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Proceedings 22nd International Conference on Distributed Computing Systems Workshops最新文献

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U-P2P: a peer-to-peer system for description and discovery of resource-sharing communities U-P2P:用于描述和发现资源共享社区的点对点系统
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030850
Aloke Mukherjee, B. Esfandiari, Neal Arthorne
A simple method is proposed for peer-to-peer description and discovery of resource-sharing communities as well as the resources themselves. An XML Schema document describes a shared resource. By applying transformations, specified in XSL, the schema is used to generate an application with the ability to publish and search for the defined object. Meta-data is indexed and searchable allowing complex objects to be discovered. We propose to solve the problem of discovery for resource-sharing communities by treating a community as a shared resource. An XML Schema description of resource-sharing communities is used to generate a P2P system for community discovery.
提出了一种简单的点对点描述和发现资源共享社区以及资源本身的方法。XML Schema文档描述共享资源。通过应用XSL中指定的转换,模式用于生成具有发布和搜索已定义对象能力的应用程序。元数据是可索引和可搜索的,允许发现复杂的对象。我们提出通过将社区视为共享资源来解决资源共享社区的发现问题。使用资源共享社区的XML Schema描述生成用于社区发现的P2P系统。
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引用次数: 15
An Internet auction method using decentralized selection servers 一种使用分散选择服务器的互联网拍卖方法
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030751
J. Funasaka, K. Ishida, K. Amano, Yukiyoshi Jutori
Internet auctions have got attention with the sensational diffusion of the Internet, because we are able to trade various goods for a desirable price. Many Internet auctions adopt the English auction The English auction is the mechanism to settle a successful bidder Conventional Internet auction systems are using one logical server called an auction server that is constructed with one or several servers. So, if simultaneous bids occur, the load of the auction server increases. Besides, when congestion at circumference of the auction server occurs, the response time will increase. We propose a new Internet auction method using decentralized selection servers which will reduce superfluous information derived from bidders. The proposed method tends to hold down the increase of the response time by lightening the processing load at an auction server and cutting down congestion around the auction server In order to evaluate the proposed method concisely, we assume a typical auction service and a network. We evaluate the proposed and the conventional methods by simulation experiments using a network simulator OPNET Modeler Consequently, it is shown that the proposed method is more scalable and can be deployed with smaller cost.
随着互联网的轰动性传播,互联网拍卖受到了人们的关注,因为我们能够以理想的价格交易各种商品。传统的互联网拍卖系统使用一个逻辑服务器,称为拍卖服务器,该服务器由一个或多个服务器组成。因此,如果同时发生竞价,拍卖服务器的负载就会增加。此外,当拍卖服务器周边出现拥塞时,响应时间会增加。我们提出了一种新的使用分散选择服务器的互联网拍卖方法,该方法可以减少来自竞标者的多余信息。该方法通过减轻拍卖服务器的处理负载和减少拍卖服务器周围的拥塞来抑制响应时间的增长。为了简明地评估该方法,我们假设一个典型的拍卖服务和一个网络。通过网络仿真器OPNET Modeler的仿真实验,对所提方法和传统方法进行了比较,结果表明,所提方法具有更强的可扩展性和更低的部署成本。
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引用次数: 4
Exploiting an event-based system to develop a distributed e-commerce infrastructure 利用基于事件的系统开发分布式电子商务基础设施
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030828
E. D. Nitto, M. Pianciamore
In the last few years the event-based paradigm has been largely studied and considered as a promising approach to develop the communication infrastructure of distributed systems. It is particularly interesting when easy reconfiguration and decoupling among components is required. In fact, it allows events to be propagated in a way that is completely hidden to the component that has generated them as well as to the receivers. As a consequence, a component can operate in the system without being aware of the existence of other components. Also, it is always possible to plug a component in and out of the architecture without affecting the other components directly. These two effects guarantee a high compositionality and reconfigurability of a software architecture. In the context of this paper we report our experience in exploiting the event-based paradigm to develop an e-commerce platform called OPELIX.
在过去的几年中,基于事件的范式得到了广泛的研究,并被认为是开发分布式系统通信基础设施的一种很有前途的方法。当需要在组件之间进行简单的重新配置和解耦时,它特别有趣。实际上,它允许以一种对生成事件的组件和接收者完全隐藏的方式传播事件。因此,一个组件可以在不知道其他组件存在的情况下在系统中运行。此外,总是可以在不直接影响其他组件的情况下将组件插入或拔出体系结构。这两种效果保证了软件体系结构的高组合性和可重构性。在本文的上下文中,我们报告了我们利用基于事件的范式开发一个名为OPELIX的电子商务平台的经验。
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引用次数: 3
A collaborative infrastructure for scalable and robust news delivery 用于可伸缩和健壮的新闻交付的协作基础设施
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030843
W. Vogels, Christopher Ré, R. V. Renesse, K. Birman
In this paper we describe the model used for the NewsWire collaborative content delivery system. The system builds on the robustness and scalability of Astrolabe to weave a peer-to-peer infrastructure for real time delivery of news items. The goal of the system is to deliver news updates to hundreds of thousands of subscribers within tens of seconds of the moment of publishing. The system significantly reduces the compute and network load at the publishers and guarantees delivery even in the face of publisher overload or denial of service attacks.
