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Proceedings 22nd International Conference on Distributed Computing Systems Workshops最新文献

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Event-driven coordination of real-time components 事件驱动的实时组件协调
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030834
Theophilos A. Limniotes, C. Mourlas, G. A. Papadopoulos
The coordination paradigm has been used extensively as a mechanism for software composition and integration. However, relatively little work has been done for the cases where the software components involved have real-time requirements. The paper presents an extension to a state-of-the-art controller event-driven coordination language with real-time capabilities. It then illustrates the expressiveness of the proposed extensions by means of modeling a distributed multimedia application. Finally, it discusses how these extensions can be supported by the underlying architecture.
协调范式作为软件组合和集成的一种机制已被广泛使用。然而,对于所涉及的软件组件具有实时需求的情况,所做的工作相对较少。本文提出了对具有实时功能的最先进控制器事件驱动协调语言的扩展。然后通过对一个分布式多媒体应用程序建模来说明所提出的扩展的可表达性。最后,讨论了底层体系结构如何支持这些扩展。
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引用次数: 7
A scalable technique for VCR-like interactions in video-on-demand applications 视频点播应用中类似录像机交互的可扩展技术
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030777
M. Tantaoui, K. Hua, S. Sheu
In video-on-demand (VOD) applications, it is desirable to provide the user with the video-cassette-recorder-like (VCR) capabilities such as fast-forwarding a video or jumping to a specific frame. We address this issue in the broadcast framework, where each video is broadcast repeatedly on the network. Existing techniques rely on data prefetching as the mechanism to provide this functionality. This approach provides limited usability since the prefetching rate cannot keep up with typical fast-forward speeds. We address this practical problem in this paper by repeatedly broadcasting the interactive versions of the videos. Our client software leverages these "interactive broadcasts to provide better VCR service.
在视频点播(VOD)应用中,希望为用户提供类似录像机(VCR)的功能,例如快进视频或跳转到特定帧。我们在广播框架中解决了这个问题,其中每个视频在网络上重复播放。现有技术依赖于数据预取作为提供此功能的机制。这种方法提供了有限的可用性,因为预取速率不能跟上典型的快进速度。在本文中,我们通过重复播放视频的互动版本来解决这个实际问题。我们的客户端软件利用这些“互动广播”来提供更好的VCR服务。
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引用次数: 7
Combining region-based differential and matching algorithms to obtain accurate motion vectors for moving object in a video sequence 结合基于区域的差分和匹配算法,获得视频序列中运动物体的精确运动向量
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030770
Chieh-Ling Huang, Yuh-Ren Choo, P. Chung
Motion estimation plays an important role in image processing, since temporal information has been regarded as a promising feature for both image segmentation and video coding. In this paper a hybrid approach is proposed to integrate a differential (gradient-based) optical flow approach and region-based matching approach to search for accurate object motion vectors. Our method adopts the Horn-Schunck optical flow constraint, in conjunction with several proposed techniques to convert the dense optical flow field to region-based motion field, and thereby suppress noise. The region-based matching approach is a modified version of the traditional block-matching algorithm, so that it can operate in region-based mode, and thereby enhance the visual effectiveness near the edges. Therefore, the proposed hybrid method has the tendency to obtain the estimation of "true" object motion inherited by the gradient-based approach, and also the superior visual effectiveness inherited by the block-matching approach.
运动估计在图像处理中起着重要的作用,因为时间信息被认为是图像分割和视频编码的一个有前途的特征。本文提出了一种结合微分(基于梯度)光流法和基于区域的匹配法的混合方法来搜索精确的目标运动向量。我们的方法采用Horn-Schunck光流约束,结合几种提出的技术将密集光流场转换为基于区域的运动场,从而抑制噪声。基于区域的匹配方法是对传统块匹配算法的改进,使其能够以基于区域的方式进行操作,从而增强了边缘附近的视觉效果。因此,所提出的混合方法既能继承基于梯度的方法对“真实”目标运动的估计,又能继承块匹配方法优越的视觉效果。
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引用次数: 1
An XML-based dynamic network management system using Web technology 一个基于xml的采用Web技术的动态网络管理系统
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030752
Kwoun Sup Youn, C. Hong
We propose an efficient mechanism that is used to manage network with XML. It is an XML-based Dynamic network management system using Web. We describe a paradigm for the retrieval and presentation of management data using XML. It facilitates runtime agent extension and allows the MIB to be easily browsed and seamlessly integrated with online documentation. XML also allows the interchange of data between management systems. In this paper, we propose an XML-based Dynamic network management architecture using Web. The proposed architecture is implemented using Java and its push technology for the management of IP network.
