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Proceedings of the 10th international conference on Intelligent user interfaces最新文献

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User interfaces with semi-formal representations: a study of designing argumentation structures 半形式化表示的用户界面:论证结构设计研究
Pub Date : 2005-01-10 DOI: 10.1145/1040830.1040864
Timothy Chklovski, V. Ratnakar, Y. Gil
When designing mixed-initiative systems, full formalization of all potentially relevant knowledge may not be cost-effective or practical. This paper motivates the need for semi-formal representations that combine machine-processable structures with free text statements, and discusses the need to design them in a way that makes the free text more amenable to automated structuring and processing. Our work is done in the context of argumentation systems, and has explored a range of tradeoffs in combining informal free-text statements with formal connectors. The paper compares alternative argument representations which combine structured argument connectors with free text. We discuss merits of the systems based on a variety of analysis structures that we have collected from Web users to date.
当设计混合主动系统时,所有潜在相关知识的完全形式化可能不具有成本效益或实用性。本文激发了将机器可处理结构与自由文本语句结合起来的半正式表示的需求,并讨论了以一种使自由文本更易于自动化结构化和处理的方式设计它们的需求。我们的工作是在论证系统的上下文中完成的,并且探索了将非正式的自由文本语句与正式连接器结合在一起的一系列权衡。本文比较了将结构化参数连接器与自由文本相结合的可选参数表示。我们根据迄今为止从Web用户那里收集到的各种分析结构来讨论这些系统的优点。
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引用次数: 41
User intentions funneled through a human-robot interface 用户意图通过人机界面来传达
Pub Date : 2005-01-10 DOI: 10.1145/1040830.1040888
M. Rosenstein, A. Fagg, S. Ou, R. Grupen
We describe a method for predicting user intentions as part of a human-robot interface. In particular, we show that funnels, i.e., geometric objects that partition an input space, provide a convenient means for discriminating individual objects and for clustering sets of objects for hierarchical tasks. One advantage of the proposed implementation is that a simple parametric model can be used to specify the shape of a funnel, and a straightforward heuristic for setting initial parameter values appears promising. We discuss the possibility of adapting the user interface with machine learning techniques, and we illustrate the approach with a humanoid robot performing a variation of a standard peg-insertion task.
我们描述了一种预测用户意图的方法,作为人机界面的一部分。特别是,我们展示了漏斗,即划分输入空间的几何对象,为区分单个对象和为分层任务聚集对象集提供了方便的方法。所提出的实现的一个优点是可以使用简单的参数模型来指定漏斗的形状,并且设置初始参数值的直接启发式似乎很有希望。我们讨论了用机器学习技术调整用户界面的可能性,并通过一个人形机器人执行标准钉插入任务的变体来说明这种方法。
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引用次数: 8
Dimensions of adaptivity in mobile systems: personality and people's attitudes 移动系统适应性的维度:个性和人们的态度
Pub Date : 2005-01-10 DOI: 10.1145/1040830.1040879
Ilenia Graziola, F. Pianesi, M. Zancanaro, Dina Goren-Bar
In this work, we present a study about adaptation on a mobile museum guide aiming at investigating the relationships between personality traits and the attitudes toward some basic dimensions of adaptivity. Each participant was exposed to two simulated systems that realized an adaptive and a non-adaptive version, respectively, on each of the dimensions investigated. The study showed interesting effects of Big Five personality traits on acceptance of the adaptivity dimensions; in particular conscientiousness, creativity and stability. Locus of control seemed to have a limited yet quite selective effect on delegating to the system the choice of follow-ups.
