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The Perceptions of digital technology at a New Zealand tertiary institution. 新西兰高等教育机构对数字技术的看法。
Pub Date : 2022-01-26 DOI: 10.24135/pjtel.v4i1.118
U. Singh
The way educational institutions view certain technology has changed dramatically over the years, especially with the world lockdown in 2020. Understanding how digital technology is seen in an educational institution is the path to finding out how to improve and enhance the learning experience for students. A study by the OECD (Organisation for Economic Co-operation and Development) showed “digitalisation has been one of the main drivers of innovation in educational practices in the classroom in the past decade.” (Vlies, 2020)   The study examined how different members of a New Zealand tertiary education institution perceive digital technology in their respective areas of study. It examined how technology is viewed by students from differing degrees and levels, as well as how these views differ within the undergraduate and postgraduate levels of study. The perception of educators was also examined to see how different departments view the tools they use in their respective programmes and how it differs from both past and present students. The methodology behind the research was using a mixed-method research approach to gain both qualitative and quantitative data. This method would allow for the Sequential Explanatory Strategy (Terrell, 2012) to interpret the study. The strategy is done via the collection and analysis of quantitative data followed by the collection and analysis of qualitative data. The quantitative data collection used an online survey to collect a large, population of anonymous participants.   The online survey was conducted using the Qualtrics software and was administered amongst the population of the university. A particular focus was put on the undergraduate population, being the largest group of students, given their reliance on distance learning as a result of the lockdowns in New Zealand in 2020/21. The survey featured a multitude of questions to collect a mix of quantitative and qualitative data.   The findings from the initial survey highlighted departments at the institution that have a stronger positive outlook towards using a higher amount digital technology in their curriculum. There was a subgroup that still preferred a more practical, face-to-face approach. In response to a question regarding whether digital technology adoption may be lagging in certain programmes/disciplines, the majority of participants gave the unknown response with the second-highest group saying it was likely. The main reason participants gave for the lag of adoption of digital technology was the underfunding of programmes, with some participants further suggesting a possible correlation between underfunding, understaffing and inadequate training. The latter coheres with the OECD study, with training being one of two key aspects of education policies: “First, teachers need sufficient training to deploy and teach about digital technologies. Second, countries need a standard for digital skills and literacy for students.” (Vlies, 2020)  
多年来,教育机构对某些技术的看法发生了巨大变化,尤其是在2020年全球封锁的情况下。了解数字技术是如何在教育机构中被看到的,是找到如何改善和增强学生学习体验的途径。经济合作与发展组织(OECD)的一项研究显示,“过去10年,数字化一直是课堂教育实践创新的主要驱动力之一。(Vlies, 2020)该研究调查了新西兰高等教育机构的不同成员如何看待各自研究领域的数字技术。它调查了不同学位和水平的学生如何看待技术,以及这些观点在本科和研究生水平的学习中有何不同。我们还调查了教育工作者的看法,以了解不同院系如何看待他们在各自课程中使用的工具,以及它与过去和现在的学生有何不同。研究背后的方法论是使用混合方法研究方法来获得定性和定量数据。这种方法将允许顺序解释策略(Terrell, 2012)来解释研究。该策略是通过收集和分析定量数据,然后收集和分析定性数据来完成的。定量数据收集使用在线调查收集大量匿名参与者。在线调查是使用Qualtrics软件进行的,并在大学的人口中进行。由于新西兰2020/21年的封锁,大学生群体是最大的学生群体,他们依赖远程学习,因此特别受到关注。这项调查的特点是收集了大量的定量和定性数据。最初调查的结果显示,该学院的院系对在课程中使用更多数字技术持更积极的态度。还有一小群人仍然喜欢更实际的面对面的方式。当被问及数字技术在某些课程/学科中的应用是否落后时,大多数参与者给出了未知的回答,第二多的人表示有可能。与会者认为数字技术采用滞后的主要原因是方案资金不足,一些与会者进一步提出资金不足、人员不足和培训不足之间可能存在关联。后者与经合组织的研究相一致,培训是教育政策的两个关键方面之一:“首先,教师需要充分的培训来部署和教授数字技术。其次,各国需要制定学生数字技能和读写能力的标准。(Vlies, 2020)目前正在进行后续访谈,以补充在线调查结果的数据。本研究将对课程开发人员、决策者、政策制定者、未来的学生、教育工作者、技术专家和其他教育机构的工作人员感兴趣。
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引用次数: 0
Enhancing Health Care Education and Practice Post COVID 加强COVID后卫生保健教育和实践
Pub Date : 2022-01-26 DOI: 10.24135/pjtel.v4i1.121
Thomas Cochrane, T. Stretton
