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The Associations of SUNRISE Product-Oriented Gross Motor Skills With Process-Oriented TGMD-3. SUNRISE产品导向大肌肉运动技能与过程导向TGMD-3的关联。
IF 1.4 Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-08-01 Epub Date: 2025-05-27 DOI: 10.1123/jmld.2024-0097
Katherine E Spring, Amanda E Staiano, Dimetrius Brandon, Anthony D Okely, E Kipling Webster

Fundamental motor skills are important markers of child development, yet gold standard measurement of these skills may be infeasible in large surveillance studies. The SUNRISE study examines movement behaviors and fundamental motor skills among an international sample of preschool-aged children. This study aimed to evaluate the associations of three product-oriented gross motor assessments used in the SUNRISE study with the gold standard process-oriented assessment, the Test of Gross Motor Development-Third edition (TGMD-3). Sixty-three children (4.8 ± 0.8 years; 57% girls) completed both process- and product-oriented assessments concurrently and were included in the final analysis. Spearman correlations and regressions were used. Spearman correlations indicated significant weak to strong relationships between SUNRISE skills (individual and composite) and TGMD-3 individual skills. Furthermore, SUNRISE performance, controlling for age, was significantly (p < .001) associated with TGMD-3 locomotor skills (35.8% variance) and total TGMD-3 scores (44.8% variance). SUNRISE motor skill performance, controlling for age and sex, was significantly associated (p = .001) with TGMD-3 ball skills (39.4% variance). Findings suggest a moderate positive relationship between the SUNRISE assessments and the TGMD-3, providing preliminary evidence to interpret that the SUNRISE assessment performance is similar to performance on the TGMD-3.

基本的运动技能是儿童发展的重要标志,然而这些技能的黄金标准测量在大型监测研究中可能是不可行的。SUNRISE研究调查了学龄前儿童的国际样本中的运动行为和基本运动技能。本研究旨在评估SUNRISE研究中使用的三种产品导向大肌肉运动评估与金标准过程导向评估,大肌肉运动发展测试-第三版(TGMD-3)的关联。63名儿童(4.8±0.8岁,57%为女孩)同时完成了过程和产品导向评估,并纳入最终分析。采用Spearman相关和回归分析。Spearman相关表明SUNRISE技能(个人和综合)与TGMD-3个人技能之间存在显著的弱到强的关系。此外,在控制年龄的情况下,SUNRISE成绩与TGMD-3运动技能(方差为35.8%)和TGMD-3总分(方差为44.8%)显著相关(p < 0.001)。在控制年龄和性别的情况下,SUNRISE运动技能表现与TGMD-3球技能显著相关(p = 0.001)(方差为39.4%)。研究结果表明,SUNRISE评估与TGMD-3之间存在适度的正相关关系,为解释SUNRISE评估绩效与TGMD-3绩效相似提供了初步证据。
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引用次数: 0
Motor Development in Early Childhood (3-5 Year Olds): Investigating Longitudinal Changes in Children's Movement Patterns and Outcome Performance. 儿童早期运动发展(3-5岁):调查儿童运动模式和结果表现的纵向变化。
IF 1.4 Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-08-01 Epub Date: 2025-03-07 DOI: 10.1123/jmld.2024-0094
Kara K Palmer, David F Stodden, Bryan M Terlizzi, Adam Pennell, Michael A Nunu, Leah E Robinson

There is a common assumption that changes in developmental movement patterns (process) leads to better skill outcome performance (product); however, limited longitudinal data evaluate this assumption. This study examined (a) the longitudinal relationship among process and product motor skill scores across early childhood (3.5-6 years) and (b) the extent to which changes in children's process scores (e.g., movement pattern) predicted changes in product scores (e.g., outcome performance) controlling sex and developmental factors of age and anthropometrics. Children (n = 135; M age = 53.4 months) completed a battery of five motor skills (throwing, kicking, standing long jump, running, and hopping), assessed with both process and product scores. The relationship among process and product scores were examined using Spearman rank correlations; longitudinal relationships were examined using linear-mixed models with random intercepts. There were weak to strong correlations in process and product scores (range = .04-.77). Controlling for age, sex, and anthropometrics, there was a small inverse linear relationship between process scores of the hop and hopping speed. These results provide novel insight into motor development performance trends in early childhood. These data challenge traditional assumptions that, in general, longitudinal changes in children's process scores do not necessarily reflect changes in product scores.