在这项工作中,我们提出了一项关于移动博物馆导游的适应研究,旨在探讨人格特质与对适应的一些基本维度的态度之间的关系。每个参与者都暴露在两个模拟系统中,分别在每个调查的维度上实现了自适应和非自适应版本。研究发现,大五人格特质对适应性维度的接受度有有趣的影响;尤其是责任心、创造力和稳定性。控制点似乎对授权系统选择后续行动具有有限但相当选择性的作用。
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引用次数: 29
Session details: Tutorials 会议详情:教程
J. Kim
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引用次数: 0
An ontology-based interface for machine learning 基于本体的机器学习接口
Pub Date : 2005-01-10 DOI: 10.1145/1040830.1040911
M. Bauer, Stephan Baldes
Machine learning (ML) is a complex process that can hardly be carried out by non-expert users. Especially when using adaptive systems that interpret and exploit observations of the user to modify their behavior according to the user's perceived preferences, even naïve users may be confronted with learning systems. This paper presents an approach to make non-expert users understand and influence an ML system such as to improve trust and acceptance of the overall system behavior.
机器学习(ML)是一个复杂的过程,非专业用户很难完成。特别是当使用自适应系统来解释和利用用户的观察来根据用户的感知偏好修改他们的行为时,甚至naïve用户也可能面临学习系统。本文提出了一种使非专业用户理解和影响机器学习系统的方法,例如提高对整个系统行为的信任和接受度。
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引用次数: 27
Oral tradition, aboral coordination: building rapport with embodied conversational agents 口述传统、言语协调:与具身对话主体建立融洽关系
Pub Date : 2005-01-10 DOI: 10.1145/1040830.1040832
Justine Cassell
Oral tradition, aboral coordination: building rapport with embodied conversational agents Harmony or rapport between people is essential for relationships as diverse as seller-buyer and teacher-learner. In this talk I describe the kinds of verbal behaviors -- such as common interactional structures and narrative resonance -- and non-verbal behaviors -- such as attention, positivity, and coordination -- that function together to establish a sense of rapport between two people in conversation. These studies are used as the basis for the implementation of virtual peers -- adults, but also more recently embodied conversational virtual children who are capable of acting as friends and learning partners with real children from different ethnic traditions, collaborating to tell stories from the child's own cultural context, and aiding children in making the transition between home and school language.
口头传统,人工协调:与具体对话主体建立融洽关系人与人之间的和谐或融洽对于各种各样的关系,如卖方-买方和教师-学习者,都是必不可少的。在这次演讲中,我描述了语言行为的种类——比如常见的互动结构和叙事共鸣——以及非语言行为——比如注意力、积极性和协调——它们共同作用,在对话中建立两个人之间的融洽感。这些研究被用作虚拟同伴实施的基础——成年人,以及最近体现的会话虚拟儿童,他们能够与来自不同民族传统的真实儿童作为朋友和学习伙伴,合作讲述孩子自己的文化背景的故事,并帮助孩子在家庭语言和学校语言之间进行过渡。
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引用次数: 1
Experiments in dynamic critiquing 动态批评实验
Pub Date : 2005-01-10 DOI: 10.1145/1040830.1040871
Kevin McCarthy, James Reilly, L. McGinty, Barry Smyth
Conversational recommender systems are commonly used to help users to navigate through complex product-spaces by alternatively making product suggestions and soliciting user feedback in order to guide subsequent suggestions. Recently, there has been a surge of interest in developing effective interfaces that support user interaction in domains of limited user expertise. Critiquing has proven to be a popular and successful user feedback mechanism in this regard, but is typically limited to the modification of single features. We review a novel approach to critiquing, dynamic critiquing, that allows users to modify multiple features simultaneously by choosing from a range of so-called compound critiques that are automatically proposed based on their current position within the product-space. In addition, we introduce the results of an important new live-user study that evaluates the practical benefits of dynamic critiquing.