Healthcare education and practice has significantly been impacted by COVID-19. This includes the challenge on pedagogical approaches that highlight the potential of technology to facilitate innovative new approaches in response to social distancing, lockdowns, remote learning and improving the patient experience and positive outcomes. Many of these innovative approaches are not fundamentally new but are now seeing relevance beyond early adopters to mainstream implementation. This presentation draws upon collaborations with educational researchers and technologists that have explored the integration of technology into healthcare education and practice.   COVID-19 Adversity to Opportunity Many healthcare programmes required reenvisaging teaching and learning approaches in response to COVID-19 restrictions. This had a particular impact on the development of interpersonal and practical knowledge and skills essential for healthcare graduates.   The limited access to on-campus learning provided an opportunity for both institutional and individual evaluation of pedagogical practices. The affordances of traditional, didactic, and “hands-on” skills were compared with those that could be facilitated using online asynchronous/ synchronous strategies. A particular concern was the development of the interpersonal and practical skills required in safe and effective healthcare practice. Alongside easing of restrictions, these skills were adapted using online demonstrations within the limits of socially distanced “bubbles”, telehealth and limited clinical placements. Reconsideration of summative assessments was also required- with the introduction online synchronous and asynchronous verbal assessments, and asynchronous submissions of practical skills online (Cochrane et al., 2021; Narayan et al., 2021).   In the prospect of COVID-19 restrictions continuing to lift, it is envisioned that most of the reenvisaged pedagogical approaches to healthcare education will persist, without compromising student critical thinking or practical skills.   Interprofessional Collaboration This presentation will highlight the importance of interprofessional collaboration in healthcare curriculum design using a Design-Based-Research methodology (Chen et al., 2020; Kartoğlu et al., 2020) to facilitate authentic learning and develop self-determined learning capabilities for healthcare professionals.   DBR- Design Principles in response to COVID Transferable design principles will be introduced for enhancing healthcare education that will improve practice in a COVID19 world, particularly drawing from eight healthcare projects including: STUDIO602 – enhancing clinical practice with mobile technologies (Cochrane & Sinfield, 2021), developing a virtual reality handover experience for healthcare students (Cochrane et al., 2018), using immersive reality to develop critical thinking in clinical health education (Stretton et al., 2018), enhancing first responder clinical simulati
卫生保健教育和实践受到COVID-19的重大影响。这包括对教学方法的挑战,这些方法强调技术在促进创新方法方面的潜力,以应对社交距离、封锁、远程学习以及改善患者体验和积极成果。这些创新方法中的许多从根本上来说并不是新的,但现在从早期采用者到主流实施都看到了相关性。本次演讲借鉴了与教育研究人员和技术专家的合作,他们已经探索了将技术整合到医疗保健教育和实践中。COVID-19从逆境到机遇许多医疗保健规划需要重新设想教学方法,以应对COVID-19的限制。这对医疗保健毕业生必不可少的人际关系和实践知识和技能的发展产生了特别的影响。有限的校内学习机会为机构和个人评估教学实践提供了机会。将传统的、说教式的和“动手”的技能与那些使用在线异步/同步策略可以促进的技能进行比较。特别值得关注的是发展安全有效的医疗保健实践所需的人际交往和实践技能。除了放宽限制外,这些技能还在社交距离“泡泡”、远程保健和有限的临床实习范围内通过在线演示进行了调整。还需要重新考虑总结性评估——引入在线同步和异步口头评估,以及在线异步提交实用技能(Cochrane et al., 2021;Narayan et al., 2021)。在COVID-19限制继续解除的前景下,预计大多数重新设想的医疗保健教育教学方法将继续存在,而不会影响学生的批判性思维或实践技能。本次演讲将强调使用基于设计的研究方法在医疗保健课程设计中的跨专业合作的重要性(Chen et al., 2020;Kartoğlu等人,2020)促进真实学习,培养医疗保健专业人员的自主学习能力。将引入可转移的设计原则,以加强医疗保健教育,从而改善COVID - 19世界的实践,特别是借鉴八个医疗保健项目,包括:STUDIO602 -通过移动技术增强临床实践(Cochrane & Sinfield, 2021),为医疗保健学生开发虚拟现实切换体验(Cochrane等人,2018),使用沉浸式现实在临床健康教育中培养批判性思维(Stretton等人,2018),使用沉浸式现实和生物识别技术增强急救人员临床模拟教育(Cochrane等人,2020),为研究生入学护理学生设计真实学习(Macdiarmid等人,2021),设计公共和环境健康教育(Kersey等人,2018),生物医学工程(Lam等人,2021)和生理学教育(Fabris等人,2019)。Chen, W., Sandars, J., & Reeves, t.c.(2020)。导航复杂性:基于设计的研究对教师发展的重要性。医学老师,1-3。https://doi.org/10.1080/0142159X.2020.1774530 Cochrane, T., Aiello, S., Cook, S., Aguayo, C., & Wilkinson, N.(2020)。MESH360:设计MMR增强临床模拟的框架[j]。学习技术研究,28(移动混合现实主题文集)。https://doi.org/10.25304/rlt.v28.2357 Cochrane, T., Narayan, V., Aiello, S., Birt, J., Cowie, N., Cowling, M., Deneen, C., Goldacre, P., Alizadeh, M., Sinfield, D., Stretton, T., & Worthington, T.(2021年,11月29日- 2021年12月1日)。ASCILITE 2021:第38届高等教育中使用教育技术的创新、实践和研究国际会议,新英格兰大学(UNE),澳大利亚阿米代尔。科克伦,T.,和辛菲尔德,D.(2021)。STUDIO602:一个设计现实世界中高等教育和工业之间合作的模型。在K.麦卡勒姆和D.帕森斯(编),行业实践,过程和技术采用的教育-支持创新的教学和学习实践(卷准备)。施普林格。http://davidparsons.ac.nz/industry-in-ed/ Cochrane, T., Stretton, T., Aiello, S., Britnell, S., Cook, S., & Narayan, V.(2018)。基于移动VR的真实跨专业健康教育场景[j]。学习技术研究,26,2013。https://doi.org/10.25304/rlt.v26.2130 Fabris, c.p., Rathner, j.a., Fong, a.y., & Sevigny, c.p.(2019)。