有一种普遍的假设是,发展运动模式(过程)的改变会导致更好的技能结果表现(产品);然而,有限的纵向数据评估了这一假设。本研究考察了(a)幼儿期(3.5-6岁)过程和产品运动技能得分之间的纵向关系,以及(b)儿童过程得分(如运动模式)的变化在多大程度上预测了控制性别、年龄和人体测量学发育因素的产品得分(如结果表现)的变化。儿童(n = 135; M年龄= 53.4个月)完成了五项运动技能(投掷、踢腿、立定跳远、跑步和跳跃),并以过程和结果得分进行评估。采用Spearman秩相关法检验过程得分与产品得分之间的关系;使用随机截距的线性混合模型检验纵向关系。过程和产品得分之间存在弱到强的相关性(范围= 0.04 - 0.77)。控制年龄,性别和人体测量学,跳跃的过程得分和跳跃速度之间有一个小的逆线性关系。这些结果为儿童早期运动发展表现趋势提供了新的见解。这些数据挑战了传统的假设,即一般来说,儿童过程得分的纵向变化不一定反映产品得分的变化。
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引用次数: 0
Physical Activity and Motor Skills in Parent-Child Dyads: Associations With Indoor and Outdoor Home Space. 亲子二人组的身体活动和运动技能:与室内和室外家庭空间的关系。
IF 0.8 Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2025-01-01 Epub Date: 2024-09-19 DOI: 10.1123/jmld.2024-0016
Stephanie A Palmer, Katherine Q Scott-Andrews, Nancy G Ramirez, Alec McKheen, Leah E Robinson

Indoor and outdoor home space may support physical activity (PA) and enhance motor skills (MS). However, there is limited knowledge about how indoor and outdoor home space affect PA and MS parent-child dyads. This cross-sectional study examined whether indoor and outdoor home spaces affect PA and MS in children and their parents. MS was measured with the Test of Gross Motor Development-3, and moderate to vigorous PA (MVPA) was assessed using accelerometry in 43 and 48 parent-child dyads, respectively. Indoor and outdoor home spaces were self-reported through an online questionnaire. Multiple regression models were fit to determine the relationship between indoor and outdoor home space and MS and MVPA in children and parents separately. Controlling for theory-based covariates, outdoor home space was positively associated with children's MVPA (p < .05) and parents' MS (p < .05) but negatively associated with parents' MVPA (p < .05). Indoor home space was negatively associated with parents' MS (p < .05). No other significant findings emerged. Findings suggest indoor and outdoor home spaces may play unique roles in supporting PA and MS among parent-child dyads and should be investigated in more rigorous studies.

室内和室外的家庭空间可以支持身体活动(PA)和提高运动技能(MS)。然而,关于室内和室外家庭空间如何影响PA和MS亲子双元的知识有限。本横断面研究考察了室内和室外家庭空间是否会影响儿童及其父母的PA和MS。采用大肌肉运动发育测试-3测量MS,采用加速度计评估43对和48对亲子对的中重度PA (MVPA)。室内和室外的家庭空间都是通过在线问卷自我报告的。拟合多元回归模型,分别确定室内和室外家庭空间与儿童和家长的MS和MVPA的关系。控制基于理论的协变量,户外家庭空间与儿童的MVPA (p < 0.05)和父母的MS (p < 0.05)呈正相关,与父母的MVPA呈负相关(p < 0.05)。室内家居空间与家长MS呈负相关(p < 0.05)。没有其他重大发现。研究结果表明,室内和室外家庭空间可能在支持亲子双元间的PA和MS方面发挥独特作用,应进行更严格的研究。
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引用次数: 0
Virtual Motivation: The Psychological and Transfer of Learning Effects of Immersive Virtual Reality Practice 虚拟动机:沉浸式虚拟现实实践学习效果的心理与迁移
Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2023-08-01 DOI: 10.1123/jmld.2022-0084
Logan T. Markwell, Joei R. Velten, Julie A. Partridge, Jared M. Porter
Previous research has shown practice within an immersive virtual reality (VR) environment improves performance in a physical environment. Increased user motivation is one possible advantage of practicing in VR. One recent study showed that an enriched gaming environment led to higher levels of engagement, resulting in a direct learning benefit. The purpose of this study was to compare the intrinsic motivation, engagement, and transfer of learning between VR practice and physical practice of the same motor skill. Participants ( n = 61) were randomly assigned to a physical ( n = 30) or a VR practice group ( n = 31) in which they performed a golf putting task. Analyses showed VR practice led to a significantly greater increase in average intrinsic motivation inventory score than physical practice. Analyses for performance showed there was a significant ( p < .001) improvement in accuracy (i.e., radial error) from pre- to posttest, but the two groups did not differ. Overall, these results partially support our hypotheses suggesting that VR practice led to a greater increase in motivation compared with physical practice. Additionally, these results suggest that VR practice was similarly effective at improving accuracy compared with physical practice. Future research directions are discussed.