提出了一种利用XML进行网络管理的有效机制。它是一个基于xml的基于Web的动态网络管理系统。我们描述了一个使用XML检索和表示管理数据的范例。它促进了运行时代理扩展,允许轻松浏览MIB并与在线文档无缝集成。XML还允许在管理系统之间交换数据。本文提出了一种基于xml的Web动态网络管理体系结构。采用Java及其推送技术实现了IP网络的管理。
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引用次数: 3
Service oriented communication technology for achieving assurance 实现保证的面向服务的通信技术
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030750
T. Ono, K. Ragab, N. Kaji, K. Mori
The advancement of mobile telecommunication has made mobile commerce possible. Reliable communication between the retailers and the users is required for the provision of the services. Real-time property is also required for the marketing of the users' requirements and the provision of the local majority based services. Achieving assurance for these requirements under the evolving situation is required. Time distance, which changes with the situation is introduced as the efficient measure of the distance between the users and the retailers. The time distance oriented service system has been defined to satisfy real-time property and reliable communication in the local trade area. The system architecture, and the autonomous interactive communication between the users and the retailers are presented. Here, nodes have autonomy for fading unnecessary and inconvenient information through time distance based communication among them both for the marketing and provision. The nodes also autonomously reduce the information service area for achieving further effectiveness. It is shown that this architecture and technologies realize assurance for the real-time properties and reliability and achieve effectiveness in mobile commerce.
移动通信的进步使移动商务成为可能。零售商和用户之间需要可靠的通信来提供服务。实时属性对于用户需求的营销和基于本地多数的服务的提供也是必需的。需要在不断变化的情况下实现对这些需求的保证。引入随情况变化的时间距离作为用户与零售商之间距离的有效度量。为满足本地贸易区域的实时性和可靠通信,定义了面向时间距离的服务系统。给出了系统的体系结构,以及用户与零售商之间的自主交互通信。在这里,节点具有自主性,可以通过基于时间距离的通信消除不必要和不方便的信息,用于营销和供应。节点还可以自主地减少信息服务面积,以实现进一步的有效性。实践表明,该体系结构和技术在移动商务中实现了实时性和可靠性的保证,达到了实效性。
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引用次数: 32
Minimizing protocol processing in multimedia servers - implementation and evaluation of network level framing 多媒体服务器中最小化协议处理。网络级帧的实现和评价
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030762
P. Halvorsen, T. Plagemann, V. Goebel
Data servers for multimedia applications like news-on-demand represent a severe bottleneck, because a potentially very high number of users concurrently retrieve data with high data rates. In the Intermediate Storage Node Concept (INSTANCE) project, we develop a new architecture for media-on-demand servers that maximizes the number of concurrent clients a single server can support. Traditional bottlenecks, like copy operations, multiple copies of the same data element in main memory, and checksum calculation in communication protocols are avoided by applying three orthogonal techniques: network level framing (NLF), zero-copy-one-copy memory architecture, and integrated error management. In this paper, we describe how to minimize the transport level protocol processing using NLF. In particular, we look at how NLF is implemented, and we present performance measurements indicating a large performance gain. The protocol execution is minimized to about 450 cycles per packet regardless of packet size, i.e., a reduction of about 87% compared to 1 KB packets and more using larger packets. Consequently, the total server-side processing overhead is decreased by at least 50%.
用于多媒体应用程序(如新闻点播)的数据服务器是一个严重的瓶颈,因为可能有非常多的用户同时以高数据速率检索数据。在中间存储节点概念(INSTANCE)项目中,我们为媒体按需服务器开发了一种新的体系结构,可以最大限度地提高单个服务器可以支持的并发客户端的数量。传统的瓶颈,如复制操作、主存中相同数据元素的多个副本以及通信协议中的校验和计算,可以通过应用三种正交技术来避免:网络级帧(NLF)、零拷贝一拷贝内存架构和集成错误管理。在本文中,我们描述了如何使用NLF最小化传输级协议处理。特别地,我们将研究NLF是如何实现的,并提供性能度量,表明性能获得了很大的提高。无论数据包大小如何,协议执行都被最小化到每个数据包约450个周期,即,与使用1kb数据包相比减少了约87%,使用更大的数据包则减少了更多。因此,总服务器端处理开销至少减少了50%。
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引用次数: 0
Content-based trademark retrieval system using a new region based shape description method: the distance-angle pair-wise histogram 基于内容的商标检索系统采用了一种新的基于区域的形状描述方法:距离-角度成对直方图
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030768
Shinfeng D. Lin, B. Hsu, Xin-Lun Yang
Due to the increasing number of registered trademarks, it is more and more difficult to design and register a new trademark without a good retrieval method Thus, we propose a new region based shape description method: the distance-angle pair wise histogram, as the trademark shape feature vector to retrieve similar trademarks Experiments have been conducted on about 1000 trademark images. Some moment-based methods have also been implemented. In general the proposed method performs better than other moment-based methods.