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引用次数: 1
Reconceptulising the Role of the Visiting Lecturer: 重新定义客座讲师的角色:
Pub Date : 2021-09-12 DOI: 10.24135/pjtel.v3i2.111
J. Perry, Sarah Probine
The national lockdown during semester one of 2020 meant the Manukau Institute of Technology Early Childhood teams needed to revisit the existing requirements of their programmes  in terms of practicum. In response, the teams developed ‘virtual’ meetings to replace the usual observation visit by a visiting lecturer.  By using communication software (Microsoft Teams with cell phone back up) the student and Visiting Lecturer engaged in weekly critically reflective conversations that mentored the student in thinking about their practice, setting goals to work on and articulating their learning.  By using the software in this way, the Visiting Lecturers changed their role from merely assessor of practice to firstly, mentor and guide.  In the online triadic meetings (also using Microsoft Teams and cell phone back-up) it became clear that the traditional model of the student being told how the assessor felt they had met the practicum criteria was replaced with one where the student was able to articulate for themselves.  At the end of the semester, students and lecturers were invited to give feedback via a survey. The responses focused on the deep learning experienced, ownership of learning, and the confidence the students felt at the on-line triadic. Much more unexpected was the correlation between survey responses and much of the literature. Drawing on these findings, this presentation poses some possibilities for what both the practicum and a reconceptualised relationship between visiting lecturer, associate teacher and students could look like in the ‘new normal’. 
2020年第一学期的全国封锁意味着曼努考理工学院的幼儿团队需要重新审视他们的项目在实习方面的现有要求。作为回应,这些团队开发了“虚拟”会议,以取代通常由客座讲师进行的观察访问。通过使用沟通软件(微软团队与手机备份),学生和客座讲师每周进行一次批判性反思对话,指导学生思考他们的实践,设定工作目标并阐明他们的学习。通过这种方式使用软件,访问讲师的角色从单纯的评估实践转变为首先是导师和指导。在在线三位一体会议(也使用微软团队和手机备份)中,很明显,学生被告知评估员如何认为他们达到了实习标准的传统模式被学生能够自己表达的模式所取代。在学期结束时,学生和老师被邀请通过调查给出反馈。回答集中在深度学习经验、学习的所有权和学生对在线三合一的信心上。更令人意想不到的是,调查结果与许多文献之间的相关性。根据这些发现,本报告提出了一些可能性,即在“新常态”下,实习和重新定义的客座讲师、副教师和学生之间的关系可能是什么样子。
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引用次数: 0
Mobile Technology 移动技术
Pub Date : 2021-02-16 DOI: 10.1891/9780826153630.0104
Laurent Antonczak
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引用次数: 0
Reconceptualising the Role of the Visiting Lecturer: Using Educational Technology to Enable Practicum Placements In The ‘New Normal’ 重新定义客座讲师的角色:在“新常态”下利用教育技术实现实习机会
Pub Date : 2021-02-16 DOI: 10.24135/PJTEL.V3I1.93
Sarah Probine, J. Perry
The international pandemic and the national lockdown during semester one of 2020 meant the Manukau Institute of Technology Early Childhood teams needed to revisit the existing requirements of their programmes and particularly in terms of practicum. In response, the teams developed ‘virtual’ meetings to replace the usual observation visit by a visiting lecturer. In this revised approach, the students and lecturers engaged in weekly conversations and in these meetings the role of the Visiting Lecturer was significantly changed.  By using communication software (Microsoft Teams with cell phone back up) the student and Visiting Lecturer engaged in critically reflective conversations that mentored the student in thinking about their practice, setting goals to work on and articulating their learning.  By using the software in this way, the Visiting Lecturers changed their role from merely assessor of practice to firstly, mentor and guide.  In the online triadic meetings (also using Microsoft Teams and cell phone back-up) it became clear that the traditional model of the student being told how the assessor felt they had met the practicum criteria was replaced with one where the student was able to articulate for themselves.  At the end of the semester, students and lecturers were invited to give feedback via a survey. The responses focused on the deep learning experienced, ownership of learning, and the confidence the students felt at the on-line triadic. Much more unexpected was the correlation between survey responses and much of the literature. Drawing on these findings, this presentation poses some possibilities for what both the practicum and a reconceptualised relationship between visiting lecturer, associate teacher and students could look like in the ‘new normal’. 
