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2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC)最新文献

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Evaluating the Correctness and Effectiveness of a Middleware QoS Configuration Process in Distributed Real-Time and Embedded Systems 评估分布式实时和嵌入式系统中中间件QoS配置过程的正确性和有效性
A. Kavimandan, A. Narayanan, A. Gokhale, G. Karsai
Recent advances in software processes and artifacts for automating middleware configurations in distributed realtime and embedded (DRE) systems are starting to address the complexities faced by system developers in dealing with the flexibility and configurability provided by contemporary middleware. Despite the benefits of these new processes, there remain significant challenges in verifying their correctness, and validating their effectiveness in meeting the end-to-end quality of service (QoS) requirements of DRE systems. This paper addresses this problem by describing how model-checking and structural correspondence can be used to verify the correctness of a middleware QoS configuration process that uses model-based graph transformations at its core. Next, it provides empirical proof to validate the effectiveness of our technique to meet the end-to-end QoS requirements in the context of a representative DRE system.
在分布式实时和嵌入式(DRE)系统中,用于自动化中间件配置的软件过程和构件的最新进展开始解决系统开发人员在处理当代中间件提供的灵活性和可配置性时所面临的复杂性。尽管这些新流程有好处,但在验证它们的正确性以及验证它们在满足DRE系统端到端服务质量(QoS)需求方面的有效性方面仍然存在重大挑战。本文通过描述如何使用模型检查和结构对应来验证中间件QoS配置过程的正确性来解决这个问题,该过程的核心是使用基于模型的图转换。接下来,它提供了经验证明,以验证我们的技术在具有代表性的DRE系统上下文中满足端到端QoS需求的有效性。
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引用次数: 5
First Person Shooter Multiplayer Game Traffic Analysis 第一人称射击多人游戏流量分析
Qili Zhou, Colin J. Miller, V. Bassilious
Internet delay is important for FPS games because it can determine who wins or loses a game. Network traffic for such games has been analysed using packet size and inter-packet time metrics fitting a statistical model. However, the effect of other network traffic on game traffic was not investigated or considered. This paper explores the traffic generated by an FPS game, taking into account the effects of other Internet traffic. Experiments were conducted in an isolated local network, repeated across the Internet and in a simulator with varying degrees of background traffic. FPS game packet inter-arrival time distribution was observed to spread with the decrease of bandwidth due to other traffic along network paths. The twin peak characteristic of packet inter-arrival time observed in the isolated local network experiment flattens and spreads to a bell-shape as bandwidth decreases due to the increased and non-unique delay of packet arrivals.
网络延迟对于FPS游戏来说非常重要,因为它可以决定游戏的胜负。这种游戏的网络流量已经使用数据包大小和数据包间时间指标来分析,以拟合统计模型。然而,其他网络流量对游戏流量的影响并没有被调查或考虑。本文研究了FPS游戏产生的流量,并考虑了其他互联网流量的影响。实验在一个孤立的本地网络中进行,在互联网上和具有不同程度背景流量的模拟器中重复进行。观察到FPS游戏数据包间到达时间分布随着网络路径上其他流量导致的带宽减少而扩展。在孤立的本地网络实验中观察到的分组间到达时间的双峰特征趋于平缓,并随着带宽的减少而扩展为钟形,这是由于分组到达的增加和非唯一延迟。
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引用次数: 15
Fast Fault-Tolerant Time Synchronization for Wireless Sensor Networks 无线传感器网络快速容错时间同步
Sunggu Lee, Ungjin Jang, Junyoung Park
A wireless sensor network (WSN) typically consists of a large number of small-sized devices that have very low computational capability, small amounts of memory and the need to conserve energy as much as possible (most commonly by entering suspended mode for extended periods of time). Previous approaches for WSN time synchronization do not satisfactorily address all of the requirements of WSN environments. Thus, this paper proposes a new fault-tolerant WSN time sychronization algorithm that is extremely fast (when compared to previous algorithms), achieves a guaranteed level of time synchronization for all non-faulty nodes, can accommodate nodes that enter suspended mode and then wake up, utilizes very little communication and computation resources (thereby leaving those resources available for use by other applications), operates in a completely decentralized manner and tolerates up to f faulty nodes. The efficacy of the proposed algorithm is shown using analysis and experimental results.