会话推荐系统通常用于帮助用户在复杂的产品空间中导航,通过提供产品建议和征求用户反馈来指导后续建议。最近,在用户专业知识有限的领域中,开发支持用户交互的有效界面的兴趣激增。在这方面,评论已被证明是一种流行且成功的用户反馈机制,但通常仅限于对单个功能的修改。我们回顾了一种新的批评方法,动态批评,它允许用户通过从一系列所谓的复合批评中进行选择,同时修改多个特征,这些批评是根据用户在产品空间中的当前位置自动提出的。此外,我们还介绍了一项重要的新实时用户研究的结果,该研究评估了动态评论的实际好处。
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引用次数: 99
Task aware information access for diagnosis of manufacturing problems 用于诊断制造问题的任务感知信息访问
Pub Date : 2005-01-10 DOI: 10.1145/1040830.1040909
L. Birnbaum, W. Hopp, S. Iravani, K. Livingston, Biying Shou, T. Tirpak
Pinpoint is a promising first step towards using a rich model of task context in proactive and dynamic IR systems. Pinpoint allows a user to navigate decision tree representations of problem spaces, built by domain experts, while dynamically entering annotations specific to their problem. The system then automatically generates queries to information repositories based on both the user's annotations and location in the problem space, producing results that are both task focused and problem specific. Initial feedback from users and domain experts has been positive.
在主动和动态红外系统中使用任务上下文的丰富模型是有希望的第一步。Pinpoint允许用户浏览由领域专家构建的问题空间的决策树表示,同时动态输入特定于其问题的注释。然后,系统根据用户的注释和问题空间中的位置自动生成对信息存储库的查询,生成既关注任务又特定于问题的结果。用户和领域专家的初步反馈是积极的。
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引用次数: 4
Multimodal interaction for pedestrians: an evaluation study 行人的多模式互动:评价研究
Pub Date : 2005-01-10 DOI: 10.1145/1040830.1040852
Matthias Jöst, J. Häußler, Matthias Merdes, R. Malaka
What are the most suitable interaction paradigms for navigational and informative tasks for pedestrians? Is there an influence of social and situational context on multimodal interaction? Our study takes a closer look at a multimodal system on a handheld device that was recently developed as a prototype for mobile navigation assistance. The system allows visitors of a city to navigate, to get information on sights, and to use and manipulate map information. In an outdoor evaluation, we studied the usability of such a system on site. The study yields insight about how multimodality can enhance the usability of hand-held devices with their future services. We show, for example that for our more complicated tasks multimodal interaction is superior to classical unimodal interaction.
什么是最适合行人导航和信息任务的交互范例?社会和情境背景对多模式互动有影响吗?我们的研究仔细研究了手持设备上的多模式系统,该系统最近被开发为移动导航辅助的原型。该系统允许城市的游客导航,获取景点信息,并使用和操作地图信息。在户外评估中,我们研究了该系统在现场的可用性。这项研究揭示了多模态如何通过其未来的服务提高手持设备的可用性。例如,我们表明,对于我们更复杂的任务,多模态交互优于经典的单模态交互。
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引用次数: 49
ComicKit: acquiring story scripts using common sense feedback ComicKit:使用常识反馈获取故事脚本
Pub Date : 2005-01-10 DOI: 10.1145/1040830.1040907
Ryan Williams, Barbara Barry, Push Singh
At the Media Lab we are developing a resource called StoryNet, a very-large database of story scripts that can be used for commonsense reasoning by computers. This paper introduces ComicKit, an interface for acquiring StoryNet scripts from casual internet users. The core element of the interface is its ability to dynamically make common-sense suggestions that guide user story construction. We describe the encouraging results of a preliminary user study, and discuss future directions for ComicKit.
在媒体实验室,我们正在开发一个名为StoryNet的资源,这是一个非常大的故事脚本数据库,可以被计算机用于常识推理。本文介绍了ComicKit,一个从普通互联网用户那里获取StoryNet脚本的接口。界面的核心元素是它能够动态地给出指导用户故事构建的常识性建议。我们描述了初步用户研究的令人鼓舞的结果,并讨论了ComicKit的未来方向。
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引用次数: 21
期刊
Proceedings of the 10th international conference on Intelligent user interfaces
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