2020年第一学期的国际大流行和全国封锁意味着曼努考理工学院幼儿团队需要重新审视其课程的现有要求,特别是在实习方面。作为回应,这些团队开发了“虚拟”会议,以取代通常由客座讲师进行的观察访问。在这种修订后的方法中,学生和讲师每周进行一次对话,在这些会议中,客座讲师的作用发生了重大变化。通过使用沟通软件(微软团队与手机备份),学生和客座讲师进行批判性反思对话,指导学生思考他们的实践,设定工作目标并阐明他们的学习。通过这种方式使用软件,访问讲师的角色从单纯的评估实践转变为首先是导师和指导。在在线三位一体会议(也使用微软团队和手机备份)中,很明显,学生被告知评估员如何认为他们达到了实习标准的传统模式被学生能够自己表达的模式所取代。在学期结束时,学生和老师被邀请通过调查给出反馈。回答集中在深度学习经验、学习的所有权和学生对在线三合一的信心上。更令人意想不到的是,调查结果与许多文献之间的相关性。根据这些发现,本报告提出了一些可能性,即在“新常态”下,实习和重新定义的客座讲师、副教师和学生之间的关系可能是什么样子。
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引用次数: 2
Collaborative Online Professional Development Design 协同在线专业发展设计
Pub Date : 2021-02-16 DOI: 10.24135/PJTEL.V3I1.85
Thomas Cochrane, Sophia Arkoudis, Cathleen Benevento
COVID-19 has impacted not only higher education teaching practice, but also professional development (PD) such as F2F workshop sessions for supervisor training have had to pivot to online modes. This presentation overviews the process of designing an academic supervision training workshop as an online module that can be used as a design framework for other professional development and training contexts. We used a design-based research methodology (McKenney & Reeves, 2019) encompassing three stages. Stage 1 Evaluation and Analysis We formed a collaborative design team of two academics and a professional staff member and met regularly over Zoom as due to COVID-19 we were all working from home, and across countries (Australia and New Zealand). We began with an evaluation of the existing introductory supervision online module to identify key design elements and refinements that we could integrate into the new refresher module. This was followed by a collaborative definition of the scope of the new PD module that was focused upon providing a ‘Refresher Course’ for experienced higher degree research supervisors. We decided to focus the content of the module upon authentic user-generated scenarios from highly experienced academics across the university. User reflection was designed through an optional link to contribute to an institutional Wiki page to provide tips and comments from user experiences in supervision. The analysis of users needing an informative but short time investment in the refresher module highlighted the need for collating resources that would be referenced throughout the module to be made available at the end of the module as a downloadable interactive PDF resource for users. Stage 2 Collaborative Prototype Design An initial storyboard module prototype based upon learning object and instructional design principles (Boyle, 2003; Author1, 2007; Reigeluth et al., 2016) was created. While we began with big ideas based upon the rapid prototype of how to make the new module interactive and appealing to the users there were significant design restraints imposed by the institutional Course Builder online development platform, that provides a basic Web 1.0 approach to online module design and delivery. This meant that user interaction options were limited, file size uploads were small, and display dimensions fixed. Therefore, Vimeo was used to host and embed the video vignettes in the module pages through an institutional license providing a range of privacy and customisation options. We were able to negotiate these technical design hurdles, albeit with downgraded expectations of user interaction within our new module design. Stage 3 Evaluation and Redesign User feedback on the initial prototype was very positive and the user-generated video vignettes and funky iPad created graphics were highlights. Feedback also highlighted the need for additional user instructions, a more unified design across the module and implementation of accessi