先前的研究表明,在沉浸式虚拟现实(VR)环境中练习可以提高在物理环境中的表现。增强用户的动机可能是在VR中练习的一个好处。最近的一项研究表明,丰富的游戏环境会提高玩家的参与度,从而产生直接的学习效益。本研究的目的是比较虚拟现实练习和相同运动技能的物理练习之间的内在动机、参与和学习转移。参与者(n = 61)被随机分配到物理组(n = 30)或虚拟现实练习组(n = 31),其中他们执行高尔夫推杆任务。分析表明,虚拟现实练习导致的平均内在动机量表得分显著高于物理练习。性能分析显示有显著的(p <.001)准确性(即径向误差)从测试前到测试后的改善,但两组没有差异。总的来说,这些结果部分支持了我们的假设,即虚拟现实练习比物理练习更能提高动机。此外,这些结果表明,与物理练习相比,VR练习在提高准确性方面同样有效。展望了未来的研究方向。
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引用次数: 0
A Single Session of Mindfulness Meditation Expedites Immediate Motor Memory Consolidation to Improve Wakeful Offline Learning 单次正念冥想加速即时运动记忆巩固,以改善清醒时的离线学习
Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2023-04-01 DOI: 10.1123/jmld.2022-0016
James O. Brown, Alex Chatburn, David L. Wright, Maarten A. Immink
Posttraining meditation has been shown to promote wakeful memory stabilization of explicit motor sequence information in learners who are experienced meditators. We investigated the effect of single-session mindfulness meditation on wakeful and sleep-dependent forms of implicit motor memory consolidation in meditation naïve adults. Immediately after training with a target implicit motor sequence, participants ( N = 20, eight females, 23.9 ± 3.3 years) completed either a 10-min mindfulness meditation ( N = 10) or a control listening task before exposure to task interference induced by training with a novel implicit sequence. Target sequence performance was tested following 5-hr wakeful and 15-hr postsleep periods. Bayesian inference was applied to group comparisons of mean reaction time (RT) changes across training, interference, wakeful, and postsleep timepoints. Relative to control conditions, posttraining meditation reduced RT slowing between target sequence training and interference sequence introduction (BF 10 [Bayes factors] = 6.61) and supported RT performance gains over the wakeful period (BF 10 = 8.34). No group differences in postsleep RT performance were evident (BF 10 = 0.38). These findings illustrate that posttraining mindfulness meditation expedites wakeful, but not sleep-dependent, offline learning with implicit motor sequences. Previous meditation experience is not required to obtain wakeful consolidation gains from posttraining mindfulness meditation.