无线传感器网络(WSN)通常由大量小型设备组成,这些设备的计算能力非常低,内存很少,并且需要尽可能地节省能量(最常见的是通过进入长时间的暂停模式)。以往的无线传感器网络时间同步方法不能很好地满足无线传感器网络环境的所有要求。因此,本文提出了一种新的容错WSN时间同步算法,该算法速度极快(与以前的算法相比),可以保证所有非故障节点的时间同步水平,可以容纳进入挂起模式然后唤醒的节点,占用很少的通信和计算资源(从而使这些资源可供其他应用程序使用)。以完全分散的方式运行,并允许多达f个故障节点。分析和实验结果表明了该算法的有效性。
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引用次数: 5
Simplifying the Dualized Threading Model of RTSJ 简化RTSJ的二元线程模型
P. Basanta-Val, M. García-Valls, I. Estévez-Ayres
Current RTSJ (the real-time specification for Java) threading model is dualized: programmers have to decide between the high predictability offered by its region-based model and the flexibility offered by its garbage-collected model. Up to now, there is not a unique type of thread that offers, in a single entity, the highest predictability, and flexibility together. This lack has serious consequences on the programmer who has to deal with new and sometimes non-trivial mechanisms, such as queues of objects or the no-heap real-time threads, to avoid the priority inversion caused by the garbage collector, hi order to tackle these issues and provide an improved and more generalized programming model, the authors propose an extension to the current threading model that unifies the RTSJ threading model: the RealtimeThread++ extension.
当前的RTSJ (Java的实时规范)线程模型是二元化的:程序员必须在基于区域的模型提供的高可预测性和垃圾收集模型提供的灵活性之间做出选择。到目前为止,还没有一种独特的线程类型能够在单个实体中同时提供最高的可预测性和灵活性。这种缺乏对程序员造成了严重的后果,他们必须处理新的,有时是重要的机制,如对象队列或无堆实时线程,以避免由垃圾收集器引起的优先级倒置,为了解决这些问题,并提供一个改进的和更通用的编程模型,作者提出了一个扩展到当前的线程模型,统一RTSJ线程模型:realtimethread++扩展。
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引用次数: 12
Hardware Objects for Java Java硬件对象
Martin Schoeberl, Christian Thalinger, Stephan Korsholm, A. Ravn
Java, as a safe and platform independent language, avoids access to low-level I/O devices or direct memory access. In standard Java, low-level I/O it not a concern; it is handled by the operating system. However, in the embedded domain resources are scarce and a Java virtual machine (JVM) without an underlying middleware is an attractive architecture. When running the JVM on bare metal, we need access to I/O devices from Java; therefore we investigate a safe and efficient mechanism to represent I/O devices as first class Java objects, where device registers are represented by object fields. Access to those registers is safe as Java's type system regulates it. The access is also fast as it is directly performed by the bytecodes getfield and putfield. Hardware objects thus provide an object-oriented abstraction of low-level hardware devices. As a proof of concept, we have implemented hardware objects in three quite different JVMs: in the Java processor JOP, the JIT compiler CACAO, and in the interpreting embedded JVM SimpleRTJ.
Java作为一种安全且独立于平台的语言,避免访问低级I/O设备或直接访问内存。在标准Java中,低级I/O不是问题;它由操作系统处理。然而,在嵌入式领域,资源是稀缺的,没有底层中间件的Java虚拟机(JVM)是一种很有吸引力的体系结构。当在裸机上运行JVM时,我们需要从Java访问I/O设备;因此,我们研究了一种安全有效的机制,将I/O设备表示为第一类Java对象,其中设备寄存器由对象字段表示。对这些寄存器的访问是安全的,因为Java的类型系统规定了这一点。访问也很快,因为它是由字节码getfield和putfield直接执行的。因此,硬件对象为底层硬件设备提供了面向对象的抽象。作为概念证明,我们在三个完全不同的JVM中实现了硬件对象:在Java处理器JOP中,在JIT编译器CACAO中,在解释嵌入式JVM SimpleRTJ中。
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引用次数: 35
Multiprocessors and the Real-Time Specification for Java Java的多处理器和实时规范
A. Wellings
Currently, the Real-Time Specification for Java (RTSJ) is silent on multiprocessor issues It attempts not to preclude multiprocessor implementations but provides no direct support. This paper discusses the issues that need to be addressed if the RTSJ is to be better defined for execution on a multiprocessor system. It proposes new dispatching and allocation models. Issues of cost enforcement, interrupts affinity and processor failure are covered.