新冠肺炎疫情不仅影响了高等教育的教学实践,而且还影响了专业发展(PD),例如针对主管培训的F2F研讨会,不得不转向在线模式。本报告概述了将学术监督培训工作坊设计为在线模块的过程,该模块可作为其他专业发展和培训环境的设计框架。我们使用了基于设计的研究方法(McKenney & Reeves, 2019),包括三个阶段。我们组成了一个由两名学者和一名专业工作人员组成的协作设计团队,并定期通过Zoom会面,因为由于COVID-19,我们都在家里工作,并且在不同的国家(澳大利亚和新西兰)。我们首先对现有的介绍性在线监督模块进行了评估,以确定我们可以整合到新的复习模块中的关键设计元素和改进。接下来是新的PD模块范围的合作定义,重点是为有经验的更高学位的研究主管提供“复习课程”。我们决定将模块的内容集中在来自大学经验丰富的学者的真实用户生成场景上。用户反映是通过一个可选链接设计的,目的是向一个机构维基页面投稿,提供用户在监督方面的经验提示和评论。对需要对复习模块进行信息丰富但时间短的投资的用户的分析突出了对将在整个模块中引用的资源进行整理的需求,这些资源将在模块结束时作为可下载的交互式PDF资源提供给用户。基于学习对象和教学设计原则的初始故事板模块原型(Boyle, 2003;Author1, 2007;Reigeluth et al., 2016)被创建。当我们开始基于如何使新模块具有交互性和对用户具有吸引力的快速原型的大想法时,机构Course Builder在线开发平台施加了重大的设计限制,该平台为在线模块设计和交付提供了基本的Web 1.0方法。这意味着用户交互选项有限,上传的文件大小很小,显示尺寸固定。因此,通过提供一系列隐私和定制选项的机构许可,Vimeo被用于在模块页面中托管和嵌入视频插图。我们能够克服这些技术设计障碍,尽管在我们的新模块设计中降低了对用户交互的期望。用户对最初原型的反馈非常积极,用户生成的视频片段和iPad制作的时髦图像是亮点。反馈还强调需要额外的用户说明,跨模块的更统一的设计和实现可访问性功能,如视频插图的封闭字幕。这是通过保持一致的字体和分段风格以及为Vimeo视频主机平台创建新的嵌入式播放器风格格式来实现的。通过手动转录和时间编码在Vimeo上添加封闭字幕。
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引用次数: 0
Micro-credentials Micro-credentials
Pub Date : 2021-02-16 DOI: 10.24135/PJTEL.V3I1.97
N. Cowie, K. Sakui
Micro-credentials (MCs) are emerging as a viable form of non-degree qualification as they can offer flexible, inexpensive contents which closely match learners’ needs. The opportunities to gain MCs are increasing and academics involved in online learning are particularly situated to help make, assess and validate MC courses. However, the lack of agreed definitions as to what MCs are can undermine their value and uptake. This presentation attempts to fill this gap by summarizing common features and challenges of MCs.   In practice, MCs tend to be offered online (Gallagher, 2018) and are often seen as short courses for learners to reskill or upskill for work (Kato, Galán-Muros & Weko, 2020). Among a large range of courses leading to MCs, the most common are MOOCs. The top five providers in 2019 were Coursera, EdX, Udacity (all US); Future Learn (UK) and SWAYAM (India) (Shah, 2019). Such courses range from general skills (language learning) to more specific ones (coding). The top three courses from the most popular MOOC provider (Coursera) in 2019 were Machine Learning; Learning How to Learn; and the Science of Well-Being. Overall, the most popular courses are business and IT-related (Shah, 2019). The majority of learners who have been awarded MCs via MOOCs “tend to be relatively well-educated, male, and within the core-working age group (25-54)” (Kato, Galán-Muros & Weko, 2020, p. 23). Not enough data is yet available as to what degree these learners have found MCs are beneficial, either professionally or personally. A further question to be asked is to what extent MCs can reach out to non-traditional learners who can take advantage of these types of lifelong, alternative learning opportunities.   One key challenge is that there are few validating frameworks that MCs fit in to. This can cause problems for both learners and potential employers as it is difficult to demonstrate what exact values MCs offer and to answer the crucial question: “Are MCs going to be useful?” This is further complicated as MCs also vary widely in terms of duration, modes of assessment, and whether they can lead to further qualifications or not. In order to overcome these challenges governments are establishing criteria for MCs. Perhaps the leading agency in this area is New Zealand’s Qualifications Authority; and Australia, the EU and the US have also all created various MC models. The OECD has also produced a working paper (Kato, Galán-Muros & Weko, 2020) to guide policy makers as to what MCs are. This paper uses the term “alternative credentials” and includes certificates, digital badges and MCs within that term. It defines alternative credentials as ones “that are not recognised as standalone formal educational qualifications by relevant national education authorities”.   In sum, the term MCs is a contested one and there is an ongoing debate as to how they could develop in the future. What is not contested is that the number of online courses leading to MCs will c
