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2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)最新文献

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Cloud4all: Accessibility through cloud-based personalization Cloud4all:通过基于云的个性化实现可访问性
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390558
C. Friberg
Cloud4all[1] is an international project funded by the 7th Framework Programme of the European Union. Its goal is to build a cloud-based framework for user preference handling to allow a user's needs and preferences to be accessed by participating applications and devices, in order to customize themselves to suit the user's needs. The customizations can be triggered by input from external sensors, allowing the system to make adjustments based on environmental factors. We have integrated our video communication apps, eCtouch and eCmobile, with the Cloud4all framework. The apps can now adapt their interfaces and functionality to suit users' preferences. This has resulted in improved usability for targeted user groups and a more targeted focus on accessibility from the developer side.
Cloud4all[1]是一个由欧盟第七框架计划资助的国际项目。它的目标是为用户偏好处理构建一个基于云的框架,允许参与的应用程序和设备访问用户的需求和偏好,以便自定义自己以满足用户的需求。定制功能可以通过外部传感器的输入触发,从而允许系统根据环境因素进行调整。我们已经将我们的视频通信应用eCtouch和eCmobile与Cloud4all框架集成在一起。这些应用程序现在可以根据用户的喜好调整界面和功能。这提高了目标用户群的可用性,并使开发人员更有针对性地关注可访问性。
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引用次数: 1
Disambiguated linear word translation in medium European languages 中欧洲语言的消歧线性词翻译
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390618
Márton Makrai
An earlier paper used triangulated word translations as seed in linear translation between medium European languages. The present work improves upon it by handling word ambiguity both in the main (i.e. source and target) languages and in the pivot by training a multi-prototype vector space model in the former, filtering triangles based on scores computed by a linear model trained with direct (non-triangulated) translations, and finally translating the whole vocabulary with a linear translation trained on filtered triangles (in addition to direct ones).
较早的一篇论文使用三角形的单词翻译作为中欧洲语言之间线性翻译的种子。目前的工作在此基础上进行了改进,通过在主语言(即源语言和目标语言)和枢轴语言中训练一个多原型向量空间模型来处理单词歧义,在主语言中训练一个多原型向量空间模型,根据用直接(非三角化)翻译训练的线性模型计算的分数过滤三角形,最后用过滤三角形(除了直接三角形)训练的线性翻译来翻译整个词汇表。
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引用次数: 0
MPT: A solution for eliminating the effect of network breakdowns in case of HD video stream transmission MPT:在高清视频流传输情况下消除网络故障影响的解决方案
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390576
B. Almási, Mark Kosa, Ferenc Fejes, R. Katona, Levente Pusok
The Cognitive Infocommunications became a really hot research area during the past years. As a result of these researches, systems built on the 3D video and multichannel audio transmission will appear as an everyday used technology in the near future. Although the growth of the speed in the physical layer transmission technology seems to be capable to satisfy the increasing speed requirements of the applications, we have to consider the negative effect of networking breakdowns: the network service breakdowns can produce serious problems in the performance of the CogInfoCom systems. In this paper we introduce the MPT network layer multipath communication library, which allows the usage of multiple paths in one communication session. Earlier studies showed that the multipath communication technology is capable to effectively aggregate the throughput of the different paths. Now we examine how the MPT based multipath communication environment reacts to network breakdowns. Our measurement results showed that the TCP based video stream transmission was not influenced by the scheduled network breakdown, even more the unexpected breakdown caused only a little stuttering.
认知信息通信是近年来一个非常热门的研究领域。这些研究的结果是,在不久的将来,基于3D视频和多通道音频传输的系统将成为日常使用的技术。虽然物理层传输技术中速度的增长似乎能够满足应用程序对速度日益增长的要求,但我们必须考虑网络故障的负面影响:网络服务故障会对CogInfoCom系统的性能产生严重的问题。本文介绍了MPT网络层多路径通信库,该库允许在一次通信会话中使用多条路径。早期的研究表明,多径通信技术能够有效地聚合不同路径的吞吐量。现在我们研究基于MPT的多路径通信环境如何对网络故障作出反应。我们的测试结果表明,基于TCP的视频流传输不受预定网络故障的影响,甚至意外故障也只造成少量的卡顿。
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引用次数: 7
Cognitive trainings can improve intercommunication with e-learning system 认知训练可以提高与e-learning系统的交流
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390561
Liubov Lisitsyna, A. Lyamin, Elena N. Cherepovskaya, I. Martynikhin
In this paper we describe the second stage of developing new Situation Awareness Training and investigation of its effectiveness on improving cognitive intercommunication with e-learning system. Situation Awareness training enhance of attentiveness as well as increase of exam's GPA and nonverbal intelligence indexes had been observed. Improvement of the exam results, mediated by attention increase, suggests the possibility of enhancing students' cognitive intercommunication with online examination systems via the Situation Awareness trainings.