目前,Java实时规范(RTSJ)对多处理器问题保持沉默,它试图不排除多处理器实现,但没有提供直接支持。本文讨论了如果要更好地定义RTSJ以便在多处理器系统上执行,需要解决的问题。提出了新的调度和分配模型。讨论了成本执行、中断关联和处理器故障等问题。
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引用次数: 18
Memory Management for Real-Time Java: State of the Art 实时Java的内存管理:最新进展
F. Pizlo, J. Vitek
The real-time specification for Java extends the Java platform to support real-time processing and introduces a region-based memory model, called scoped memory, which side-steps the Java garbage collector. While scoped memory succeeds in protecting real-time tasks from execution time jitter, practical experience points to shortcomings. This paper takes stock of the state of the art in memory management for RTSJ programs.
Java的实时规范扩展了Java平台以支持实时处理,并引入了一种基于区域的内存模型,称为作用域内存,它回避了Java垃圾收集器。虽然作用域内存成功地保护了实时任务免受执行时间抖动的影响,但实际经验指出了它的缺点。本文对RTSJ程序的内存管理技术的现状进行了盘点。
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引用次数: 25
Wrong Assumptions and Neglected Areas in Embedded Systems Research 嵌入式系统研究中的错误假设与忽视领域
H. Kopetz
Today many embedded computer applications are developed under the assumptions that the hardware works always as described in the documentation, the operating system is free of design errors and the clients use the system as specified. These assumptions lead to systems that are fragile - they break if even a single transistor out of a billion transistors chip occasionally malfunctions or a sporadic Heisenbug [J. Gray, 1986] occurs in the operating system.
今天,许多嵌入式计算机应用程序是在这样的假设下开发的:硬件总是按照文档中描述的那样工作,操作系统没有设计错误,客户端按照指定的方式使用系统。这些假设导致了脆弱的系统——即使十亿晶体管中的一个偶尔出现故障或偶尔出现海森堡bug,系统也会崩溃。Gray, 1986]发生在操作系统中。
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引用次数: 1
Middleware Architectures for Distributed Embedded Systems 分布式嵌入式系统的中间件体系结构
W. Wolf
A wide range of high-performance distributed embedded systems have been designed and deployed. Physically distributed embedded systems are used for manufacturing and control, traffic analysis, and other problems. Interestingly, today's systems-on-chips are sufficiently complex that they must be treated as distributed embedded systems. At all scales of physical extent, middleware is required to manage the computations. This paper looks at distributed embedded systems at several physical scales and considers the types of middleware that are needed to operate these systems.
各种高性能的分布式嵌入式系统已经被设计和部署。物理分布式嵌入式系统用于制造和控制、流量分析和其他问题。有趣的是,今天的片上系统非常复杂,它们必须被视为分布式嵌入式系统。在所有物理范围的尺度上,都需要中间件来管理计算。本文着眼于几种物理规模的分布式嵌入式系统,并考虑了操作这些系统所需的中间件类型。
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引用次数: 9
Realization of an Adaptive Distributed Sound System Based on Global-Time-Based Coordination and Listener Localization 基于全局时间协调和听者定位的自适应分布式音响系统的实现
Emmanuel Henrich, Juan A. Colmenares, Keizo Fujiwara, C. Im, K. Kim, L. Zheng
This paper discusses the benefits of exploiting 1) the principle of global-time-based coordination of distributed computing actions (TCoDA) and 2) a high-level component-/object-based programming approach in developing real-time embedded computing software. The benefits are discussed in the context of a concrete case study. A new major type of distributed multimedia processing applications, called Adaptive Distributed Sound Systems (ADSSs), is presented here to show the compelling nature of the TCoDA exploitation. High-quality ADSSs impose stringent real-time distributed computing requirements. They require a global-time base with precision better than 100 mus. For efficient implementation, the TMO programming scheme and associated tools are shown to be highly useful. In addition, a prototype TMO-based ADSS has been developed and its most important quality attributes have been empirically evaluated. The prototype ADSS has also turned out to be a cost-effective tool for assessing the quality of service of a TMO execution engine.
本文讨论了利用1)基于全局时间的分布式计算动作协调原理(TCoDA)和2)基于组件/对象的高级编程方法开发实时嵌入式计算软件的好处。在一个具体的案例研究中讨论了这些好处。一种新的主要类型的分布式多媒体处理应用,称为自适应分布式声音系统(adss),在这里展示了TCoDA开发的引人注目的本质。高质量的ads对实时分布式计算有严格的要求。它们需要一个精度高于100毫秒的全球时间基准。为了有效地实现,TMO编程方案和相关工具非常有用。此外,还开发了一个基于tmo的ADSS原型,并对其最重要的质量属性进行了实证评价。ADSS原型也被证明是评估TMO执行引擎服务质量的一种经济有效的工具。
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引用次数: 10
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2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC)
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