微证书(MCs)正在成为一种可行的非学位资格认证形式,因为它们可以提供灵活、廉价的内容,与学习者的需求紧密匹配。获得硕士学位的机会越来越多,参与在线学习的学者特别适合帮助制作、评估和验证硕士课程。然而,缺乏关于什么是mc的一致定义可能会破坏它们的价值和吸收。本演讲试图通过总结mc的共同特征和挑战来填补这一空白。在实践中,MCs往往是在线提供的(Gallagher, 2018),并且通常被视为学习者重新学习或提高工作技能的短期课程(Kato, Galán-Muros & Weko, 2020)。在众多通向MCs的课程中,最常见的是mooc。2019年排名前五的提供商是Coursera、EdX、Udacity(均为美国);Future Learn(英国)和SWAYAM(印度)(Shah, 2019)。这些课程的范围从一般技能(语言学习)到更具体的技能(编码)。2019年最受欢迎的MOOC提供商(Coursera)的前三名课程是:机器学习;学习如何学习;以及幸福的科学。总的来说,最受欢迎的课程是商业和it相关的(Shah, 2019)。通过mooc获得硕士学位的大多数学习者“往往是受过良好教育的男性,处于核心工作年龄组(25-54岁)”(Kato, Galán-Muros & Weko, 2020, p. 23)。目前还没有足够的数据表明,这些学习者在何种程度上认为MCs是有益的,无论是在职业上还是在个人生活上。要问的另一个问题是,mc可以在多大程度上接触非传统学习者,这些学习者可以利用这些类型的终身学习机会。一个关键的挑战是mc适合的验证框架很少。这可能会给学习者和潜在雇主带来问题,因为很难证明mc提供的确切价值,也很难回答关键问题:“mc会有用吗?”由于mcc的持续时间、评估方式,以及是否可以获得进一步的资格证书,情况变得更加复杂。为了克服这些挑战,各国政府正在制定mc的标准。也许这方面的领导机构是新西兰的资格认证局;澳大利亚、欧盟和美国也都创造了各种MC模式。经合组织还编写了一份工作文件(Kato, Galán-Muros & Weko, 2020),以指导政策制定者了解什么是mc。本文使用术语“替代凭证”,并在该术语中包括证书、数字徽章和mc。它将替代证书定义为“不被相关国家教育部门认可为独立正规教育资格的证书”。总而言之,mc这个词是一个有争议的词,关于它们未来如何发展的争论正在进行。毫无争议的是,通往mc的在线课程数量将继续增长,因此从事在线教育的学者可以影响它们的内容、质量和形式。
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引用次数: 1
Enhancing Immersiveness in Paramedicine Education XR Simulation Design 增强医学辅助教育的沉浸感
Pub Date : 2021-02-16 DOI: 10.24135/PJTEL.V3I1.103
C. Aguayo, T. Cochrane, S. Aiello, N. Wilkinson
The Multiple Environments Simulation Hub (MESH360) research cluster was established in 2016 to explore ways of making critical care simulation environments more authentic learning experiences for students (Cochrane et al., 2016). Since its establishment, three cycles of data collection have occurred exploring immersive mixed reality (XR) to enhance traditional clinical simulation methodologies in Paramedicine education (Aguayo et al., 2018; Cochrane et al., 2020). Using a design-based research (DBR) methodology focused on prototyping in practice to generate design principles (Cochrane et al., 2017; McKenney & Reeves, 2019), along with a mixed-methods and multimodal approach to data collection and analysis in educational research (Cohen, Manion & Morrison, 2011; Lahat, Adali & Jutten, 2015), led the MESH360 team to develop a framework for designing immersive reality enhanced clinical simulation (Cochrane et al., 2020).   Building upon this work, a set of design principles permitted to augment the immersive experience of participants through a case study involving an XR enhanced rescue helicopter simulation experience. Two key components of this enhanced simulation are: (1) a focus on combining XR design principles merging real environment elements with digital affordances (possibilities offered by digital tools and platforms) to provide a range of ‘learning points’ for different types of learners (i.e., from novice to experienced participants) (Aguayo, Eames & Cochrane, 2020); and (2) a focus on the embodiment of the experience (Aguayo et al., 2018) to maximize the interactivity, authenticity, and realism of the enhanced immersive reality through a sequence of experiences including virtual reality (VR) helicopter ride, simulated manikin work, and critical environmental soundscapes.   Findings from the third cycle indicate an increase in spatial and context awareness across all types of participants, in relation to the authenticity of the XR environment when compared to traditional Paramedicine simulation training. Furthermore, participants also reported an enhanced realism of the ‘emergency response’ helicopter VR ride, as the sequence of experiences permitted participants to plan their response based on audio cues and information updates while virtually ‘traveling to the scene’. This iterative research work has led the MESH360 project to validate the set of transferable design principles and implementation framework for the design of authentic critical care simulation environments in Paramedicine education.    Here we present and discuss a series of implications and benefits from the third MESH360 cycle in Paramedicine education emerging from the framework for designing XR enhanced clinical simulation. Anecdotic yet relevant data in relation to participant demographics and VR anxiety has led the MESH360 team to explore culturally-responsive practice in XR simulation in Paramedicine education (see Aiello et al., 2021). Future directions and