在本文中,我们描述了用于NewsWire协作内容交付系统的模型。该系统以Astrolabe的健壮性和可扩展性为基础,编织了一个点对点的基础设施,用于实时交付新闻项目。该系统的目标是在新闻发布后的数十秒内向数十万订阅者提供最新消息。该系统显著降低了发行者的计算和网络负载,即使面对发行者过载或拒绝服务攻击也能保证交付。
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引用次数: 10
An improved /spl alpha/-Shapes algorithm for geometric reconstruction 一种改进的/spl alpha/-Shapes几何重构算法
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030774
B. Jong, T. Lin, W. Yang, Kun Shyan Jong
Combining virtual reality and network multimedia techniques in applications is becoming popular. 3D geometry models are used in such applications. It is difficult to build mathematical models manually, but reverse engineering for building such models. Such a model is suitable for Internet transmission. However, there is still a bottleneck in using reverse engineering to reconstruct a relationship between vertices. The /spl alpha/-Shapes is an old method used for this purpose, and we propose methods to improve its efficiency. Our method can generate a compact model, and the average storage space required by our method is about half that of the original method. The advantage of our method is not the storage space but also reconstruction time.
将虚拟现实技术与网络多媒体技术相结合的应用日益普及。在这些应用中使用三维几何模型。手工建立数学模型是困难的,但是逆向工程可以建立这样的模型。这种模式适合于互联网传输。然而,使用逆向工程来重建顶点之间的关系仍然存在瓶颈。/spl alpha/-Shapes是用于此目的的旧方法,我们提出了提高其效率的方法。我们的方法可以生成一个紧凑的模型,并且我们的方法所需的平均存储空间是原始方法的一半左右。该方法的优点不在于存储空间,而在于重构时间。
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引用次数: 0
Empirical study of inter-arrival packet times and packet losses 到达间数据包时间和数据包丢失的实证研究
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030775
T. Kushida, Y. Shibata
A packet switched network such as the Internet provides only the best-effort service for users. Recent studies of the characteristics of packet arrival on a packet switched network have shown a self-similar property with long-range dependence, and also show a heavy-tailed distribution. This paper investigates end-to-end performance of the Internet empirically. It focuses on the inter-arrival process of packets and the property of packet loss between end-to-end hosts. We show that both the inter-arrival process and loss events are self-similar with a long-range dependence property. The inter-arrival process of packets has a heavy-tailed distribution which sums up the difference of all queues in intermediate routers.
分组交换网络(如Internet)只为用户提供最好的服务。近年来对分组交换网络中报文到达特性的研究显示出具有远程依赖的自相似特性,同时也显示出重尾分布。本文对互联网的端到端性能进行了实证研究。重点研究了端到端主机间报文的到达过程和丢包特性。我们证明了到达间过程和损失事件都是自相似的,具有长期依赖性质。报文的到达过程具有重尾分布,它综合了中间路由器中所有队列的差异。
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引用次数: 11
An efficient method to improve the quality of watermarked cover image 一种提高水印封面图像质量的有效方法
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030780
W. Hsieh, Chuan-Fu Wu, Jeng-Yi Huang, Jyh-Long Lin, B. Sher
In this paper, a general concept called the n+k/n method is introduced. In the n+k/n method, a special mapping function is defined to map an intermediate set with n+k bits into a n bit information set. In the embedding process, the intermediate set is embedded into a cover image rather than embedding the information set. If the distance between features of the cover image and the bits of the intermediate set is less than that between the features and information bits, the better the cover image quality. According to the idea of the n+k/n method, a special case called the n+1/n method is proposed. In this method, the mapping function is an exclusive-or operation. When an information set is given, two sets which satisfy the mapping function can be obtained. That which has a smaller distance from feature bits is selected as an intermediate set. In the paper, it is proved that the maximum distance between the intermediate set and feature set is less than the average distance between the information set and the feature set. The reduction rate of feature modification for the n+1/n method will reach 25%, and the improving quality in the embedded cover image is more than 2.5 db.