由于注册商标数量的不断增加,如果没有良好的检索方法,设计和注册新商标变得越来越困难。为此,我们提出了一种新的基于区域的形状描述方法:基于距离-角度对的直方图作为商标形状特征向量来检索相似商标。还实现了一些基于矩的方法。总的来说,该方法比其他基于矩的方法性能更好。
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引用次数: 3
Predicate matching and subscription matching in Publish/Subscribe systems 发布/订阅系统中的谓词匹配和订阅匹配
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030823
Ghazaleh Ashayer, Hubert Ka Yau Leung, H. Jacobsen
An important class of publish/subscribe matching algorithms work in two stages. First, predicates are matched and then matching subscriptions are derived. We observe that in practice, the domain types over which predicates are defined are often of fixed enumerable cardinality. Based on this observation we propose a table-based look-up scheme for fast predicate evaluation that finds all matching predicates for each type with one table lookup. We compare this scheme to alternative general-purpose implementations. This observation may also suggests that matching in publish/subscribe systems could equally well be implemented with standard database technology. We propose two DBMS-based matching algorithms and compare the better one with a special purpose publish/subscribe matching algorithm implementation. We provide first evidence that for application scenarios that require large subscription workloads and process many events a DBMS-based solution is not a feasible alternative.
一类重要的发布/订阅匹配算法分为两个阶段。首先,匹配谓词,然后派生匹配订阅。我们观察到,在实践中,定义谓词的域类型通常具有固定的可枚举基数。基于这一观察,我们提出了一种基于表的快速谓词计算查找方案,该方案通过一次表查找找到每种类型的所有匹配谓词。我们将此方案与其他通用实现进行比较。这一观察结果还表明,发布/订阅系统中的匹配同样可以用标准数据库技术很好地实现。我们提出了两种基于dbms的匹配算法,并将较好的匹配算法与一种特殊用途的发布/订阅匹配算法实现进行比较。我们提供的第一个证据表明,对于需要大量订阅工作负载和处理许多事件的应用程序场景,基于dbms的解决方案不是一个可行的替代方案。
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引用次数: 74
Using aspect oriented programming to build a portable load balancing service 使用面向方面编程来构建可移植的负载平衡服务
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030814
E. Putrycz, G. Bernard
Scaling applications to large networks and an increasing number of users has been for years a technical challenge. Today, technologies are well known to scale applications to local networks but scaling to large networks with high latency is still a challenge. The DLBS (dynamic load balancing service) brings new solutions regarding large scale load balancing for middleware based applications. DLBS offers a multi-criteria and easily customizable load balancing service. It consists of a scalable monitoring infrastructure, a connection manager (integrated into the middleware) and customizable load balancing strategies. Implementation of a low level service requires in order to stay efficient to avoid the necessity for high overhead. DLBS aims to be a generic load balancing service and an easy and efficient portability with a CORBA object request broker has been possible thanks to aspect oriented programming.
多年来,将应用程序扩展到大型网络和不断增加的用户数量一直是一个技术挑战。今天,众所周知,技术可以将应用程序扩展到本地网络,但扩展到具有高延迟的大型网络仍然是一个挑战。DLBS(动态负载平衡服务)为基于中间件的应用程序提供了大规模负载平衡的新解决方案。DLBS提供多标准且易于定制的负载平衡服务。它由一个可伸缩的监视基础设施、一个连接管理器(集成到中间件中)和可定制的负载平衡策略组成。低级别服务的实现需要保持效率,以避免高开销的必要性。DLBS的目标是成为一种通用的负载平衡服务,并且由于面向方面的编程,与CORBA对象请求代理的简单而有效的可移植性已经成为可能。
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引用次数: 21
Toward a peer-to-peer shared virtual reality 走向点对点共享的虚拟现实
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030849
Joaquín Keller, G. Simon
This paper envisions a shared virtual reality system that could handle millions of users and objects. The SOLIPSIS system does not rely on servers and is based on a network of peers that collaborate to build up a common virtual world. Real-time interactions and virtual co-presence are enabled by the means of emissive and receptive fields that determine how avatar kinestesia and multimedia streams are established. We describe here the overall architecture and the main algorithms that make Soupsis conceivable.
本文设想了一个可以处理数百万用户和对象的共享虚拟现实系统。SOLIPSIS系统不依赖于服务器,而是基于协作建立共同虚拟世界的对等网络。实时交互和虚拟共同存在是通过发射和接受场来实现的,它们决定了虚拟形象动觉和多媒体流是如何建立的。我们在这里描述了使Soupsis可行的总体架构和主要算法。
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引用次数: 55
期刊
Proceedings 22nd International Conference on Distributed Computing Systems Workshops
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