both procedural and conceptual understanding) were not sustained after the post-test while the VHTP had a lasting effect on only conceptual understanding. Furthermore, the VHTP group significantly outperformed the WEI group at the post-test and delay test in both conceptual and procedural understanding. These results indicated that the WEI is only beneficial at the initial stage of knowledge acquisition and VHTP is better at the initial and long-term. Practical implications of these results were discussed.
本研究探讨了范例教学法(WEI)和范海勒教学阶段教学法(VHTP),以促进学生对解联立方程的程序性和概念性理解。准实验研究涉及两组15岁的高中生:157名学生,一组72名,另一组85名。该研究采用了事前、事后和延迟测试设计。本研究采用观察学习成果结构模型(SOLO)和Rasch模型两种概念框架,采用Rasch分析和SPSS统计软件包作为数据分析工具。结果表明,在后测阶段,WEI和VHTP均提高了学生解联立方程的程序性和概念性理解;然而,WEI效应(在程序理解和概念理解上)在测试后并不持续,而VHTP仅在概念理解上有持久的影响。此外,VHTP组在概念理解和程序理解的后测和延迟测试中显著优于WEI组。这些结果表明,在知识获取的初始阶段,VHTP是有效的,而VHTP在初始阶段和长期阶段都是有效的。讨论了这些结果的实际意义。
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引用次数: 1
The role of problem context familiarity in modelling first-order ordinary differential equations 问题背景熟悉度在一阶常微分方程建模中的作用
Q1 Mathematics Pub Date : 2022-08-23 DOI: 10.22342/jme.v13i2.pp323-336
P. Johnson, Felipe Almuna, Marta Silva
Based on the unpredictable effect of context familiarity when students solve real-world problems, this work aims to analyse how certain contexts can be used by pre-service mathematics teachers in the representation and real-world verification of a first-order mathematical model in the classroom in the subject of Ordinary Differential Equations. Specifically, this paper reports a classroom experience in which pre-service mathematics teachers compared the solution of a first-order ordinary differential equations (ODE) with a real-world experimental model. Using documentary records (i.e., students´ hand-written solutions and field notes) and a questionnaire on students´ perceptions on this classroom experience, qualitative results indicated that the pre-service mathematics teachers’ familiarity with an authentic context was a fundamental factor they chose a real-world model to represent the solution of a first-order ODE. Our analysis of the results highlights the importance of integrating familiar real-world contexts for pre-service mathematics teachers to model a first-order ODE, which is one of the fundamental principles of STEM disciplines.
基于学生在解决现实问题时情境熟悉度的不可预测影响,本研究旨在分析职前数学教师如何在课堂上对常微分方程主题的一阶数学模型进行表征和现实验证时使用某些情境。具体而言,本文报告了一种课堂体验,即职前数学教师将一阶常微分方程(ODE)的解与现实世界的实验模型进行比较。使用文献记录(即学生手写的解决方案和现场笔记)和关于学生对课堂体验的看法的问卷调查,定性结果表明,职前数学教师对真实环境的熟悉程度是他们选择现实世界模型来表示一阶ODE解决方案的基本因素。我们对结果的分析强调了整合熟悉的现实世界背景对职前数学教师建模一阶ODE的重要性,这是STEM学科的基本原则之一。
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引用次数: 1
A subtraction game to scaffold primary students’ word problem solving skills 这是一个帮助小学生解决文字问题的减法游戏
Q1 Mathematics Pub Date : 2022-08-19 DOI: 10.22342/jme.v13i2.pp307-322
Evrim Erbilgin, G. Macur
Solving arithmetic word problems has been a challenge for primary students due to difficulties in understanding the problem structure and relating the quantities in the problem to each other. This paper reports on an action research study to enhance students’ subtraction word problem-solving skills. The authors observed that their students had difficulties in representing the situations in word problems and solving the problems correctly. They designed, implemented, and analyzed an intervention to scaffold their students’ subtraction word problem-solving skills. As part of the intervention, a digital subtraction game was developed and used with second and third-grade students. The game involves three different representations: a discrete visual model, a bar model, and a number sentence. The students played the game and solved additional problems to strengthen their skills for representing and solving subtraction word problems. Twenty-four 2nd grade students in China and two 3rd grade students in Turkey participated in the study. Data sources included a pre-test, a post-test, student worksheets, and teachers’ filed notes. Data analysis showed an increase in students’ subtraction word problem-solving performance. They also effectively used a variety of representations to represent problem situations. The design and implementation processes of the intervention are discussed in the paper. We share suggestions for future implementation.