本文介绍了n+k/n法的一般概念。在n+k/n方法中,定义了一个特殊的映射函数,将n+k位的中间集映射为n位的信息集。在嵌入过程中,中间集不嵌入信息集,而是嵌入到封面图像中。如果封面图像的特征与中间集比特之间的距离小于特征与信息比特之间的距离,则封面图像质量越好。根据n+k/n方法的思想,提出了一种特殊的n+1/n方法。在这种方法中,映射函数是一个异或操作。当给定一个信息集时,可以得到两个满足映射函数的信息集。选取与特征位距离较小的作为中间集。本文证明了中间集与特征集之间的最大距离小于信息集与特征集之间的平均距离。n+1/n方法的特征修改减少率可达25%,嵌入封面图像的改进质量可达2.5 db以上。
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引用次数: 0
Separating introspection and intercession to support metamorphic distributed systems 分离自省和代理以支持变形分布式系统
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030813
E. Kasten, P. McKinley, S. M. Sadjadi, R. Stirewalt
Many middleware platforms use computational reflection to support adaptive functionality. Most approaches intertwine the activity of observing behavior (introspection) with the activity of changing behavior (intercession). This paper explores the use of language constructs to separate these parts of reflective functionality. This separation and "packaging" of reflective primitives is intended to facilitate the design of correct and consistent adaptive middleware. A prototype language, called Adaptive Java, is described in which this functionality is realized through extensions to the Java programming language. A case study is described in which "metamorphic" socket components are created from regular socket classes and used to realize adaptive behavior on wireless network connections.
许多中间件平台使用计算反射来支持自适应功能。大多数方法将观察行为(内省)与改变行为(代祷)的活动交织在一起。本文探讨了使用语言结构来分离这些部分的反射功能。这种对反射原语的分离和“打包”旨在促进正确和一致的自适应中间件的设计。本文描述了一种称为自适应Java的原型语言,其中通过对Java编程语言的扩展实现了此功能。描述了一个案例研究,其中“变形”套接字组件是从常规套接字类创建的,并用于实现无线网络连接上的自适应行为。
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引用次数: 22
Towards the observation of spatial events in distributed location-aware systems 分布式位置感知系统中空间事件的观测研究
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030831
M. Bauer, K. Rothermel
In this paper the event concept is applied to support the interaction between mobile users and distributed location-aware systems. Taking a number of examples, the components of an event specification language are derived that can be used beyond the domain of location-aware systems.
本文将事件概念应用于支持移动用户与分布式位置感知系统之间的交互。举几个例子,我们推导出事件规范语言的组件,这些组件可以在位置感知系统领域之外使用。
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引用次数: 24
Interactive traditional Japanese crafting system using virtual reality technique over highspeed network 在高速网络上使用虚拟现实技术的交互式日本传统手工艺系统
Pub Date : 2002-07-02 DOI: 10.1109/ICDCSW.2002.1030783
A. Miyakawa, M. Sugimoto, Mikako Hosokawa, Y. Shibata
In this paper we propose a user-friendly three-dimensional computer graphics (CG) presentation system for a typical traditional Japanese crafting industry based on agent and virtual reality functions over Japan gigabit network (JGN) which is a testbed for the high-speed backbone network with 2.4 Gbps. A large number of traditional Japanese fittings in a local city are redesigned by 3D computer graphics into CAD data and stored in the database servers distributed over JGN. Although each fitting data consists of more than several Mbytes size, the user can interactively retrieve the desired fittings and put them into the traditional Japanese interior to design more creative and original houses, hotels and other buildings in real-time. We present a prototype system using VRML and Java on networked CG workstations. The user can walk through the desired virtual space organized by various Japanese traditional fittings and interactively change those fittings by selecting from the database and replacing them by simple operations. As a result, our suggested system is useful not only for Japanese crafting but also for worldwide design industries.
本文基于代理和虚拟现实功能,在日本千兆网络(JGN)上为典型的日本传统工艺行业设计了一个用户友好的三维计算机图形显示系统,JGN是2.4 Gbps高速骨干网的测试平台。将当地某城市的大量传统日本配件通过3D计算机图形重新设计成CAD数据,并存储在分布在JGN上的数据库服务器中。虽然每个配件数据的大小超过几兆字节,但用户可以交互式地检索所需的配件,并将其放入传统的日本室内,实时设计出更具创意和原创的房屋,酒店和其他建筑。提出了一个基于VRML和Java的网络化CG工作站原型系统。用户可以在各种日本传统配件组织的虚拟空间中穿行,并通过简单的操作从数据库中选择配件进行交互更换。因此,我们建议的系统不仅适用于日本的工艺,也适用于全球的设计行业。
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引用次数: 0
期刊
Proceedings 22nd International Conference on Distributed Computing Systems Workshops
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