训练后冥想已被证明可以促进有经验的学习者清醒记忆中显性运动序列信息的稳定。我们调查了单次正念冥想对冥想naïve成人中清醒和睡眠依赖形式的内隐运动记忆巩固的影响。在目标内隐动作序列训练后,参与者(N = 20, 8名女性,23.9±3.3岁)立即完成10分钟正念冥想(N = 10)或对照听力任务,然后暴露于新内隐序列训练引起的任务干扰中。在5小时清醒期和15小时睡眠后测试靶序列表现。贝叶斯推理应用于各组在训练、干扰、清醒和睡眠后时间点的平均反应时间(RT)变化的比较。与对照组相比,训练后冥想减少了目标序列训练和干扰序列引入之间的RT慢化(BF 10[贝叶斯因子]= 6.61),并支持清醒期间RT性能的提高(BF 10 = 8.34)。各组睡眠后RT表现无显著差异(BF 10 = 0.38)。这些发现表明,训练后的正念冥想加速了清醒时的离线学习,而不是依赖于睡眠的内隐运动序列。从训练后的正念冥想中获得清醒巩固收益并不需要先前的冥想经验。
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引用次数: 0
Age Differences in a Combined Walking and Grasping Task 行走和抓握联合任务的年龄差异
Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2023-01-01 DOI: 10.1123/jmld.2023-0032
Andrea H. Mason, Alejandra S. Padilla, Kristen A. Pickett
Previous studies have identified patterns of coordinated control when adults combine gait and grasping. What remains unclear is whether the coordination of these two tasks differs between adolescent and adult groups. Groups of adults and adolescents were asked to walk across an instrumented gait mat in three conditions: walk forward, walk and grasp a small target, and walk and grasp a large target. Spatiotemporal measures of gait/gait variability and grasp/grasp variability were quantified. Both adolescents and young adults exhibited decreased velocity, decreased step-extremity ratio, and increased percent of gait cycle spent in double support when grasping compared to walking alone. The major influence of grasping was seen during the final step before grasp in both groups. Change scores between walk forward and walk and grasp conditions were larger for adolescents. Furthermore, spatiotemporal measures of gait and grasping were more variable in adolescents. These results suggest that superimposing grasp onto gait is more challenging for adolescents than young adults. The challenges associated with combining these two tasks is particularly evident in the last step prior to object contact and suggests that the increased planning and execution demands required to perform these coordinated skills affects adolescents to a greater extent than young adults.
先前的研究已经确定了成年人结合步态和抓取时的协调控制模式。目前尚不清楚的是,这两项任务的协调在青少年和成人群体之间是否有所不同。一组成年人和青少年被要求在三种情况下走过一个装有仪器的步态垫:向前走,走路并抓住一个小目标,走路并抓住一个大目标。对步态/步态变异性和抓取/抓取变异性的时空测量进行量化。与单独行走相比,青少年和年轻人在抓握时都表现出速度下降,步-肢比减少,双支撑时的步态周期百分比增加。在两组中,抓握的主要影响出现在抓握前的最后一步。向前行走和行走和抓握条件的变化得分在青少年中较大。此外,步态和抓取的时空测量在青少年中变化更大。这些结果表明,对青少年来说,将抓握叠加到步态上比年轻人更具挑战性。结合这两项任务的挑战在接触物体之前的最后一步尤为明显,这表明,执行这些协调技能所需的更多计划和执行要求对青少年的影响比年轻人更大。
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引用次数: 0
Virtual Reality for Action Observation Does Not Enhance Motor Learning of a Complex Weightlifting Task 动作观察的虚拟现实不能增强复杂举重任务的运动学习
IF 1.3 Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2023-01-01 DOI: 10.1123/jmld.2022-0069
Michael A. Weise, J. A. Vicente, Belle P. Ponce de Leon, Makena Savola, Kimberly Hernandez, Sean P. Flanagan, J. Hinkel-Lipsker
Action observation, where a learner observes a model demonstrating a skill, has long been established in the literature as an effective means to acquire motor skills. Developments in virtual reality technology have made it possible for a 3D action observation viewing perspective, theoretically providing a viewing experience similar to observing a live performer. However, very little work has compared these two media and their effects on motor learning outcomes. In this current study, healthy novice participants to Olympic lifting (specifically the clean and jerk; n = 36) learned the exercise through observing a model demonstration in virtual reality (3D group) or on a computer screen (2D group). A third group (control) did not engage in action observation. Results indicate that following training, the 2D group more frequently used a three-step lifting pattern, and the 2D and 3D groups lifted with a significantly greater horizontal displacement compared with the control group. Also, the 2D group was more likely to use a proximal-to-distal joint coordination strategy during the second pull of the exercise. These results further the idea that only small parts of pertinent visual information are needed for action observation, and that virtual reality may provide too much information to novice learners.