本文描述了发展新态势感知训练的第二阶段,并调查了其对提高与电子学习系统的认知交互的有效性。情境意识训练能显著提高学生的注意力,提高考试成绩和非语言智力指标。考试成绩的提高以注意力的增加为中介,表明通过情境意识训练可以增强学生与在线考试系统的认知交流。
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引用次数: 5
Eye tracking precision in a virtual CAVE environment 虚拟洞穴环境下的眼动追踪精度
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390611
M. Köles, K. Hercegfi
Engaging in collaborative work using a virtual CAVE environment can be a stimulating experience for the user. However, recording eye movements in such an environment poses new challenges for the experimenter. In our study we used a collaborative information management task where one of the participants was in a CAVE. A three wall setup with electromagnetic head tracking and head mounted eye tracker was used. Each time there was a subtask inserted before and after the main task where specific points in space were pointed out to the participant to measure gaze tracking accuracy. In this paper we report our experiences and some preliminary results about eye tracking accuracy in the CAVE environment.
使用虚拟CAVE环境进行协作工作对用户来说可能是一种刺激的体验。然而,在这样的环境下记录眼球运动给实验者带来了新的挑战。在我们的研究中,我们使用了一个协作信息管理任务,其中一个参与者在一个CAVE中。采用三墙装置,电磁头部跟踪和头戴式眼动仪。每次在主任务之前和之后插入一个子任务,并指出空间中的特定点,以测量注视跟踪的准确性。在本文中,我们报告了我们在CAVE环境下眼动追踪精度方面的经验和一些初步结果。
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引用次数: 4
Supervising Biofeedback-based serious games 监督基于生物反馈的严肃游戏
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390603
Dorottya Bodolai, László Gazdi, B. Forstner, Luca Szegletes
Children with learning disabilities require the supervision of special expert teachers during their learning process. The recent years, educational pieces of software for students with dyslexia, dysgraphia, dyscalculia or Attention Deficit Hyperactivity Disorder (ADHD) were developed. The problem of using such applications is twofold. First, there is no solution for distance supervising those students who have no direct access to the appropriate experts. Second, in classroom situations or frontal education, the attention of the supervisor is shared. In this paper we present a framework that gives universal solution to supervising students learning with mobile applications. In addition, biofeedback technologies are applied to represent the mental state of the children for the teacher, enabling her to infer their mood to keep the learning process on an optimal track.
学习障碍儿童在学习过程中需要特殊专家教师的监督。近年来,为患有阅读障碍、书写障碍、计算障碍或注意缺陷多动障碍(ADHD)的学生开发了一些教育软件。使用这些应用程序的问题是双重的。首先,对于那些无法直接接触到相关专家的学生,没有办法进行远程监督。第二,在课堂情境或正面教育中,导师的注意力是共享的。在本文中,我们提出了一个框架,给出了通用的解决方案,以监督学生的学习与移动应用程序。此外,利用生物反馈技术为教师呈现儿童的心理状态,使教师能够推断儿童的情绪,使学习过程保持在最佳轨道上。
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引用次数: 5
Visual analytics support for the SOI VLSI layout design for multiple patterning technology 可视化分析支持多种模式技术的SOI VLSI布局设计
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390566
V. Shakhnov, L. Zinchenko, V. Makarchuk, V. Verstov
In the paper, we discuss visualization techniques for SOI VLSI layout design. Our goal is visual analytics support of time-consuming SOI VLSI layout design process. Our analytics are based on graph models for VLSI layout representation. We propose classification and clustering approaches for data visualization. We illustrate our approach for contradictions visualization for multiple patterning technology case study.
本文讨论了SOI VLSI版图设计的可视化技术。我们的目标是为耗时的SOI VLSI版图设计过程提供可视化分析支持。我们的分析是基于VLSI布局表示的图形模型。我们提出了数据可视化的分类和聚类方法。我们举例说明了我们的方法的矛盾可视化多模式技术的案例研究。
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引用次数: 1
Classifying document categories based on physiological measures of analyst responses 根据分析人员反应的生理测量对文件类别进行分类
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390631
Christopher Chow, Tom Gedeon
Improvements in the collection and analysis of physiological signals has increased the potential for computer systems to assist human analysts in various workplace tasks. We have constructed a data set of documents with three main categories of documents, being related to national security, natural disasters and computer science, ranging from stressful to non-stressful. We include some documents which contain more than one of these categories and some which contain none of these categories. The document collection is designed to mimic the range of documents an intelligence analyst would need to read quickly and categorize in the few days after the seizure of computers from suspects in a national security investigation. Our participants were university students, primarily our own computer science students, hence the inclusion of the computer science category. We found that on our dataset our participants were 79% correct on average, which we could replicate with 88% accuracy, that is, by a 70% correctness on the underlying task. The worst results by our participants was on the computer science task which was surprising, but this did not reduce the performance of our replicating the results using AI techniques.