对于小学生来说,解决算术字题一直是一个挑战,因为他们很难理解问题的结构和将问题中的数量相互联系起来。本文报道了一项旨在提高学生减法解题能力的行动研究性学习。作者观察到他们的学生在描述单词问题的情境和正确解决问题方面存在困难。他们设计、实施并分析了一项干预措施,以加强学生解决减法单词问题的能力。作为干预的一部分,一个数字减法游戏被开发出来,并在二年级和三年级的学生中使用。这个游戏包含三种不同的表现形式:离散视觉模型、条形模型和数字句子。学生们通过游戏和解决附加问题来加强他们表达和解决减法字谜的技能。24名中国二年级学生和2名土耳其三年级学生参与了研究。数据来源包括测试前、测试后、学生工作表和教师的归档笔记。数据分析显示,学生解决减法单词问题的表现有所提高。他们还有效地使用各种表示来表示问题情况。本文讨论了干预的设计和实施过程。我们分享对未来实施的建议。
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引用次数: 0
Grade 8 students appropriating Sankey diagrams: The first cycle in an educational design research 八年级学生对桑基图的挪用:教育设计研究的第一个周期
Q1 Mathematics Pub Date : 2022-08-17 DOI: 10.22342/jme.v13i2.pp289-306
P. Vos, P. Frejd
Many students do not experience usefulness in mathematics. To address this problem, we offered them a mathematical tool, Sankey diagrams, which is a flow chart appearing in news media to visualize social, industrial or environmental processes. We carried out an Educational Design Research (EDR) to develop and evaluate lesson materials about contextualized Sankey diagrams. We tested these materials with a class of grade 8 students and evaluated these on the feasibility of students’ appropriation of the diagrams. In the lesson, we observed how students were able to read the Sankey diagrams, liked the societal processes visualized, yet did not fully grasp their mathematical properties. However, weeks later, the same students skillfully used Sankey diagrams in an unrelated project, which showed they needed time for their learning. Our contributions are that (1) grade 8 students can appropriate Sankey diagrams and use these in situations relevant to them, (2) design researchers should consider long-term learning effects beyond the experimental phase in EDR. We recommend educational designers to innovate curricula and introduce diagrams from news media to make students experience usefulness in school content.
许多学生没有体验到数学的有用性。为了解决这个问题,我们向他们提供了一个数学工具,桑基图,这是一种出现在新闻媒体上的流程图,用于可视化社会,工业或环境过程。我们进行了一项教育设计研究(EDR)来开发和评估关于情境化桑基图的课程材料。我们用8年级的一个班的学生测试了这些材料,并评估了这些学生挪用图表的可行性。在这节课上,我们观察到学生们如何能够阅读桑基图,喜欢可视化的社会过程,但没有完全掌握它们的数学性质。然而,几周后,同样的学生在一个不相关的项目中熟练地使用了Sankey图,这表明他们需要时间来学习。我们的贡献是:(1)八年级学生可以适当使用Sankey图表并在与他们相关的情况下使用这些图表,(2)设计研究者应该考虑EDR实验阶段之外的长期学习效果。我们建议教育设计师创新课程,引入新闻媒体中的图表,让学生体验到学校内容的有用性。
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引用次数: 1
期刊
Journal on Mathematics Education
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