动作观察,即学习者观察一个示范技能的模型,在文献中早就被确立为获得运动技能的有效手段。虚拟现实技术的发展使得3D动作观察视角成为可能,理论上提供了类似于观察现场表演者的观看体验。然而,很少有研究比较这两种媒体及其对运动学习结果的影响。在本研究中,健康新手参加奥运会举重(特别是挺举;n = 36)通过观看虚拟现实(3D组)或电脑屏幕上的模型演示(2D组)来学习练习。第三组(对照组)没有进行动作观察。结果表明,训练后,2D组更频繁地使用三步举模式,2D组和3D组的水平位移明显大于对照组。此外,2D组更有可能在第二次拉伸时使用近端到远端关节协调策略。这些结果进一步表明,动作观察只需要一小部分相关的视觉信息,而虚拟现实可能为新手学习者提供了太多的信息。
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引用次数: 0
Associations of Monitor-Independent Movement Summary and Health-Related Fitness With Gross Motor Skills in Young Children 幼儿大肌肉运动技能与监测独立运动总结和健康相关健身的关系
IF 1.3 Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2023-01-01 DOI: 10.1123/jmld.2022-0073
R. Burns, You Fu, Yang Bai, W. Byun
The purpose of this study was to determine the associations of device-based assessments of physical activity (PA) and health-related fitness (HRF) with gross motor skills (GMS) in preschool-aged children. Participants were 3- to 5-year-old children (N = 316; 49.6% female) who participated in the 2012 National Youth Fitness Survey. GMS was assessed using the gross motor quotient calculated from the Test for Gross Motor Development—Second Edition. PA was assessed using wrist-worn ActiGraph GT3X accelerometers with raw triaxial acceleration data summarized using monitor-independent movement summary units (MIMS). Analyzed metrics included average MIMS per day and peak 30-min MIMS. HRF assessment consisted of a plank score and a sum of skinfold assessment. Weighted hierarchical regressions tested the associations between PA, HRF, and GMS variables with a secondary weighted mediation analysis that examined whether HRF mediated the association between PA and GMS. Peak 30-min MIMS significantly correlated with GMS (b = 0.17, p = .005). Plank scores had the strongest correlation with GMS (b = 0.23, p = .004), and weighted mediation analyses revealed that plank scores partially mediated the association between peak 30-min MIMS and GMS (indirect effect = 0.03, p = .01, 23.1% mediation). Peak 30-min MIMS significantly associated with GMS in preschool children, an association partially mediated by core muscular endurance.
本研究的目的是确定基于设备的身体活动(PA)和健康相关健身(HRF)评估与学龄前儿童大肌肉运动技能(GMS)的关联。参与者为3- 5岁的儿童(N = 316;49.6%女性),参加了2012年全国青少年健康调查。使用大肌肉运动发展测试第二版计算的大肌肉运动商来评估GMS。使用腕戴式ActiGraph GT3X加速度计评估PA,使用独立于监测器的运动汇总单元(MIMS)汇总原始三轴加速度数据。分析的指标包括每天的平均MIMS和峰值30分钟的MIMS。HRF评估包括平板支撑评分和皮褶评估之和。加权层次回归检验了PA、HRF和GMS变量之间的关联,并进行了二次加权中介分析,以检验HRF是否介导了PA和GMS之间的关联。峰值30min MIMS与GMS显著相关(b = 0.17, p = 0.005)。平板支撑评分与GMS的相关性最强(b = 0.23, p = 0.004),加权中介分析显示,平板支撑评分部分介导了30分钟MIMS峰值与GMS之间的关联(间接效应= 0.03,p = 0.004)。01, 23.1%调解)。学龄前儿童的峰值30分钟MIMS与GMS显著相关,这种关联部分由核心肌肉耐力介导。
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引用次数: 0
Prefrontal Cortex Activity in Siblings With and Without Developmental Coordination Disorder: An Exploratory Study 有或没有发育性协调障碍的兄弟姐妹的前额叶皮层活动:一项探索性研究
IF 1.3 Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2023-01-01 DOI: 10.1123/jmld.2021-0065
Mandy S. Plumb, Megan Charity, Kimberly Milla, B. Bodt, N. Getchell
Background: Previous research suggests that children with or at risk of probable developmental coordination disorder (pDCD) activate different areas of the brain when performing certain motor skills compared with typically developing (TD) children. This study used functional near-infrared spectroscopy to compare prefrontal cortex (PFC) activity in TD and pDCD during the completion of manual (three-dimensional [3D]) and computerized versions (two-dimensional) of the Tower of Hanoi (ToH) puzzle. Method: A total of 12 children (TD and pDCD; one female/11 male, , SD ± 1.52 years) performed the two-dimensional and 3D conditions of the ToH disk tasks, with equivalent executive function but different motor requirements, with functional near-infrared spectroscopy to compare PFC activity. Results: Interestingly, brain oxygenation levels were more apparent in the 3D versus two-dimensional ToH. In the 3D, there were large differences between pairs of discordant sibling sets and this was located to the right medial PFC, with pDCD exhibiting less activation in this region. Conclusion: While only exploratory, we have identified potential differences in the right medial PFC region, which differs within sibling sets with different pDCD status. These results concur with previous studies and are an area that needs to be explored further with a larger cohort of TD and pDCD.