生理信号收集和分析的改进增加了计算机系统在各种工作场所任务中协助人类分析人员的潜力。我们构建了一个文档数据集,包含三大类文档,分别与国家安全、自然灾害和计算机科学相关,从有压力到无压力。我们包括了一些包含以上一个类别的文档,以及一些不包含这些类别的文档。收集文件的目的是模仿情报分析人员在国家安全调查中没收嫌疑人的电脑后几天内需要快速阅读和分类的文件范围。我们的参与者是大学生,主要是我们自己的计算机科学专业的学生,因此包含了计算机科学类别。我们发现,在我们的数据集中,参与者的平均正确率为79%,我们可以以88%的准确率复制,也就是说,在底层任务上的正确率为70%。我们的参与者的最差结果是在计算机科学任务上,这令人惊讶,但这并没有降低我们使用人工智能技术复制结果的性能。
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引用次数: 10
Server sounds and network noises 服务器声音和网络噪音
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390562
S. Rinderle-Ma, Tobias Hildebrandt
For server and network administrators, it is a challenge to keep an overview of their systems to detect potential intrusions and security risks in real-time as well as in retrospect. Most security tools leverage our inherent ability for pattern detection by visualizing different types of security data. Several studies suggest that complementing visualization with sonification (the presentation of data using sound) can alleviate some of the challenges of visual monitoring (such as the need for constant visual focus). This paper therefore provides an overview of the current state of research regarding auditory-based and multimodal tools in computer security. Most existing research in this area is geared towards supporting users in real-time network and server monitoring, while there are only few approaches that are designed for retrospective data analysis. There exist several sonification-based tools in a mature state, but their effectiveness has hardly been tested in formal user and usability studies. Such studies are however needed to provide a solid basis for deciding which type of sonification is most suitable for which kind of scenarios and how to best combine the two modalities, visualization and sonification, to support users in their daily routines.
对于服务器和网络管理员来说,保持对其系统的概述以实时检测潜在的入侵和安全风险以及事后回顾是一项挑战。大多数安全工具通过可视化不同类型的安全数据来利用我们固有的模式检测能力。几项研究表明,用声音(用声音呈现数据)来补充可视化可以减轻视觉监控的一些挑战(例如需要持续的视觉焦点)。因此,本文概述了计算机安全中基于审计和多模态工具的研究现状。该领域的大多数现有研究都是面向支持用户实时网络和服务器监测,而用于回顾性数据分析的方法很少。目前已经有一些成熟的基于声音的工具,但它们的有效性很少在正式的用户和可用性研究中得到检验。然而,需要这样的研究来提供一个坚实的基础,以决定哪种类型的超声最适合哪种场景,以及如何最好地结合两种模式,可视化和超声,以支持用户的日常生活。
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引用次数: 12
The MOBOT human-robot communication model MOBOT人机通信模型
Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390590
Stavroula-Evita Fotinea, E. Efthimiou, Maria Koutsombogera, Athanasia-Lida Dimou, Theodore Goulas, P. Maragos, C. Tzafestas
This paper reports on work related to the modelling of Human-Robot Communication on the basis of multimodal and multisensory human behaviour analysis. A primary focus in this framework of analysis is the definition of semantics of human actions, i.e. verbal and non-verbal signals, in a specific context with distinct Human-Robot interaction states. These states are captured and represented in terms of communicative behavioural patterns that influence, and in turn are adapted to the interaction flow with the goal to feed a multimodal human-robot communication system. This multimodal HRI model is defined upon, and ensures the usability of a multimodal sensory corpus acquired as a primary source of data retrieval, analysis and testing of mobility assistive robot prototypes.
本文报道了基于多模态和多感官人类行为分析的人机通信建模相关工作。这个分析框架的主要焦点是人类行为的语义定义,即在具有不同人机交互状态的特定上下文中的语言和非语言信号。这些状态被捕获并以影响的交流行为模式表示,并相应地适应交互流,目标是为多模态人机通信系统提供信息。这个多模态HRI模型被定义,并确保了作为数据检索、分析和测试移动辅助机器人原型的主要来源的多模态感官语料库的可用性。
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引用次数: 10
期刊
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)
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