多环境模拟中心(MESH360)研究集群于2016年成立,旨在探索如何使重症监护模拟环境为学生提供更真实的学习体验(Cochrane et al., 2016)。自成立以来,已经进行了三个周期的数据收集,探索沉浸式混合现实(XR)以增强辅助医学教育中的传统临床模拟方法(Aguayo等人,2018;科克伦等人,2020)。使用基于设计的研究(DBR)方法,专注于实践中的原型设计,以生成设计原则(Cochrane et al., 2017;McKenney & Reeves, 2019),以及教育研究中数据收集和分析的混合方法和多模式方法(Cohen, Manion & Morrison, 2011;Lahat, Adali & Jutten, 2015)领导MESH360团队开发了一个框架,用于设计沉浸式现实增强临床模拟(Cochrane et al., 2020)。在这项工作的基础上,一套设计原则允许通过涉及XR增强救援直升机模拟体验的案例研究来增强参与者的沉浸式体验。这种增强模拟的两个关键组成部分是:(1)专注于将XR设计原则与数字功能(数字工具和平台提供的可能性)相结合,为不同类型的学习者(即从新手到有经验的参与者)提供一系列“学习点”(Aguayo, Eames & Cochrane, 2020);(2)专注于体验的体现(Aguayo等人,2018),通过虚拟现实(VR)直升机飞行、模拟人体模型工作和关键环境音景等一系列体验,最大限度地提高增强沉浸式现实的互动性、真实性和真实感。第三个周期的研究结果表明,与传统的辅助医学模拟培训相比,与XR环境的真实性有关,所有类型的参与者的空间和上下文意识都有所提高。此外,参与者还报告了“紧急响应”直升机VR乘坐的增强真实感,因为体验的顺序允许参与者在虚拟“前往现场”时根据音频线索和信息更新计划他们的反应。这项反复的研究工作使MESH360项目验证了一套可转移的设计原则和实施框架,用于设计医学辅助教育中真实的重症监护模拟环境。在这里,我们提出并讨论了从设计XR增强临床模拟的框架中出现的第三个MESH360周期在辅助医学教育中的一系列影响和好处。与参与者人口统计数据和虚拟现实焦虑相关的轶事数据促使MESH360团队探索辅助医学教育中XR模拟的文化响应实践(见Aiello等人,2021)。未来的方向和转移到其他卫生和医疗环境也进行了讨论。
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引用次数: 1
Microcredentials Microcredentials
Pub Date : 2021-02-16 DOI: 10.24135/PJTEL.V3I1.87
Keith Heggart, Camille Dickson-Deane
Higher education has faced, and will continue to face, significant challenges in the future (Bradley et al., 2009). Some of these challenges are foreseeable, for example, increasingly diverse student cohorts, many of whom are the ‘first in family’ to come to university. In addition, students today are more likely to have other responsibilities such as  multiple jobs or caring duties whilst pursuing their studies (Kift et al., 2010). In addition, students’ expectations about how they will learn at university are changing, with learning technologies playing a bigger role than in the past (Dvoretskaya et al., 2018). These expectations include the use of technology to facilitate learning, more choices in learning approaches and subjects that are directly relevant and immediately translate to career pathways. In the face of these challenges, institutions are adopting a range of different and innovative measures, including experimenting with the use of technological affordances (Jeong & Hmelo-Silver, 2016) to allow for course restructuring and modifications. While some have long called for these changes (Preston et al, 2010), it could be argued that COVID has provided further stimulus for universities to investigate and trial these new ideas. One such modification is the development and implementation of microcredentials and short courses that exist both as stand-alone courses but also directly feed into terminal degree offerings (Ehlers, 2018). While the notion of microcredentials is not new (DeMonte, 2017), the entry of tertiary institutions into this space is, and is, in part, a response to the offerings of non-higher education providers.  However, developing, implementing and advertising these new courses is not without its own challenges including how these might ‘stack’ meaningfully into larger qualifications (Hall-Ellis, 2016). This presentation describes the innovative development and implementation of eight learning design microcredentials within the Faculty of Arts and Social Sciences at the University of Technology Sydney. The challenges faced by faculty and learning designers responsible for the design and delivery of these microcredentials are analysed, including: multiple entry and exit points for students; the intensity of the short time frame of the courses; the requirement to find the right mix of synchronous and asynchronous delivery; the best way to ensure facilitation throughout the student experience and, most importantly, creating a sense of belonging beyond the bounds of a single microcredential. This presentation then examines the creative structure and nature of the eight microcredentials, the blended learning theories that underpinned their design,  the articulation pathways that they offered, and the design decisions that informed the development of the microcredentials, including the decision to focus on experience over expertise, situate the course close to industry and practice, manage an internship-like experience, and