背景:先前的研究表明,与正常发育(TD)儿童相比,患有或有可能患有发育协调障碍(pDCD)的儿童在执行某些运动技能时激活的大脑区域不同。本研究使用功能性近红外光谱比较了在完成手工(三维[3D])和计算机版本(二维)的河内塔(ToH)拼图时,TD和pDCD的前额叶皮质(PFC)活动。方法:共12例患儿(TD和pDCD;1名女性/11名男性,SD±1.52岁)执行二维和三维条件下的ToH磁盘任务,执行功能相同,但运动要求不同,用功能近红外光谱比较PFC活动。结果:有趣的是,脑氧合水平在3D比二维ToH更明显。在3D中,不一致的兄弟姐妹组之间存在很大差异,这位于右侧内侧PFC, pDCD在该区域表现出较少的激活。结论:虽然只是探索性的,但我们已经确定了右侧内侧PFC区域的潜在差异,不同pDCD状态的兄弟姐妹之间存在差异。这些结果与先前的研究结果一致,这是一个需要在更大的TD和pDCD队列中进一步探索的领域。
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引用次数: 0
The Influence of Isokinetic Trunk Flexor and Extensor Strength on Dynamic Balance in Children 等速躯干屈伸肌力对儿童动态平衡的影响
IF 1.3 Q4 PSYCHOLOGY, DEVELOPMENTAL Pub Date : 2023-01-01 DOI: 10.1123/jmld.2022-0078
S. Eustace, M. Wdowski, J. Tallis, Michael Duncan
This study assessed whether trunk flexor and extensor strength were predictors of time to stability (TTS) and center of pressure (CoP) during hop and hold tasks in children. Seventeen boys (age, 10.1 ± 1.6 years; height, 1.45 ± 0.11 m; mass, 26.7 ± 7.83 kg) undertook isokinetic strength assessments of concentric and eccentric trunk flexors/extensors at 60°/s, and anterior/medial hop tasks. Hierarchical multiple regressions determined whether concentric and eccentric trunk flexor/extensor peak torques predict TTS using a composite score (CompX CompY CompZ) and CoPX and CoPY. Concentric trunk flexors were the strongest predictor for TTS CompXY, with concentric flexion and eccentric extension predicting TTS CompY. All muscle actions were also strong predictors for CoPY during hop tasks. These findings have implications for the assessment of trunk musculature strength and measures of postural control within a young healthy population. The development of trunk musculature strength may aid improvements in dynamic balance tasks in children, with implications for fall and injury risk. To improve trunk musculature strength and the potential to maintain postural control, a combination of concentric and eccentric exercises with other training modalities appears relevant due to the increased relevance to the demands of balance maintenance.
本研究评估了躯干屈肌和伸肌强度是否能预测儿童在跳跃和保持任务中的稳定时间(TTS)和压力中心(CoP)。男孩17例(年龄10.1±1.6岁);高度:1.45±0.11 m;Mass, 26.7±7.83 kg)以60°/s的速度进行同心和偏心躯干屈/伸肌的等速强度评估,以及前/内侧跳跃任务。分层多元回归确定同心和偏心躯干屈/伸峰值扭矩是否预测TTS使用复合评分(CompX CompY CompZ)和CoPX和CoPY。同心躯干屈肌是TTS CompXY的最强预测因子,同心屈肌和偏心伸肌是TTS CompXY的预测因子。在跳跃任务中,所有肌肉动作也都是CoPY的有力预测因子。这些发现对年轻健康人群的躯干肌肉力量评估和姿势控制措施具有启示意义。躯干肌肉力量的发展可能有助于改善儿童的动态平衡任务,这意味着跌倒和受伤的风险。为了提高躯干肌肉力量和保持姿势控制的潜力,同心和偏心练习与其他训练方式的结合似乎是相关的,因为与平衡维持的需求增加有关。
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引用次数: 1
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Journal of Motor Learning and Development
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