高等教育已经面临并将继续面临未来的重大挑战(Bradley et al., 2009)。其中一些挑战是可以预见的,例如,学生群体日益多样化,其中许多人是“家里的第一个”上大学。此外,今天的学生更有可能承担其他责任,比如在学习的同时做多份工作或照顾他人(Kift et al., 2010)。此外,随着学习技术发挥比过去更大的作用,学生对大学学习方式的期望也在发生变化(Dvoretskaya et al., 2018)。这些期望包括使用技术来促进学习,在学习方法和科目上有更多的选择,这些方法和科目直接相关,并立即转化为职业道路。面对这些挑战,各机构正在采取一系列不同的创新措施,包括试验使用技术支持(Jeong & Hmelo-Silver, 2016),以允许课程重组和修改。虽然有些人长期以来一直呼吁这些改变(Preston等人,2010),但可以说,COVID为大学研究和试验这些新想法提供了进一步的刺激。其中一种修改是开发和实施微证书和短期课程,这些课程既可以作为独立课程存在,也可以直接提供最终学位课程(Ehlers, 2018)。虽然微证书的概念并不新鲜(DeMonte, 2017),但高等教育机构进入这一领域,在一定程度上是对非高等教育提供者提供的产品的回应。然而,开发、实施和宣传这些新课程并非没有其自身的挑战,包括如何将这些课程有意地“堆叠”成更大的资格证书(Hall-Ellis, 2016)。本报告描述了悉尼科技大学艺术与社会科学学院八个学习设计微证书的创新发展和实施。对负责设计和发放这些微证书的教师和学习设计师所面临的挑战进行了分析,包括:学生的多个进出点;短期课程的强度;找到同步和异步交付的正确组合的需求;最好的方式是确保整个学生体验的便利,最重要的是,创造一种超越单一微证书界限的归属感。然后,本演讲将探讨八个微证书的创造性结构和性质,支撑其设计的混合学习理论,它们提供的衔接途径,以及为微证书的发展提供信息的设计决策,包括注重经验而不是专业知识的决定,将课程设置在接近行业和实践的位置,管理类似实习的经验,并通过基于能力的作品集评估学生的成就。它还描述了技术增强学习方法为微证书的设计提供教学基础的方式。本文最后总结了学习设计原则,这些原则将为未来微证书的发展提供信息,将创新的课程设计作为最终学位机会的途径。
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引用次数: 0
A matter of scale
Pub Date : 2021-02-16 DOI: 10.24135/PJTEL.V3I1.88
Louise Luff, Vickel Narayan
Teaching students ethical financial accounting practices and decision making can be complicated and challenging at good times. It requires the students to have a deep level understanding of the accounting requirements and professional values to be able to make fair and ethical judgements. However, for students who have no or little work experience making professional judgements without authentic contextual awareness and understanding may hold little significance (Mintz, 2019). Moore (2013) elaborates that for students to develop financial reporting professional judgment proficiency they need to experience practical business world scenarios and learn to question and think as a professional financial accountant. He further argues that is imperative to develop these skills as these are pre-requisites for subsequent units of study and a graduate attribute expected by professional accounting bodies and employers. In this session, we will discuss how we created an authentic and immersive case study for the students in collaboration with a professional accounting firm and other industry experts. We will discuss how authentic learning (Herrington, Reeves & Oliver, 2010) and heutagogic principles (Hase & Kenyon, 2000) were adopted in the design of the learning module to help develop critical thinking skills and understanding of connections within and implications from financial reporting professional judgements. References: Hase, S., & Kenyon, C. (2000). From andragogy to heutagogy. ultiBASE, 5(3).  Retrieved from http://ultibase.rmit.edu.au/Articles/dec00/hase2.htm Herrington, J., Reeves, T. C., & Oliver, R. (2010). A guide to authentic e-learning (connecting with e-learning). New York: Routledge. Mintz, S. (2019). A new approach to teaching ethical decision making to accounting students. The CPA Journal, Online.  Retrieved fromhttps://www.cpajournal.com/2019/10/14/a-new-approach-to-teaching-ethical-decision-making-to-accounting-students/ Moore, T. (2013). Critical thinking: seven definitions in search of a concept. Studies in Higher Education, 2013, Vol. 28, No 4, 506-522.
在经济状况好的时候,教导学生道德财务会计实践和决策可能是复杂和具有挑战性的。它要求学生对会计要求和职业价值观有深刻的理解,能够做出公正和道德的判断。然而,对于没有或很少有工作经验的学生来说,在没有真实的语境意识和理解的情况下做出专业判断可能意义不大(Mintz, 2019)。Moore(2013)阐述了学生要发展财务报告专业判断能力,他们需要体验实际的商业世界场景,并学习作为专业财务会计师的质疑和思考。他进一步认为,发展这些技能是必要的,因为这些是后续学习单元的先决条件,也是专业会计机构和雇主期望的毕业生属性。在这个环节中,我们将讨论我们如何与专业会计师事务所和其他行业专家合作,为学生创造一个真实而身临其境的案例研究。我们将讨论如何在学习模块的设计中采用真实学习(Herrington, Reeves & Oliver, 2010)和逻辑原则(Hase & Kenyon, 2000),以帮助培养批判性思维技能和对财务报告专业判断内部联系和影响的理解。参考文献:Hase, S.和Kenyon, C.(2000)。从性学到性学。ultiBASE 5(3)。检索自http://ultibase.rmit.edu.au/Articles/dec00/hase2.htm Herrington, J, Reeves, T. C, & Oliver, R.(2010)。真正的电子学习指南(与电子学习连接)。纽约:劳特利奇出版社。明茨,S.(2019)。会计专业学生伦理决策教学的新途径。注册会计师杂志,在线版。检索自https://www.cpajournal.com/2019/10/14/a-new-approach-to-teaching-ethical-decision-making-to-accounting-students/摩尔,T.(2013)。批判性思维:寻找一个概念的七个定义。高等教育研究,2013,Vol. 28, No . 4, 506-522。
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引用次数: 0
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Pacific Journal of Technology Enhanced Learning
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